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    game studio

    Explore "game studio" with insightful episodes like "Ep 296 - A Three-Pronged Approach to Building an Indie Studio with Astral ClockTower Studios", "Ep 295 - Battling the Odds and Scaling Your Studio by Becoming a Leader", "Engine Design as a Holistic Adventure", "Modularity, Metaverse, and an Open Source Mindset" and "Back 4 Blood Beta, PAX Aus, Sonic 2 news, Xbox + Nintendo Indie showcases, Dr Disrespect, Marvels What If...?" from podcasts like ""Indie Game Movement - The podcast about the business and marketing of indie games.", "Indie Game Movement - The podcast about the business and marketing of indie games.", "Tales from the 3rd Dimension", "Tales from the 3rd Dimension" and "hello hello: The Podcast"" and more!

    Episodes (8)

    Ep 296 - A Three-Pronged Approach to Building an Indie Studio with Astral ClockTower Studios

    Ep 296 - A Three-Pronged Approach to Building an Indie Studio with Astral ClockTower Studios
    The path to success as a game studio is full of obstacles and opportunities. Reflection and outlook are a common theme here on the show, as well as the theme of fostering a healthy culture and mindset. And that of course, starts with having a strong foundation and doing things a little differently. Today we’re meeting with the co-founders of Astral Clocktower Studios to explore how they took a three-pronged approach to build their studio by leveraging their different perspectives and skillsets to create a foundation that promotes growth and opportunity.

    Ep 295 - Battling the Odds and Scaling Your Studio by Becoming a Leader

    Ep 295 - Battling the Odds and Scaling Your Studio by Becoming a Leader
    Whenever we consider how to beat the odds and stand out with our games, lots of times we tend to only focus on the product itself. This manifests itself in various ways but it often boils down to focusing on a lot of different things that don’t always lead to solving big problems you or your studio face.  So in this special masterclass-thought experiment episode, we’re going to discuss and contemplate how you can be more focused, understand what being mindful of your time really means for you and your studio and how to leverage that information to scale and become a leader.

    Engine Design as a Holistic Adventure

    Engine Design as a Holistic Adventure

    Most listeners know that Huawei isn’t just a mobile phone company. But many might not realize that it runs a global network of research institutes that are working on optimizing engine development. Tobias Alexander Franke, principal game engine architect at Huawei, talks with Royal about why the company prefers working with open source 3D engines over commercial 3D engines. Highlighting the benefits of different perspectives, he believes open source collaboration results in a more well-rounded engine. Tobias and Royal reflect on other hot topics like the early days of the Open 3D Engine (O3DE) in GitHub, the need for standardization for greater interoperability and the development of the Metaverse.

    Guest Name, Title, Bio: Tobias Alexander Franke, Principal Game Engine Architect, Huawei

    Tobias Alexander Franke, principal game engine architect at Huawei, is an experienced graphics engineer with a background in both graphics research and the gaming industry. He holds a PhD from TU-Darmstadt focused on augmented reality, relighting and global illumination.

     

    Modularity, Metaverse, and an Open Source Mindset

    Modularity, Metaverse, and an Open Source Mindset

    The Open 3D Engine (O3DE) has its roots in Lumberyard. Terry Michaels, head of engineering for the Game Engine and Developer Services team at Amazon Web Services (AWS), talks with Royal about the relationship between the two, dispelling a few myths along the way. Encouraging broader contributions enables the modularity that makes the engine relevant to a wider range of industries, which aligns with the AWS commitment to open standards and open innovation. Terry and Royal explore some big thinking about the Metaverse and the shift in philosophy from competition to collaboration that is required to catapult the technology into the future for the benefit of all.

    Quickfire news, Amazon building a game studio, Microsoft in talks to buy Discord, Black Widow News, Snyder Cut, Falcon + Winter Soldier thoughts

    Quickfire news, Amazon building a game studio, Microsoft in talks to buy Discord, Black Widow News, Snyder Cut, Falcon + Winter Soldier thoughts

    WHATS THIS? A NEW DATE? Yes thats right, we're now doing faster turn arounds, so that now means that you get brand NEW episode, EVERY FRIDAY!

    In this weeks absolute UNIT of an episode, Jenz and Raammo discuss a couple of smaller news topics, like Amazon building a game studio, Microsoft in talks to buy Discord, all the new Black Widow news, our thoughts on the Zach Snyder cut of Justice League, and our thoughts on the first episode of The Falcon and Winter Soldier.

    5 auf einen Streich - Folge 095

    5 auf einen Streich - Folge 095
    https://portalzine.de/services/podcast-5aes/folge/095/

    ÜBER DIE FOLGE

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    Folge 095 – 20.03.2019: Google Stadia, The MIX, 5G, GDC 2019, Knete & Mario

    LINKS

    --------------------------------------
    * The Heretic: Unity GDC 2019- https://www.youtube.com/watch?v=34K8YJOMDRY
    * RTX: Oddworld: Soulstorm at Unity GDC 2019- https://www.youtube.com/watch?v=a8uAUPGZb3I
    * Oculus Rift S Hands-On and Impressions!- https://www.youtube.com/watch?v=2vtryRHVg_I&t=1143s
    * New Super Mario Bros. in a Frame – Polymer Clay Tutorial- https://www.youtube.com/watch?v=_XzoZEwSXqw
    * GDC 19: Pimax Pre-GDC Announcement - New Headsets / Base Station News- https://www.youtube.com/watch?v=smIg7NShh8Q
    * Unreal Engine 2019 - Sizzle Reel- https://www.youtube.com/watch?v=Vi9xXSN3rmA
    * Unreal Engine 2019- https://www.youtube.com/watch?v=A3BtelmMXDo
    * GDC DAY 1 NEWS - Hybrid VR, New Pimax, Wireless VR, Oculus, Vive, WMR- https://www.youtube.com/watch?v=szQPeGQXbb8
    * GDC DAY 2 NEWS - HP Reverb, RTX Cloud Reality, Valve, Oculus Rift S Speculations- https://www.youtube.com/watch?v=h273wb6ZtU0
    * Oculus Quest: Erfahrung- https://www.youtube.com/watch?v=Ir0jkunyu3A
    * RTX Demo: Dragonhound- https://www.youtube.com/watch?v=ncv5Oe5q5zs
    * RTX Demo: Control- https://www.youtube.com/watch?v=Kic-QDmS_Yw
    * Unity GDC - 2019- https://www.youtube.com/watch?v=TY_krxdA5WY
    * Beat Saber - Oculus Quest- https://www.youtube.com/watch?v=BUXPOqt4O2E
    * 5G Versteigerung- https://www.tagesschau.de/wirtschaft/5g-versteigerung-103.html
    * Schadet 5G unserer Gesundheit- http://www.manager-magazin.de/lifestyle/artikel/5g-mobilfunkstrahlen-schaedlich-oder-nicht-a-1258611.html
    * The MIX 2019 / GameSpot- https://www.youtube.com/watch?v=AnlTO3y4JSE
    * The MIX- https://www.mediaindieexchange.com/
    * Google Stadia- https://www.youtube.com/watch?v=nUih5C5rOrA

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    Running a game studio, winning a Scottish BAFTA and taming Dragons in the Den.

    Running a game studio, winning a Scottish BAFTA and taming Dragons in the Den.

    With Yann we go deep on what it takes to run an iOS game studio, the ups and downs of making successful games and the grind it takes to keep the business going. We touch on the time he won a Scottish BAFTA and how a viral video brought him to the Dragon's den. We also discuss his passion for music and how a random business encounter with Matthew Herbert became a worldwide tour making pig sounding tunes. We then close with a bang exploring a new idea for a sound art piece.

    You can find Yann here

    The episode is also available on iTunes and Spotify.

    Opening track prod. Rion Richard

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