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    immersive experiences

    Explore " immersive experiences" with insightful episodes like "Season 2, Show #1: Bruce's Top Ten Trends", "CES 2024: The Coolest, The Inevitable & The Weird in the World of Tech!", "Jonathan Robinson", "Bitesize Clip: David Gilbey | Lighting Designers are Artists Too!" and "241 - Are You Experienced? Gaining and Giving Experiences on the Road to Facilitation with Cate Czerwinski" from podcasts like ""Experience This!", "Mint Techcetra", "Revision Path", "Virtual Lighting Design Community" and "workshops work"" and more!

    Episodes (27)

    Season 2, Show #1: Bruce's Top Ten Trends

    Season 2, Show #1: Bruce's Top Ten Trends

    Bruce's annual review of top trends for in-destination experiences with critiques from co-hosts Christian Watts and Lori Timony.

    Bruce's list includes the most important things for the in-destination experiences industry to be paying attention to.

    Here's an article Bruce wrote on these top trends going into 2024. 


    Show videos and more information at ExperienceThis.travel

    Comments and discussions on the Experience This! LinkedIn Page (Follow us!)

    Podcasts available wherever you get your podcasts (coming soon)

    CES 2024: The Coolest, The Inevitable & The Weird in the World of Tech!

    CES 2024: The Coolest, The Inevitable & The Weird in the World of Tech!
    For years, the Consumer Electronics Show has been the one-stop shop for all things cool when it comes to gadgets. But has it lost its luster? Why aren't people, the media, and tech experts talking about it as much as they used to? Join hosts, Shouvik, Leslie and Deepti, as they talk about the top technologies and gadgets at CES this year. Listen to them meander and interrupt each other as they discuss the industrial metaverse, specifically - Digital Twins, Software-developed Automation, Data and AI. Tune into this lively chat as they decode hypercars, translucent screens, music technology, hologram technology, robots like Ballie, e-waste, sustainability and the beauty industry's longstanding relationship with science and tech. Hear them argue the importance of consumer education in Technology. Packed with personal anecdotes, sci-fi references, hearty laughter and buffoonery this episode is made for you.

    Jonathan Robinson

    Jonathan Robinson

    December is a good time to reflect and take stock of the year, and that’s the basis of my conversation with this week’s guest Jonathan Robinson. Jonathan is a creative powerhouse — a writer, a filmmaker, and a director, just to start — who’s currently on a personal journey of self-discovery.

    We started off doing a bit of a recap of the past year, and Jonathan shed some light on what creative and experiential producers do and how he came into those titles through his work in the advertising industry. He also talked about working with AI and VR, and spoke about how his time spent at Facebook and Twitter helped shape him into his current calling as a storyteller.

    For Jonathan, chasing his passions and connecting with other people are what drives him. When you look back at this year, what’s been your driving force?

    Links

    For a full transcript of this interview, visit revisionpath.com.

    ==========

    Donate to Revision Path

    For 10 years, Revision Path has been dedicated to showcasing Black designers and creatives from all over the world. In order to keep bringing you the content that you love, we need your support now more than ever.

    Click or tap here to make either a one-time or monthly donation to help keep Revision Path running strong.

    Thank you for your support!

    ==========

    Follow and Subscribe

    Like this episode? Then subscribe to us on Apple Podcasts, Spotify, or wherever you find your favorite shows. Follow us, and leave us a 5-star rating and a review!

    You can also follow Revision Path on Instagram and Twitter.

    ==========

    Credits

    Revision Path is brought to you by Lunch, a multidisciplinary creative studio in Atlanta, GA.

    • Executive Producer and Host: Maurice Cherry
    • Editor and Audio Engineer: RJ Basilio
    • Intro Voiceover: Music Man Dre
    • Intro and Outro Music: Yellow Speaker

    Transcripts are provided courtesy of Brevity and Wit.

    ☎️ Call ‪626-603-0310 and leave us a message with your comments on this episode!

    Thank you for listening!

    ==========

    Sponsored by Brevity & Wit

    Brevity & Wit is a strategy and design firm committed to designing a more inclusive and equitable world. They are always looking to expand their roster of freelance design consultants in the U.S., particularly brand strategists, copywriters, graphic designers and Web developers.

    If you know how to deliver excellent creative work reliably, and enjoy the autonomy of a virtual-based, freelance life (with no non-competes), check them out at brevityandwit.com.

    Brevity & Wit — creative excellence without the grind.

    ==========

    Sponsored by the School of Visual Arts - BFA Design & BFA Advertising

    The BFA Design program at the School of Visual Arts consistently produces innovative and acclaimed work that is rooted in a strong foundational understanding of visual communication. It encourages creativity through cutting-edge tools, visionary design techniques, and offers burgeoning creatives a space to find their voice.

    Students in BFA Advertising are prepared for success in the dynamic advertising industry in a program led by faculty from New York’s top ad agencies. Situated at the center of the advertising capital of the world, the program inspires the next generation of creative thinkers and elite professionals to design the future.

    School of Visual Arts has been a leader in the education of artists, designers and creative professionals for over seven decades. Comprising 7,000 students at its Manhattan campus and more than 41,000 alumni from 128 countries, SVA also represents one of the most influential artistic communities in the world. For information about the College’s 30 undergraduate and graduate degree programs, visit sva.edu.

    Bitesize Clip: David Gilbey | Lighting Designers are Artists Too!

    Bitesize Clip: David Gilbey | Lighting Designers are Artists Too!

    Welcome to a tantalising bite-sized clip of Lighting for Immersive & Interactive Experiences where we invite you to experience a sample of David Gilbey's artistic presentation. David, the Founding Director of d-lighting, a global Independent Architectural Lighting and Visual Design Studio, reveals his unique perspective on merging art, design, and technology in the world of architectural lighting.

    In this exclusive sneak peek, David delves into the rise of immersive and interactive experiences within architectural projects, shining a spotlight on museum and gallery, hospitality and retail ventures, and even commercial spaces. Drawing from his love for light art, David passionately argues that lighting designers are more than just experts – they are artists. His extensive portfolio showcases innovative light art installations that seamlessly blend with architectural projects, bridging the gap between form and function.

    While this tantalising glimpse offers a taste of David's insightful presentation, the full experience awaits our premium podcast subscribers. For a more comprehensive exploration of David's narrative-driven approach to architectural lighting design, we invite you to join our esteemed Pro members on the VLD Community online platform. There, visually immersive content awaits, providing an enriched experience that complements the audio presentation.

    Become a premium podcast subscriber or join the VLD Community as a Pro member today. 

    Support the show

    Learn more about our community by visiting www.vld.community

    Follow us on Facebook, Instagram, and LinkedIn.

    If you enjoyed this episode and want to hear more like this, please signup, subscribe and would appreciate a 5-star review!

    Acknowledging our Premium Supporters:

    241 - Are You Experienced? Gaining and Giving Experiences on the Road to Facilitation with Cate Czerwinski

    241 - Are You Experienced? Gaining and Giving Experiences on the Road to Facilitation with Cate Czerwinski

    Workshops bring the best out of their participants when they are experiential. Which person wants to sit in a workshop that is indeterminable from a lecture? We do not enter these spaces for dictation, we enter them for learning and feeling and experience.

    And so that has become Cate Czerwinski’s priority: to design memorable, unique, experiential workshops… and what a success she has found!

    On the other side of memorable experiences are long-lasting learnings and change. Which, when we boil it down, must surely be the priority for facilitators of all kinds?

    Join me and Cate for an invigorating conversation about experience, experiences, and how it all translates from facilitator to participants and back again.

    Find out about:

    • What Cate’s ‘failures’ have been and what she learned from them
    • How to transform team dynamics — in a workshop and beyond your immediate reach
    • Why Cate plans herself, in the persona role of ‘facilitator’, as part of her overall workshop plan
    • How to work with the room practically, physically, and emotionally
    • Why transforming energy has become one of Cate’s most-treasured and -used skills
    • How to help teams integrate feelings and the language of emotion into their measure of success

    Don’t miss the next episode: subscribe to the show with your favourite podcast player.

    And download the free 1-page summary, so you can always have the key points of this episode to hand.

    Links:

    Watch the video recording of this episode on YouTube.

    Cate’s website.

    Connect to Cate:

    On LinkedIn.

    Support the show:
    Make a one-off donation and contribute to the ongoing costs of running the podcast.

    Support the show

    Check out the podcast map to see the overview of all podcast episodes: https://workshops.work/podcast-map

    Branden Collins

    Branden Collins

    Branden Collins, founder of the design studio The Young Never Sleep, is a deep thinker. I had such a blast during our conversation about the complex and thought-provoking world of tech, creativity, and the endless possibilities they hold. As an interdisciplinary designer, Branden has worked at Cartoon Network and Snap, but he’s also been heads down in the Atlanta creative community as well, which he’s just returning to after a stint in Los Angeles.

    We talked about the ever-evolving landscape of social media, including the rise of microblogging platforms (as a response to Twitter’s X-ification), the cautiousness in navigating the digital realm, and some potential ethical issues surrounding AI and VR. Branden also shared his philosophy of technoculture, and we explored world building, information science, issues sex workers face in online platforms, and the parallels between past technological shifts and the emergence of the metaverse.

    This episode will definitely make you think twice about the tech we build, how we use it, and how it affects our world!

    Links

    For a full transcript of this interview, visit revisionpath.com.

    ==========

    Donate to Revision Path

    For 10 years, Revision Path has been dedicated to showcasing Black designers and creatives from all over the world. In order to keep bringing you the content that you love, we need your support now more than ever.

    Click or tap here to make either a one-time or monthly donation to help keep Revision Path running strong.

    Thank you for your support!

    ==========

    Follow and Subscribe

    Like this episode? Then subscribe to us on Apple Podcasts, Spotify, or wherever you find your favorite shows. Follow us, and leave us a 5-star rating and a review!

    You can also follow Revision Path on Instagram and Twitter.

    ==========

    Credits

    Revision Path is brought to you by Lunch, a multidisciplinary creative studio in Atlanta, GA.

    • Executive Producer and Host: Maurice Cherry
    • Editor and Audio Engineer: RJ Basilio
    • Intro Voiceover: Music Man Dre
    • Intro and Outro Music: Yellow Speaker

    Transcripts are provided courtesy of Brevity and Wit.

    ☎️ Call ‪626-603-0310 and leave us a message with your comments on this episode!

    Thank you for listening!

    ==========

    Sponsored by Brevity & Wit

    Brevity & Wit is a strategy and design firm committed to designing a more inclusive and equitable world. They are always looking to expand their roster of freelance design consultants in the U.S., particularly brand strategists, copywriters, graphic designers and Web developers.

    If you know how to deliver excellent creative work reliably, and enjoy the autonomy of a virtual-based, freelance life (with no non-competes), check them out at brevityandwit.com.

    Brevity & Wit — creative excellence without the grind.

    ==========

    Sponsored by the School of Visual Arts - BFA Design & BFA Advertising

    The BFA Design program at the School of Visual Arts consistently produces innovative and acclaimed work that is rooted in a strong foundational understanding of visual communication. It encourages creativity through cutting-edge tools, visionary design techniques, and offers burgeoning creatives a space to find their voice.

    Students in BFA Advertising are prepared for success in the dynamic advertising industry in a program led by faculty from New York’s top ad agencies. Situated at the center of the advertising capital of the world, the program inspires the next generation of creative thinkers and elite professionals to design the future.

    School of Visual Arts has been a leader in the education of artists, designers and creative professionals for over seven decades. Comprising 7,000 students at its Manhattan campus and more than 41,000 alumni from 128 countries, SVA also represents one of the most influential artistic communities in the world. For information about the College’s 30 undergraduate and graduate degree programs, visit sva.edu.

    From Pokémon Go to Superworld: The Evolution of Augmented Reality

    From Pokémon Go to Superworld: The Evolution of Augmented Reality

    Today we dive deep into the fascinating world of Superworld with its co-founder, Hrish Lotlikar.

    Superworld is a groundbreaking virtual platform that blurs the lines between the physical and digital realms, allowing users to create, explore, and monetize their own virtual worlds on Earth. In this conversation, we explore how Superworld empowers users to personalize their surroundings, share immersive experiences, and even become stakeholders in the locations they love.

    We discuss the origins of Superworld, its mission to enhance lives and improve humanity, and its potential to revolutionize travel and entertainment for those who may never physically leave home.

    Discover how Superworld is reshaping the way we connect with the world around us and opening up exciting possibilities for both creators and consumers in this immersive podcast episode.

    Check out Superworld here: https://www.superworldapp.com/

    Follow Us!

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    Substack

    Lost in Delusions? Conversations on Markets, Metaverse, and Art

    Lost in Delusions? Conversations on Markets, Metaverse, and Art
    Join our hosts, FaXx and Goodmonth, in this thought-provoking episode of "Never Fade," where they delve into the captivating realms of market sentiment and the metaverse. Engage in a riveting discussion as they ponder whether the metaverse is a visionary step or a potential mistake. Exploring the exciting potential of gaming within the metaverse, FaXx and Goodmonth paint a vivid picture of what the future of gaming could hold in this immersive digital universe. The hosts dare to venture into "the #otherside," contemplating its potential to either succeed or fail, shedding light on the risks and rewards that lie ahead. No guest speakers, just the raw and insightful perspectives of FaXx and Goodmonth, as they navigate through the complexities of the metaverse and its impact on various industries. Tune in to this episode of "Never Fade" for a captivating journey through market sentiment, the metaverse, and the intriguing possibilities that await. Just listen and immerse yourself in the world of cutting-edge discussions and captivating insights.

    Shaping the World for Good

    Shaping the World for Good

    Industrial design is all about inventing the future and humanizing technological innovation. Today on our show, we’re talking about designing the physical products that shape the world around us. To do this, we’re joined by Inna Lobel, award-winning designer, Creative Director, Head of Industrial Design and Interim Head of Ventures in frog’s New York studio. During her eight years at frog, her years prior at Apple and her time as a Graduate Research Assistant at MIT Media Lab, Inna has worked with some of the best and brightest on an enormous volume of design work. Now leading industrial design at frog and as an adjunct professor at New York University, Inna is guiding her teams and her students in designing products that make it to market and make an impact on society.

    Brought to you by frog, a global creative consultancy. frog is part of Capgemini Invent. (https://www.frog.co)

    Find episode transcripts and relevant info (https://www.frog.co/designmind/design-mind-frogcast-ep-34-shaping-the-world-for-good)

    frog is an official partner of Cannes Lions 2023. Hope to see you there! (https://cannes.frog.co/)

    Host/Writer: Elizabeth Wood, Editorial Director, frog

    Research & Story Support: Camilla Brown, Senior Copyeditor, frog

    Audio Production: Richard Canham, Lizard Media (https://www.lizardmedia.co.uk)

    The Future of Streaming Media

    The Future of Streaming Media

    What does it take to design products people love in the world of streaming entertainment? To find out, we're joined by Sarah Lyons, streaming media leader, product executive and former Head of Product at HBO Max in conversation with Sean Rhodes, Executive Creative Director of frog North America. Sarah has worked on products that support a fanbase. The scale of HBO Max’s reach is massive–around 95 million subscribers worldwide. Sarah shares her own experience building a career in the rapidly evolving world of streaming entertainment, the new consumer trends and behaviors that are shaping the media landscape and where to look for inspiration on what’s next for your product roadmap. Hint: it turns out, children truly are the future.

    Brought to you by frog, a global creative consultancy. frog is part of Capgemini Invent. (https://www.frog.co)

    Find episode transcripts and relevant info (https://www.frog.co/designmind/design-mind-frogcast-ep-32-the-future-of-streaming-media)

    Download the new frog report 'The Regenerative Compass' (https://go.frog.co/the-regenerative-compass)

    Host/Writer: Elizabeth Wood, Editorial Director, frog

    Research & Story Support: Camilla Brown, Senior Copyeditor, frog

    Audio Production: Richard Canham, Lizard Media (https://www.lizardmedia.co.uk)

    Into The Metaverse | Christopher Neff, Anomaly

    Into The Metaverse | Christopher Neff, Anomaly

    This episode features Metaverse expert, Christopher Neff, the Global Head of Emerging Experience & Technology for Anomaly—Adweeks 2022 Creative Agency of the year.

    Not very long ago, we chose when to connect. Now, we have to choose when to disconnect. Doug and Chris explore how the Metaverse is the next logical step in our technological evolution, and how it could revolutionize the way we interact with each other and the world around us.

    This episode provides a thought-provoking and engaging exploration of one of the most exciting technological advancements of our time.

    Follow Imagine a Place on LinkedIn

    Connect with Doug Shapiro on LinkedIn

    Follow Doug on LinkedIn.

    Click here to get your copy of Doug's children's book—Design Your World.

    Follow Imagine a Place on LinkedIn.

    Making the Invisible Visible: AI, Architecture & Data Paintings with Refik Anadol, Director-Refik Anadol Studio, Lecturer-UCLA

    Making the Invisible Visible: AI, Architecture & Data Paintings with Refik Anadol, Director-Refik Anadol Studio, Lecturer-UCLA

    ABOUT REFIK ANADOL:
    LinkedIn Profile: https://www.linkedin.com/in/refikanadol/

    LinkedIn page for Refik Anadol Studio: https://www.linkedin.com/company/refik-anadol-studio/

    Website: https://refikanadol.com

    Youtube Videos:

    Disney Concert Hall: https://www.youtube.com/watch?v=FKfCrChDWpY

    Melting Memories: https://refikanadol.com/works/melting-memories/

    Machine Halucinations: https://www.youtube.com/watch?v=OviC5RwpnvA

    TED TALK: https://www.youtube.com/watch?v=UxQDG6WQT5s

    SHOW INTRO:
    Number of years ago, in 2014, when I was writing my book Retail (r)Evolution, I was looking at the interrelationship between brands, they're physical expression, cognitive science neuroscience and emerging digital technologies.

    I was thinking a lot about the emergence of a new cohort of experience seeking consumers and their proclivity to use their digital devices not just us communication devices but as vehicles for self-expression through the use of media making. 

    Going out and capturing images and posting to Instagram or social media platforms wasn't just about pushing visual content into the world it was about storytelling, media making and creating narratives of one's life experience in a very different and hugely impactful way.

    I was beginning to see that young emerging consumers would be extremely savvy in terms of marketing because pushing content into the digisphere required them to understand what their individual markets were interested in, in terms of content

    their ability to stay in front of their viewers was a large part of their success. 

    True, I also felt that a lot of this was an otherated sense of validation that was driving a deep emotional connection to a sense of well-being and a sense of self in community but it nevertheless suggested that making stories and rewriting narratives of experience was becoming common place and was influencing expectations about how brand engagements should unfold. 

    Brands could no longer just assume that they would give their customers certain services or products and that they would be acceptable and if they didn't like them this season, well, they could come back and next season. 

    But that the ability to remain relevant was tied to the idea of engaging guests in the creation of part of the narrative, something that they could own, something that gave them a sense of agency and connection to the brand in a very different way. 

    I also began to think that what this likely meant was that, as we moved to a world of artificial intelligence and using data to help us understand decision making in in the shopping aisle or online, that it would likely also mean that places that we inhabited might also change based on the interchange of data between my personal devices and a set of algorithms that drove brand experience.

    I then began to think about the opportunities here of a space that could change in real time to accommodate my individual needs perhaps even from data that was pulled from my smart devices that were reading body temperature, skin conductance, heart rate, breathing rate and even neural activity that was indicating maybe what parts of my brain were being more activated than others and how that might change the environment to align the physical space with my mind body space.

    This then became a platform for me thinking about a future state where brand experience places were more like brand performance places 

    where the interaction between the performer in this narrative and the stage set on which the story unfolded were intimately tied together and transformed in ways that adapted to different need-states and expectations driven from both personal digital footprints, the places and manner that we used our digital devices and our bio data pulled from our personal digital device connected to our person.

    There were certainly at certain some points where I believed that all I might need as an architect was it data set, an algorithm, a projection system and a white box. And into that white box we could project data images that were representation of my inner desires or inner mind body state.

    Then along comes an exposure to something that was called a data sculpture in the Sales Force headquarters in San Francisco. 

    The extraordinary digital image moved across a large part of a wall surface was pulling data from the environment and changing in response to the weather, traffic flows to public sentiment about certain things.

    This became my first exposure to the fact that someone out there was actually doing this thing I had imagined would be possible. 

    Subsequent to that, I stumbled across an exhibit called “Melting Memories” where Refik Anadol ,a Turkish data visualization artist, had been able to capture brain data of people's memories and made the invisible visible. 

    Refik Anadol’s data paintings, or data sculptures, were enormous high-definition fluid moving images that were like watching a campfire - ever changing and captivating. 

    I found them captivating more so because they were a physicalization of somebody’s most private moments - a memory. 

    This for me was a complete game changer. 

    Finally, the ideas that I had begun to think about but knew I was incapable of actually creating on my own were being done. 

    An artist in our midst who was tying together artificial intelligence, art and neuroscience was beginning to reshape the way we would come to experience public spaces and art itself. 

    Refik Anadol is an extraordinary example of a game changing artist who brings together these three core components in reshaping the world we live in.

    Using architecture as a canvas, his data sculptures recontextualize the built work, or the inner life of significant cultural buildings, and externalizes them as a painting on the exterior skin giving these public buildings a new level of appreciation, perhaps, for an emerging cohort of digitally oriented consumers.

    One of the main premises of my book Retail (r)Evolution was to try to get people who were creating brand experience places a little more connected to what happens at a brain-body level in terms of their experience of environments. 

    My whole premise was that if you knew a little bit more about how your brain actually worked you might not create some of the things that you believe are relevant which are completely off of the awareness radar and probably don't have the impact that you hope to have with people who are experience the place.

    If we only understood a little bit what goes on inside your head we might be able to create more relevant and meaningful experiences for people because so much of what we experience is driven by our neurophysiology and our interpersonal neurobiology.

    As I learned more about the work of Refik Anadol, I was intrigued and delighted by his thinking of what he's doing today and his relationship to early Renaissance art where, at that time artists were afforded materials by their patrons and they would use technologies to create advances in artistic expression. 

    In Anadol's world, his connection to massive data sets were akin to having the raw materials for creating great new digital pieces of artwork. 

    I once heard him explain that what he was effectively doing was taking his paintbrush and plunging it into the consciousness of the machine and painting with those algorithms and data sets. 

    What is even more fascinating about his work is the use of light as a building material, or maybe as a pigment, which he wields to create both paintings that may hung in a gallery as well as wrapping significant pieces of architecture like the Frank Gehry Disney Concert Hall for the Los Angeles Philharmonic in the center of downtown LA.

    The interesting thing about using existing architecture as a canvas onto which light as a substance is painted and moving pictures generated from massive data sets that are the memory of the building is that in a way it recontextualizes these buildings that are, generally speaking, time stamped,

    meaning they're built in a period of time and represent a certain period of culture into which they were born. This work brings those buildings forward into a contemporary world of fluid experience where time and space seemed to collapse as we move rapidly from one significant change in our digitally mediated environment to the next.

    Refik Anadol (b. 1985, Istanbul, Turkey) is now an internationally renowned media artist, director, and pioneer in the aesthetics of machine intelligence. 

    He currently resides in Los Angeles, California, where he owns and operates Refik Anadol Studio and RAS LAB, the Studio’s research practice centered around discovering and developing trailblazing approaches to data narratives. 

    Anadol also teaches at UCLA’s Department of Design Media Arts from which he obtained his Master of Fine Arts.

    Anadol’s body of work addresses the challenges, and the possibilities, that ubiquitous computing has imposed on humanity, and what it means to be a human in the age of AI. 

    He explores how the perception and experience of time and space are radically changing now that machines dominate our everyday lives. 

    Anadol is intrigued by the ways in which the digital age and machine intelligence allow for a new aesthetic technique to create enriched immersive environments that offer a dynamic perception of space.  

    In some cases, entire buildings come to life, floors, walls, ceilings disappear into Infinity, breathtaking aesthetics take shape from large swaths of data, and what was once invisible to the human eye becomes visible, offering the audience a new perspective on and narrative of their worlds.

    Refik anadol global projects have received a number of awards and prizes.

    His studio comprises designers, architects, data scientists and researchers from diverse professional and personal backgrounds, embracing principles of inclusion and equity throughout every stage of the production. Studio members originate from 10 different countries and are collectively fluent in 14 different languages. 

    I don't often gush over having an opportunity to speak to a guest but in this case my enthusiasm for the work of Refik Anadol is unbounded. I truly believe that he is doing something extraordinarily in the world of art, artificial intelligence, neuroscience, urban planning and architecture.

    And so I confess a certain fandom for Refik and was grateful to have him offer up time so that we could have this discussion. 

    To some degree, it is unfortunate that this podcast is a non-visual medium and so I encourage all who listen to visit refikanadol.com – R E F I K A N A D O l.com

    There you will have an in-depth look at his work that is shifting the nature and our understanding of how art artificial intelligence, neuroscience and architecture are all merging in a way that is a paradigm shift for how we experience place.        

    ABOUT DAVID KEPRON:

    LinkedIn Profile: linkedin.com/in/david-kepron-9a1582b

    Websites: 

    https://www.davidkepron.com    (personal website)

    vmsd.com/taxonomy/term/8645  (Blog)

    Email: david.kepron@NXTLVLexperiencedesign.com

    Twitter: DavidKepron

    Personal Instagram: https://www.instagram.com/davidkepron/

    NXTLVL Instagram: https://www.instagram.com/nxtlvl_experience_design/

    Bio:

    David Kepron is a multifaceted creative professional with a deep curiosity to understand ‘why’, ‘what’s now’ and ‘what’s next’. He brings together his background as an architect, artist, educator, author, podcast host and builder to the making of meaningful and empathically-focused, community-centric customer connections at brand experience places around the globe. 

    David is a former VP - Global Design Strategies at Marriott International. While at Marriott, his focus was on the creation of compelling customer experiences within Marriott’s “Premium Distinctive” segment which included: Westin, Renaissance, Le Meridien, Autograph Collection, Tribute Portfolio, Design Hotels and Gaylord hotels. 

    In 2020 Kepron founded NXTLVL Experience Design, a strategy and design consultancy, where he combines his multidisciplinary approach to the creation of relevant brand engagements with his passion for social and cultural anthropology, neuroscience and emerging digital technologies. 

    As a frequently requested international speaker at corporate events and international conferences focusing on CX, digital transformation, retail, hospitality, emerging technology, David shares his expertise on subjects ranging from consumer behaviors and trends, brain science and buying behavior, store design and visual merchandising, hotel design and strategy as well as creativity and innovation. In his talks, David shares visionary ideas on how brand strategy, brain science and emerging technologies are changing guest expectations about relationships they want to have with brands and how companies can remain relevant in a digitally enabled marketplace. 

    David currently shares his experience and insight on various industry boards including: VMSD magazine’s Editorial Advisory Board, the Interactive Customer Experience Association, Sign Research Foundation’s Program Committee as well as the Center For Retail Transformation at George Mason University.

    He has held teaching positions at New York’s Fashion Institute of Technology (F.I.T.), the Department of Architecture & Interior Design of Drexel University in Philadelphia, the Laboratory Institute of Merchandising (L.I.M.) in New York, the International Academy of Merchandising and Design in Montreal and he served as the Director of the Visual Merchandising Department at LaSalle International Fashion School (L.I.F.S.) in Singapore.  

    In 2014 Kepron published his first book titled: “Retail (r)Evolution: Why Creating Right-Brain Stores Will Shape the Future of Shopping in a Digitally Driven World” and he is currently working on his second book to be published soon. David also writes a popular blog called “Brain Food” which is published monthly on vmsd.com. 

    ************************************************************************************************************************************

    The next level experience design podcast is presented by VMSD magazine and Smartwork Media. It is hosted and executive produced by David Kepron. Our original music and audio production by Kano Sound. 

    The content of this podcast is copywrite to David Kepron and NXTLVL Experience Design. Any publication or rebroadcast of the content is prohibited without the expressed written consent of David Kepron and NXTLVL Experience Design.

    Make sure to tune in for more NXTLVL “Dialogues on DATA: Design Architecture Technology and the Arts” wherever you find your favorite podcasts and make sure to visit vmsd.com and look for the tab for the NXTLVL Experience Design podcast there too.

    The next level experience design podcast is presented by VMSD magazine and Smartwork Media. It is hosted and executive produced by David Kepron. Our original music and audio production by Kano Sound. 

    The content of this podcast is copywrite to David Kepron and NXTLVL Experience Design. Any publication or rebroadcast of the content is prohibited without the expressed written consent of David Kepron and NXTLVL Experience Design.

    Make sure to tune in for more NXTLVL “Dialogues on DATA: Design Architecture Technology and the Arts” wherever you find your favorite podcasts and make sure to visit vmsd.com and look for the tab for the NXTLVL Experience Design podcast there too.

    Show #8 - Immersive Experiences

    Show #8 - Immersive Experiences

    This is a great episode featuring Vince Kadlubek, co-founder, former CEO and visionary, Meow Wolf; and Ana Araque, co-founder, Imagine Experiences and a 30 year veteran of the travel industry.

    Highlights of the show include super interesting answers to "what's an immersive experience"? Ana talking about Imagine Experience's James Bond and other experiences featuring live entertainers.

    My personal highlight was listening to Vince talk about Immersive Experiences, leading to our discussion about Passion Travel (a concept we discussed with Dan Christian from Dharma on show #3), and then to Transformational Travel.

    Great show Christian, Ana and Vince, thanks!

    Show videos and more information at ExperienceThis.travel

    Comments and discussions on the Experience This! LinkedIn Page (Follow us!)

    Podcasts available wherever you get your podcasts (coming soon)

    Multimedia Artistry with Travis Levasseur: Immersive Experiences and Creative Inspiration

    Multimedia Artistry with Travis Levasseur: Immersive Experiences and Creative Inspiration

    Your adventure begins with 'The Truth in This Art' podcast, presented by your host, Rob Lee. Today we have Travis Levasseur, a prolific multimedia artist and producer residing in Baltimore, MD, who draws on his film background to create a diverse range of artistic expressions. His impactful multimedia installations have graced esteemed venues like Big Law Country Club and Terrault Contemporary. Travis's single-channel video work has been showcased at renowned spaces including Vox Populi and Macao Milano, alongside prestigious festivals like the Borscht Film Festival. Recognized through fellowships at Elsewhere Museum and Johns Hopkins University, Travis's artistic journey is studded with accomplishments, including the Robert W. Deutsch Foundations Ruby Artist Grant and the Maryland State Arts Council Creativity Grant. A 2022 Baltimore Office of Promotion and the Arts Sondheim semi-finalist, Travis's work delves into themes of theft, violence, and greed, reflecting his unique perspective nurtured through his BFA in Film and Video from the Maryland Institute College of Art.


    In this session, we take a closer look at:


    • The familial roots of Travis's creativity, delving into how his parents' influence and support shaped his artistic journey from an early age.
    • Travis's artistic vision, as we discuss his fascination with immersive experiences and innovative storytelling methods that redefine the boundaries of traditional artistic mediums.
    • Travis's unique artistic approach, where we delve into how he seamlessly integrates entertainment industry techniques like practical effects and robotics to elevate his installations and artworks.
    • The core of Travis's artistic motivation, examining the role of curiosity as a dynamic force that propels his work forward, while exploring the enduring role of passion in sustaining his creative journey.
    • The profound interplay between life and art from Travis's perspective, discussing how his experiences and daily existence intricately contribute to his artistic endeavors, forming a rich tapestry of creative inspiration.


    Travis shares his background growing up in Richmond, Virginia, and his early experiences with art and creativity. He discusses his journey from studying film at the Maryland Institute College of Art (MICA) to his current work as an artist. Travis also talks about two influential art exhibitions he saw in New York and how they shaped his perspective on storytelling and immersive experiences. He delves into the various roles he has held in the art world, such as artist assistant, gallery curator, theater technician, and video producer, and how they have informed his artistic practice. Travis explores the concept of pushing his vision to its limits and the importance of curiosity and passion in his work. He also discusses his most recent project, "The House That Daddy Built," which examines the history and legacy of a rebranded tobacco company in Richmond. Travis shares his plans for future projects, including screenwriting and pursuing an MFA.

    Mentioned in this episode:

    Travis Levasseur

     


    🎧🌟 Don't forget to rate and review this episode to support the best in podcasting! 🌟🎧


    The Truth In This Art is not just about exploring art, culture, and community—it's a platform that actively engages with them. Whether you're discovering the vibrant arts scene in and around your community or tasting the local flavors at Foraged, you're immersed in the heartbeat of Baltimore. Located in the Station North Arts & Entertainment District, foraged. a hyper-seasonal eatery where Chef Chris Amendola serves farm-fresh seasonal plates alongside beer & wine, all in an atmosphere as warm and inviting as our podcast conversations. The space, adorned with greenery, mirrors the eatery's commitment to local and seasonal ingredients, a philosophy that's deeply rooted in the natural world—just like the authentic stories we explore on the podcast. It's a full-circle community experience, even featuring a signature cocktail named after Rob Lee. With Chef Amendola being a frequent guest on our show, the partnership illuminates the rich intersections of arts, culture, and community that we both celebrate. Discover more at foragedeatery.com.

    ★ Support this podcast ★

    The Health and Wellness Implications of Adding Scent to Virtual Reality - Aaron Wisniewski & Dr. Rachel Herz of OVR Technology

    The Health and Wellness Implications of Adding Scent to Virtual Reality - Aaron Wisniewski & Dr. Rachel Herz of OVR Technology

    It’s not hard to start feeling relaxed when you experience a virtual reality visit to a mountain top, taking in the beautiful views of forested peaks and valleys and hearing the rustling breeze. You can actually feel transported from the real world.  But imagine how much more transporting it would be if you could also smell the pine trees? Well, now you can, thanks to OVR Technology, a Vermont-based company that has overcome substantial technical challenges to seamlessly add scent to the VR and AR experience. “Research has shown quite directly that adding sense of smell to VR tangibly increases presence and immersion and the key factors that everybody is looking for when they experience a VR environment,” says neuroscientist Dr. Rachel Herz, the company’s chief scientific adviser.  And because not everyone has positive associations with scents from the real world, says CEO Aaron Wisniewski, OVR is creating new ones to facilitate the therapeutic impact of the scented VR experience. Both stress that the applications for the technology go well beyond recreational use, and the units are already being deployed in clinical settings with one study showing a major -- and lasting -- drop in levels of pain, stress and anxiety among inpatients after doing just a few short sessions with the OVR headset per week.  Don’t miss this fascinating conversation with host Michael Carrese as we explore how OVR’s groundbreaking technology is adding a powerful new dimension to the virtual world.

    Mentioned in this episode: https://ovrtechnology.com/

    How to create truly unique visitor attractions, with Robbie Jones

    How to create truly unique visitor attractions, with Robbie Jones

    Skip the Queue is brought to you by Rubber Cheese, a digital agency that builds remarkable systems and websites for attractions that helps them increase their visitor numbers. Your host is  Kelly Molson, MD of Rubber Cheese.

    Download our free ebook The Ultimate Guide to Doubling Your Visitor Numbers

    If you like what you hear, you can subscribe on iTunes, Spotify, and all the usual channels by searching Skip the Queue or visit our website rubbercheese.com/podcast.


    If you've enjoyed this podcast, please leave us a five star review, it really helps others find us. And remember to follow us on Twitter for your chance to win the books that have been mentioned in this podcast

    Competition ends January 31st 2023. The winner will be contacted via Twitter.

     

    Show references:

     

    https://www.katapult.co.uk/

    https://www.linkedin.com/in/mrrobbiejones/

    https://www.katapult.co.uk/creating-unique-visitor-destinations-in-a-crowded-market/

     

    Robbie is Insights Analyst Lead at Katapult. He works on providing data-driven audience and market trends, as well as operational insights, to assist the design team in creating immersive, commercially-successful experiences. Robbie has over 10 years' experience in the leisure and tourism industry and has worked with iconic brands, theme parks, family entertainment centres, museums and visitor attractions around the world. He is a dedicated Board Member of his local art and cinema centre, Derby QUAD.

     

    Katapult designs themed attractions and experiences that amaze and engage visitors globally. Our work is enjoyed by 50 million visitors, at 81 attractions, in 18 different countries, every year. As well as increasing guest experience, we thrive on helping you generate more income, more fans and bring the vision for your attraction to life. Legoland, Sea Life, Twycross Zoo, Alton Towers.

     

    Transcriptions:

     

    Kelly Molson: Welcome to Skip the Queue, a podcast for people working in or working with visitor attractions. I'm your host, Kelly Molson. Each episode I speak with industry experts from the attractions world.

    In today's episode, I speak with Robbie Jones, Insights Analyst Lead at Katapult. We discuss how to create a unique visitor attraction, what you need to know before you start, and what the leisure and attractions market is looking like post-COVID.

    If you like what you hear, subscribe on iTunes, Spotify, and all the usual channels by searching Skip the Queue.

    We're back, I hope you've all had really busy summers full of lovely visitors. I'd really like to know how it's been for you. So feel free to get in touch. You can always email me at kelly@rubbercheese.com. Can you believe this is season four of Skip the Queue Podcast? I cannot believe that we've been running for so long now. Thank you. Thank you. Thank you for sticking around and for supporting us. 

    We have a whole season full of really brilliant guests booked in, and I know that you're going to absolutely love them. We'll be covering topics on innovation, pricing, filming, and even aromas. Yeah, you heard me right, all the smelly stuff. But we are kicking off in style with the team at Katapult. 

    Kelly Molson: Robbie.

    Robbie Jones: Hello. Hello.

    Kelly Molson: Welcome to Skip the Queue. I'm really excited to have you on today. Thank you for joining me for the first episode of season four.

    Robbie Jones: I know. What an honour, what an honour. I can't believe that I've been chosen first.

    Kelly Molson: You're the chosen one. Well, you say it's an honour now, but you might not appreciate it after I've got you with these icebreaker questions.

    Robbie Jones: All good.

    Kelly Molson: I've actually got some new ones this season. So I've been asking our lovely former guests and our Twitter followers to send me in some new ones because I felt like the old ones were getting a bit tired. So I'm going to whack you with some of the new ones and see how we get on.

    Robbie Jones: Okay. Here goes.

    Kelly Molson: I have to say, this is one of my favourite ones.

    Robbie Jones: Okay.

    Kelly Molson: It might date us slightly as well. You can only save one of the Muppets, which one do you choose and why?

    Robbie Jones: I think Kermit.

    Kelly Molson: Okay.

    Robbie Jones: He's just iconic, isn't he? My first memory of Kermit is when they did their version of A Christmas Carol. The thought of Kermit doing that was amazing. So it's got to be Kermit, it's got to be Kermit.

    Kelly Molson: Yeah, he's a classic. He's a classic, isn't he? He's quite legendary. All right. Good. Okay, good answer. Next one. If you could enter the Olympics for anything, what would you be Olympic level at? And we are not just talking sports here. This could be baking, moaning. What are you saying?

    Robbie Jones: I think I see myself as a bit of a jack of all, a master of none. Maybe I'm a decathlete, something like that, where I'm good at a few things but I'm not amazing at one big thing.

    Kelly Molson: When we go back to sports day at school, what was the thing that you would do at sports day?

    Robbie Jones: It was probably the long distance running. I seem to do a lot of cross country, we used to call it in our school, which went from tarmac to a muddy path in about five minutes. So I don't know how cross country that was. But yeah, long distance running. I can't stand it now. I can't stand the noise of breathing, heavy breathing as I struggle up a hill. That's just not a sound anybody wants to listen to.

    Kelly Molson: Oh, you really make me laugh. So the only thing I can think about when I'm running is breathing and now all I'm going to hear is myself breathing and think about Robbie and not wanting to do it. Okay, final one.

    Robbie Jones: Yeah.

    Kelly Molson: What movie can you rewatch over and over and over again? And how many times have you watched this movie that you're about to tell me?

    Robbie Jones: So I think for an absolute nostalgia, it'd have to be Dumb and Dumber because the amount of bonding that me and my younger brother have done over that film is just immense. I think we reference it every time we speak to one another, it's just become part of our psyche, part of our relationship. So we've probably watched it dozens of times between us, but it gets referenced at least three times a week.

    Kelly Molson: Oh, it's a great film.

    Robbie Jones: Jim Carrey, brilliant.

    Kelly Molson: He's great, isn't he? Are you going to do... So if we do the song, Mock-

    Robbie Jones: Yeah.

    Kelly Molson: ... ing-

    Robbie Jones: Yeah.

    Kelly Molson: ... bird.

    Robbie Jones: I can't believe I'm doing this. I can't believe I'm doing it.

    Kelly Molson: This is the level that the show has gotten to, folks. This is what we got up to on our summer break. And I love that film and my friends were really obsessed with Ace Ventura films as well, Jim Carrey.

    Robbie Jones: Yes.

    Kelly Molson: Cannot beat.

    Robbie Jones: Yeah, comedy icon. Amazing. I love him to pieces.

    Kelly Molson: Robbie, I can't believe I just made you do that. I'm so sorry. I've lost it now. Right. Unpopular opinion. What've you got for us?

    Robbie Jones: Right. I don't think eating chocolate and fruit should go together. It's not right. I'll draw a line, fruit and nut in terms of a chocolate bar, dried fruits, I'm okay with. But when it's fresh, juicy things like grapes and strawberries going with chocolate, I just can't stand it at all.

    Kelly Molson: Oh, what? Not a little fondue at a wedding? A little chocolate fondue? No?

    Robbie Jones: No, just no. You wouldn't mix milk with water and drink it. And that's kind of what I feel like when I'm eating chocolate and fruit together. So yeah, whoever has got the largest fondue rental company, please stop because I don't like it.

    Kelly Molson: Wow. Okay. I feel like that's quite controversial. The milk and water thing actually turned my stomach. When you said that, I was like, "Oh, no, you wouldn't, would you?"

    Robbie Jones: There you go. Again, the next time you eat a fondue, just think of me and start gagging probably as I would.

    Kelly Molson: Wow. What a note to start the podcast on. We've really taken this to a whole new level today, haven't we? Excellent. Right, Robbie, you are the lead insights analyst at Katapult. And I want to come back in a minute to talk about what your job entails, but first Katapult itself. So a little story for you. So years ago, you know when you were at school and you'd have to pick work experience? My granddad had a business and his next door neighbour's business made props for films.

    Robbie Jones: Nice.

    Kelly Molson: So I bagged myself work experience at this place and I got to make loads, I just got to make some weird stuff that then ended up in films. And I remember going to the cinema, watching the film going, "I made that Hessian box there. I sewed that. Whoa, that was really good." If I could go back now and go, "No, this is where I want to go and do work experience," I would choose Katapult without a doubt because you do incredible things. Tell the listeners what Katapult does, it's so cool.

    Robbie Jones: Yeah, sure. So we design themed attractions and experiences. We do it the world over and it could be as something as small as a little popup street food courtyard that we did a couple of years ago right to a large scale, full theme park design and everything in between. And it is, it's great, it's really, really fun. We get to work with some amazing clients, some amazing brands and IPs where the design team are just in their element. They're able to work with brands like LEGO that they've grown up playing with since they was small boys and girls. So it's fantastic for us all to carry on being a kid really, in essence, being creative, being surrounded by colour and fun and entertainment. Don't get me wrong, there's a lot of hard work that goes into it. A lot of extended hours, red-eye flights across the world. But it's amazing. It's amazing to be a part of and design some pretty amazing things that are either coming soon or already open. So yeah, we do a lot and we're very thankful.

    Kelly Molson: It's so exciting. I feel like you played it down a little bit there as well. You were like, "Yeah, we design attractions and experiences." I was like, "Yeah, you do. It's really exciting." What do you do specifically there? Lead insights and analyst is your job title.

    Robbie Jones: Yeah.

    Kelly Molson: So you are kind of the data that sits behind that, the research that sits behind it.

    Robbie Jones: Yeah, absolutely. So I think something that we've been in the industry for over 20 years now and gradually that we've seen that actually it's really good to make sure you've got some sort of insights, believe it or not, to make a very good decision. And it was something that was kind of lacking within the industry. There was lots of big thinking, feasibility reports, people telling you what the commercial outcomes would be to improve a visitor attraction or even to open a new attraction. But no one was really saying, "Well, hold on a minute, who is it that you're trying to get through the doors and what is it that they actually want? And have they actually got the money to spend that you are charging for?"

    Robbie Jones: And that's the bit of the insights gap that I, and we at Katapult, fill. We understand the sheer importance of having that insights. We can't just design something from scratch, full stop, regardless of whether we are working with an IP or not. You've got to have an idea of who are the people coming through the door. So that sheer responsibility lays flat on my shoulders to make sure that whatever the design team designs next, it is fully in lined, not just commercially, but from a guest point of view as well that they are going to love it from the moment they walk in. So yeah, pretty big responsibility. But it's fantastic to set the design team up to let them creative minds go wild.

    Kelly Molson: It is fascinating what you do. And I think that it's really similar to probably the bit that I do in our business, because my role is to understand what the client's challenges is. And so you are asking all of the questions around, "Well, who's your consumer? What do they spend? Where do they do? Where do they go? What do they read?" Et cetera, et cetera. And then you translate. The designers, they get to do the fun bit. But I think that the research bit is the fun bit, to be honest. They would probably argue with me. So how do you start that process? What are the kind of things that you're asking?

    Robbie Jones: Well, I guess it depends on the client, depends on the project. But the way we typically start for existing visitor attractions is we kind of do a mystery shop, or we call it a guest experience audit. But we don't just go around and have fun, that's the second part of the day. The first part of the day is thinking about if you've got signs telling interpretation and you're a museum, are they at the right height for kids to read it? If it is, is it the right level of language required for a five, six, seven year old to be able to read it? And everything in between. It's is the staff levels good? Are there plenty of vegetarian options within the cafe facilities? All of these things where we want to make sure every touchpoint that every guest that comes through is satisfied and our audit goes in, it pulls out the good stuff, but more importantly for the operators, it pulls out the stuff where they could probably do a little bit better. It's the things that are probably mentioned more than often on TripAdvisor.

    Robbie Jones: And so it gives us the chance to go, "Right, yes, we did find these issues. These need solving as soon as possible so let's get to work. Let's get to work in figuring out what we can do." And sort of 75% of the time, those things that we highlight, they can pretty much be done by the attraction themselves. It's only the other 25% where we go, "Right, your guests aren't staying for four hours and you want them to stay for four hours. They're only staying for two. What can we do to make the experience last twice as long? What can we do to keep them there and engaged and immersed for double the amount of time that they are before?" And that's obviously when we get the design team's creative juices flowing and start to think about what can we do to improve the attraction. So yeah, in a roundabout way, the guest experience audit helps to unlock the insights, helps to give us the ammunition we need to improve the attraction, and also look to work on some bigger projects for the clients as well. So yeah, that's a roundabout way in terms of how we do it with the audit.

    Kelly Molson: I love that. So from your perspective, it's not just about creating new, it's not just about adding on. It's about looking at it from a holistic perspective. Where are you already? How are you performing? Okay, well, look, this is doing really well. That's great. These things need to improve. And then, okay, so now let's look at the new stuff. Because I guess there's always that excitement about, "New, new, new, new," isn't there? Oh, a new attraction, a new, I don't know, show that you're going to put on within it. And that's what gets everyone excited. Sometimes they forget to take that step back and go, "But what needs to improve with what we already have?"

    Robbie Jones: Yeah, absolutely. And the greatest assets that visitor attractions have probably got are sat there already, they just need discovering. And what we tend to find is if it's not something tangible, like a ride needs improving or an experiential walking trail needs improving, it falls down to the narrative or the storytelling of the attraction. That seems to be the thing that we are coming across at the moment, which probably leaves a little bit left to be desired. People don't explain their stories enough. Why are they unique? Why are they telling us this story when you go into a museum? Or why has this art centre got this curation of art? People aren't very good at telling stories that guests want to listen to. So you're right. It's not always about the new, it's about the existing, but extrapolating what's good about that experience in the first place.

    Kelly Molson: You wrote a really good article that I read a couple of weeks ago called Creating Unique Visitor Destinations in a Crowded Market. So I'm going to put a link to this in the show notes, but it's on Katapult's website as well.

    Kelly Molson: You said that attractions need to capitalise on what is unique about them. And that's not just from the perspective of, "Hey, we've got this mascot," or, "this is how we're going to put it around the site." Is the location unique? Is the food offering that you have based on that location? What is it about you that really stands out that guests can't get anywhere else and they're not going to get the same story anywhere else? I thought that was such a great way of looking at the uniqueness of each attraction.

    Robbie Jones: Yeah, and I think there's always going to be a place for attractions that have got the fastest thing, the tallest thing, the biggest thing. That does a lot to pull a crowd. But when it comes to trying to fight your corner, if you're medium or smaller size visitor attraction, you've got to pull on your unique. There's a finite source of money and time so you're going have to try and get your visitors and your guests a slightly different way. The article came from an issue that was within two strands of the industry. The first being museums and art galleries that were struggling from a values perspective to say, "We can't take this donation because it doesn't fit in with our values." Or museums having to give away certain artefacts back to countries because of the connotations of it being stolen in what is in today's society. So they're under huge pressure to say, "Well, what is our story? What is our narrative?" And for places like that, it is very much rooted in the locality. What is your city about? What is your region about? And curating around that.

    Robbie Jones: The second strand is around experiences that have got a blueprint and are looking to create dozens of the same attraction all around the world. Again, there is absolutely a place for that in this world. We've got countless clients who do the same thing. But where there needs to be a differentiation is how the local market impacts what that attraction is. You can't just say, "We're going to have an indoor attraction that's going to have a soft play and a cafe and that's kind of it. And then we're going to put it throughout 40 different countries around the world." It's not going to wash. You can't just put a badge on the front of that indoor attraction and say, "Welcome to Tokyo. Welcome to Orlando." It's just not going to work. It's not going to wash. It is not unique enough.

    Robbie Jones: So for those attractions, it's about, "Yes, you've got a blue blueprint, but what can you do differently based on the people, the profile, the guests that are going to come through that door to make it slightly tweaked in terms of things that they might not have from a local competitor point of view?" Or just making sure that you replicate their stories within the attraction. I've seen some really good stuff that Crayola have done in the US where they're starting to onboard local artists for their entertainment centres. That's amazing. You could be in the US, go to the two different Crayolas and have a different experience. So being able to create that unique experience is twofold, but it's one that everyone's got to look at quite a bit now.

    Kelly Molson: So one of the things I thought was quite interesting is the scale of the projects that you work on at Katapult. So for example, I think you mentioned earlier, the Derby Market Place project, which is a popup marketplace, and then you've worked with organisations like the SEA LIFE London Aquarium. They're really different experiences. Do you look at the same approach when you are working with that kind of scale of client?

    Robbie Jones: Yeah, absolutely. I think with those two examples, there was a very clear commercial goal for both of them. For SEA LFIE it was about adding an experience that makes the ticket price value for money, but it's also there to increase photographic and merchandise sales as well. So there was a very clear understanding of what the commercial goal was. For Derby Market Place, that was actually a popup courtyard that was set up in 2020 just after the first lockdown of the pandemic in the UK. Derby is our home city and we was approached by the city council to do something that will support the local businesses because there was obviously restaurants, cafes going bust because they simply couldn't do a takeaway service or they didn't have the outdoor catering. So for that, we created a courtyard.

    Robbie Jones: So as a result, they both had commercial goals and we both started them pretty much the same way, which is, "Right. Well, who is it that's going to come through the door?" Who is it? What do they want? Is it a family of four? Is it a couple? How much money have they got? What sort of experience are they used to? How long are they going to stay? What information are they going to want? All of this information that I guess sometimes we take for granted in the attractions industry, feed it into the design and ultimately come up with exactly what we did for the marketplace and SEA LIFE. So yeah, I think by and large, we kind of stick along the same path, very much insights driven design. We do the insights, we design it based on that, and then we hope it reaches the commercial goal.

    Kelly Molson: So you mentioned Crayola a minute ago. That is a brilliant example of really using the locality to make that attraction individual. What other great examples of really truly unique attractions can you think of?

    Robbie Jones: Well, I think I mentioned it in the article you've already mentioned. But Meow Wolf, particularly the first one in Santa Fe, that is an absolute benchmark that I use in terms of how you use local talents, local immersion to help make Santa Fe a destination in it's own right. It's amazing how much one attraction can pivot the way that a region is seen, a city is seen, and turns it into a place that people are staying overnight for two or three nights to just to go to Meow Wolf. So definitely that, in terms of creating a destination.

    Robbie Jones: But I do want to pull out another example as well, and it's not necessarily unique as such, but it's the feeling is unique, and that is Paultons Park. So for those that have been to Paultons, Peppa Pig World is there, which is a massive pull. They've got some great rides, they've got some really good food and beverage outlets, a good smattering of live performances. But what makes the park stand out is how immaculate it is when it comes to public realm. The gardens are fantastic, the landscaping's amazing. You'd be hard troubled to find a piece of litter on the floor. And the staff are so incredibly attentive with attention to detail that actually, when I've gone a few times now, it's the one thing that always stands out to me. And it's the benchmark for just cleanliness. You could be forgiven for being in a communist China, it's very clean and orderly and focused. But actually when we think about visiting a theme park, we want it to be glossy and clean and not a bother in the world. And it's little things like that, for me, that have made Paultons an absolute benchmark as well for us.

    Kelly Molson: Because I always think back to Disney about that and no litter, beautiful gardens and that, for me, is the level. I haven't had the pleasure of Paultons Park yet. I think I've got a couple more years and then it'll be on the list.

    Robbie Jones: Yeah, absolutely. You'll find out just much you can spend in that store with Peppa Pig.

    Kelly Molson: Oh God. Yeah, I can imagine. Let's talk about summer and let's talk about what the attractions market looks like at the moment. So I know that you've had an incredibly busy summer and as we are recording this, we're still at the tail end of it. So I can imagine that you are looking forward to a little bit of a rest-

    Robbie Jones: Yes, definitely.

    Kelly Molson: ... come September-October time. How is the attractions market looking at the moment to you post-COVID? Because we've moved on, so to speak, from COVID or the majority of people have moved on from it, but I think it's really difficult with attractions because we are still seeing a slight decline in visitor numbers, but there's obviously other factors going on at the moment in terms of the energy crisis and things like that. So what's your view of the leisure and attractions market at the moment?

    Robbie Jones: I think post-COVID, if we think about the start of the year, I think it was incredibly buoyant. I think attractions have seen the opportunity to invest now. The staycation market has absolutely boomed during the times when international travel around the world was banned. So it means that there's been a strong staycation market, which is really, really good. I think for the UK in particular, it's making sure, and this isn't just the attractions industry, I think this goes across the whole staycation market of the UK, don't get so greedy. There's a lot of... I understand that demand is high and you want to capitalise on it. But if we want to keep the UK as a staycation destination, you can't be charging silly prices compared to what they could probably do as an all inclusive for 10 days in Mallorca, as an average in terms of what the family's going to do. You've got to offer some sort of value for money.

    Robbie Jones: And the cost of living is the big thing now. I think that's what we are seeing. COVID is there in the background and it's obviously affected things, but the cost of living is the one that's really starting to bite a little bit more now. And I think it's because although we saw a lot of drop in wealth during the COVID pandemic, actually the cost of living now is probably a harder time for a lot of people because the savings have already been taken up by making sure they've got income coming in or topping up furlough or whatever it was. So yeah, the cost of living is the big thing. People aren't going to go out and spend, I don't know, 200, 300 quids on a day at a theme park. I can't see it happening. If they do, they'll have to forgo something else and I think that's something that's going to be in the minds-eye of visitor attractions.

    Robbie Jones: And I think we're starting to see a homogenised view of what we mean by leisure and attractions. Shopping centres now want to get in on the act and have lots of entertainment. You've got places like Butlins and Pontins in the UK, so typical caravan hotel resorts that have built live entertainment and experiences around them. They are in direct competition with theme parks and visitor attractions because they're offering entertainment. So the more experiences are spread throughout our sphere of what we can and can't do, the less money there is to go around. So even more of a need for people to be a little bit more unique and think about it's not just what's going to get me to this theme park, it's why would they choose the theme park over X, Y, and Z. And as they always say, option Z could be sitting at home and watching Netflix. You've you've got to do something to get people off the sofa.

    Kelly Molson: I'd not considered the option Z could be Butlins or Pontins though. That has just blown my mind because the whole way through the pandemic, we've been saying, "Your competition is Netflix, it's Disney+." But I hadn't even considered that now people are looking at how they spend that excess cash and how they spend their holiday time. Butlins is a competitor for Alton Towers.

    Robbie Jones: Yeah, in that comparison, absolutely. It's just that they've gone about things in opposite directions. Butlins went from accommodation to experiences and Alton Towers, vice versa, but they are very, very much competitors these days. And if you had £500 as a family to spend for a weekend, where would you go? And actually you look at the offers of both of those examples and depends on what sort of family you are and what sort of things you like to do. It might be a hard decision to make, but ultimately it'll be the one, it won't be the both.

    Kelly Molson: Yeah, absolutely. Okay. So you said that you have seen attractions investing in new rides and experiences to capitalise on that staycation. What do you think attractions should be doing right now based on what we've just discussed, this competitive state that you are in?

    Robbie Jones: It sounds really cliche, but I think just have a long term view on things. I can say this from doing insights here at Katapult, but when we are looking at data and trends and audiences, we are not just looking over the last 12 months. We're looking five or 10 years in the past and five and 10 years in the future to get a really good outlook in terms of, "Well, what do we think people are going to do?" Obviously you can't always guess what's going to happen. I think the last few years have taught us that. But you can have some sort of a vision in terms of where you want to go. Where do visitor attractions want to be in 10 years time? I'd love to know how many attractions know that answer.

    Robbie Jones: If they know it, then that's fantastic because they'll be gradually building towards that. But what we've seen from our side at Katapult is that we've gone to a lot of visitor attractions around the world that are doing a fantastic job at iterating, whether they've got a theme park or museum or whatever it is, but it's all bundled together in a big mound of plasticine with lots of different colours attached and different shapes. And it does a job, but it doesn't feel like the same place. And if we're treating that as the elixir of the visitor attraction, then that you need to get to the point of, "Well, what is your 10 year goal?" If you know that, you know what you're going towards. And I'd certainly focus on that, if you've got a little bit of spare time.

    Kelly Molson: Yeah, they're not busy at the minute. It's just been through summer. They should be resting now, the summer's done. That's really hard though, isn't it? So an example of that locally, to me, so I live near a vineyard, there's a lovely vineyard, about 15 minute walk from my house called Saffron Grange. Just give them a little plug because it is phenomenal. They've been selling their wines since 2019. However, the vineyards were planted like 11 years before that. And so they have had to have the vision of whatever they were planting and however they were designing that plot of land that they have. It's phenomenal the things they had to think about. What trees they would plant, because that's how high they would grow that would shield those vineyards from the wind and those vineyards from the frost. And just the granular level of planting that's had to go into that place to make the wine and the grapes now to be at the best they possibly can, it blows my mind.

    Kelly Molson: But it's the same thing at a visitor attraction. You've got to have that vision to go, "Well, this is my idea and this is how we're going to develop it over that time." But you've got the factor of not really knowing what your customers are going to want at that point. With the vineyard, at least they know relatively, other than wind and rain influences and weather that you can't predict, they kind of know how those vines are going to grow and what they're going to get at the end of it. With an attraction, you've got multiple different audiences with multiple different opinions on what they want and what their needs are, throw in a global pandemic. Just how do you even do that? I can't comprehend how you do that.

    Robbie Jones: I think we get caught up sometimes in thinking that a 10 year vision or a goal, or whatever you want to call it, has to be numerical or it has to be very definitive in terms we want to be the number one theme park in the world. Those sorts of things, you are almost hamstrung by. But what about if you said that you wanted your visitor attraction to be the most inspiring creative place for kids under 10? That is a vision. That is a vision that you can build towards. And if things change, whether it's your audience or your local competitors or whatever it is, you can still build towards that vision because that's what you believe in.

    Robbie Jones: It's about having a sense of what your values are as a business or as an attraction, standing by them, making that vision a reality by saying, "All right, we're going to do this because we believe in it." And that, again, ties really nicely back into what creates a unique attraction. It's your values. And I think it's the same for every business. We're seeing it a lot more now in the wider business community where people are making a choice over values instead of cost. Although the cost of living is obviously exacerbating that slightly. But people are making choices on green energy instead of fossil fuels, for example. So visitor attractions are only going to go the same way. So it's a big one. Yeah, you're right. 10 years. If you don't know your 10 year vision, then you don't know how to get there over the next 10 years.

    Kelly Molson: I love that.

    Robbie Jones: So, it is sorted.

    Kelly Molson: Yeah, so just put that to the top of the list, attractions. Yeah. Now I guess that's a really good place to be now, isn't it? You've just gone through that really, really hectic summer period. Now, the run up to Christmas, bar a few events and things that'll happen, it's a time for planning for next year. So now is a really good time to be able to take that step back and go, "Okay, well, what is our vision? Do we need to revisit our values and vision?" And then that will make the planning for 2023 a hell of a lot clearer. Okay. One last question on this, because what if attractions are already doing really well at the moment? Because we've got attractions, outdoor attractions that have been smashing it.

    Robbie Jones: Yeah.

    Kelly Molson: So what if your attractions are at capacity, what then do you do? So you are looking at things like planning, the expansions, things like that. What can they do?

    Robbie Jones: I think there's one of two route that are seeming quite popular at the minute. I think one is to, if you look at places like Gravity and Puttshack and a few others that have escaped my mind, by almost franchising, if you think you've got a concept that is completely unique and can be spread throughout the UK, Europe, worldwide, then now's the opportunity to look at it. It needs some careful consideration. As we said before, you can't just copy and paste. But if you think you've got something pretty amazing, then go for it. Well, why not open a second or a third or a fourth? You've proven it can work, so try it. It's worth a go.

    Robbie Jones: And the second thing, and this is something where I think the bigger museums during the pandemic have really led the chase on this, so I think it was one of the museums in London, I can't remember what, but they introduced lates, Museum Lates where they did silent discos around the exhibits. This is a perfect time to try completely different things. If you've got an out of season or you've got low throughput days or weeks or weekends, then what can you do to bring in another audience? Let's try and fill up your throughput and your dwell time of your attraction 100% of the year round. If you can do that, then you're making more from the asset that's already making your money. So try it out. Find new guest profiles, find new groups of audiences that might want to visit, and consider doing something very special for them. And you never know. If it works out, then you've got an extra revenue stream that you didn't think you had. So they'd be my preference, if I was in that fortunate position, to go down one of those two routes.

    Kelly Molson: Great advice. Thank you. We're going to put all of Robbie's contact details, et cetera, all in the show notes. So if you fancy a chat with him, you want to find out a little bit more about what Katapult do, you want to book yourselves one of those... Oh God, I've forgotten the words. One of the-

    Robbie Jones: Audit.

    Kelly Molson: Audit, audit, audit is the word. If you'd like to book one of those audits. So you can do that. I would love to know about a book though, Robbie. So we always offer up a guest's book choice as a prize and it's can be something that you love, it can be something that's helped shape your career in some way. What do you have for us today?

    Robbie Jones: Gosh, can I pick two?

    Kelly Molson: It's double my marketing spend, but why not? What's the first one?

    Robbie Jones: Oh, good, fantastic. So I think one that's a personal one is by Ernest Hemingway, The Sun Also Rises. It's a lovely in depth read about the twenties and thirties where cafe culture was rife and artists and poets were making adventurous trips to France and Spain to soak up the culture. And it's a wonderful, wonderful story that really makes me want to live 90 years from now and really enjoy it. I think that's the first part. The second part is that Ernest Hemingway used to be a journalist so his descriptions of the characters are very matter of fact and I think that's seeped into my audience profiling that I do as part of my job. I like the matter of fact, I like the facts that make the people real, and then start to tell the story of what we think they're going to do in an attraction. So I think Ernest Hemingway has certainly had an influence on me.

    Robbie Jones: And then the second book is called Superforecasting, which is by Philip Tetlock and Dan Gardner. Now this, it came to prominence a little bit when Dominic Cummins was advisor to Boris Johnson in his ill-fated stay at 10 Downing Street, and it speaks about the art and science of prediction and getting things right. And I read it from end to end. I completely soaked this book up. It's a little bit courty in places so you've got to take a bit of pinch of salt. But it's good at kind of teaching you to say, "Right, can you be a super forecaster?" And funny enough, I think it was February or March this year, they put out a bold statement that Vladimir Putin was not going to enter Ukraine under any circumstances, at least for the next six to nine months and then I think it was about two weeks later and he invaded. So I think that example of the book, it kind of comes with a moral, I think, which is you can super forecast or try and super forecast as much as you want, but you've got absolute no way of deciding what's going to work. There's a difference between a good and a bad decision and a good and a bad outcome. And I think that's what that book's taught me.

    Kelly Molson: Yeah, that example did not sell that book for me at all. However, that sounds great. That sounds like a really good book. You've absolutely blown my marketing budget again, which everybody always does.

    Robbie Jones: So sorry.

    Kelly Molson: No, I love the example of Ernest Hemingway and I love how it's infiltrated the way that you do your work as well. I haven't read either of those books so they're going to go on my list. And actually, listeners, we do compile a list of all of the books that all of our guests suggest and you can find that over on the Rubber Cheese website, rubbercheese.com, go to the insights, it's in there. Robbie, thank you. As ever, if you want to win Robbie's books, if you go over to our Twitter account and you retweet this show announcement with the words, "I want Robbie's books," then you will be in with a chance of winning both of them. I've loved our little chat. Thank you. Thank you for indulging in my little song.

    Robbie Jones: Oh gosh. I'm just glad that you didn't get me to do the scene where he's peeing into a bottle in Dumb and Dumber. Very well.

    Kelly Molson: I don't think that would've worked very well on the podcast. Do you?

    Robbie Jones: No, no. I'm sure you can add some trickle sounds in.

    Kelly Molson: Yeah.

    Robbie Jones: If you wanted to.

    Kelly Molson: Let's end there, shall we? It's been a pleasure. Thank you, Robbie.

    Robbie Jones: Thank you so much.

    Kelly Molson: Thanks for listening to Skip the Queue. If you've enjoyed this podcast, please leave us a five star review, it really helps others find us. And remember to follow us on Twitter for your chance to win the books that have been mentioned. 

    Skip the Queue is brought to you by Rubber Cheese, a digital agency that builds remarkable systems and websites for attractions that helps them increase their visitor numbers. You can find show notes and transcriptions from this episode and more over on our website rubbercheese.com/podcast.

     

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    Ludenso: Exploring How Learning Can Be Reshaped With Augmented Reality and Publishing – With Ingrid Skrede and Harald Manheim

    Ludenso: Exploring How Learning Can Be Reshaped With Augmented Reality and Publishing – With Ingrid Skrede and Harald Manheim

    **Who You Will Hear**

    Guests: Ingrid Skrede (Co-Founder & CMO at Ludenso); 

    Harald Manheim (Co-Founder & CTO at Ludenso)

    Co-host: Luna Tang (Cloud Service Delivery Manager at Klopotek)

    Co-host: Dwayne Parris (Senior Consultant at Klopotek)

    Ludenso is an educational technology company located in Norway. This time, two co-founders Ingrid Skrede (Chief Marketing Officer) and Harald Manheim (Chief Technology Officer) join us from Oslo and bring us some fresh information about augmented reality (AR), education, publishing, and more important: what we can achieve when we integrate the three of them together. 

    Ingrid firstly explains the meaning of Ludenso and how the name ties into the company. Harald illustrates what AR is and how it’s been put to use in technology, education, gaming, and many other fields. They then share valuable insights from the perspectives of research, production, and relevance to the metaverse. Hopefully, their efforts in reshaping the learning process with the power of AR and publishing can be inspiring to you as well.

    For more information about AR, education, publishing, and how we can do more with the three of them, please visit the website https://www.ludenso.com/.

    Tell us what is going on with your publishing projects or business on Twitter (@Klopotek_AG), LinkedIn, or email us at podcast@klopotek.com.  For more information about the Klopotek software solution, please write to info@klopotek.com, or register to receive emails from us on technology innovations & events from Klopotek.

    * The views, information, or opinions expressed in the program are solely those of the individuals involved and do not necessarily represent those of Klopotek and its employees. It is the goal of Klopotek Publishing Radio to support cultural diversity, the exchange of opinions, and to create an environment where the conversation of a global publishing industry can thrive.

    André Elijah

    André Elijah

    Virtual reality used to be a science fiction trope in the 90s, but now, virtual reality is actual reality! Take it from this week’s guest: the one and only André Elijah. His work building games and doing marketing projects as an immersive director is sought after by brands and celebrities worldwide, including Google, Meta, Snap, Drake, and Beyoncé. And that’s not all!

    Our conversation began with a slight nerd-out moment about VR Troopers — shout-out to Michael Hollander! — and then André gave a rundown about AR, VR, the metaverse, and the ins and outs of immersive experiences. He also shared a bit of his origin story as a child actor, Ryerson University grad, and becoming one of the first people in Canada to use RED cameras (which are now a worldwide industry standard). André also gave some great advice for people looking to get into the immersive space.

    There’s more than one way to success, and André proves that you don’t have to chase VC funding to do it!

    Links

    For extended show notes, including a full transcript of this interview, visit revisionpath.com.

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    Ready to get started? Go to hover.com/revisionpath and get 10% off your first purchase.

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    Follow us there, and leave us a 5-star rating and a review! Thanks so much to all of you who have already rated and reviewed us!

    You can also follow Revision Path on Instagram and Twitter.

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    Credits

    Revision Path is brought to you by Lunch, a multidisciplinary creative studio in Atlanta, GA.

    It is produced by Maurice Cherry and engineered and edited by RJ Basilio. Our intro voiceover is by Music Man Dre, with intro and outro music by Yellow Speaker. Transcripts provided by Brevity & Wit.

    Thank you for listening!

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