Logo

    broderbund

    Explore "broderbund" with insightful episodes like "Ep.117 - CHOPLIFTER! e gli effetti dell'Africa su DAN GORLIN", "Ep.117 - CHOPLIFTER! e gli effetti dell'Africa su DAN GORLIN", "October 1992", "Ep.98 - Grateful when you're dead: in memoria di LODE RUNNER" and "Ep.98 - Grateful when you're dead: in memoria di LODE RUNNER" from podcasts like ""ATARITECA RETROGAMING PODCAST - Il blister di videogiochi", "ATARITECA RETROGAMING PODCAST - Il blister di videogiochi", "Video Game Newsroom Time Machine", "ATARITECA RETROGAMING PODCAST - Il blister di videogiochi" and "ATARITECA RETROGAMING PODCAST - Il blister di videogiochi"" and more!

    Episodes (21)

    Ep.117 - CHOPLIFTER! e gli effetti dell'Africa su DAN GORLIN

    Ep.117 - CHOPLIFTER! e gli effetti dell'Africa su DAN GORLIN
    [ Vota Atariteca tramite la app di Spotify ] Di quando l'Omone recupera quel gran bel gioco di Choplifter e sfonda i bonghi di Dan Gorlin per vendicare l'Africa

    #broderbund #videogiochi #retrogaming #choplifter #dangorlin #sega

    Se desiderate supportarmi: https://ko-fi.com/ataritecapodcast

    Il canale YouTube dei Vintage People

    La sigla di Atariteca è stata gentilmente offerta da Bluefixxer

    Per tutto il resto c'è il sito di ATARITECA

    ### CONTRIBUISCI ALL'ATARITECA ###

    ### ISCRIVITI ###

    Telegram

    Omone su Instagram

    Spreaker

    iTunes

    Google Podcast

    Spotify

    Feed

    Ep.117 - CHOPLIFTER! e gli effetti dell'Africa su DAN GORLIN

    Ep.117 - CHOPLIFTER! e gli effetti dell'Africa su DAN GORLIN
    [ Vota Atariteca tramite la app di Spotify ] Di quando l'Omone recupera quel gran bel gioco di Choplifter e sfonda i bonghi di Dan Gorlin per vendicare l'Africa

    #broderbund #videogiochi #retrogaming #choplifter #dangorlin #sega

    Se desiderate supportarmi: https://ko-fi.com/ataritecapodcast

    Il canale YouTube dei Vintage People

    La sigla di Atariteca è stata gentilmente offerta da Bluefixxer

    Per tutto il resto c'è il sito di ATARITECA

    ### CONTRIBUISCI ALL'ATARITECA ###

    ### ISCRIVITI ###

    Telegram

    Omone su Instagram

    Spreaker

    iTunes

    Google Podcast

    Spotify

    Feed

    October 1992

    October 1992

    Arcades take on theme parks
    Amstrad and Sega team up
    EA buys Origin

    These stories and many more on this episode of the VGNRTM

    This episode we will look back at the biggest stories in and around the video game industry in October 1992.
    As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events.

    Jon from the Retro Games Squad is our cohost. You can find his other fine retrogaming work here:
    https://retrogamesquad.libsyn.com/

    Get us on your mobile device:
    Android: https://www.google.com/podcasts?feed=aHR0cHM6Ly92aWRlb2dhbWVuZXdzcm9vbXRpbWVtYWNoaW5lLmxpYnN5bi5jb20vcnNz
    iOS: https://podcasts.apple.com/de/podcast/video-game-newsroom-time-machine

    And if you like what we are doing here at the podcast, don't forget to like us on your podcasting app of choice, YouTube, and/or support us on patreon!
    https://www.patreon.com/VGNRTM

    Send comments on Mastodon @videogamenewsroomtimemachine@oldbytes.space
    Or
    twitter @videogamenewsr2
    Or
    Instagram https://www.instagram.com/vgnrtm
    Or
    videogamenewsroomtimemachine@gmail.com

    Links:
    7 Minutes in Heaven: Guy Spy
    Video Version: https://www.patreon.com/posts/7-minutes-in-guy-75126124
    https://www.mobygames.com/game/guy-spy-and-the-crystals-of-armageddon
    https://www.mobygames.com/company/readysoft-incorporated
    https://www.mobygames.com/developer/sheet/view/developerId,75825/

    Corrections:
    September 1992 Ep - https://www.patreon.com/posts/september-1992-72907608
    https://en.wikipedia.org/wiki/Nintendo_data_leak
    https://kotaku.com/star-fox-hack-boosts-its-notoriously-choppy-framerate-1848062643
    https://en.wikipedia.org/wiki/Westwood_Studios
    http://www.bambi-amiga.co.uk/amigahistory/sales.html

    September 2002 Ep - https://www.patreon.com/posts/september-2002-73539855
    https://snk.fandom.com/wiki/Eikichi_Kawasaki
    https://en.wikipedia.org/wiki/SubRoc-3D
    https://en.wikipedia.org/wiki/Mike_Oldfield
    https://en.wikipedia.org/wiki/Vivendi_Games#Havas/Vivendi
    https://www.mobygames.com/browse/games/cryo-interactive-entertainment/offset,100/so,1d/list-games/
    https://www.mobygames.com/company/exxos


    1992
    Japanese arcade makers go big
    RePlay Oct. 1992 pg. 22
    RePlay Oct. 1992 pg. 137, 157
    https://www.giantbomb.com/simdrive/3030-48073/
    Jim Trucano - AMOA - https://www.patreon.com/posts/48912975
    https://www.mobygames.com/game/arcade/dino-rex

    Namco's Wonder Eggs takes on Disney
    Replay October 1992, pg. 185
    https://en.wikipedia.org/wiki/Wonder_Eggs
    https://ultimatehistoryvideogames.jimdofree.com/galaxian-3/

    Lethal Weapon pinball goes for the bucks
    https://archive.org/details/ElectronicGamesLC2/Electronic%20Games%20LC2%20Issue%201%20%28October%201992%29/page/n7/mode/1up?view=theater
    https://en.wikipedia.org/wiki/Lethal_Weapon_3_(pinball)

    Street Fighter 2 championship edition gets modded
    RePlay Oct. 1992 pg. 21
    RePlay Oct. 1992 pg. 30
    https://en.wikipedia.org/wiki/Street_Fighter_II#Updates
    https://en.wikipedia.org/wiki/Street_Fighter_II:_Rainbow_Edition
    https://en.wikipedia.org/wiki/Ms._Pac-Man
    Kickman - https://www.patreon.com/posts/7-minutes-in-man-63176861

    Gameboy gets a job
    https://retrocdn.net/index.php?title=File%3AHobbyConsolas_ES_013.pdf&page=7
    https://youtu.be/SZcrPM-jDqY

    Piracy comes to consoles
    https://archive.org/details/video-games-de-1992-10/page/n59/mode/2up
    https://segaretro.org/Super_Magic_Drive
    https://videogamedevelopmentdevices.fandom.com/wiki/Super_Magicom

    Action Enterprises announces Action Gamemaster
    https://archive.org/details/GamePro_Issue_039_October_1992/page/n141/mode/1up
    https://bootleggames.fandom.com/wiki/Action_Gamemaster
    https://en.wikipedia.org/wiki/Action_52

    Super Grafx is dead
    https://archive.org/details/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20039%20%28October%201992%29/page/n75/mode/1up
    https://en.wikipedia.org/wiki/PC_Engine_SuperGrafx

    TurboDuo hits the US
    https://archive.org/details/GamePro_Issue_039_October_1992/page/n81/mode/2up
    https://en.wikipedia.org/wiki/TurboDuo

    16 bit lightguns have arrived
    https://archive.org/details/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20039%20%28October%201992%29/page/n55/mode/1up
    https://en.wikipedia.org/wiki/Menacer
    https://en.wikipedia.org/wiki/Super_Scope
    https://en.wikipedia.org/wiki/Ghost_Squad_(video_game)
    https://en.wikipedia.org/wiki/Revolution_X
    https://en.wikipedia.org/wiki/Super_Scope#Compatible_games

    Nintendo premiere Mario Paint!
    https://archive.org/details/video-games-de-1992-10/page/n19/mode/2up
    https://en.wikipedia.org/wiki/Mario_Paint
    https://commodore.software/downloads/download/670-desktop-publishing/15244-the-newsroom
    https://en.wikipedia.org/wiki/64DD#Released

    Sega licenses laser disks
    https://archive.org/details/GamePro_Issue_039_October_1992/page/n92/mode/1up
    https://en.wikipedia.org/wiki/Sega_CD
    https://en.wikipedia.org/wiki/Category:LaserDisc_video_games
    https://en.wikipedia.org/wiki/Snatcher_(video_game)

    Amstrad and Sega team up
    https://www.retromags.com/magazines/uk/pc-review/pc-review-issue-6/ pg. 19
    https://en.wikipedia.org/wiki/Amstrad_Mega_PC
    https://en.wikipedia.org/wiki/Amstrad

    PC price war hits the UK
    https://www.retromags.com/magazines/uk/pc-review/pc-review-issue-6/ pg. 18
    https://en.wikipedia.org/wiki/Ambra_Computer_Corporation
    https://en.wikipedia.org/wiki/Elonex
    https://en.wikipedia.org/wiki/Commodore_International

    Intel running contest to name next gen chip
    https://en.wikipedia.org/wiki/Pentium#Overview https://archive.org/details/eu_BYTE-1992-10_OCR/page/n31/mode/1up
    https://en.wikipedia.org/wiki/Pentium

    Amiga Joker reviews Atari Falcon
    https://archive.org/details/asm_magazine-1992-10/page/n105/mode/1up
    https://archive.org/details/AmigaJoker199210/page/n57/mode/1up
    https://en.wikipedia.org/wiki/Atari_Falcon

    Winzip reviewed
    https://archive.org/details/1992-10-compute-magazine/page/n41/mode/1up
    https://en.wikipedia.org/wiki/WinZip

    PC Games debuts
    http://www.kultmags.com/mags.php?folder=UEMtR2FtZXMvMTk5Mg==
    https://en.wikipedia.org/wiki/PC_Games

    Electronic Games is back!
    https://archive.org/details/ElectronicGamesLC2/Electronic%20Games%20LC2%20Issue%201%20%28October%201992%29/page/n5/mode/1up?view=theater
    https://en.wikipedia.org/wiki/Electronic_Games

    Broderbund expands affiliate label program
    https://archive.org/details/ElectronicGamesLC2/Electronic%20Games%20LC2%20Issue%201%20%28October%201992%29/page/n11/mode/1up?view=theater
    https://archive.org/details/Computer_Gaming_World_Issue_99/page/n15/mode/1up
    Don Daglow Part 2 - Broderbund - Beyond Software - Stormfront - SSI - https://www.patreon.com/posts/39095819
    Ronald Spitzer - New World Computing - https://www.patreon.com/posts/59922334
    Michael Katz Part 2 - Atari - Sega - https://www.patreon.com/posts/63732329
    https://en.wikipedia.org/wiki/Broderbund
    https://en.wikipedia.org/wiki/The_Software_Toolworks
    https://en.wikipedia.org/wiki/Humongous_Entertainment
    https://en.wikipedia.org/wiki/Electronic_Arts

    EA buys Origin
    https://archive.org/details/questbusters-v9n10/page/n1/mode/1up
    https://en.wikipedia.org/wiki/Origin_Systems
    https://en.wikipedia.org/wiki/Electronic_Arts
    https://www.filfre.net/2019/09/origin-sells-out/

    Sierra acquires Bright Star
    https://www.retromags.com/magazines/uk/pc-review/pc-review-issue-6/ pg. 18
    https://www.mobygames.com/company/bright-star-technology

    Hi-Tec hits the skids
    https://archive.org/details/ZZap64Issue0891992Oct/page/n9/mode/1up
    https://www.mobygames.com/company/hi-tec-software-ltd
    https://www.gamesthatwerent.com/gtw64/daffy-duck/

    Recommended Links:
    The History of How We Play: https://thehistoryofhowweplay.wordpress.com/
    Gaming Alexandria: https://www.gamingalexandria.com/wp/
    They Create Worlds: https://tcwpodcast.podbean.com/
    Digital Antiquarian: https://www.filfre.net/
    The Arcade Blogger: https://arcadeblogger.com/
    Retro Asylum: http://retroasylum.com/category/all-posts/
    Retro Game Squad: http://retrogamesquad.libsyn.com/
    Playthrough Podcast: https://playthroughpod.com/
    Retromags.com: https://www.retromags.com/
    Games That Weren't - https://www.gamesthatwerent.com/

    Sound Effects by Ethan Johnson of History of How We Play.

    Copyright Karl Kuras

    Find out on the VGNRTM

     

    30 years ago:
    Arcades take on theme parks,
    #Amstrad and #Sega team up &
    #EA buys #Origin

    These stories and many more on the latest episode of the VGNRTM

     

    Ep.98 - Grateful when you're dead: in memoria di LODE RUNNER

    Ep.98 - Grateful when you're dead: in memoria di LODE RUNNER
    [Segui @simone_atariteca su Instagram] Ricordiamo insieme Douglas E. Smith: programmatore dell'alba, creatore di Lode Runner, e uno dei campioni del videogiocare dei giusti

    #loderunner #broderbund #dougsmith #videogiochi #videogames #retrogaming

    Il canale di Luca Cusani dove vedere la 100° puntata: https://www.youtube.com/c/Luk74Channel

    La sigla di Atariteca è stata gentilmente offerta da Bluefixxer: https://bluefixxer.bandcamp.com/releases

    Per tutto il resto c'è il sito di ATARITECA: https://www.ataritecapodcast.it

    ### CONTRIBUISCI ALL'ATARITECA ###

    ### ISCRIVITI ###

    Telegram: https://t.me/atariteca

    Instagram: https://www.instagram.com/simone_atariteca/

    Spreaker: https://www.spreaker.com/show/i-cugini-in-pillole

    iTunes: https://podcasts.apple.com/it/podcast/atariteca-podcast-il-blister-di-retrogaming/id1450447434

    Google Podcast: https://podcasts.google.com/feed/aHR0cHM6Ly93d3cuc3ByZWFrZXIuY29tL3Nob3cvMjgzMzQzMC9lcGlzb2Rlcy9mZWVk?sa=X&ved=0CAMQ4aUDahcKEwiotsrWmuztAhUAAAAAHQAAAAAQAQ

    Spotify: https://open.spotify.com/show/37nor4fAfKcFCQu9uT9NYm

    Feed: https://www.spreaker.com/show/2833430/episodes/feed

    Ep.98 - Grateful when you're dead: in memoria di LODE RUNNER

    Ep.98 - Grateful when you're dead: in memoria di LODE RUNNER
    [Segui @simone_atariteca su Instagram] Ricordiamo insieme Douglas E. Smith: programmatore dell'alba, creatore di Lode Runner, e uno dei campioni del videogiocare dei giusti

    #loderunner #broderbund #dougsmith #videogiochi #videogames #retrogaming

    Il canale di Luca Cusani dove vedere la 100° puntata: https://www.youtube.com/c/Luk74Channel

    La sigla di Atariteca è stata gentilmente offerta da Bluefixxer: https://bluefixxer.bandcamp.com/releases

    Per tutto il resto c'è il sito di ATARITECA: https://www.ataritecapodcast.it

    ### CONTRIBUISCI ALL'ATARITECA ###

    ### ISCRIVITI ###

    Telegram: https://t.me/atariteca

    Instagram: https://www.instagram.com/simone_atariteca/

    Spreaker: https://www.spreaker.com/show/i-cugini-in-pillole

    iTunes: https://podcasts.apple.com/it/podcast/atariteca-podcast-il-blister-di-retrogaming/id1450447434

    Google Podcast: https://podcasts.google.com/feed/aHR0cHM6Ly93d3cuc3ByZWFrZXIuY29tL3Nob3cvMjgzMzQzMC9lcGlzb2Rlcy9mZWVk?sa=X&ved=0CAMQ4aUDahcKEwiotsrWmuztAhUAAAAAHQAAAAAQAQ

    Spotify: https://open.spotify.com/show/37nor4fAfKcFCQu9uT9NYm

    Feed: https://www.spreaker.com/show/2833430/episodes/feed

    For Your Edutainment

    For Your Edutainment

    This week, Chelsea and Katie discuss edutainment-- what it is, who makes it, how it is consumed, and how it is used in schools and classrooms. From National Geographic documentaries to podcasts to Broderbund software (looking at you, Carmen Sandiego!), edutainment seems to be everywhere. Most of us want learning to be fun. Is the edutainment industry fulfilling its promise?

    Sources:

    Wikipedia - Educational Entertainment

    Future Market Insights - Edutainment Market Outlook 2022-2032

    Undark - "In YouTube ‘Edutainment,’ Minimal Control for Scientific Accuracy" By Dan Garisto

    University of San Diego Online - "Edutainment in the Classroom: How Technology Is Changing the Game" by Joseph Lathan, PhD

    Wikipedia - White Wilderness (Film)

    LSE - "What is ‘play’ and ‘playfulness’, and what does it mean to join either term together with learning?"

    LSE - "Why does free play matter in a digital world?" By: Sonia Livingstone and Kruakae Pothong

    “That's Edutainment!” Chronicle of Higher Education, vol. 62, no. 38. By William Germano.

    "Selling Learning Towards a Political Economy of Edutainment Media" Institute of Education, London University, UK Media. Culture and Society Vol. 27, No. 1, 41-58, 2005.  By David Buckingham and Margaret Scanlon.

    "The Engaging Classroom - Edutainment or Effective Technology Integration?" by Jennifer Boyle

    "Edutainment: is learning at risk?" British Journal of Educational Technology Vol 34 No 3 2003 255–264. by Zühal Okan.

    Frontlines- "Where in the Globalized Economy Is Carmen San Diego? The downfall of Broderbund Software and its ‘edutainment’ star." By Phillip Jeffrey

    The Science Teacher - Science for All: 19th Century “Edutainment” by Michael Apfeldorf. April/May 2019

    Jarvin, L. (2015). "Edutainment, games, and the future of education in a digital world." In E. L. Grigorenko (Ed.), The global context for new directions for child and adolescent development. New Directions for Child and Adolescent Development, 147, 33–40.

    Virvou, M., Katsionis, G., & Manos, K. (2005). "Combining Software Games with Education: Evaluation of its Educational Effectiveness." Educational Technology & Society, 8 (2), 54-65.

    TikTok - Grizzly 399 - @savannahrosewildlife

    February 1992

    February 1992

    Addams Family conquers pinball
    Sega claims lead over Nintendo
    Street Fighter II gets a sequel

    These stories and many more on this episode of the VGNRTM

    This episode we will look back at the biggest stories in and around the video game industry in February 1992.
    As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events.

    Mads from the Retro Asylum is our cohost for this ep. You can also find him on these amazing podcasts:
    http://retroasylum.com
    and
    https://playthroughpod.com/

    Get us on your mobile device:
    Android: https://www.google.com/podcasts?feed=aHR0cHM6Ly92aWRlb2dhbWVuZXdzcm9vbXRpbWVtYWNoaW5lLmxpYnN5bi5jb20vcnNz
    iOS: https://podcasts.apple.com/de/podcast/video-game-newsroom-time-machine

    And if you like what we are doing here at the podcast, don't forget to like us on your podcasting app of choice, YouTube, and/or support us on patreon!
    https://www.patreon.com/VGNRTM

    Send comments on twitter @videogamenewsr2
    Or
    Instagram https://www.instagram.com/vgnrtm
    Or
    videogamenewsroomtimemachine@gmail.com

    Links:
    7 Minutes in Heaven:
    Video version - https://www.patreon.com/posts/63733406
    https://www.mobygames.com/game/godfather/credits
    https://en.wikipedia.org/wiki/The_Godfather_(1991_video_game)

    Corrections:
    January 1992 Ep - https://www.patreon.com/posts/61897668
    Michael Katz Interview Part 2 - https://www.patreon.com/posts/63732329
    http://podcast.theycreateworlds.com/e/madden-for-some-football/

    1992:
    Addams Family pinball launches
    Play Meter Feb 1992, pg. 20 , Replay Feb 1992, pg. 54
    https://en.wikipedia.org/wiki/The_Addams_Family_(pinball)
    https://www.ipdb.org/search.pl?any=batman&search=Search+Database&searchtype=quick#195
    https://www.ipdb.org/machine.cgi?id=4032

    The future of the arcade is 3D
    Play Meter Feb 1992, pg. 34
    https://ultimatehistoryvideogames.jimdofree.com/galaxian-3/
    Replay Feb. 1992, pg. 23
    https://www.mobygames.com/game/galaxian-3

    Street Fighter II to get a sequel
    Replay Feb. 1992, pg. 3
    https://www.mobygames.com/game/street-fighter-ii-champion-edition
    https://www.imdb.com/title/tt0111301/?ref_=fn_al_tt_1
    Kevin Hayes Interview - https://www.patreon.com/posts/50612798

    Sega claims lead over Nintendo
    https://archive.org/details/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20031%20%28February%201992%29/page/n35/mode/1up
    https://en.wikipedia.org/wiki/Sega_Genesis
    https://en.wikipedia.org/wiki/Super_Nintendo_Entertainment_System
    https://www.mobygames.com/game/space-gun

    Nintendo loosens licensing restrictions
    https://archive.org/details/GamePro_Issue_031_February_1992/page/n131/mode/1up
    https://i.pinimg.com/originals/9e/0a/d3/9e0ad38e1e57766ce63ec1b15b2eaa29.jpg

    Sega settles with Razorsoft
    https://archive.org/details/vgce_92-02/page/n19/mode/1up
    https://www.mobygames.com/game/genesis/stormlord
    January 1992 Ep - https://www.patreon.com/posts/61897668

    Maxivision is bringing a boatload of games to your NES
    https://archive.org/details/vgce_92-02/page/n105/mode/1up
    https://bootleggames.fandom.com/wiki/Maxivision_15-in-1
    https://www.youtube.com/watch?v=zO7RtMRK2Kc

    C64 racks up Christmas sales
    https://archive.org/details/CommodoreFormatHi000/CommodoreFormatHi01000001.jpg Issue 17, pg. 8
    https://en.wikipedia.org/wiki/Commodore_64

    Commodore raises price of Amiga 2000
    https://archive.org/details/info-magazine-47/Info_Issue_47_1992_Feb/page/n5/mode/1up
    https://en.wikipedia.org/wiki/Amiga_2000

    Broderbund to go public
    https://archive.org/details/vgce_92-02/page/n21/mode/1up
    https://en.wikipedia.org/wiki/Broderbund
    Gary Carlston Interview - https://www.patreon.com/posts/50036733
    Don Daglow Interview Part 1 - https://www.patreon.com/posts/38445119
    Ken Williams Interview - https://www.patreon.com/posts/42700706

    Nintendo makes bid for Mariners
    https://www.nytimes.com/1992/02/08/business/japan-s-unlikely-bidder-for-us-pastime.html?searchResultPosition=1
    The Ultimate History of Video Games - Panel Discussion - https://www.patreon.com/posts/61106591
    https://en.wikipedia.org/wiki/Seattle_Mariners
    https://en.wikipedia.org/wiki/Professional_sports_league_organization#northamerican
    https://en.wikipedia.org/wiki/Kingdome

    Recommended Links:
    The History of How We Play: https://thehistoryofhowweplay.wordpress.com/
    Gaming Alexandria: https://www.gamingalexandria.com/wp/
    They Create Worlds: https://tcwpodcast.podbean.com/
    Digital Antiquarian: https://www.filfre.net/
    The Arcade Blogger: https://arcadeblogger.com/
    Retro Asylum: http://retroasylum.com/category/all-posts/
    Retro Game Squad: http://retrogamesquad.libsyn.com/
    Playthrough Podcast: https://playthroughpod.com/
    Retromags.com: https://www.retromags.com/

    Sound Effects by Ethan Johnson of History of How We Play.

     

    December 1991

    December 1991

    Trip Hawkins lays the groundwork for 3DO
    Broderbund goes public
    Sony shows off the Playstation

    These stories and many more on this episode of the VGNRTM

    This episode we will look back at the biggest stories in and around the video game industry in December 1991.
    As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events.

    Get us on your mobile device:
    Android: https://www.google.com/podcasts?feed=aHR0cHM6Ly92aWRlb2dhbWVuZXdzcm9vbXRpbWVtYWNoaW5lLmxpYnN5bi5jb20vcnNz
    iOS: https://podcasts.apple.com/de/podcast/video-game-newsroom-time-machine

    And if you like what we are doing here at the podcast, don't forget to like us on your podcasting app of choice, YouTube, and/or support us on patreon!
    https://www.patreon.com/VGNRTM

    Send comments on twitter @videogamenewsr2
    Or
    Instagram https://www.instagram.com/vgnrtm
    Or
    videogamenewsroomtimemachine@gmail.com

    Links:
    7 Minutes in Heaven:
    Video version - https://www.patreon.com/posts/60604386
    https://www.mobygames.com/game/john-madden-football-92
    https://www.nytimes.com/2021/12/28/sports/football/john-madden-dead.html
    https://en.wikipedia.org/wiki/Madden_NFL

    Corrections:
    November 1991 Ep - https://www.patreon.com/posts/59604459
    https://www.mobygames.com/game/samurai-warrior-the-battles-of-usagi-yojimbo
    https://www.mobygames.com/game/gameboy/legend-of-zelda-links-awakening
    https://en.wikipedia.org/wiki/Warren_Buffett
    https://en.wikipedia.org/wiki/How_the_Grinch_Stole_Christmas!_(TV_special)

    1991:
    Microprose joins forces with Jaleco in the arcades
    Play Meter, Dec 1991, pg. 3
    https://www.mobygames.com/browse/games/arcade/microprose-software-inc/
    https://en.wikipedia.org/wiki/Jaleco
    https://www.mobygames.com/game/arcade/botss-battle-of-the-solar-system
    Wild Bill Stealey Interview - https://www.patreon.com/posts/36710924

    Philip Morris warns game makers not to use their logos
    Play Meter Dec 1991
    https://apnews.com/article/aead3784fe9b026135c11be89a49bae7
    https://www.washingtonpost.com/archive/politics/1990/03/13/cigarette-logos-in-video-arcade-games-prompt-complaints/dd576ebc-1048-4da3-b75a-60788fd14d7a/
    https://www.sega-16.com/2016/09/philip-morris-sued-sega-over-unauthorized-malboro-ads/

    Software Publishers Association Conference sees choppy waters on the hoirzon
    https://archive.org/details/Computer_Gaming_World_Issue_89/page/n115/mode/1up
    https://en.wikipedia.org/wiki/Software_and_Information_Industry_Association
    Joe Morici Interview - https://www.patreon.com/posts/37289815
    https://en.wikipedia.org/wiki/Tandy_1000

    Tokyo's International Electronics Show awash with CD Roms
    https://archive.org/details/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20029%20%28December%201991%29/page/n165/mode/1up
    https://en.wikipedia.org/wiki/CD-i
    https://en.wikipedia.org/wiki/PC-FX

    Sony shows off PlayStation at Tokyo Electronics show
    https://archive.org/details/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20029%20%28December%201991%29/page/n163/mode/1up
    https://www.wikiwand.com/de/Nintendo_PlayStation
    March 1991 Jump - https://www.patreon.com/posts/49507040

    Phillips launches line of CD PCs
    https://archive.org/details/pc-review-02/page/8/mode/1up
    https://archive.org/details/pc-review-02/page/n8/mode/1up

    San Mateo Software Group is formed
    https://archive.org/details/Computer_Gaming_World_Issue_89/page/n122/mode/1up
    https://web.archive.org/web/20191123020757/http://www.ataricompendium.com/archives/interviews/john_edelson/interview_john_edelson.html
    https://archive.org/details/Computer_Gaming_World_Issue_89/page/n147/mode/1up
    https://en.wikipedia.org/wiki/The_3DO_Company
    https://en.wikipedia.org/wiki/3DO_Blaster
    https://en.wikipedia.org/wiki/3DO_Interactive_Multiplayer#History

    Commodore updates the Amiga
    https://archive.org/details/Amiga_Power_Issue_08_1991-12_Future_Publishing_GB/page/n13/mode/1up
    https://www.amigawiki.org/doku.php?id=de:parts:agnus
    https://en.wikipedia.org/wiki/Amiga

    Robocop 3 to sport special hardware protection
    https://archive.org/details/CommodoreUserIssue991991Dec/page/n9/mode/1up
    https://www.mobygames.com/game/robocop-3_

    Civilization gets reviewed by Computer Gaming World
    https://archive.org/details/Computer_Gaming_World_Issue_89/page/n85/mode/1up
    https://en.wikipedia.org/wiki/Civilization_(video_game)

    Broderbund is going public
    https://archive.org/details/Computer_Gaming_World_Issue_89/page/n122/mode/1up
    https://en.wikipedia.org/wiki/Broderbund
    Gary Carlston Interview - https://www.patreon.com/posts/50036733
    https://en.wikipedia.org/wiki/The_Print_Shop
    https://en.wikipedia.org/wiki/Carmen_Sandiego

    Mediagenic files for bankruptcy
    https://archive.org/details/Computer_Gaming_World_Issue_89/page/n122/mode/1up
    https://en.wikipedia.org/wiki/Activision


    Recommended Links:
    The History of How We Play: https://thehistoryofhowweplay.wordpress.com/
    Gaming Alexandria: https://www.gamingalexandria.com/wp/
    They Create Worlds: https://tcwpodcast.podbean.com/
    Digital Antiquarian: https://www.filfre.net/
    The Arcade Blogger: https://arcadeblogger.com/
    Retro Asylum: http://retroasylum.com/category/all-posts/
    Retro Game Squad: http://retrogamesquad.libsyn.com/
    Playthrough Podcast: https://playthroughpod.com/

    Sound Effects by Ethan Johnson of History of How We Play and Enzo Maida.

     

    Segaiden #019: Doki Doki Penguin Land & Drol

    Segaiden #019: Doki Doki Penguin Land & Drol

    This week brings us two SG-1000 releases that feel miles removed from the console's earliest days of serious-looking war game: Doki Doki Penguin Land and Drol. Rather than involving the relentless destruction of military vehicles (and, by extension, the squishy humans inside them), these two titles see you doing your best to protect children. While some retributive violence is involved here, those polar bears definitely had it coming.

    Of the two, Penguin Land feels like the more meaningful work. It really elevates the production values of SG-1000 games and speaks to a Sega that's getting serious about its home development efforts: A wholly original creation for console that contains ample depth and subtle, precise controls and interactions. It's a real stand-out. Drol admittedly doesn't fare quite as well, but it has its merits, too.

    With this episode, I think it's safe to say SG-1000 has turned a corner, and you can expect to see more games on Penguin Land's level of quality in the coming episodes as the console sunsets into Mark III/Master System.

    Video Works is funded via Patreon (http://www.patreon.com/gamespite) — support the show and get access to every episode up to two weeks in advance of its YouTube debut! Plus, exclusive podcasts, eBooks, and more! Production note:

    • SG-1000 footage in this episode was captured from a combination of Sega SG-1000 II with (with Card Catcher; RGB amp mod by  @iFixRetro ) and  @Analogue  Mega Sg with card adapter module and DAC.
    • Video upscaled to 720 with  @Retro Tink  5X.

    Segaiden #018: Zoom 909 / Choplifter / Pitfall

    Segaiden #018: Zoom 909 / Choplifter / Pitfall

    Beginning with this episode, I'm knuckling down to wrap up as much of the SG-1000 video series as possible by the end of 2021. There are only about half a dozen episodes to go after this! It's a pretty small library, but the best times are ahead of us. This episode looks at, technically, three arcade conversions: Zoom 909, Choplifter, and Pitfall II. Of course, the two latter games got their start on Apple II and Atari 2600, respectively, but around the same time these carts hit stores, Sega also reworked them into pretty good arcade games. The question is whether or not that arcade magic rubbed off on these releases...

    Video Works is funded via Patreon (http://www.patreon.com/gamespite) — support the show and get access to every episode up to two weeks in advance of its YouTube debut! Plus, exclusive podcasts, eBooks, and more!

    Production notes:

    • SG-1000 footage in this episode was captured from a combination of Sega SG-1000 II with (with Card Catcher; RGB amp mod by  @iFixRetro ) and  @Analogue  Mega Sg with card adapter module and DAC.
    • Famicom, NES, and Atari 7800 footage captured from  @Analogue  Nt Mini / Nt Mini Noir. Video upscaled to 720 with xRGB Mini Framemeister and  @Retro Tink  5X.

    Gary Carlston - Interview

    Gary Carlston - Interview

    Broderbund was one of the most important publishers of the 80s and 90s, releasing seminal titles such as Choplifter, Prince of Persia, Where in the World is Carmen Sandiego, Print Shop, and Myst.
    But behind the scenes was a family, a true band of siblings, that proved that business didn't have to be a cutthroat winner-take-all affair.
    Gary Carlston, together with his brother Doug and sister Cathy, helped create a legendary company with a legacy like few others.

    Gary tells his story from humble beginnings peddling TRS-80 games to local shops to becoming a global powerhouse and, finally, having to call it quits to preserve the family.

    Links:

    https://en.wikipedia.org/wiki/Broderbund
    https://www.mobygames.com/company/brderbund-software-inc
    https://en.wikipedia.org/wiki/TRS-80
    https://www.mobygames.com/developer/sheet/view/developerId,19676/
    https://en.wikipedia.org/wiki/Softalk
    https://en.wikipedia.org/wiki/West_Coast_Computer_Faire
    https://archive.org/details/softalkv1n03nov1980/page/26/mode/2up
    https://www.mobygames.com/company/starcraft-inc
    https://en.wikipedia.org/wiki/Atari
    https://en.wikipedia.org/wiki/Synapse_Software
    https://en.wikipedia.org/wiki/Sierra_Entertainment
    https://en.wikipedia.org/wiki/Lord_British
    https://en.wikipedia.org/wiki/Strategic_Simulations
    https://en.wikipedia.org/wiki/Sirius_Software
    https://en.wikipedia.org/wiki/Electronic_Arts
    https://videogamenewsroomtimemachine.libsyn.com/ken-williams-interview
    https://boardgamegeek.com/boardgame/4881/personal-preference
    https://en.wikipedia.org/wiki/Bank_Street_Writer
    https://en.wikipedia.org/wiki/Carmen_Sandiego
    https://en.wikipedia.org/wiki/Lode_Runner
    https://en.wikipedia.org/wiki/Douglas_E._Smith
    https://en.wikipedia.org/wiki/Jordan_Mechner
    https://en.wikipedia.org/wiki/Commodore_International
    https://en.wikipedia.org/wiki/SimCity
    http://www.psytronik.net/
    https://en.wikipedia.org/wiki/Tetris
    https://videogamenewsroomtimemachine.libsyn.com/don-daglow-interview-part-2
    https://en.wikipedia.org/wiki/Myst
    https://en.wikipedia.org/wiki/U-Force
    https://en.wikipedia.org/wiki/Entertainment_Software_Association
    https://en.wikipedia.org/wiki/Atlassian

    July 1981

    July 1981

    Sega introduces conversion kits
    Coin-Op breaks financial records
    Microsoft buys 86-DOS

    These stories and many more on this episode of the Video Game Newsroom Time Machine

    This episode we will look back at the biggest stories in and around the video game industry in July of 1981.
    As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events.

    Get us on your mobile device:
    Android: https://www.google.com/podcasts?feed=aHR0cHM6Ly92aWRlb2dhbWVuZXdzcm9vbXRpbWVtYWNoaW5lLmxpYnN5bi5jb20vcnNz
    iOS: https://podcasts.apple.com/de/podcast/video-game-newsroom-time-machine

    And if you like what we are doing here at the podcast, don't forget to like us on your podcasting app of choice, YouTube, and/or support us on patreon!
    https://www.patreon.com/VGNRTM

    Send comments on twitter @videogamenewsr2
    Or
    Instagram https://www.instagram.com/vgnrtm
    Or
    videogamenewsroomtimemachine@gmail.com


    Time Codes:
    7 Minutes in Heaven: 10:29
    Corrections: 19:42
    Time Jump: 42:40


    Links:
    7 Minutes in Heaven:
    Video Version - https://www.patreon.com/posts/54022503
    http://podcast.theycreateworlds.com/?s=The+Nutting+Associates
    https://www.podchaser.com/podcasts/they-create-worlds-53243/episodes/dave-nutting-nutting-industrie-90360408
    https://www.mobygames.com/game/wizard-of-wor

    Corrections:
    June 1981 Ep - https://www.patreon.com/posts/52937539
    https://thehistoryofhowweplay.wordpress.com/
    https://www.npr.org/sections/money/2016/07/22/487069271/episode-576-when-women-stopped-coding
    https://www.gamingalexandria.com/wp/2021/06/video-game-sales-1972-1999/
    https://store.steampowered.com/app/353380/Steam_Link/
    https://www.theguardian.com/games/2021/jul/20/steam-deck-valve-nintendo-switch-for-nerds
    https://en.wikipedia.org/wiki/Magnavox_Odyssey_2


    1981:
    Sega/Gremlin introduce their first conversion kits
    Replay July 1981, pg. 24, pg. 53
    Vending Times, July 1981, pg. 46
    December 1979 Ep - https://www.patreon.com/posts/32503287
    Jim Trucano Interview - https://www.patreon.com/posts/48912975

    Donkey Kong released in Japan
    https://twitter.com/Lord_Arse/status/1413435520449847305
    https://www.mobygames.com/game/arcade/donkey-kong

    General Computer Corp. is looking for new software ideas
    Play Meter, July 15, 1981 pg. 72
    https://en.wikipedia.org/wiki/General_Computer_Corporation
    https://www.gdcvault.com/play/1023366/Classic-Game-Postmortem-Ms-Pac
    https://www.mobygames.com/game/arcade/ms-pac-man

    Midway sues Artic over speed-up kits
    Replay July 1981, pg. 7
    https://en.wikipedia.org/wiki/Midway_Manufacturing_Co._v._Artic_International,_Inc.

    Stern beats Omni in Scramble bootleg case
    Replay July 1981, pg. 8
    Vending Times, July 1981, pg. 41
    https://www.youtube.com/watch?v=3Vc-RIkpk40&t=98s https://www.youtube.com/watch?v=BmFCc3vUAw0

    Coin Op video games reached $2.8 billion in revenue in 1980
    Vending Times Census of the Industry - 1981, pg. 56

    Arcades may be putting the pinch on movie theatres
    https://www.nytimes.com/1981/07/06/arts/is-electronic-games-boom-hurting-the-movies.html?searchResultPosition=2

    Warner profits soar
    https://www.nytimes.com/1981/07/16/business/warner-profits-jump-66.4.html?searchResultPosition=1

    Broderbund begins publishing Star Craft
    https://archive.org/details/CreativeComputingbetterScan198107/page/n119/mode/1up

    IBM introduces small business computer
    https://www.nytimes.com/1981/07/29/business/an-ibm-computer-for-small-business.html?searchResultPosition=1
    https://en.wikipedia.org/wiki/IBM_System/23_Datamaster

    Microsoft buys 86-DOS
    https://www.historyofinformation.com/detail.php?id=99
    Pirates of Silicon Valley Trailer - https://www.youtube.com/watch?v=lEyrivrjAuU
    Pirates of Silicon Valley QDOS scene - https://www.youtube.com/watch?v=14vHaqEMvXA

    Patent issued for Age Morphing tech
    https://www.nytimes.com/1981/07/04/business/patents-a-method-that-pictures-a-person-at-any-age.html?searchResultPosition=45
    https://www.freepatentsonline.com/4276570.html
    https://www.nancyburson.com/index

    Dutch to broadcast software over shortwave
    https://archive.org/details/80-microcomputing-magazine-1981-07/page/n69/mode/1up

    Summer camps go geek
    https://www.nytimes.com/1981/07/17/nyregion/a-camp-where-the-program-is-programming-swim-withdavid-evans-and-jonathan-bing.html?searchResultPosition=4


    Recommended Links:
    The History of How We Play: https://thehistoryofhowweplay.wordpress.com/
    Gaming Alexandria: https://www.gamingalexandria.com/wp/
    They Create Worlds: https://tcwpodcast.podbean.com/
    Digital Antiquarian: https://www.filfre.net/
    The Arcade Blogger: https://arcadeblogger.com/
    Retro Asylum: http://retroasylum.com/category/all-posts/
    Retro Game Squad: http://retrogamesquad.libsyn.com/


    Sound Effects by Ethan Johnson of History of How We Play and Enzo Maida.

     

    May 1991

    May 1991

    Nintendo settles with the feds
    Sierra and Broderbund plan to tie the knot
    Cinemaware is dead

    These stories and many more on this episode of the Video Game Newsroom Time Machine

    This episode we will look back at the biggest stories in and around the video game industry in May of 1991.
    As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events.

    Get us on your mobile device:
    Android: https://www.google.com/podcasts?feed=aHR0cHM6Ly92aWRlb2dhbWVuZXdzcm9vbXRpbWVtYWNoaW5lLmxpYnN5bi5jb20vcnNz
    iOS: https://podcasts.apple.com/de/podcast/video-game-newsroom-time-machine

    And if you like what we are doing here at the podcast, don't forget to like us on your podcasting app of choice, YouTube, and/or support us on patreon!
    https://www.patreon.com/VGNRTM

    Send comments on twitter @videogamenewsr2
    Or
    Instagram https://www.instagram.com/vgnrtm
    Or
    videogamenewsroomtimemachine@gmail.com

    Links:
    7 Minutes in Heaven:
    https://www.patreon.com/posts/51880561
    https://en.wikipedia.org/wiki/Dragon%27s_Lair_II:_Time_Warp
    https://www.mobygames.com/game/dragons-lair-ii-time-warp
    https://en.wikipedia.org/wiki/Don_Bluth
    https://newwavetoys.com/products/dragons-lair-x-replicade

    Corrections:
    https://www.patreon.com/posts/50928581
    http://nerdlypleasures.blogspot.com/2014/12/unlicensed-nes-part-2-unworthy.html

    1991:
    Nintendo settles suit with Government
    Toy & hobby World May 1991 pg. 14
    https://www.nytimes.com/1991/04/11/business/nintendo-to-pay-25-million-in-rebates-on-price-fixing.html
    https://www.muckrock.com/news/archives/2017/feb/02/people-versus-mario-ftcs-investigation-nintendo/
    https://www.imdb.com/title/tt0290988/?ref_=fn_al_tt_1

    Game Genie wins in Court.. in Canada
    https://archive.org/details/GamePro_Issue_022_May_1991 pg. 58
    https://www.retromags.com/magazines/usa/video-games-and-computer-entertainment/videogames-computer-entertainment-issue-28/ pg. 30
    https://en.wikipedia.org/wiki/Game_Genie

    Accolade goes Ballistic on the Genesis
    https://archive.org/details/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20022%20%28May%201991%29/page/n35/mode/1up
    https://www.mobygames.com/company/ballistic
    https://videogamenewsroomtimemachine.libsyn.com/michael-katz-interview-part-2

    Thomas Rattigan wins suit against Commodore
    https://archive.org/details/info-magazine-39/Info_Issue_39_1991_May/page/n17/mode/1up
    https://en.wikipedia.org/wiki/Thomas_Rattigan
    https://en.wikipedia.org/wiki/Irving_Gould

    Sierra buys Broderbund... or do they?
    https://archive.org/details/Aktueller_Software_Markt_-_Ausgabe_1991.05/page/n137/mode/1up
    https://archive.org/details/questbusters-v8n05
    https://en.wikipedia.org/wiki/Sierra_Entertainment#Going_public_(1989%E2%80%931995)
    https://en.wikipedia.org/wiki/Broderbund https://archive.org/details/1991-05-compute-magazine/page/n15/mode/1up
    https://www.patreon.com/posts/42700706
    https://www.patreon.com/posts/50036733

    Amiga Power is born
    https://archive.org/details/AmigaPowerHi000
    https://theweekly.co.uk/ap2/
    https://en.wikipedia.org/wiki/Amiga_Power

    Play Time magazine launches in Germany
    https://archive.org/details/playtime199105
    https://en.wikipedia.org/wiki/Computec
    https://de.wikipedia.org/wiki/Computec_Media

    Naughty bits postpone Stormlord
    https://archive.org/details/GamePro_Issue_022_May_1991 pg. 58
    https://www.mobygames.com/game/stormlord/screenshots
    https://www.mobygames.com/game/puzznic

    Double Dragon is coming to the movies
    https://archive.org/details/ACEIssue44May91/ACE_Issue_44_May_91/page/n7/mode/1up
    https://www.mobygames.com/game/double-dragon
    https://www.imdb.com/title/tt0106761/?ref_=fn_al_tt_1
    https://www.youtube.com/watch?v=oh9ioolJrd0

    Lucasfilm banned from the Ranch
    https://archive.org/details/questbusters-v8n05
    https://en.wikipedia.org/wiki/Ron_Gilbert
    https://archive.org/details/questbusters-v8n05/page/n7/mode/1up
    https://www.linkedin.com/in/gregorydhammond/
    https://www.patreon.com/posts/37807684

    New developement studios popping up at Computer Game Design Conference
    https://archive.org/details/questbusters-v8n05/page/n7/mode/1up
    https://www.mobygames.com/company/trilobyte-inc
    https://www.mobygames.com/company/dreamers-guild

    Hewson goes into receivership
    https://en.wikipedia.org/wiki/Hewson_Consultants
    https://archive.org/details/Amiga_Power_Issue_01_1991-05_Future_Publishing_GB/page/n15/mode/1up

    But where Hewson failed, 21st Century Entertainment would succeed
    https://archive.org/details/pc-leisure-07/page/n4/mode/1up?q=pc+leisure
    https://www.mobygames.com/company/21st-century-entertainment-ltd

    Cinemaware is dead... long live ... uh... Acme Interactive?
    https://archive.org/details/pc-leisure-07/page/n4/mode/1up?q=pc+leisure
    https://www.mobygames.com/company/cinemaware-corporation
    https://www.mobygames.com/company/acme-interactive-inc

    CRL is dead... long live On-Line Entertainment
    https://archive.org/details/pc-leisure-07/page/n7/mode/1up?q=pc+leisure
    https://www.mobygames.com/company/crl-group-plc
    https://www.mobygames.com/company/on-line-entertainment-ltd
    https://www.mobygames.com/company/on-line-plc

    Palace Software bought by Titus
    https://archive.org/details/pc-leisure-07/page/n7/mode/1up?q=pc+leisure
    https://www.mobygames.com/company/palace-software-ltd
    https://www.mobygames.com/company/titus-interactive-sa
    https://archive.org/details/zero-magazine-19/page/n8/mode/1up

    Recommended Links:
    The History of How We Play: https://thehistoryofhowweplay.wordpress.com/
    Gaming Alexandria: https://www.gamingalexandria.com/wp/
    They Create Worlds: https://tcwpodcast.podbean.com/
    Digital Antiquarian: https://www.filfre.net/
    The Arcade Blogger: https://arcadeblogger.com/
    Retro Asylum: http://retroasylum.com/category/all-posts/
    Retro Game Squad: http://retrogamesquad.libsyn.com/


    Sound Effects by Ethan Johnson of History of How We Play and Enzo Maida.

     

    Macinography 17: The Print Shop

    Macinography 17: The Print Shop

    Macinography 17: The Print Shop

    Decades ago, making your own holiday cards was a tedious affair of hand writing and poorly drawing a season’s greeting. What if your new home computer made it easy to design attractive custom cards? You’d make one for everybody—even Uncle Frank. Aldus and Adobe might have led the charge, but Broderbund Software was just as critical to introducing desktop publishing to the masses. But there’s more to this groundbreaking app than banners—it starred in a titanic legal battle to determine the future of software copyright. Tune in to find out.

    Sources

    Subscribe

    Apple Podcasts
    OvercastPocket Casts
    Spotify
    Google Podcasts

    Contact Us

    Dan’s Twitter: @kefkafloyd
    Jake’s Twitter: @jakepugh

    Show Twitter: @icongardenshow
    Visit Our Website
    Email us
    Mac Ach Thread

    Join our Discord

    Jake’s HomeKit Page

    Theme Song by Space Vixen Follow them on Twitter: @SpaceVixenMusic

    Chapters

    00:00:00 - Opening
    00:00:37 - Carrying On An Old Family Tradition
    00:07:57 - An App For All Seasons
    00:20:22 - Knock-Off Effects
    00:31:57 - Signed, Sealed, Delivered
    00:35:31 - Outtro, Sources, and Credits

    Music Credits

    Neonscapes by | e s c p | https://escp-music.bandcamp.com Music promoted by https://www.free-stock-music.com Attribution 4.0 International (CC BY 4.0) https://creativecommons.org/licenses/by/4.0/

    Synthetic Cupcake Parlor by Space Vixen https://twitter.com/spacevixenmusic

    November 1980

    November 1980

    Midway's lawyers are on a tear,
    Atari's profits are breaking records,
    and
    Apple bets on the luck of the Irish

    These stories and many more on this episode of the Video Game Newsroom Time Machine

    We celebrate our second anniversary with a change to our format.

    Now, instead of a giant ep a month, you'll get three weekly ones, each covering one of our jumps through the history of video game news.

    This episode we will look back at the biggest stories in and around the video game industry in November of 1980.
    As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events.

    Send comments on twitter @videogamenewsr2
    Or
    Instagram https://www.instagram.com/vgnrtm
    Or
    videogamenewsroomtimemachine@gmail.com

    And if you like what we are doing here at the podcast, don't forget to like us on your podcasting app of choice, YouTube, and/or support us on patreon!
    https://www.patreon.com/VGNRTM

    Links:
    Corrections:
    https://en.wikipedia.org/wiki/Atari#Atari_Corporation_(1984%E2%80%931996)
    https://www.mobygames.com/company/hayden-software-co-inc
    https://videogamenewsroomtimemachine.libsyn.com/amoa-1980-with-gameresearch_e
    https://www.mobygames.com/company/romstar-inc

    1980:
    Universal settles suit with Midway
    Replay Nov, 1980, pg. 120
    https://www.mobygames.com/game/galaxian
    https://www.arcade-museum.com/game_detail.php?game_id=7398
    https://www.mobygames.com/game/space-invaders________

    Midway files suit against Artic for Galaxian speed up kits https://en.wikipedia.org/wiki/Midway_Manufacturing_Co._v._Artic_International,_Inc.
    PlayMeter Nov. 15, 1980
    https://www.mobygames.com/game/ms-pac-man
    https://www.mobygames.com/game/arcade/virtua-fighter-3

    Columbia Pictures' Gottlieb amusement machine division shows a loss
    https://www.nytimes.com/1980/11/07/archives/columbia-pictures-shows-profit-rise.html?searchResultPosition=2
    https://en.wikipedia.org/wiki/Gottlieb
    https://en.wikipedia.org/wiki/Columbia_Pictures
    https://en.wikipedia.org/wiki/Conglomerate_(company)

    Atari more than doubles revenue, quadruples profits
    Toy and Hobby World, Nov 1980

    Atari is seeking the Space Invader champion
    https://www.nytimes.com/1980/11/09/archives/4000-line-up-to-join-battle-against-electronic-invader-4000.html
    https://www.nytimes.com/1980/11/16/archives/westchester-opinion-the-fastest-ray-gun-in-the-east.html
    https://en.wikipedia.org/wiki/Rebecca_Heineman
    https://en.wikipedia.org/wiki/High_Score_(TV_series)
    https://archive.seattletimes.com/archive/?date=19920328&slug=1483450

    Sublogic Flight Simulator reviewed by Kilobaud Magazine
    https://archive.org/details/Kilobaud198011/page/n17/mode/1up
    https://www.mobygames.com/game/flight-simulator
    https://www.youtube.com/watch?v=uvvfJ60gIf0&t=90s
    https://www.youtube.com/watch?v=xmkYVSbodw4

    Broderbund's Galactic Empire trilogy gets reviewed in Softalk magazine
    https://archive.org/details/softalkv1n03nov1980/page/26/mode/1up
    https://www.mobygames.com/game-group/galactic-saga
    https://www.youtube.com/watch?v=waxrpG-19jM
    https://en.wikipedia.org/wiki/Broderbund
    https://videogamenewsroomtimemachine.libsyn.com/dan-daglow-interview-part-1
    https://videogamenewsroomtimemachine.libsyn.com/don-daglow-interview-part-2

    Acorn Atom introduced at the PCW show
    https://archive.org/details/creativecomputing-1980-11/page/n20/mode/1up
    https://en.wikipedia.org/wiki/Acorn_Atom
    https://www.youtube.com/watch?v=XXBxV6-zamM
    https://en.wikipedia.org/wiki/Micro_Men
    https://en.wikipedia.org/wiki/ARM_architecture

    Apple goes Irish
    https://archive.org/details/softalkv1n03nov1980/page/12/mode/1up
    https://en.wikipedia.org/wiki/EU_illegal_state_aid_case_against_Apple_in_Ireland#History_of_Apple_in_Ireland

    The sad fate of MITS
    https://archive.org/details/80-microcomputing-magazine-1980-11/page/n7/mode/1up
    https://en.wikipedia.org/wiki/Micro_Instrumentation_and_Telemetry_Systems
    https://en.wikipedia.org/wiki/Altair_8800


    Recommended Links:
    Gaming Alexandria: https://www.gamingalexandria.com/wp/
    They Create Worlds: https://tcwpodcast.podbean.com/
    Digital Antiquarian: https://www.filfre.net/
    The Arcade Blogger: https://arcadeblogger.com/
    The History of How We Play: https://thehistoryofhowweplay.wordpress.com/
    Retro Asylum: http://retroasylum.com/category/all-posts/
    Retro Game Squad: http://retrogamesquad.libsyn.com/


    Sound Effects by Ethan of History of How We Play.

    Don Daglow Interview Part 2

    Don Daglow Interview Part 2

    We pick up in this second part of our interview with Don Daglow, as he leaves EA to join Broderbund, where he would produce Prince of Persia, help land distribution for SimCity and license Star Wars. He followed that amazing run with his own studio, Beyond Software, later renamed Stormfront Studios, that would create the first graphical MMO, Neverwinter Nights, bring Madden to the PC and so much more.

    Links:
    https://www.daglowslaws.com/
    https://en.wikipedia.org/wiki/Don_Daglow
    https://www.mobygames.com/developer/sheet/view/developerId,3246/
    https://www.mobygames.com/company/brderbund-software-inc
    https://www.mobygames.com/developer/sheet/view/developerId,4217/
    https://www.mobygames.com/company/maxis-software-inc
    https://www.mobygames.com/developer/sheet/view/developerId,11566/
    https://www.mobygames.com/developer/sheet/view/developerId,87067/
    https://www.mobygames.com/developer/sheet/view/developerId,9286/
    https://www.mobygames.com/developer/sheet/view/developerId,8515/
    https://www.amazon.com/Making-Prince-Persia-Journals-1985/dp/1468093657
    https://en.wikipedia.org/wiki/Stormfront_Studios
    https://en.wikipedia.org/wiki/European_Computer_Trade_Show
    https://www.mobygames.com/company/stormfront-studios

    Dan Daglow Interview Part 1

    Dan Daglow Interview Part 1

    Don Daglow started making games on PDP-10s in the 70s, before becoming one of the first developers for the Intellivision, creating the groundbreaking strategy title Utopia.  Later, he went on to be an early producer at EA and Broderbund, helping bring us classics like Racing Destruction Set, Shufflepuck Cafe (a personal favorite of mine), Prince of Persia, SimCity and Where in Europe is Carmen Sandiego.

    We explore these early years of his career, the nature of the business back then and how we could have had a Star Wars RPG back in the 80s in this first half of our 2 part interview.

    https://www.daglowslaws.com/

    https://en.wikipedia.org/wiki/Don_Daglow

    https://www.mobygames.com/developer/sheet/view/developerId,3246/

    https://en.wikipedia.org/wiki/PlayCable

    https://en.wikipedia.org/wiki/Video_game_crash_of_1983

    https://en.wikipedia.org/wiki/Electronic_Arts

    https://en.wikipedia.org/wiki/Trip_Hawkins

    https://en.wikipedia.org/wiki/PARC_(company)

    https://en.wikipedia.org/wiki/Apple_Inc.