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    jeremyparish

    Explore "jeremyparish" with insightful episodes like "NES Works Gaiden #040: Donkey Kong / DK Jr. / Mario Bros. / Centipede retrospective", "NES Works #088: Jackal / Wheel of Fortune / Jeopardy!", "NES Works Gaiden #039: Astro Robo Sasa / Honshogi / Robot Gyro", "NES Works Gaiden #038: The Tower of Druaga" and "NES Works Gaiden #037: Zippy Race / Super Arabian / Front Line" from podcasts like ""Video Works by Jeremy Parish", "Video Works by Jeremy Parish", "Video Works by Jeremy Parish", "Video Works by Jeremy Parish" and "Video Works by Jeremy Parish"" and more!

    Episodes (67)

    NES Works Gaiden #040: Donkey Kong / DK Jr. / Mario Bros. / Centipede retrospective

    NES Works Gaiden #040: Donkey Kong / DK Jr. / Mario Bros. / Centipede retrospective

    As we head into the final quarter of 1988, we have three classic Nintendo games appearing on what is decidedly NOT a classic Nintendo console. Atari published ports of three vintage Nintendo creations (Donkey Kong, Donkey Kong Junior, and Mario Bros.) on a variety of platforms in late 1988, including the 2600, their various 8-bit platforms, and as seen here the 7800. While the 7800 releases can't quite punch with the actual Nintendo-programmed NES versions, the fact that these three carts exist at all turns out to be more than enough to fill an episode with speculation and musings.

    I'm pretty sure I accidentally mixed up the names Atari Inc. and Atari Corp. here once again, so apologies for that, sticklers.

    Also this episode, a little touch of errata: I somehow overlooked the fact that Centipede appeared at the 7800's launch in May 1986, so that also gets some air time this week. Unlike the Nintendo conversions, this take on Centipede is top-notch, with some surprisingly cool additions courtesy of General Computing Corp.

    Production notes: Video Works is funded via Patreon (http://www.patreon.com/gamespite) — support the show and get access to every episode up to two weeks in advance of its YouTube debut! Plus, exclusive podcasts, eBooks, and more!

    Atari 7800 and NES footage captured from  @Analogue  Nt Mini Noir. Arcade footage captured from MiSTer when possible (courtesy of  @MiSTer Addons  ). Video upscaled to 720 with  @Retro Tink  5X.

    NES Works #088: Jackal / Wheel of Fortune / Jeopardy!

    NES Works #088: Jackal / Wheel of Fortune / Jeopardy!

    The prevailing theme for NES games in 1988 has been multiplayer. From Contra to Life Force to Jackal, many of the best games for ’88 played best with friends. (That was probably also true for games that weren't published by Konami, even.) Fittingly, episode 88 sees not but three games that uphold that trend. First, there's Jackal, a widely overlooked but danged enjoyable co-op shooter, followed by two pretty decent game show adaptations by Rare Ltd. for the sake of newcomer GameTek. Don't despair, though: The NES has some fantastic introvert-friendly single-player titles coming up before long.

    Video Works is a patron-funded project. For early video access, exclusive podcasts and mini-zines, and more, please support my work at patreon.com/gamespite — thank you!

    NES Works Gaiden #039: Astro Robo Sasa / Honshogi / Robot Gyro

    NES Works Gaiden #039: Astro Robo Sasa / Honshogi / Robot Gyro

    The machines have risen, taking control of this trio of games and obviating humanity altogether. Well, almost altogether. R.O.B. at least demonstrates the value of mankind working together, hand-in-, uh, claw with its new synthoid overlords to defeat the vile Smicks in Robot Gyro. As for the other games, well, they're all about robo-kind's fight for dominance. If my performance in Honshogi is anything to go by, carbon-based life is doomed.

    Video Works is a patron-funded project. For early video access, exclusive podcasts and mini-zines, and more, please support my work at patreon.com/gamespite — thank you!

    NES Works Gaiden #038: The Tower of Druaga

    NES Works Gaiden #038: The Tower of Druaga

    Although I've previously covered The Tower of Druaga on Game Boy Works, this version precedes the portable rendition by half a decade and stands as the more towering achievement of the two. So to speak. Another solid arcade-to-Famicom conversion by Namcot, Druaga's move to consoles felt like a figurative as well as literal homecoming: As an arcade game, Druaga feels frankly unfair thanks to its harsh one-hit-kill combat and mandatory secrets hidden behind abstruse and unintuitive rules. As a home game, however, Druaga offered a more expansive role-playing-style adventure than had ever been seen on consoles, and its design comes off as far less punishing when you don't have to drop 100 yen into the machine every time you run out of lives (which happens frequently). I don't know that I'd recommend Druaga today, as many games followed in its wake that built and improved on its design... but would those games have had a design to improve on without Druaga? I say they would not.

    Video Works is a patron-funded project. For early video access, exclusive podcasts and mini-zines, and more, please support my work at patreon.com/gamespite — thank you!

    NES Works Gaiden #037: Zippy Race / Super Arabian / Front Line

    NES Works Gaiden #037: Zippy Race / Super Arabian / Front Line
    OK, this week we have the ACTUAL debut of Irem on Famicom, but it's hard to say TOSE's take on Zippy Race makes for a splashier debut than 10-Yard Fight would have. At least 10-Yard Fight had the benefit of not having been shown up by a conversion of the same game to technically inferior hardware more than a year earlier. TOSE also helps a second publisher make its debut here with Sunsoft's first Famicom release: A similarly underwhelming arcade-to-console conversion of the game Arabian. If you love Ice Climber's jump physics (spoilers: you don't), you'll love Super Arabian (spoilers: you won't). Finally, wrapping up the episode, we have another arcade port from Taito. Front Line more or less invented a genre, but does that mean this version has any value besides its place in history? (Spoilers: it doesn't.) Yes, it's dark times for Famicom.

    Video Works is a patron-funded project. For early video access, exclusive podcasts and mini-zines, and more, please support my work at patreon.com/gamespite — thank you!

    NES Works Gaiden #036: Robot Block / Geimos / 10-Yard Fight

    NES Works Gaiden #036: Robot Block / Geimos / 10-Yard Fight
    Well, I goofed on this episode—the production order list I work for ended up getting scrambled due a copy/paste error, and I accidentally covered Geimos and 10-Yard Fight out of sequence (they shipped right after Robot Gyro, not Robot Block). This means that 10-Yard Fight wasn't actually Irem's first Famicom! Since I was on the road when I realized this during final caption edits, I couldn't rework this episode. So please look forward to next episode, where I walk it back a bit. Overall, though, the details and sentiments here are otherwise correct—Robot Block is a waste, Geimos is interesting if derivative and shallow, and 10-Yard Fight's history largely holds true. Anyway.

    Video Works is a patron-funded project. For early video access, exclusive podcasts and mini-zines, and more, please support my work at patreon.com/gamespite — thank you!

    Segaiden #023: Hang On II / Bomb Jack

    Segaiden #023: Hang On II / Bomb Jack

    This week bring us the first of a two-part episode—or should that be "the second"? Sega's imprecise SG-1000 launch date documentation makes it difficult to know if Hang On II did in fact debut before or after Hang On (no Roman numeral) for Mark III in October 1985*. But the number II there is only for show anyway, as Hang On II is literally just a downscaled version of Hang On—but a very impressive downscaled version! By far the best and most convincing racer on the console, Hang On II was so impressive Sega made a controller specifically to support it. But it does pale in comparison to what waits in the wings for next time...

    Also up is Bomb Jack, seemingly the final home release from Tehkan before they metamorphosed into the butterfly we know as Tecmo and Bomb Jack became Mighty. An ambitious and accurate arcade port, Bomb Jack runs afoul of his greatest foe on SG-1000: A limited, visually confusing color palette. Alas.

    *Note: After uploading this episode, information came to light that confirmed Hang On II shipped in December 1985, meaning Sega did indeed position it as a sequel.

    Production notes: SG-1000 footage in this episode was captured from a combination of Sega SG-1000 II with (with Card Catcher; RGB amp mod by  @iFixRetro ) and  @Analogue  Mega Sg with card adapter module and DAC. NES/Famicom footage captured from  @Analogue  Nt Mini Noir. Video upscaled to 720 with  @Retro Tink  5X.

    Video Works is funded via Patreon (http://www.patreon.com/gamespite) — support the show and get access to every episode up to two weeks in advance of its YouTube debut! Plus, exclusive podcasts, eBooks, and more! Also available in print: Virtual Boy Works Vol. I Hardcover: https://limitedrungames.com/collections/books-board-games-and-more/products/virtual-boy-works-book

    NES Works Gaiden #30: Antarctic Adventure / Yie Ar Kung Fu / Ninja-Kun

    NES Works Gaiden #30: Antarctic Adventure / Yie Ar Kung Fu / Ninja-Kun

    An 8-bit heavy hitter makes its Famicom debut, right around the same time as they first dipped a toe into the SG-1000 market: Konami, eventual creators of Castlevania and Contra, here still a mere stripling of a home games developer. As on Sega's platform, Konami made its debut in Nintendo-land with two games, though I would say both turned out far better than their SG-1000 counterparts. I mean, nobody's going to fall in love with Yie Ar Kung-Fu here in 2021, but Antarctic Adventure (or Kekkyoku Nankyoku Daibouken, if you want to be formal about it) is a good time for all.

    Less so the third entry in this episode, Jaleco and TOSE's dire rendition of Universal's Ninja-kun.

    Video Works is funded via Patreon (http://www.patreon.com/gamespite) — support the show and get access to every episode up to two weeks in advance of its YouTube debut! Plus, exclusive podcasts, eBooks, and more!

    Production notes: - NES and Famicom footage in this episode was captured from  @Analogue  Nt / Nt Mini / Nt Mini Noir via RGB out. - SG-1000 footage captured from Analogue Sg with cart adapter and SG-1000 II (RGB mod by  @iFixRetro ) - Game Boy footage captured from Super Game Boy 2 / Super NES model 2 via JP21 SCART cable. - Standard definition video upscaled to 720 with xRGB Mini Framemeister and  @Retro Tink  5X.

    Segaiden #022: Championship Lode Runner / H.E.R.O. / Champion Ice Hockey

    Segaiden #022: Championship Lode Runner / H.E.R.O. / Champion Ice Hockey

    A couple of standout releases in this episode... but first, we have to survive another version of Lode Runner. Look, I like Lode Runner. Great game. But there's been a lot of it here in the mid ’80s! This time, the monk/robot guys win.

    Beyond that, however, we have the final entry in Activision's brief dalliance on SG-1000 (or maybe Sega's brief dalliance with Activision?): H.E.R.O. It's a strong conversion from 2600 that loses none of the original quality or originality yet manages to spruce up the visuals and replace the retro helicopter backpack with a jetpack, which of course makes this the objectively superior rendition.

    And then there's Champion Hockey, a game that actually makes me angry. No, I'm not angry because it's bad; quite the opposite. My brain tells me I'm supposed to find sports games interminable, and yet I love this ice hockey game. Absolutely unacceptable.

    Production notes: SG-1000 footage in this episode was captured from a combination of Sega SG-1000 II with (with Card Catcher; RGB amp mod by  @iFixRetro ) and  @Analogue  Mega Sg with card adapter module and DAC. NES/Famicom footage captured from  @Analogue  Nt Mini Noir. Video upscaled to 720 with @Retro Tink  5X.

    Video Works is funded via Patreon (http://www.patreon.com/gamespite) — support the show and get access to every episode up to two weeks in advance of its YouTube debut! Plus, exclusive podcasts, eBooks, and more! Also available in print: Virtual Boy Works Vol. I Hardcover: https://limitedrungames.com/collections/books-board-games-and-more/products/virtual-boy-works-book

    NES Works #086: Legendary Wings / Xevious / Galaga

    NES Works #086: Legendary Wings / Xevious / Galaga

    This week is a bit of an ouroboros: While the primary feature here is Capcom's Legendary Wings, this episode also touches on the NES release of Xevious, the game that very clearly inspired Legendary Wings (not to mention about a thousand other Japanese arcade games of the era). Xevious is by far the purer of the two, not to mention the fairer, but there is something to be said for that late ’80s Capcom house NES style...

    Production note:

    • SG-1000 footage in this episode was captured from a combination of Sega SG-1000 II with (with Card Catcher; RGB amp mod by  @iFixRetro  ) and  @Analogue  Mega Sg with card adapter module and DAC.
    • Video upscaled to 720 with  @Retro Tink  5X.

    Video Works is funded via Patreon — support the show and get access to every episode up to two weeks in advance of its YouTube debut! Plus, exclusive podcasts, eBooks, and more! And don't miss the latest Video Works books, freshly published by Limited Run Games: Virtual Boy Works Vol. I.

    Segaiden #021: Rock'n Bolt / Elevator Action / Soukoban

    Segaiden #021: Rock'n Bolt / Elevator Action / Soukoban

    A bit of an emphasis on day jobs this episode, but fortunately one of these games offers more than mere workmanlike effort. Activision's Rock'n Bolt stands out this week as one of the SG-1000's most appealing puzzlers—certainly a more interesting take on the genre than Soukoban, which gets credit for its primal nature but not for possessing any sort of audio-visual flair. And then there's Elevator Action, a perfectly decent arcade game done dirty by the console's hardware. In fact, I'd go so far as to say the SG-1000's limits do more to hamper this conversion than any other game we've seen on the system to date.

    Production note:

    • SG-1000 footage in this episode was captured from a combination of Sega SG-1000 II with (with Card Catcher; RGB amp mod by  @iFixRetro ) and  @Analogue  Mega Sg with card adapter module and DAC.
    • Video upscaled to 720 with  @Retro Tink  5X.

    Video Works is funded via Patreon (http://www.patreon.com/gamespite) — support the show and get access to every episode up to two weeks in advance of its YouTube debut! Plus, exclusive podcasts, eBooks, and more! Also available in print: Virtual Boy Works Vol. I Hardcover

    Segaiden #020: Chack'n Pop & Bank Panic

    Segaiden #020: Chack'n Pop & Bank Panic

    More arcade ports for SG-1000? Say it ain't so! These titles aren't especially well known in the U.S., since they've never seen a proper console release here (outside of maybe some collection that doesn't come immediately to mind), but both merit a close look.

    Taito's Chack'n Pop may not impress quite as much on the technical front as the more familiar Famicom version, but it features better level design... albeit with an absolutely unforgiving difficulty level.

    Sega's own Bank Panic plays like a clever attempt to capture the spirit of Nintendo's Wild Gunman without the use of a light gun, and the results end up being quite a bit more successful than you might expect.

    Production note:

    • SG-1000 footage in this episode was captured from a combination of Sega SG-1000 II with (with Card Catcher; RGB amp mod by  @iFixRetro ) and  @Analogue  Mega Sg with card adapter module and DAC.
    • Video upscaled to 720 with  @Retro Tink  5X.

    Segaiden #019: Doki Doki Penguin Land & Drol

    Segaiden #019: Doki Doki Penguin Land & Drol

    This week brings us two SG-1000 releases that feel miles removed from the console's earliest days of serious-looking war game: Doki Doki Penguin Land and Drol. Rather than involving the relentless destruction of military vehicles (and, by extension, the squishy humans inside them), these two titles see you doing your best to protect children. While some retributive violence is involved here, those polar bears definitely had it coming.

    Of the two, Penguin Land feels like the more meaningful work. It really elevates the production values of SG-1000 games and speaks to a Sega that's getting serious about its home development efforts: A wholly original creation for console that contains ample depth and subtle, precise controls and interactions. It's a real stand-out. Drol admittedly doesn't fare quite as well, but it has its merits, too.

    With this episode, I think it's safe to say SG-1000 has turned a corner, and you can expect to see more games on Penguin Land's level of quality in the coming episodes as the console sunsets into Mark III/Master System.

    Video Works is funded via Patreon (http://www.patreon.com/gamespite) — support the show and get access to every episode up to two weeks in advance of its YouTube debut! Plus, exclusive podcasts, eBooks, and more! Production note:

    • SG-1000 footage in this episode was captured from a combination of Sega SG-1000 II with (with Card Catcher; RGB amp mod by  @iFixRetro ) and  @Analogue  Mega Sg with card adapter module and DAC.
    • Video upscaled to 720 with  @Retro Tink  5X.

    Segaiden #018: Zoom 909 / Choplifter / Pitfall

    Segaiden #018: Zoom 909 / Choplifter / Pitfall

    Beginning with this episode, I'm knuckling down to wrap up as much of the SG-1000 video series as possible by the end of 2021. There are only about half a dozen episodes to go after this! It's a pretty small library, but the best times are ahead of us. This episode looks at, technically, three arcade conversions: Zoom 909, Choplifter, and Pitfall II. Of course, the two latter games got their start on Apple II and Atari 2600, respectively, but around the same time these carts hit stores, Sega also reworked them into pretty good arcade games. The question is whether or not that arcade magic rubbed off on these releases...

    Video Works is funded via Patreon (http://www.patreon.com/gamespite) — support the show and get access to every episode up to two weeks in advance of its YouTube debut! Plus, exclusive podcasts, eBooks, and more!

    Production notes:

    • SG-1000 footage in this episode was captured from a combination of Sega SG-1000 II with (with Card Catcher; RGB amp mod by  @iFixRetro ) and  @Analogue  Mega Sg with card adapter module and DAC.
    • Famicom, NES, and Atari 7800 footage captured from  @Analogue  Nt Mini / Nt Mini Noir. Video upscaled to 720 with xRGB Mini Framemeister and  @Retro Tink  5X.

    NES Works Gaiden #29: Castlevania Special: Kid Dracula

    NES Works Gaiden #29: Castlevania Special: Kid Dracula

    Halloween season is upon us, and you know what that means: Where other people decorate their homes with cobwebs and giant skeletons, I decorate mine with a Castlevania-related video. This time around, it's a look at a Castlevania spinoff called Kid Dracula. Well, technically, this video is about Akumajou Special: Boku Dracula-Kun! Or just Kid Dracula. It's a little bit Castlevania, a little bit Mega Man, and just a few minor quirks shy of being an all-time Famicom classic.

    Video Works is funded via Patreon (http://www.patreon.com/gamespite) — support the show and get access to every episode up to two weeks in advance of its YouTube debut! Plus, exclusive podcasts, eBooks, and more!

    Production notes:

    • NES and Famicom footage in this episode was captured from  @Analogue  Nt / Nt Mini / Nt Mini Noir via RGB out.
    • PS1 footage captured from PlayStation hardware via RGB cable.
    • Super NES footage captured from Super NES model 2 via JP21 SCART cable. - Standard definition video upscaled to 720 with xRGB Mini Framemeister and  @Retro Tink  5X.

    NES Works 1985: Golgo 13: Top Secret Episode

    NES Works 1985: Golgo 13: Top Secret Episode

    I may have gone a little overboard with this episode, but it seemed worth doing. For one thing, the creator of the Golgo 13 series, Takao Saito, recently passed away. And for another, upon revisiting this game in the context of its original release chronology on NES, I came away deeply impressed by how much the developers attempted to do here. Did they nail it? Oh, lord, no. But where this game is easily written off as a kludgey mess when viewed in light of the entire nine-year NES release library, back in autumn 1988, it tried to do a LOT with the limited resources and collective game design wisdom of the time. Containing a good half-dozen presentation and gameplay styles, a globe-spanning storyline, and a genuine good-faith effort to recreate the essence of the manga property it's based on, Golgo 13: Top Secret Episode is damn impressive for what it is. (Albeit a heck of a mess.) Kids: Beware of tiny 8-bit boobies and blood spray.

    Video Works is funded via Patreon (http://www.patreon.com/gamespite) — support the show and get access to every episode up to two weeks in advance of its YouTube debut! Plus, exclusive podcasts, eBooks, and more! Production notes:

    • NES and Famicom footage in this episode was captured from  @Analogue Nt Mini Noir via RGB out.
    • Standard definition video upscaled to 720 with xRGB Mini Framemeister and  @Retro Tink  5X. There is a small amount of visual distortion in the upper portion of some footage that the latest Retro Tink firmware update appears to address.

    NES Works #084: Life Force & World Class Track Meet

    NES Works #084: Life Force & World Class Track Meet

    We have a follow-up to a 1986 classic here, in deed if not in name: Life Force, the sequel to Konami's Gradius. Well, sort of. It's complicated. But since we never saw the actual Gradius II on NES, this will have to do. Life Force makes use of the same excellent power-up system as Gradius with some refinements, including a new weapon option, new handling of Options, a revamped shield, and perhaps most importantly a far more forgiving respawn system upon the player's inevitable demise. Along with these improvements, Life Force also incorporates two-player simultaneous action and introduces a unique dual-format scrolling system seen nowhere else in the Gradius series. It's quality fare, and a real technical and gameplay highlight for the NES... a feat that becomes all the more impressive when you consider how it had to be scaled back from the Famicom release to work within the constraints of U.S. cartridges.

    Video Works is funded via Patreon (http://www.patreon.com/gamespite) — support the show and get access to every episode up to two weeks in advance of its YouTube debut! Plus, exclusive podcasts, eBooks, and more!

    Production notes:

    • NES and Famicom footage in this episode was captured from  @Analogue  Nt / Nt Mini / Nt Mini Noir via RGB out.
    • Standard definition video upscaled to 720 with xRGB Mini Framemeister and  @Retro Tink  5X. There is a small amount of visual distortion in certain vertically scrolling sequences that the latest Retro Tink firmware update appears to address.

    MGC2021: Jeremy Parish - The Legacy of Golgo 13

    MGC2021: Jeremy Parish - The Legacy of Golgo 13

    Jeremy Parish from the Retronauts joins Brad from the Dogcast to discuss Golgo 13 and the NES game Top Secret Episode. Follow us down the rabbit hole and learn about the silent assassin and his globe trotting adventures spanning comics, video games, and anime.

    This episode was recorded Live at Midwest Gaming Classic 2021 at The Bonus Stage.

    Jeremy Parish:
    Twitter: @gamespite
    Retronauts Podcast

    Contact us:
    Twitter: @HOTDogcast
    Facebook: https://www.facebook.com/hairofthedogcast
    Email us: hairofthedogcast@gmail.com
    Instagram: hairofthedogcast

    To see how you can support The Dogcast and access a bunch of cool, exclusive perks, visit our Patreon page: https://www.patreon.com/hairofthedogcast

    We appreciate your support!

    MGC2021: Jeremy Parish - The Legacy of Golgo 13

    MGC2021: Jeremy Parish - The Legacy of Golgo 13

    Jeremy Parish from the Retronauts joins Brad from the Dogcast to discuss Golgo 13 and the NES game Top Secret Episode. Follow us down the rabbit hole and learn about the silent assassin and his globe trotting adventures spanning comics, video games, and anime.

    This episode was recorded Live at Midwest Gaming Classic 2021 at The Bonus Stage.

    Jeremy Parish:
    Twitter: @gamespite
    Retronauts Podcast

    Contact us:
    Twitter: @HOTDogcast
    Facebook: https://www.facebook.com/hairofthedogcast
    Email us: hairofthedogcast@gmail.com
    Instagram: hairofthedogcast

    To see how you can support The Dogcast and access a bunch of cool, exclusive perks, visit our Patreon page: https://www.patreon.com/hairofthedogcast

    We appreciate your support!

    NES Works #083: Bases Loaded & Lee Trevino's Fighting Golf

    NES Works #083: Bases Loaded & Lee Trevino's Fighting Golf

    This episode focuses on perception, especially vis-a-vis Bases Loaded. A certain demographic of NES owners LOVES Bases Loaded. However, in my experience, people who discovered the NES later (when better and better-looking baseball sims were available for the console) tend to find it lacking and shallow. And then there is the Japanese Famicom owner's perspective, in which Bases Loaded (aka Moero!! Pro Yakyuu) is almost universally reviled. How could so many people hold such contradictory points of view?

    This episode delves deeply into that question. This episode also talks about Lee Trevino's Fighting Golf. (Yes, I am aware of The Simpsons' parody. No, it's not germane to this discussion.)

    Video Works is funded via Patreon (http://www.patreon.com/gamespite) — support the show and get access to every episode up to two weeks in advance of its YouTube debut! Plus, exclusive podcasts, eBooks, and more!

    Production notes:

    • NES and Famicom footage in this episode was captured from  @Analogue  Nt / Nt Mini / Nt Mini Noir via RGB out.
    • Neo Geo footage was captured from a consolized MVS.
    • Standard definition video upscaled to 720 with xRGB Mini Framemeister and  @Retro Tink  5X.