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    Explore " phantom" with insightful episodes like "#244A - January & February 2023 Frew Comics", "The Phantom of the Opera", "#243 - Previewing Fantomen 2023", "a lost episode and a personal hackathon for James?" and "¡Así cómo no te va a gustar el pastel de chocolate! | Cuéntame Chingu 01" from podcasts like ""X-Band: The Phantom Podcast", "Know the Show", "X-Band: The Phantom Podcast", "Solfate Podcast - Interviews with blockchain founders/builders on Solana" and "Entre Chingus"" and more!

    Episodes (100)

    #244A - January & February 2023 Frew Comics

    #244A - January & February 2023 Frew Comics

    The team Dan Fraser, Jermayn Parker and Stephen East are all together as they attempt to go through almost two and a half months of comic reviews and news. As you can all probably assume, they failed so much, this podcast has been split into two. 

    The first podcast will be the Frew comics which consist of four comics and 14 stories. The second part of the podcast will be out soon. The second part of the podcast will consist all the news, ongoing discussions on the Daily and Sunday stories as well as reviews from Fantomen, Regal, Shatki and Lion-Muthu by Mikael Lyck, Ankit Mitra and Seuj Abir

    Until then, here are our reviews of the Frew comics so far for 2023.

    If your one of the phans who can only listen to some parts of the podcast, below is a timeline of what we discussed.

    Frew Publications Comics Review

    • Frew #1935: 2 Minutes 30 Seconds
    • "Pirates of the Abbey" by Pidde Andersson and Giancarlo Caracuzzo
    • "Hello the Himalayas" by Tony DePaul and Mike Manley


    • Frew #1936: 25 Minutes
    • "Woduro's Secret" by Claes Reimerthi and Graham Nolan
    • "The Lion's Head Tamarine" by Claes Reimerthi and Graham Nolan
    • "The War Mongers" by Claes Reimerthi and Graham Nolan
    • "The Briefcase" by Claes Reimerthi and Graham Nolan
    • "The Snake Goddess's Island" by Claes Reimerthi and Graham Nolan
    • "Terror in Mawitaan" by Tony DePaul and Graham Nolan
    • "The Sinbad Stone" by Graham Nolan


    • Frew #1937: 1 Hour 17 Minutes
    • "The Seahorse part 1" by Lee Falk and Ray Moore
    • "Queen Sansamor and the Sixth Man" by Lee Falk and Wilson McCoy
    • "The Slave Traders" by Lee Falk and Ray Moore


    • Frew #1938: 1 Hour 24 Minutes
    • The Ibis Mystery part 5” by Andrew Constant and Rafael Dantas
    • The Strange Day of the Witchmen pt1” by Shane Foley

    You can email us at chroniclechamber@gmail.com or chat with us via our social media profiles with your feedback at Facebook, Twitter and or Instagram. Would love some feedback on what we discussed on the podcast and on the following topics:

    • Did any of your comics have smudging with the new quality paper?
    • Did you notice the quality change of the paper?
    • Did you like the new Ibis Mystery sequel?
    • Would you like to see Shane Foley explore the 9th Phantom problem with him married to Vhatta and Flame?
    • Did you enjoy the Graham Nolan stories and the annual? Would you like to see Frew release Volume two next year?

    Make sure you stay with us and do not forget to subscribe and leave a review on our podcast and or our YouTube Channel

    Support the show

    The Phantom of the Opera

    The Phantom of the Opera

    THE PHANTOM OF THE OPERA  Music by Andrew Lloyd Webber | Lyrics by Charles Hart | Additional Lyrics by Richard Stilgoe | Book by Richard Stilgoe & Andrew Lloyd Webber | Based on the novel Le Fantome de  l'Opera by Gaston Leroux | Originally Directed by Harold Prince | Orchestrations by David Cullen & Andrew Lloyd Webber | Original Production by Cameron Mackintosh Ltd. and The Really Useful Group Ltd. 

    Works Consulted & Reference :

    • The Phantom of the Opera (Original Libretto) by Andrew Lloyd Webber, Charles Hart, and Richard Stilgoe
    • Sense of Occasion by Harold Prince
    • Unmasked by Andrew Lloyd Webber
    • Razzle Dazzle by Michael Reidel
    • The Complete Phantom of the Opera by George Perry

    Music Credits:

    • "Overture" from Dear World (Original Broadway Cast Recording)  | Music by Jerry Herman | Performed by Dear World Orchestra & Donald Pippin
    • "The Speed Test" from Thoroughly Modern Millie  (Original Broadway Cast Recording) | Music by Jeanine Tesori, Lyrics by Dick Scanlan | Performed by Marc Kudisch, Sutton Foster, Anne L. Nathan & Ensemble
    • "Why God Why" from Miss Saigon: The Definitive Live Recording  (Original Cast Recording  / Deluxe)  | Music by Claude-Michel Schönberg, Lyrics by Alain Boublil & Richard Maltby Jr.  | Performed by Alistair Brammer
    • "Back to Before" from Ragtime: The Musical (Original Broadway Cast Recording)  | Music by Stephen Flaherty, Lyrics by Lynn Ahrens | Performed by Marin Mazzie
    • "Chromolume #7 / Putting It Together" from Sunday in the Park with George (Original Broadway Cast Recording)  | Music & Lyrics by Stephen Sondheim | Performed by Mandy Patinkin, Bernadette Peters, Judith Moore, Cris Groenendaal, Charles Kimbrough, William Parry, Nancy Opel, Robert Westenberg, Dana Ivey, Kurt Knudson, Barbara Bryne
    • "What's Inside" from Waitress (Original Broadway Cast Recording)  | Music & Lyrics by Sara Bareilles | Performed by Jessie Mueller & Ensemble
    • "The Music of the Night” from  The Phantom of the Opera (Original London Cast Recording) | Music by Andrew Lloyd Webber | Lyrics by Charles Hart | Additional Lyrics by Richard Stilgoe | Performed by Andrew Lloyd Webber, Phantom of the Opera Original London Cast, Michael Crawford
    • "Maria" from The Sound of Music (Original Soundtrack Recording)  | Music by Richard Rodgers, Lyrics by Oscar Hammerstein II | Performed by Evadne Baker, Anna Lee, Portia Nelson, Marni Nixon
    • "My Favorite Things" from The Sound of Music (Original Soundtrack Recording) | Music by Richard Rodgers, Lyrics by Oscar Hammerstein II | Performed by Julie Andrews
    • "Corner of the Sky" from Pippin (New Broadway Cast Recording) | Music & Lyrics by Stephen Schwartz | Performed by Matthew James Thomas
    • “What Comes Next?” from Hamilton (Original Broadway Cast Recording) | Music & Lyrics by Lin-Manuel Miranda | Performed by Jonathan Groff

    #243 - Previewing Fantomen 2023

    #243 - Previewing Fantomen 2023

    Jermayn Parker is the odd man out as he is joined not by one, or even two but three Swedes in Mikael Lyck, Andreas Eriksson and Jacob Habinc. For Those Who Came In Late: Andreas and Jacob are the editors for Fantomen and they give what we can look forward to for the year 2023. Mikael Lyck helps drill the two editors and we manage to get several exclusives from the editorial team.

    We start off by learning about Jacob Habinc and Andreas Eriksson and their histories with the comic and their roles as joint editors for the magazine.

    We then ask the questions about Fantomen 2023 and what we can expect. They will release the same amount of issues with the same amount of pages and a Christmas album and softcover album.

    The best news is that we will see another hardcover collection book like we saw in 2022 with the Heart of Darkness book. They gave us one clue which is that the stories are Team Fantomen and drawn and written by the same creators. We think we have an idea of the theme, do you? Let us know in the comments or on socials.

    Some of the other topics we touch upon are the future of the magazine, subscription and printing numbers, some of the new and or returning creators we will see in 2023 like Sal Velluto, Rafael Ruiz, Phillip Madden, David Bishop and Anna Weatherley

    One interesting subject was how and why they select Frew stories to print in their own magazines. The other interesting path was how they plan to go ahead with the Sandal Singh and 22nd Phantom plots and how the death of Claes Reimerthi has caused them to rethink the future of the storylines.

    If you are a patreon of Chronicle Chamber, do not forget if you are a patreon all sneak peaks from Art of Play Games will be first shown to our $5 and above level Patreons, so now is the perfect time to join. 

    If you have any questions we did not cover, please let us know and or add them to our YouTube Channel and or social media profiles, You can email us at chroniclechamber@gmail.com or chat with us via our social media profiles with your feedback at Facebook, Twitter and or Instagram

    Make sure you stay with us and do not forget to subscribe and leave a review on our podcast and or our YouTube Channel

    Support the show

    a lost episode and a personal hackathon for James?

    a lost episode and a personal hackathon for James?

    Follow the @SolfatePod show on Twitter for updates. Thanks for listening frens :)

    Notes from the show

    James and Nick talk about ordering their Saga phones, including the Saga cards airdrop. They explore the idea of digital collectibles over time and how business may use them to entire consumers down the line.

    The gents talk multi chain and the Phantom wallet, then Nick baits James into a personal hackathon by first offering him $BONK to ship an mobile app within 2 weeks of getting his Saga phone. James refuses the $BONK offer but counter requests a Solana Spaces NFT from the drip.haus airdrops.

    PS: After getting rugged on their first try recording the entire episode, Nick and James recorded an entire new episode for this week. You may notice some mentions of that throughout the episode :)

    Huge shout out to Jeffrey Ando (@ser_ando) for the amazing AI generated cover art!
    Full show notes available at https://solfate.com/podcast/3

    Links from the show

    Solana news from the week


    Follow us around

    Nick

    James

    ¡Así cómo no te va a gustar el pastel de chocolate! | Cuéntame Chingu 01

    ¡Así cómo no te va a gustar el pastel de chocolate! | Cuéntame Chingu 01

    ¡Conbe (건배) chingu! O sea, salud (con agüita verde, café, té o lo que gustes)

    “Cuéntame chingu” nace como nueva sección este año, donde platicamos crudo, sin censura, ni estructura, de esos chismes actuales y momentáneos que nos carcomen y queremos compartir entre chingus.

    Así es, sin pies ni cabeza, donde todo se vale y no hay límite para los temas, porque así son las pláticas de café. El único requisito es que sean de nuestros meros moles, es decir, algo de Corea del Sur. 

    Acompáñanos a disfrutar del chisme y trapitos al sol acompañados de mucho “juguito de chale” porque sí, ahora el internet sabe más de nosotras.

    Compártenos tus propias opiniones de los chismes que hablamos o cualquier otro.

    No olvides suscribirte a nuestro newsletter en la siguiente liga:

    https://mailchi.mp/1fd8e2840873/entrechingus-newsletter

    -Síguenos en nuestras redes sociales para saber más de estos tips de idioma, mantenerte al pendiente de nuestros episodios y conocer el resto de contenido que compartimos:

    Instagram: https://www.instagram.com/entrechingus/

    Twitter: https://twitter.com/entre_chingus

    Nader Dabit - Director of Developer Relations at Aave and Lens ProtocoI, EP 16

    Nader Dabit - Director of Developer Relations at Aave and Lens ProtocoI, EP 16

    Nader Dabit, Director of Developer Relations at Aave and Lens ProtocoI talks with Brian Friel about his journey moving from developing in web2 to web3. From creating educational content and authoring one of the first "Intro to Solana" programming articles, to founding Developer DAO and building the infrastructure for the next generation of web3 social apps.

     

    Show Notes:

    00:49 - Intro

    02:43 - Origin story / Background  

    06:13 -  AHA moment in Web 3.0 ?

    10:49 - Lens and Aave                

    18:30 - Composability between blockchains  

    21:45 - Advice to newcomers

    24:15 - A builder he admires in the Web3 ecosystem

     

    Full Transcript:

    Brian (00:00):

    Hey, everyone, and welcome to The Zeitgeist, the show where we highlight the founders, developers, and designers who are pushing the Web3 space forward. I'm Brian Friel, developer relations at Phantom. And I'm super excited to introduce our guest, Nader Dabit, the director of developer relations at Aave & Lens Protocol. Nader, welcome to the show.

     

    Nader (00:25):

    Hey, thank you for having me. Good to be here.

     

    Brian (00:27):

    I'm really excited to talk to you today. A lot of folks may know you from Crypto Twitter. You've been around a lot of different places in the Web3 ecosystem. But for some folks who might not know, you actually wrote one of the earliest intro to Solana programming articles that there were at the time, back in, I believe, summer 2021. And it's special to me, because this is actually the first article that I found on Solana that got me working at Phantom full time. So, before we dive into everything, I want to say thank you and welcome, and it's great to be talking to you today.

     

    Nader (00:58):

    Yeah, I remember very clearly when I wrote that article, because at the time I was trying to learn how to build on Solana. And I had a hard time finding all of the pieces that I needed to build out the types of application that I was used to building, just for a hello world type of thing. And I was actually traveling at the time from Croatia, and also Mexico during that week. And I remember just staying up sometimes all night, just trying to figure out what I thought was some basic stuff. And I was like, I have to document this stuff. It has to be documented somewhere, in a way that I would want it.

     

    (01:32):

    Because it's probably documented in other ways, like bits and pieces. But putting it all together, I was like, okay, this is going to be what I wanted to find. And I remember when I tweeted it out, it was one of the most popular tweets that I maybe have ever had, in the top five. That tutorial, the reception was just enormous. So, there was a lot of interest in Solana for developers, and I think that this was one of the things that enabled a lot of developers at the time to just get up and running, and see how it felt to build a full-stack application on Solana.

     

    Brian (02:02):

    No, I couldn't agree more. It was a time where there was a ton of demand, and just not enough resources or infrastructure. And it's been really cool, to just see all the derivative pieces that have come from that. A ton of folks have taken that article, built their own version, extended it in some ways. And view that and the initial paulx escrow tutorial as the two sparks that kicked off Solana development, and DevRel and all that. But before we get into everything today, you have a really interesting background. You were early to Solana, but then you worked across a number of different protocols already in the Web3 ecosystem. And before that, you were deeply involved in React and Web2 land. Could you walk us through a little bit about who you are and your background?

     

    Nader (02:43):

    Yes, so I've been a developer for about 10 years now, a little over 10 years. And I've specialized in, I would say four main areas of specialization during that time. I started off as a front end and single page application developer, I would call it, working with stuff from just plain JavaScript and HTML, to Angular, to React. And then, I moved into mobile development for a little over three years, specializing in cross platform application development with React native.

     

    (03:16):

    One of those years I was running a company called React Native Training, where I would train teams of engineers, where they had these siloed teams that were focused on either iOS or Android, and I would introduce them to React Native. And there was quite a bit of demand for that. So, a lot of the clients that I had, were large companies that had a lot of overhead with their developer budgets, and they were trying to find ways to not only have less resources needed to build out applications, but also to be able to build faster, and also to have a better singular code base, so we don't have to have two separate code bases.

     

    (03:54):

    So yeah, I had clients like Amazon and Teams at Microsoft, or individual engineers from Microsoft that would come to my training. Teams like Warner Brothers, and banks and stuff, were also my clients. So, that was really fun for about a year. And then, the next thing that I did is, I got interested in cloud computing. So, I ended up moving and working at AWS for a little over three years. And during that time I was doing developer relations there, which is what I'm doing now as well. And after a little over three years there, I got interested in the blockchain space. And I thought that while the work that we were doing at AWS was super important and very real world, there was a lot of applications and companies using it. I thought that the blockchain space was a little more exciting, just because it was newer. I thought the opportunities that were available for this technology, once it became mature enough to actually be usable for the ideas that we had, were really powerful and stuff.

     

    (04:50):

    And I felt like it was so early that there was a lot of room for growth, because a lot of these ideas were there and the technology... The primitives were there, but the maturity of those primitives weren't quite there. So, being part of that growth and stuff, to me it seemed really exciting. So yeah, I moved into blockchain space.

     

    Brian (05:07):

    And what year was that, Nader, real quick before you jumped in?

     

    Nader (05:11):

    So, I joined the blockchain world in April of 2021. So, a year and eight months ago, I guess, seven months ago.

     

    Brian (05:22):

    You made a huge impact in just that little time. I would've put you back at least a couple years on that, but that's really cool.

     

    Nader (05:28):

    Yeah, definitely the first time I got into this from the perspective of a developer was then, I had dabbled in crypto as an investor before that, but knew nothing about anything actually until then. And then, in that time, in the last 18 months, I've worked at the graph protocol, I've worked with Celestia, which is the first modular blockchain. And now, I'm working with Aave and Lens Protocol.

     

    Brian (05:48):

    That's great. And was there anything at that time, you had this great job at AWS, you've written a number of books, React Native in Action, all of these great resources that are used across a number of traditional companies. But was there anything about Web3 in particular that was an aha moment for you, or just made you just say, "I have to work in this space"? Or do you think it was more of a culmination of just years of watching it off to the side?

     

    Nader (06:13):

    Yeah, there was a few things. I'll look at this technology as a new way to build certain applications that wasn't possible in the past. I don't look at it as, oh, Web3 is going to replace everything that we had before. Instead, I think I look at it as it's going to probably disrupt certain types of industries, but it also just opens the door for new types of applications that are really exciting to me. And I think the one thing that stood out the most to me, is that we had public immutable and permanent infrastructure that developers could share, and use, and build on top of, almost like the way that we have code that is open source, that everyone can share, and use it, and clone it, and fork it, and do whatever. If we applied those same principles to actual software infrastructure, that was instead of the... We're kind of used to brittle infrastructure.

     

    (07:02):

    Most of the time when you're building on top of someone else's API, you don't know if it's going to be there tomorrow or even later today. You also have no control over the access of that. Someone can shut you off, someone can prevent you from using it at any time. So, you can't really share backend infrastructure. So, everyone's out there building out their own backend infrastructure for their own ideas, which is great if you need something custom. But there's a lot of things, I think, that would be very valuable for other people to share and not have to rebuild themselves. But it's just not possible through the traditional software infrastructure primitives that we have. Because a database can go down, someone can go and delete things from a database. You can't depend on that data being there, but with blockchain infrastructure you actually have those properties.

     

    (07:49):

    And that's really exciting to me, because what we're seeing exactly I think with Lens, is that if you provide a really high quality backend, and you bring a really high quality API that enables developers to build on top of it, you've done away with a large majority of the work that's needed to build an app, building out the backend. Just imagine if you only had to build out the front end, and you didn't have to worry about this, and everyone could share that backend infrastructure.

     

    (08:16):

    And that's what excited me the most. There weren't really a lot of real world implementations of this though at the time. There was NFTs and DeFi stuff, which is great, but I don't think the coming to market use case is going to be that. I think that will be things that are used a lot in the future, but not that.

     

    (08:32):

    And then, the other thing that excited me about this stuff, it's payments. And I think that also stablecoins, this idea of stablecoins, and offering stability to currencies around the world that don't have that, was pretty exciting to me. And also, just being able to permissionlessly access and send payments was revolutionary, as someone who has a lot of family in the Middle East and stuff, and is also familiar with what's going on in different parts of the world. I think one thing that was an aha moment for me, was someone was a cryptocurrency is very volatile. And I realized that some people in parts of the world, like the United States and Europe, they don't realize that everyone else's currencies are also volatile. If they think that everyone's currency is the US dollar, just is always... But they don't realize that the majority of the world lives in places that where their currency is just as volatile as cryptocurrency.

     

    (09:20):

    So, realizing that so many people just don't understand that, and there's so much privilege in the world that there's opportunities to build out these things, that bring equality around the world for stuff, just having stability in their currencies. So, stable coins to me, are really exciting. And that's again, one of the things that excites me actually about working at Aave is, we're going to be launching a stable coin. So, being able to be part of something like that, is pretty cool.

     

    Brian (09:44):

    Yeah, no, I couldn't agree more. And for folks who might be based in the US, or don't have the privilege, not having to worry about their own currency not being stable, even just having to go through the pain of sending a bank wire somewhere across different countries, it's like pulling teeth. And once you send something over crypto rails, and it's near instant, you're paying near nothing, and you realize it's on this public infrastructure that you just talked about. It's like an aha moment, where it's like how could we not use this in some capacity? It's pretty incredible.

     

    (10:15):

    So, you hit on a couple different things there. You hinted at Lens Protocol and Aave, both of which you are the director of DevRel at. Could you talk us through a little bit about what each of those two protocols are? For folks who have been in crypto for a little while, they probably know Aave, it's a household name. Darling of the DeFi Summer days. But it's quite interesting that then Lens is also under the same house as Aave, two very different protocols. Could you walk us through a little bit about what each of those are doing, and maybe why the similar teams are building both of them?

     

    Nader (10:50):

    Yeah, basically I'm working a lot more closely with Lens. Just the first couple of months that I've been here to get a lot of the ideas that I personally had off the ground, as someone who's been building on Lens. And I think we're going to be doing a lot of work in Aave though, starting at the beginning of next year. A lot of work actually is happening right now in Aave, but from the DevRel perspective, we're launching some stuff. So, we're going to use DevRel power to help bring that to market. But yeah, Aave is basically a Defi protocol, and allows people to lend and borrow crypto and real world assets, without having to go through a centralized intermediary. So, that's the main value prop of Aave. And then, Lens is a Web3... Or I wouldn't even bucket in that. It's essentially a social media protocol and social media application API, that allows developers to build social graph applications.

     

    (11:41):

    And with Lens, you can have a lot of this backend infrastructure, like I mentioned, already there, ready for you to use to build out applications. And I think that when we think of the five billion or so people on the internet today, we might say there isn't maybe a single thread that ties everyone online together. But if you do look at the most widely used applications in the world today, you could almost probably assume that a high nineties percent of those five billion people around the world, have used a social application so far. So TikTok, YouTube, Instagram, Facebook, Twitter, all of these applications, are social graph applications. And they have very similar characteristics. You go to the app, and you have to create a profile. So you do that, you have a profile. You then have the opportunity to create content. You then have the opportunity to follow people. You're then given a feed of content based on who you follow, and then people that are following you, your content is put into their feed.

     

    (12:39):

    So, if you think about an application from that perspective, you can actually bucket a large majority of internet traffic into social graph applications. And they all literally copy, and have these exact same characteristics. So, what if we could abstract some of that away, and make it to where people could actually have those features in their application, without having to build all of that from scratch. And that's what Lens is doing. And I think that from the sheer user adoption perspective, it's the first real world use case to me, that actually appeals to people without having to teach them anything off the bat.

     

    (13:15):

    And that's just one thing, but making that accessible, is another story, because historically blockchain applications are very not approachable by the average person. In fact, the UX is terrible for most blockchain applications. And I don't think people understand how much friction is involved in most web three applications, for the average person I know at AWS, we would literally spend weeks and months with customers. Sometimes those customers would spend millions of dollars just to remove a couple of hundred milliseconds of latency from one of their APIs, because that latency was costing them millions of dollars in revenue, because they would drop customers or whatever.

     

    (13:56):

    So, when you think about a few hundred milliseconds of latency being a huge issue for a real world application. Imagine telling a new customer that they have to first download this wallet that's going to give them these private keys and these seed phrases, and they have to understand how that works. Then, they're going to have to go and find this token somewhere on the internet, and they're going to have to find out how to purchase that token. Then they're going to have to learn which network that token is on, and they're going to have to transfer that token from the place that they bought it, into that new wallet, on the right network that they bought.

     

    (14:30):

    Then they're going to have to pay for every transaction that they make on the network. It's crazy to think that the average person is going to be interested in this stuff. And down the road, when people start using DeFi, and stuff like that, they might understand the value that you do probably want to have that security for paying for a transaction, and understanding how all that stuff works. But for onboarding new people, it's just crazy to think that we're going to onboard millions of people this way.

     

    (14:54):

    So, the approach beyond having an actual use case that makes sense for the average person, also lowering the barrier to entry for that UX, is a huge thing that we're trying to solve as well. And we have some stuff rolling out next year, that's going to address that. But we've already done some stuff. Or when I say we, I'm really speaking of the Aave engineering team, and the Lens engineering team, who is just really, really incredible. They've already done a lot of stuff. I think that lowers the barrier to entry for users. Gasless transactions, meaning that the user doesn't have to pay for the transaction on the network. Low cost networks like Solana, like Polygon, others out there, make this possible for the first time where you can actually subsidize transactions the same way you can subsidize software infrastructure like AWS.

     

    (15:38):

    When you use an app by Twitter, you're incurring cost on their backend, but it's so small that the company eats that, and pays for that software infrastructure themselves. You don't expect to pay for a tweet. When you tweet, you don't expect to have to pay them to do that. It's like that would be crazy. So, that's where we're getting, I think, with more scalable blockchain infrastructure. And that's one of the things that they implemented into Lens. And then, the other thing is that they implemented, is a dispatcher that allows you to delegate your signing to an abstraction that allows you to do certain things on chain, but not everything. So, you don't want to be able to send money without having to sign a transaction. That would be a security concern. But posting something to a social network that's delegated without you having to sign, makes a lot of sense. Because you could always go back.

     

    (16:24):

    And obviously, we've never even really, that I know I've had any issues with this, but let's say that you did something wrong and then posted a post that you didn't like. We have a soft delete feature in the API, you can go and delete something. But I guess my general point is that being able to post, and comment, and stuff, you shouldn't have to sign for all of these different interactions. And that's what the delegator allows you to do. You just have the same user experience that you would in a traditional Web2 app.

     

    Brian (16:49):

    Yeah, totally. You touched earlier on just a couple milliseconds, a hundred milliseconds of latency, makes the difference in user attention spans. Imagine having to go find that browser extension pop up. It's going to make you not want to tweet as much, second guess some of your actions. And then I agree as well, even we've seen this from a wallet side, a lot of... I think this is definitely where the space is going. Having some permissioned system right now, if you think of permissions with wallets, pretty much all of them just, it's a connect. And then by default, you could have any permissions, but it requires manual approval. And I think we're almost training users negatively in that sense, when everything's a pop-up action, they start to not take pop-ups as seriously.

     

    (17:31):

    But if we could make a system where we know certain actions are safe, we don't even have to alert you about this. But then, there is a transaction that potentially you'll be exchanging funds in this transaction, you should review this manually before sending it, that's definitely moving in the right direction. So, that's really cool to see that you guys are already building on that front.

     

    (17:49):

    You touched a little bit too about just how these blockchain ecosystems, up until now, have been largely inaccessible. And I would argue, also largely siloed from one another. There's a lot of different ecosystems out there. You've spent time at other projects that touch multiple different blockchains, multiple different layers. You're at the graph, you're at Celestia. Now you're at Aave and Lens, which is all over the EVM ecosystem. Can you speak a little bit to how you see everything that we're building in Web3, all these different blockchains, how some of these might compose over time? What is your worldview when you're working across all these different siloed ecosystems today?

     

    Nader (18:31):

    The thing that really turned me off a little bit when I started really understanding the ecosystem in general, was this Maximalism that you see. And I thought it was really toxic and stuff. And I didn't really like that at all. And so, that was one of the reasons I went to work with Celestia. I really liked their approach to technology, and I like the solution that they're bringing to the table and stuff. But I also really liked the founders, I would say anti-maximalist approach to their communications and stuff like that. And I just think that being so bought into a single idea, prevents you from seeing and understanding everything else that's out there. So, I don't know... Not only think it's just toxic in general, but I also think it's very limiting for your own career and your own understanding of the whole landscape.

     

    (19:18):

    Because if you box yourself in, you're preventing yourself from doing any research or understanding everything else out there in the world. So, my take has always been to really try to do due diligence on all of the different technologies that are out there, and try to truly understand them, and not have any bias to the way I look at something new. And really try to get to the bottom of it. But it's hard, because there's just so many different things that are happening at a given time. And there's also so many people that are shilling their own thing, without being very honest about what are the trade-offs sometimes. So, it is challenging to understand everything that's going out there. But yeah, my take is to always try to say, "Okay, this thing is here. I'm going to do some research." And once I understand it, I want to know the trade-offs, and I want to speak honestly about those trade-offs in the future.

     

    (20:10):

    Because nothing is perfect, and very rarely is something legitimate actually not worth anything at all. You'll see people that try to talk about certain technologies, as if they're completely worthless. When in reality, there's a trade-off there, that's actually being made, and they're just trying to make their thing look better by talking negatively about the other thing. But I think most of the technologies... Not all, but most of the technologies that make it into the mainstream, do have a good value proposition. The question is whether or not that is the right long term trade off to make. Those are the questions that I think that we don't always know the answer to.

     

    Brian (20:47):

    No, couldn't agree more. And I think it times up really well with what we're doing over here at Phantom. I think by the time this episode is live, we'll be taking the first few people off our beta wait list, for a multi chain Phantom, where it's all going to be one aggregated view of switching chains, and we agree that we want to get past the maximalism front. There's a lot of really awesome work being done across the VM ecosystem, across the Solana space, and everything in between. And I think it's a really cool time for the industry to be bringing this all together. I couldn't be more excited.

     

    (21:17):

    So, a few more questions here for you as we wrap up. You've hit on a lot across your journey through Web2 to Web3, everything that's going on now in Web3, across Lens and Aave. If you were a new dev coming in here, let's say you have TypeScript experience, your classic what you would need for some Web3 JS work, how would you point new developers who are interested in the space and coming into the space, and wanting to potentially contribute, and end up working full-time in this industry?

     

    Nader (21:46):

    Yeah, I think front end developers are just very uniquely suited, but also they are in a great position, and huge opportunities lie to them without having to learn a lot of new stuff, which is really cool, and really exciting. At least for me, as someone who is for the most part, just a front end or a mobile developer. I thought that it was very approachable to get into this space, because every application still needs a front end. The only difference is that instead of sending an HTTP or GraphQL request, a traditional HTTP request, you're sending an RPC request for the most part, to transact with these different networks and stuff. And I think that's the main thing that you would have to just try to dive into a little bit, and understand. And then, you probably would be ready to start doing some interviews.

     

    (22:29):

    And I think if you're a good front end engineer, even with the market as it is today, there's still a very good demand for that. I think the challenge has always been for junior engineers to get their foot in the door, unfortunately. I think it is still somewhat of a challenge if you're a junior, to land that first role. But beyond that, I think that if you have some skillset on the front end, you can get started with... Most companies that are hiring will probably give you a shot. If you've done just even the slightest amount of due diligence, to understand what are these client side libraries. So, you have things like Ethers.js, you have things like Solana.js. I believe we have WalletConnect, Rainbow Wallet. And then, I think that you probably know some of the more Solana specific wallet adapters, and stuff for JavaScript.

     

    (23:14):

    Anyway. So experiment, figure out which ecosystem you want to be in. Look at all the different client side libraries and stuff that are there. Just build out a couple of apps over the week, literally just building out two or three apps, and throwing on your GitHub, will probably set you apart from 99% of the people out there. And yeah, it's really not rocket science, I don't think, to get hired in this industry if you're a friend and developer. So, that would be my take, is just to realize that 95% of your skills are transferable. The other 5% is just understanding these blockchain specific interactions with RPCs, and the wallet stuff as well, which is the web3 blockchain version of identity.

     

    Brian (23:50):

    I couldn't agree more. Building in public, building out that resume, is such a stronger signal than anything else in this space. And it can be done. It's just a couple of weeks. If you put the hard work into it, you already have the skillset. It's just about showing your work at that point. Well Nader, this has been awesome. One closing question we ask all our guests, and I'd love to hear this from you, is who is a builder that you admire in the Web3 ecosystem?

     

    Nader (24:16):

    Wow, that's a good question. I think that there's not just a single one, there's just really so many. I would say that if I had to point out maybe a couple of people, one of them would definitely be the team I have here, that I've met here at Lance and Ave. They're not really that active, or as active on social media, I would say. But I want to give a shout-out to Josh, who is the main backend engineer on Lens. He's just incredible. He'll come up with a solution for what is a problem that maybe has never been solved before, an idea. And then, he'll actually have implemented that in sometimes days or weeks. And just seeing that done on a consistent basis, is just really wild. There's a lot of developers from within developer DAO, that I would shout out. I think that engineers over at Celestia, like Mustafa Al-Bassam, and the rest of the folks over there, are really incredible. There's a lot of high quality people that are building right now. It's hard to say anyone without feeling like I'm leaving a bunch of people out, to be honest.

     

    Brian (25:17):

    That's a good sign though.

     

    Nader (25:18):

    But yeah, but Armani Ferrante. Armani is in this salon ecosystem. He's definitely one of my favorites as well.

     

    Brian (25:24):

    Oh, that's awesome. Well, I couldn't agree more. Lots of great names all through that list. No shortage of folks in this industry, who are working hard every day to push this space forward. Nader, thanks so much for coming on the show. Where can folks go to learn more about what you're up to at Lens?

     

    Nader (25:39):

    Yeah, I would just say, you can go to my Lens profile. It's nader.lens, on any of the lens front ends, like Lenster, on Twitter, on DaBa3. And then, I have my personal webpage set up on RWE, that's my links to my YouTube and stuff. And that's on nader.rwe.dev.

     

    Brian (25:58):

    Awesome. Nader Dabit, thanks for coming on the Zeitgeist.

     

    Nader (25:59):

    Thank you for having me.

     

    Episode 137: Phantom with WayV, Ateez, Yugyeom and NewJeans

    Episode 137: Phantom with WayV, Ateez, Yugyeom and NewJeans

    This week the Queens review "Phantom," the long-awaited comeback from WayV. Listen as Emily and Charity break down the single, music video, choreography, styling, and more. Is WayV better without Lucas? Tune in to find out the Queens take.

    Next, the Queens review a new song from Ateez and discuss the groups layered storyline. Then Emily and Charity review "Ponytail," a new track from Yugyeom feat. Sik-K. The ladies ofNewJeans are back with "OMG." Is there a throughline in their content? The Queens discuss theories and more. 

    Plus, K-pop news, poll results, Queendom shoutouts, a fun NCT quiz and more! 

    Quiz - https://www.soompi.com/article/1315148wpp/quiz-which-nct-member-is-your-actual-ideal-type

    Playlist - https://open.spotify.com/playlist/3TwiWyze6TeyqVBGQLET1R?si=7104552d0a6c4310

    Support the show

    What Are OUR Encounters - New Years Day Special ‘23

    What Are OUR Encounters - New Years Day Special ‘23

    Happy New Year from Cult Talks: Conspiracy! and the entire Cult Talk Net crew! We hope you’ve all had a wonderful and safe holiday season. 

    To help you nurse yourself from your New Year's hangover, Bailey and Ty have decided to get personal and talk about their paranormal encounters. 

    We hope you all enjoy and let us know if you’ve had any odd experiences and #QuestionEverything.



    If you wish to become a supporter of the show, kindly click on the provided link: https://www.buzzsprout.com/2042172/support 

    Support the show

    Make sure to follow @CultTalkNet on Instagram, Twitter, Facebook, and YouTube for more Groovy content!

    Check out Cult of Campbell every other Monday for a groovy dose of Bruce Campbell!

    #QuestionEverything every other Tuesday with Cult Talks: Conspiracy! where we dive deep into the dark corners of the fringe.

    Explore the vast worlds of Fantasy and Sci-Fi with our long-form exploration podcast, Cult of Lore! You can find FULL videos of Cult of Lore as well at youtube.com/CultTalkNet.

    #JoinTheTalk

    #238 - December 2022 Comics & News

    #238 - December 2022 Comics & News

    The team join for the last X-Band: The Phantom Podcast of the year as we discuss all the latest comics being released and Phantom related news for December. We also have some phun stating our Phantom related Christmas wish for 2023.

    Please note that our reviews of the Indian comics Regal Publications #26 and Shakti #6 will be up on our website and YouTube channel after this podcast comes out.

    If your one of the phans who can only listen to some parts of the podcast, below is a timeline of what we discussed.

    Frew Comics Review

    • Vote on the Best of 2022 Frew survey (link): 2 Minutes

    • Frew #1933: 3 Minutes
    • Frew #1934: 18 Minutes 30 Seconds

    Fantomen Comics Review

    • Fantomen 25-26/2022: 55 Minutes 30 Seconds

    Daily / Sunday Stories Progress Discussion

    News

    • Wulfric Media's Kickstarter campaign didn't reach the target: 1 Hour 9 Minutes 
    • Release of the Phantom Bible (link to listen to Ep 237): 1 Hour 10 Minutes 30 Seconds
    • Release of the Mallon Diary, Calendar and Poster (link): 1 Hour 14 Minutes
    • Review to come
    • Release of the Perth Mint Phantom coin (link): 1 Hour 20 Minutes
    • Review to come
    • Boss Fight Studio Wave 2.0 pre order (link): 1 Hour 23 Minutes 30 Seconds
    • Boss Fight Studio 'King Comics Super Heroes' PVC Figurines Now Out (link): 1 Hour 31 Minutes 30 Seconds
    • Link to find a shop near you to buy these
    • Peter David Go Fund Me Campaign for his ill health (link): 1 Hour 35 Minutes

    Christmas Themed Questions

    • What is your Christmas wish / miracle. What would you like to see? 1 Hour 36 Minutes
    • Have you brought yourself a Phantom Christmas present? 1 Hour 37 Minutes 30 Seconds
    • On the back of Dan’s article of the Phantom and Christmas covers. Do we need to see a Phantom Christmas themed story? 1 Hour 39 Minutes

    You can email us at chroniclechamber@gmail.com or chat with us via our social media profiles with your feedback at Facebook, Twitter and or Instagram. Would love some feedback on what we discussed on the podcast and on the following topics:

    • Would you like to see more TPBs from Frew?
    • Do you like the themed Mallon diary and wall calendar?
    • Do you like the new KFS style guide? Does it work for the new Perth Mint coin?
    • How many of the Boss Fight Studio boxes will you be buying? One or two to keep intact?
    • Would you like to see more Christmas themed comic covers and products?

    Make sure you stay with us and do not forget to subscribe and leave a review on our podcast. 

    Support the show

    Albert Chen - Genopets Co-Founder and CEO, EP 13

    Albert Chen - Genopets Co-Founder and CEO, EP 13

    As the world's first move-to-earn NFT game, Genopets is making it fun and rewarding to live an active lifestyle.

    Co-founder and CEO Albert Chen joins Brian Friel to discuss Genopets' unique approach to web3 gaming. 

    Show Notes: 

    00:56 - What is GenoPets?

    01:33 - Tracked by Mobile

    03:00 - Geopets similar to Tamagotchi

    03:44 - Background / Why build on Solana

    06:56 - User demographics

    08:33 - Thinking about an in-game economy

    10:57 - How to use GenoPets

    14:00 - SFTs and Crossovers with other games

    15:14 - Sustainability for in-game economy

    18:35  - What's next on the Roadmap     

    19:38 - Turn-based battles                

    20:21 - A builder he admires             

    22:02 - Contact info       

    Full Transcript: 

    Brian (00:05):

    Hey everyone and welcome to the Zeitgeist, the show where we highlight the founders, developers, and designers who are pushing the web 3.0 space forward. I'm Brian Friel, developer relations at Phantom, and I'm super excited to introduce our guests today, Albert Chen. Albert is the co-founder, CEO and CTO of Genopets, a revolutionary note, free-to-play NFT game that's on mobile and is already at 300,000 plus users. Albert, welcome to the show.

    Albert (00:34):

    Hey, thanks Brian. Great to be here. Huge fan of Phantom as well.

    Brian (00:38):

    Excited to be talking with you as well, big fans of what you guys have been up to. I think there's a lot of folks listening to this podcast who may have heard what Genopets is. They made a scene, a few Genopets flying around on Twitter. But for the uninitiated, can you give us a little overview of who you are and then also what is Genopets?

    Albert (00:56):

    Yeah, so Genopets is a free-to-play move-to-earn NFT mobile game that makes it fun and rewarding to live an active lifestyle. A Genopet is a digital pet that you own and it evolves and grows as you become more active in life. The steps that you take every day powers your journey through the Genoverse as you explore battle and evolve, and you have the ability to earn and create NFTs while you play it.

    Brian (01:22):

    That's super cool. And so this is all tied to mobile, is that correct? Essentially you're able to track steps, an end user, how active they are throughout the day and have that influence the actual NFT?

    Albert (01:34):

    Yeah, exactly. So we are a native mobile app that you can now download from the app store for iOS and the Google Play store for Androids. We have a clear separation of concern in terms of our mobile app and our web app. So we also have a web app, and that's our web 3.0 platform that you can access through the Phantom browser actually. We made it mobile first so it's compatible on mobile devices as well as your desktop. These two experiences are separated for good reason. The mobile game experience is targeted towards any gamers and/or any fitness fanatic because it's very easy to download and just get started.

    (02:12):

    Once you download the app, you can summon a Genopet by answering a survey. Then once you get your Genopet, you can start leveling up and evolving it and caring for it. It's not until you want to really explore the other side, the NFT side of the game that you have to create a wallet, connect your account on our web app, and you can buy a Habitat and do crafting. We consider web 3.0 an expansion pack to the mobile game experience.

    Brian (02:37):

    I love the phrasing of that. It reminds me a lot of something like a Tamagotchi if you were around in the '90s like that long ago, or Pokemon kind of being tied in with this pet that can do battles, but you have to care for it and it's reflective of you and you kind of develop your own personal relationship and. I think that makes a lot of sense to kind of tie on the web 3.0 NFT component as an added on bonus to that.

    Albert (03:01):

    Yeah, absolutely. It's funny that you mentioned Tamagotchi because the first phase of our game loop, we literally internally call it the Tamagotchi loop because it's about growing your pet, caring for it, and then when we come out with Augmentation, you can customize your pet to look however you want. So that completes a whole game loop of what we call the Tamagotchi loop.

    Brian (03:20):

    That's super cool. You mentioned kind of the early days there, you guys calling it the Tamagotchi loop early on. I'm curious to hear maybe a little more before we dive into Genopets about your background specifically. You have a really unique framing of, you have this web 2.0-like game with a web 3.0 expansion pack. What is your background specifically and what led you to want to build a game in this way? And then why also did you choose Solana?

    Albert (03:44):

    Me personally, I've been a web developer since, I mean as early as 1999. Back then I was just building fun web experiences. I guess back then you could call it web 1.0. We wrote Perl scripts and that ran on websites that allowed us to build discussion boards and guess books and such. That's where I really came from. And then I started doing consumer products such as houseware goods. There was a brand that my co-founder, Ben and I, created called Unbrands. It was a line of products that allow you to hang anything on the wall anywhere without the damaging your wall. So we did that and we had a whole eCommerce layer to it, and this was in the early 2010s. And because of that, we've been working together for over a decade now and got into blockchain together in 2017.

    (04:32):

    One of our dreams was to solve this crisis that we see in the next 50 years of humanity, which is a lot of jobs that used to have value are slowly taken over by Ai and we want to be able to allow people to earn passive income through one way or another.

    (04:50):

    When we discovered blockchain, we thought it was a really good way of unlocking that. So in 2018 we had a project on the EOS blockchain called GeneOs. GeneOS was a decentralized health data marketplace. Essentially we wanted to create this rental marketplace for health data that allows people to monetize it and rent it to pharmaceutical companies or researchers that needed. We won the EOS Global Hackathon in 2018.

    (05:16):

    What ended up happening was we realized that that model was too top down instead of bottom up. There wasn't a lot of demand for this kind of data, at least not now in the technology for it. It doesn't exist yet, it requires a lot of progress and zero knowledge, machine learning and stuff. So we closed that down in 2020. And Ben, my co-founder, had the idea that the health data doesn't have to be boring, it can be something fun. What if it was represented as a pet? And back then we originally, our idea was that your health data would be an NFT and your NFT, it was a more boring version of NFT where your NFT would just be metadata on what your health records look like. But it was his idea that we can make that health record look like an actual pet that evolves as you become healthier.

    (06:06):

    So that was a breakthrough. And in 2021 we decided to relaunch the project, and this time on Solana because when we were evaluating different blockchains in the spring and summer of 2021, Solana was just coming up and I was very impressed with the TPS and the community that was growing behind it at the time. And to this day, I still think it's one of the biggest successes in Layer 1 history.

    Brian (06:28):

    That's so cool. That framing too of using health data and making it actually fun and something that turning it from this kind of dull dead thing that you don't care about to now it's represented as this ever evolving pet that you have an emotional attachment to, you care about, you want to continue to nurture that. That's a really cool framing. I love that.

    (06:47):

    I guess turning back to Genopets now, can you give us a sense of who your users are, maybe where they're distributed in the world?

    Albert (06:55):

    Yeah, we have a pretty global audience. Everyone around the world, pretty much every country you can think of. But our largest communities are in Japan, US, France, Russia, and India actually. This is just by the amount of activity that happens in our Discord. We have a fairly large Discord community by our players. The demographics is interesting. When we did a survey a few months ago, 70% of our players did not have any prior crypto experience before coming onto our platform. So we really think that web 3.0 gaming is going to be the springboard to get people onboarded into web 3.0.

    Brian (07:32):

    Oh, wow.

    Albert (07:33):

    We call it a Trojan horse of web 3.0.

    Brian (07:35):

    Yeah, I've definitely heard that Trojan Horse analogy before. That's pretty wild. 72%?

    Albert (07:41):

    70%. Every time that we measure this metric, it's actually going up. So there's a metric that we measure internally, which is what percentage of our players have never touched the blockchain while playing Genopets. And right now it's 80% as of last week.

    Brian (07:55):

    Wow, that's wild. I'm curious. You have this global audience across a number of different countries. I'd say we see as well in Phantom, like the US, certain parts of EU and certain parts of Asia as well are like there's some fairly crypto native communities there. But then as you're expanding that global reach, it doesn't surprise me that you're saying almost 70 to 80% of folks aren't touching blockchains. How do you think about that when you're designing a game that has these economic components as well? I mean, I know that you guys are free-to-play. Is that a big factor into that decision making and how do you kind of think high level about creating an in-game economy?

    Albert (08:33):

    From the very beginning, free-to-play has been one of the key pillars of how we wanted to build this economy. The thinking is that there's a whole other meta game inside of Genopets that's optional for the player, and that's the ability to become a merchant in this world. What that means is when you're playing the mobile Genopets' game, you don't have to think about how your items are received. If you want to level up your pet a little faster or you want that really cool weapon or really cool body part that we call Augment, you can just buy it directly on the mobile app. And on the other side of that transaction will be the merchant class player that cares a little bit more about the earning aspect of the game that are a little more crypto savvy. They can then log into our web 3.0 portal, connect their phantom wallet, buy a Habitat, and start crafting all kinds of items that people can use in the game.

    (09:30):

    So we like to call this the seller central, as an Amazon, the seller central of our game experience. So you have the demand side of the economy, which is made up of all players in the world, the same as any free-to-play game. And then you have the supply side, which in traditional gaming would be the game publisher, but here it's a little different, right? So we have the players create items for other players to consume and we take a fee in that.

    (10:00):

    The idea is that when you start enabling that, then you kind of get into a flywheel where if more people play, then more people will want to craft items and then there will be more content for people to consume and drives the other side of economy and you have this network effect that happens. Now, the end goal here is that through the governance of the actual game itself, the community can create new items themselves with stats that people vote on and move them into the game and complete this entire loop and allow this ecosystem to grow by itself.

    Brian (10:31):

    That's super cool. You mentioned a couple terms in there, I just want to hit on real quick. You mentioned crafting, which I feel like is this whole extra element to the game. There's Habitats as well. Habitats though being distinct NFTs separate from your actual Genopets for myself and also for folks listening as an end user, if I wanted to come and check out Genopets today, what should I be going to first? How do I kind of orient myself in this world where there's all these different components?

    Albert (10:57):

    Your Genopet is the main character that you use to play this game. It does not have to be an NFT. If you want, you can just download the app and you can create a Genopet. Later on, we will enable the ability to mint these Genopets as NFTs on chain after it reaches a certain level.

    (11:14):

    But if you want to go one step further into the game economy, the next step is looking at Habitats. So what Habitats are, they are NFTs where your Genopets can live in. But its main ability is the ability to mint SFTs and NFTs. It can convert the energy that you gain by walking in the game into what we call our KI token. The KI token is the main utility token in our ecosystem that drives everything.

    (11:42):

    So this mechanic is already out on Mainnet. We have tens of thousands of people using these on chain programs every day. What's coming in the next few weeks is the crafting part of it. So right now your Habitats can refine crystals every day, and these are building blocks of the game. Eventually these crystals can be combined to create Augments for your pet or toys or energy boosts, and these are items that you must have a Habitat in order to create.

    (12:11):

    We've created this program, an on chain program, that utilizes randomness to create what we call on chain loot box system. So every time you craft it, we have a bunch of recipes. The discovery of the recipe components is fun in itself, but the main mechanic that we're using here is that every time you craft, there's a different possibility of what item you end up getting. You can get a rare item or a common item or an uncommon item. It's almost like a digital booster pack. So components or ingredients in, item out. That's what crafting is. And then the end item, you can use endgame for energy boosts or you can use it to customize your Genopet, change your color of your Genopet, or add attributes, add attacks or defenses, what we call moves when we eventually launch battle.

    Brian (12:59):

    That's super cool. And then all these that you just mentioned, you mentioned the energy boosts, a lot of these are SFTs on Solana today?

    Albert (13:06):

    That's correct, yeah. So the only NFTs that we have right now are Genopets and Habitats, and that's because they're all unique. Items are SFTs because they are semi-unique, let's say. So like earth crystals for example, one earth crystal should not be different from another earth crystal. So to save for a variety of reasons, engineering reasons, enforcement of training fees and all of that, we prefer and we decided to build all of these items as SFTs and it's been working very well for us.

    Brian (13:39):

    That's super cool. I'm curious, and this might be getting too much into sharing deep roadmap stuff, but given that these things are on chain, they're SFTs, there's a world in which they could compose with other programs outside of Genopets, have you guys thought about that as well? Maybe having crossovers with other games or other DeFi platforms of some kind?

    Albert (14:00):

    Oh yeah, absolutely. It's a huge part of why we even built this economy on chain, right? Without the composability aspect of it, there is no point. We could just use a private database. Right now we are in talks with some DeFi protocols. I mean the whole SFT trading platform was built on Serum with the help of Magic Eden. So Magic Eden composes Serum where our SFTs are trading. And because they are SFTs, they can be probably put into an AMM a lot easier and you can probably do some kind of staking with it. So that's all future roadmap stuff and we're going to see where it goes. But yes, absolutely. Composability. I know it's something that everybody says, but it is definitely a huge part of what we do.

    Brian (14:43):

    Yeah, that's super cool. Exciting to think that you guys are thinking along those lines as well. I guess switching back, you mentioned KI token as well. We hit on it briefly with the fact that you guys are free-to-play, but do you have any thoughts on maybe more broadly for if there's a game developer listening to this, any sort of principles you're keeping in mind for when you're developing kind of a sustainable in-game economy? We've seen a few examples with Stepn that gain massive adoption quickly and then fizzle out. I'm curious, did you guys have any kind of guiding principles that guide you on this journey?

    Albert (15:15):

    So I think sustainable at game economy is something that everyone's trying to figure out and nobody has really been able to get it correct yet. Our high level vision is what I was describing earlier. If you make it so that the economy is based on people trading with one another instead of the money being paid in by newcomers into the ecosystem, then it can be more sustainable. However, it's not as simple as saying just removing growth from the equation and all is good. You still need growth, but it has to be sustainable in a way that growth contributes to the game economy in a slow but steady manner.

    (15:53):

    So one of the things that we designed in the very beginning is that if you want to earn KI tokens, you have to pay into the economy somehow. So this whole concept of free-to-play to earn doesn't really exist in the sense that you can earn for free. You can play for free, but if you want to earn, then you have to invest in either a Habitat or someone has to terraform, that's the word we use for create. Someone has to create a Habitat for you to rent and convert your energy into KI tokens. So that's number one, which is you always have to have some kind of pay in.

    (16:29):

    The second part is making sure that the growth is sustainable. So we constantly measure our emissions versus burn. We've been doing a decent job at it. I think we are still under, in terms of the net KI emitted in the last two months. So we've been live, our earning part of the game has been live for two months now. We've had some ups and downs. We went through a three week period where it was a very high net emissions. Then we started changing some rules around.

    (16:57):

    One of the biggest rule changes that we made was that level 1 pets cannot earn as much energy as let's say a level 22 pet. Before, it was already the case, but the difference wasn't that high. And that meant that you didn't have to put in that much work to start earning the maximum amount, which was not sustainable. Once we've changed that, our emission schedule decreased quite significantly and it's looking fairly healthy. But as I said earlier, you can't just take growth out of the equation. We do have to still grow users. We still have to introduce crafting to make sure that there's demand for the content. And at the end of the day, if you have growing demand for content, then it would be sustainable in the long term.

    Brian (17:40):

    It's such a tricky problem that's above my head. It's all the gig of brains are figuring out the engineering, the economy around this. But it's really exciting that you guys are already seeing this kind of organic growth and excitement around this. I think it makes a ton of sense.

    Albert (17:53):

    Yeah. And it's super hard. Everything is hard mode right now because we're in deep winter, so no one's really speculating. No one's trying to buy thousands of dollars in NFTs thinking they'll make their money back in a few months. So you really have to get the fundamentals correct. Yeah, it's very different from Axie Infinity or a Stepn, the times have changed.

    Brian (18:14):

    Yeah, yeah. You guys get a chance to lay the right foundation though in the bear market. There's been many stories of that, even Solana being one of them, that generational crypto companies are built in the bear market.

    (18:26):

    I guess you hit on it a little bit with some experiments you guys are thinking around composability. Is there anything else that you can share with us for what's next on your guys' roadmap?

    Albert (18:35):

    Yeah, so like I mentioned earlier, I think on chain crafting is going to be a huge one. Once on chain crafting is out, there's a lot of composability elements that you can create just on chain. We'll leave that up to the creativity of the community. That's the biggest one because we needed to start completing our Tamagotchi loop, which ends with augmentation. Augmentation is when you craft an item that has a body part, you can switch out the body part of your pet and immediately reflect on chain and end game. So that's the biggest thing that's going to happen in the next two, three months. And then after that it's battle. So we're going to allow people to... I mean, once you start customizing your pet and your pet looks super cool, what's next? You obviously want to compete with other people. That will be our battle loop. The battle loop is something that we really look forward to because that will complete the second phase of our game, and that is likely when we will start ungating the game for the rest of the world.

    Brian (19:32):

    Is this battle loop that you're foreshadowing here, is this turn-based battle? Or is this more live action pet battles?

    Albert (19:38):

    It's turn-based battle. You can think of it as small mini games, reaction games, and then it's partly skilled based and then partly attribute based. So the stronger a pet is, the easier it is for them to win and battle. And there's going to be elemental parts of it as well so there's some strategy involved.

    Brian (19:57):

    I love it. Young gamer me right now is itching to get my hands on some Genopets right now, so we'll have to follow after the show on that.

    Albert (20:05):

    Yeah, that would be awesome.

    Brian (20:06):

    Well, Albert, this has been an awesome discussion. Really appreciate you coming on and sharing the vision of Genopets and what you guys have all been up to. One closing question we always ask all our guests, and I want to know from you as well, is who is a builder that you admire in the Solana ecosystem?

    Albert (20:21):

    Yeah, so that's a great question because there's so many great builders in Solana, but there's one guy that I've worked with in the past for our KI token launch actually that I greatly admire, and that's Noah Prince from Strata Protocol. I just think he has a giga brain that's able to figure out one of the hardest things in the token launch ecosystem. And he did it so well and I haven't seen a protocol that's done it better since then. And when we worked together, there were some small bugs that we had when we were using their protocol and he just hopped on it right away and within a few hours fixed everything, submitted a pull request, and then we were able to pull from that and launch our KI token pretty quickly. So I got to say it's him.

    Brian (21:05):

    Oh, that's awesome. So you guys used Strata actually to launch KI?

    Albert (21:08):

    Yeah. Yeah, we launched KI on Strata. It was an interesting one because you never know what's going to happen. It was a three day sale. And the first two days there were almost no volume and you're like, "Ugh, God, we're not going to sell out. This is bad." And it turns out every, it's like a game of chicken. Everyone's just waiting. And as soon as somebody start buying, we had almost 2 million sold in a few hours. It's a crazy journey.

    Brian (21:32):

    Yeah. Market wide incentives like that happening in real time, it's pretty cool to see. And I totally echo the sentiment around him as well. I think he goes by @redacted_noah on Twitter. He was actually paramount to work with me when we were first getting SFT support in Phantom actually earlier this year as well.

    Albert (21:48):

    Oh, awesome. I didn't know that. That's fantastic.

    Brian (21:51):

    He's everywhere at once. We'll have to tag him on Twitter to let him know that. Shout out.

    Albert (21:56):

    Awesome. Yeah.

    Brian (21:57):

    Well, Albert, this has been awesome. Really appreciate you coming on. Where can folks go to learn more about Genopets?

    Albert (22:02):

    Yeah, they can go on our website, genopets.me or follow our Twitter, @Genopets, and they can get all the information there.

    Brian (22:10):

    Awesome. Love it. Albert Chen, founder, CEO, CTO of Genopets, thanks for coming on.

    Albert (22:15):

    Thanks Brian. That was fun.

    Jonas Hahn - Solana Summer Camp Hackathon Winner, Ep 12

    Jonas Hahn - Solana Summer Camp Hackathon Winner, Ep 12

    Jonas Hahn, an established game developer who won the Phantom Track in the Solana Summer Camp Hackathon joins Brian Friel to talk about web3 gaming and his work Combining Unity and Solana with his project SolPlay.

    Show Notes:

    00:48 What is Solplay?             

    02:16  What are Deep Links?                              

    03:41  What was what attracted you first to Solana?

    05:13  What is the state of gaming in Solana? 

    06:17   Exciting things in crypto    

    07:56  Tooling or developing infrastructure to make a breakthrough game

    10:04 WebGL for building           

    11:08 Future projects in the space 

    12:12  Is Mobile the future of Crypto Gamin?

    13:08   Advice to devs new to Web 3  

    14:25  A builder he admires     

    Links:

    Unity-Solana SDK that provides a single interface for interacting with Phantom deeplinks and extension from a Unity environment.

    Example game built with Phantom, Unity, and WebGL

    Video tutorials for building Unity games with Phantom: 

    Full Transcript:

    Brian (00:05):

    Hey everyone and welcome to the Zeitgeist, the show where we highlight the founders, developers and designers who are pushing the Web3 space forward. I'm Brian Friel, developer relations at Phantom, and I'm super excited to introduce our guests today. Jonas Hahn. Jonas is an established game developer who has won the most recent Phantom Track in the Solana Summer Camp Hackathon for his work with Combining Unity and Solana with his project SolPlay. Jonas, welcome to the show.

    Jonas (00:33):

    Hello. Super nice. Thank you for having me.

    Brian (00:35):

    We're super excited to chat with you today. We love the work that you've been doing, pioneering game development between Unity and Solana. I'd love to start off, what is SolPlay? What have you been working on these past few months?

    Jonas (00:48):

    Yeah, SolPlay is just a name I came up with when I started working on Solana games. Because everything needs a name and I heard everything in the ecosystem should be called something with Sol, so I called it SolPlay. And yeah, what's behind it is I started working on games with Solana. I started when I joined the Hacker House in Prague. And I already had a little app on my phone and I had a wallet, and first I wanted to make a Solana Pay where you can send Solana to other people. So I used the Solan Art Wallet and implemented that but then Solana Pay came out and I kind of stopped this and went back to games.

    (01:26):

    And then in Prague, I met a few other people and we started building a game, it's called World of Qro, and for that we built connection where we communicate with JavaScript directly from Unity. So we sent messages to the React app and then at some point I wanted to have it on mobile as well and that didn't work, that workflow. And then I was investigating how it could be done and then I wanted to build a deep link connection to a wallet and was trying to build my own wallet. And then Phantom came finally out, was there Deeplinks and I was super excited about it and immediately went on it and then I even noticed that there was a prize for it, so it was even more exciting.

    Brian (02:03):

    Yeah, yeah it's good timing, right? Then for those who don't know, can you walk people through maybe high level, what are Deeplinks and how has this enabled you to build a connection. Really one of the first Unity games that's on Solana.

    Jonas (02:16):

    The good thing about Deeplinks is like usually you have a browser extension or something, but of course on mobile you don't have that. But a mobile, different apps can communicate between each other using application links. And what the Deeplink does, it creates a secure connection using the 25-1-9 thing.

    Brian (02:36):

    Yeah, yeah. X25519 key pair. Yeah, that's not as important. But yeah.

    Jonas (02:41):

    So it has a secure connection and then if you want to do a transaction in the game, for example, send Solana somewhere or MinTON NFT, you just create the transaction in the app and then you send it over to Phantom. Phantom signs it for you, and then you get the signature back and it says, of course a big benefit that people who play the game don't need to write down the key phrase or something, but they can immediately use the wallet that they already have. So I think no one can be bothered writing down these words, and I think it's very accessible, a good feature.

    Brian (03:11):

    I couldn't agree more. We're super excited about its potential to break crypto out of this pure browser environment. We know with extensions now you can be doing this in mobile applications, you can be doing these gaming applications. You mentioned that you got started with this originally at Hacker houses, you visit Prague, you kind of got into the Solana ecosystem. What was it that first attracted you to Solana? You're a game developer yourself, you spent a lot of time in Unity. What is it that first caught your eye about Solana in particular?

    Jonas (03:42):

    So the thing is, I tried making crypto games for 10 years ago already. But it just wasn't possible, I had a game where people could play against each other in a tower defense game. And then I tried something with PayPal and something with a Bitcoin, but nothing worked. And then two years ago I had started trying a game called Township from Gala Games, and they were using Ethereum and I got a little fountain, like an NFT. That was my first interaction with these NFTs. And then I tried to sell it later. It was because it was worth 0.5 Eth. But then I noticed I had to mint it from this side chain, and then it was only Ethereum and I paid $60 to get it off there. And then I had to pay another $60 to list it on OpenSea, and all that stuff was very tedious.

    (04:24):

    And then I was looking off their other blockchains and at some point I noticed that there's Solana where transactions don't cost anything and the transaction doesn't take minutes or seconds, but it's almost immediately, at least if you just wait for it to be confirmed. And then for a game, it just is necessary that transactions go fast, otherwise it just doesn't make sense. You can't wait a minute for a transaction and that's why Solana is the obvious choice. It doesn't cost anything and is super fast. Short answer.

    Brian (04:54):

    Yeah, I couldn't agree more. I think there's a really natural pairing there. If you could summarize for developers who maybe are familiar with building Unity games but maybe aren't as familiar with Solana, what is kind of the state of gaming in your opinion on Solana? Both maybe from the games that are out there, but also as a developer, you know what tools you have at your disposal right now to start building?

    Jonas (05:14):

    It's super interesting because everything is still super early. There are a few games which raised a lot of money like last year or two years ago. And they are building their own things, but there's a lot of games coming up from indie developers and small teams and everyone is trying to build their own things. And that's why I also want to try to make it easier for people. I started making some YouTube videos where I explain Solana stuff and I started now working on the Unity SDK and also the Phantom Deeplinks. They are also now in the Unity SDK from the people from Garbles who build it and lots of stuff is coming, many little games and I am in contact with some and trying to support them.

    Brian (05:57):

    That's awesome. What would you say is the big selling point for game developers who are interested in Web3 in general. SolPlay maybe we can take that as an example. You're able to use your NFTs in the game, you're able to save your high scores to a blockchain, but what is it that excites you the most about combining both the gaming world and the crypto world?

    Jonas (06:17):

    Yeah, I've been in the gaming world for a long time already. It's a very competitive market and I'm super excited about the whole blockchain thing because now finally you can build a game again, which isn't reliable on some service that is online. You have your own backend, you don't need the backend anymore. I mean, you still use Solana as a backend. You don't need a payment provider anymore because all you need to do is you just make a transaction which sent you some SOL or the token or whatever you want.

    (06:45):

    And what's also super exciting is, also for games companies I think, is that they can save the 30% fees in the stores. On web, it's one hand, but of course everyone wants to be on mobile because everyone uses mobile phones and these 30% fees are very important in the very competitive mobile games market, which we currently have. And what I'm also excited about is that it will probably spawn whole new kinds of games. I think the big game hasn't been spawned yet, the big crypto game, but it will probably be there somewhere and will probably be something new that we haven't seen before.

    Brian (07:17):

    Yeah, I agree. It's such an interesting paradigm, having this open backend that other people can plug into and you have tokens that potentially could be mutable and your interactions on the chain also maybe impact what your experience in the game is. I couldn't agree more that I think we don't quite know what the end state of the is, but I'd like those two examples you gave, especially the one around the 30% payment tax that most developers in crypto know all too well, especially if you're building mobile games. You mentioned that the space is early. We're still waiting for that kind of real breakthrough game. In your opinion, is there any tooling or developer infrastructure that needs to happen before we can have that breakthrough game?

    Jonas (07:57):

    It would be good if most stuff is open source. Solana is very good at that already. Many things are open source, but what's missing is targeting the traditional game developers. For example, go to the A MAZE conference in Berlin, which has crazy indie games, or go to the Unite Conference from Unity and try to get the people there. Because many developers I talk to, they still think it's a scam. It doesn't really make sense. It's super expensive, it's low and there are no standards yet where I'm not sure if it's good or bad. It kind of is this open stage still where you can do whatever you want. And also it's nice that there's not this big monopoly of a company who organizes everything. Maybe you have to use Google and now for Solana you can use Phantom software, all wallets you can use Fractal, has a nice API and very many opportunities and a Saga phone of course, if this happens, that will be also amazing if you have a crypto phone that you can use.

    Brian (08:57):

    Yeah, I don't think it's a matter of if, I think it's a matter of when. And we'll be releasing this episode shortly before Break Point. I know that Phantom and then also Solana have some great news to share around the progress around Saga phone. I couldn't agree more that that will just continue to break down the barriers and make this a lot easier.

    Jonas (09:14):

    One more thing about that topic is that there needs to be some clarity about regulation about somehow. For example, if I mint an NFT, I still have no idea how I pay taxes on that.

    Brian (09:24):

    Right?

    Jonas (09:25):

    Or if someone sends me a USDC token, what is it? It's an income. What is staking? What do I do with the tokens I get? And if that is all cleared out at some point, which will eventually happen in the next one or two years, then more big companies will also start.

    Brian (09:40):

    Yeah, the fact that this is a global phenomenon doesn't make this any easier too. You and I'm in the United States as a recording, you're in Germany. Interactions between the two of us definitely don't make it any easier and I would not want to be a crypto accountant having to think through all of these things right now. So all this is really awesome. If you haven't checked out SolPlay, I would definitely recommend checking it out. It's a great game. If I'm not mistaken, you've also used WebGL in some aspects of this as well, is that right?

    Jonas (10:05):

    Yeah, it's cross platform. So I'm building an example game. Open source example game, which also has these Deeplinks in it and now it also has a token swap using the Orca tools and Metaplex for minting NFTs. And yeah, it's mostly an example game, but it also has this slipping mechanic where you can jump around and collect points and at some point I want to put in that you can give out token and rewards, so make it play to earn and then have some staking in it as well. So I basically want to make a suite where everything is in that you need to build a game.

    Brian (10:37):

    And then as part of this too, you know, mentioned your work. You've done great open source work around the Unity SDK, integrating Phantom Deeplinks that in particular you also have a great YouTube channel where you go in depth since really long tutorials on actually bringing up your IDE and showing this is how I built the game. Walking through all the steps of that. Taking all that into consideration, you've built these games, you have these SDK tooling, and then you've also gone on the developer education front. What are you most excited looking forward in spending your next couple months in the Solana gaming space?

    Jonas (11:09):

    I want to build the perfect example game, basically. Where everything is in and which is actually also fun to play. Put it on all platforms. It's so difficult to get into the iOS store. You wouldn't believe I get like six, seven points every time I submit. And they definitely leave minting NFTs within their purchases I think. So that's one of the things I want to build next. And then just to get this game on all platforms, it's biggest challenge and goal for the next months. It's already in the Play Store, but on iOS it's definitely harder.

    Brian (11:43):

    Even us at Phantom building a crypto wallet, we've run into kind of unexplainable headaches with the App Store review process sometime. It's definitely a very opaque process. Definitely resonate with that. You've spoken a lot about cross platform and your game being a platform as well. Is there any one platform in particular you're most excited about for Web3 gaming looking ahead? You mentioned everyone has a mobile phone that in particular seems pretty compelling, but do you think mobile will be the first explosive growth phase of crypto gaming or what are your opinions on that?

    Jonas (12:13):

    Yeah, I think it will probably be mobile and I think you can't ignore iOS, just too many people have iOS. That's why I'm so amazed that everything works for Phantom on all platforms the same. But there could be... Unity can theoretically export to all platforms. So theoretically we could make a switch game, which facilitates Solana somehow. I don't think there's a phantom bullet for Switch yet, but theoretically it could be on all platforms. That would be really nice.

    Brian (12:38):

    I would love that. Yeah, Phantom on One Switch I think is going to be the next catchphrase that catches fire on Twitter here. I love that.

    Jonas (12:45):

    Exactly.

    Brian (12:46):

    This is awesome. Jonas, if you were having to talk to a Web3 developer today who's listen to this, they're interested in this, they have some game experience, but they're maybe not sure how to best to get involved with the Solana gaming space. What would you recommend is the first step for a new dev coming into this? To learn the ropes of Solana game development and to get involved with potentially a project or some direction and connecting with other devs in the space?

    Jonas (13:11):

    There are quite a few good YouTube channels to learn the basics of Solana, which you probably should learn first. The channel of Solandy and Josh's DevBox and my YouTube channel of course as well. Although I recently heard that tutorials are still a bit too detailed and complicated, but I'm trying to get better on that definitely. And then yeah, I would check out some of the games that are already there. There are a bunch of games on Fractal, for example, that you can try out and then you can already experience a little bit with wallets. And then I would check out the Solana Unity SDK or my example game and then just try it out, see how it feels, deploy it on Android, try to mint an NFT, do some transactions from it in Unity. And I think then people will already get hooked and want to do more of it, I hope

    Brian (13:57):

    Yeah, I love it. We'll drop some links to all those that you just referenced in the show notes for folks as well. Jonas, this has been awesome. We loved hearing your story of how, you know, got involved with Solana and then we couldn't agree more that the future of gaming's really exciting on Solana. Phantom wants to be a big part of that, enabling developers to build cross-platform and make it just easy for folks. One closing question we always ask all of our guests, and I'd love to hear your take on this as well, is who is a builder that you admire in the Solana ecosystem?

    Jonas (14:27):

    Oh, there are actually quite a few. I ran into a few of them at the Stockholm Hacker House and especially Jonathan Singh, Steven Laver, Steven Luscher, and they're just all amazing. Everyone actually who really built on Solana, the team, they're super amazing. I mean, not everyone in the NFT communities is always super amazing, but the people who really work on it are super nice. And then of course Anatoly, which I met in Miami and he's just such a nice, humble, genius person. It's really nice meeting him.

    Brian (14:59):

    Yeah, I agree. I think he really set the tone for kind of the culture of the developer community here on Solana. You mentioned some other Solana Labs employees as well, Steven Luscher, Steven Laver, and those guys, if you're not familiar with them, they're basically savants across all the open source initiatives. They're leading it all. They're doing the commits, they're doing the code reviews, the PR's, they're saying the strategic direction, they're speaking on stage. I don't know where Solana finds all these guys, but it's a really cool community to be part of.

    Jonas (15:26):

    It's crazy. It's so good what they're building with a mobile wallet now, it's so nice.

    Brian (15:32):

    I agree. Awesome. Well, Jonas, thank you so much. Congratulations again on winning the Phantom Deeplinks Track for the Solana Summer Camp Hackathon. We're really excited to see where you go from here and for the future of free gaming on Solana.

    Jonas (15:44):

    Thank you so much.

    Episode 14: The Phantom of the Opera and Phantom by Susan Kay [Books]

    Episode 14: The Phantom of the Opera and Phantom by Susan Kay [Books]
    Jala is joined by Alex and Slade to discuss both Gaston Leroux's classic 1910 novel The Phantom of the Opera as well as Phantom by Susan Kay, a novel exploring Erik's past before he dominated the Paris Opera. The Phantom of the Opera by Gaston Leroux (https://www.gutenberg.org/files/175/175-h/175-h.htm) Phantom by Susan Kay (https://www.mediafire.com/file/52v6iv7e0ngio13/Phantom_by_Susan_Kay.pdf/file) Support this show via Ko-fi! Just like Patreon, there are subscription tiers (with bonus content!) in addition to the ability to drop us a one-time donation. Every little bit helps us put out better quality content and keep the lights on, and gets a shout out in a future episode. Check out ko-fi.com/fireheartmedia (https://ko-fi.com/fireheartmedia) for the details! Don't forget to rate & review us on your podcasting platform of choice~ Jala Prendes - @jalachan (https://twitter.com/jalachan) The Level (https://thelevelpodcast.com/hosts/jala) Alex Krieger - @Picklefactory (https://twitter.com/picklefactory) Slade Eide-Ettaro - @Saeide87 (https://twitter.com/Saeide87) DeviantArt (https://www.deviantart.com/slingblade87) Special Guests: Alex Krieger and Slade Eide-Ettaro.

    Ghost Ships

    Ghost Ships

                      This week we dive into tales of ghost ships from folklore and legends and real life history. Some of these ships have been found simply abandoned and there crews were never seen again, others have been discovered with their crews dead and still manning their stations, others are timeless legends of spectral vessels that have been seen through the ages. Pack your speedo and arm floaties for this one. 

    Support the show

    Michael Wagner - Star Atlas founder and CEO, Ep 9

    Michael Wagner - Star Atlas founder and CEO, Ep 9

    Brian Friel sits down with Star Atlas founder and CEO Michael Wagner to learn about what it's like building web3’s first giant strategy MMO on Solana.

     

    Show Notes:

    0:58   - What is Star Atlas?              

    03:44 - Background / Founders of SA      

    07:01 - Going for a AAA game             

    09:32 - Phantom integration in Star Atlas

    10:20 - Recent events, achievements and releases

    15:08 - The DAO                          

    19:27 - Interacting with the SA ecosystem

    23:44 - Star Atlas, AAA gaming and Web 3.0

    28:09 - Builders he admires    

     

    Full Transcript:     

    Brian (00:05):

    Hey everyone. Welcome back to The Zeitgeist, the show where we highlight the founders, developers, and designers who are pushing the web 3.0 space forward. I'm Brian Friel, Developer Relations at Phantom, and I'm super excited to introduce my guest, Michael Wagner. Michael is the founder and CEO of Star Atlas, one of the most ambitious games being built on Solana and in web 3.0 in general. Michael, welcome to the show.

    Michael (00:29):

    Hey, Brian. Fantastic to be here and really looking forward to our conversation.

    Brian (00:33):

    I'm really excited as well. You guys are building something that a lot of people on Solana are really excited about. Anatoly, our first guest, actually quoted you guys as saying that he thinks you guys are "the most ambitious project being built on Solana maybe just outside of Serum." But for maybe listeners who are unfamiliar with Star Atlas, could you give us a quick breakdown on, what is, in your own world, what is Star Atlas, and how does it maybe differ from other crypto-based games that are out there?

    Michael (00:57):

    Yeah. Just on that interpretation of being the most ambitious project, I think that again, that is very subject to interpretation. It is a large vision. It's a very grand vision with a long roadmap ahead of us. Some people, I think, might be concerned about the grandiosity of the underlying vision itself. But we have a lot of confidence in what we're doing and the progress we've made and features and products we've launched and the success we've had to date. So, with that being said, let me just start with the flagship component of what we're building here at Automata, the studio behind Star Atlas, which is a grand strategy, space exploration, massively multiplayer online game.

    Michael (01:32):

    And we're building that in Unreal Engine 5. We've been building in UE 5 since early access and of course, building on the Solana blockchain. And one of the really pioneering gaming groups and projects to adopt Solana as our layer one protocol, going all the way back to 2020.

    Michael (01:47):

    Now, within this giant strategy MMO, you'll be navigating the stars, you'll be flying your ships. Which, by the way, all of the assets in the game are non-fungible tokens or NFTs. So, flying your ships and operating your land and outfitting your ships with crew members and components and modules, leveling up, progressing, getting new attributes and enhancements, and moving your way through skill trees. So, anybody who's a fan out there of MMOs will be familiar with these gameplay mechanics. But I do want to clarify that, although the Unreal Engine product is our flagship, it is our North Star, it's where we're focusing the majority of our energy, we actually develop across really five different segments within our business. And so, Unreal Engine or the fully immersive triple A game is one of those. We're also building out gameplay modals in browser as well.

    Michael (02:32):

    We're using Play Canvas as the game development engine there, and it's fully 3D-enabled, WebGL-based assets. And we actually have a release that's planned for this year; up and coming, anyway. And I'm sure we can get more into what that will look like, later in the conversation. But we also build infrastructure tools, architecture, primitives, that are essential to developing and refining the ecosystem and really encouraging innovation and development around all that we're building at Star Atlas.

    Michael (02:59):

    We have a marketplace that we've custom-created from scratch, built from the ground up. And then we also have a mobile gaming division as well. So, obviously a lot there; encompasses a lot. As I said, very big vision. But we're also very surgical in how we approach this and tactical in how we tackle these challenges that are in front of us.

    Brian (03:15):

    Yeah. No, I'm super excited about that. And you mentioned a call to arms for MMO-based players out there. I used to be a big wild player back in the day. I totally think this is a really awesome vision. Letting these end users level up in a way that they owning the NFTs that they have and having this be very user-centric, I think,

    Brian (03:31):

    Is a really revolutionary model. Before we dive into all of that, could you give us a little background on maybe who you are and who the rest of the founders were, and how did you all decide, "Now is the time that we want to build this game on Solana?"

    Michael (03:44):

    Sure. I'll be brief here. I will say my background is in traditional finance. Previously worked in portfolio management. I hold this chartered financial analyst designation, so really expertise in all things investment management and investment analysis decision-making. But the more exciting part of my life started back in 2013, when I got introduced to Bitcoin and cryptocurrencies and really SCRYPT coin mining with GPUs.

    Michael (04:07):

    Now, I grew up as a big computer nerd and part of a computer gaming group. Built all my PCs as I was growing up. And we would spend our weekends playing video games and drinking Mountain Dew. And those were our parties. So, one of my buddies from back in that era introduced this idea of building out SCRYPT coin rigs in milk crates. And so, it didn't take me long to essentially sink every penny I had into buying GPUs and just putting these rigs together and getting involved in the blockchain ecosystem. Terrible timing for me. It was immediately preceding the collapse of Mt. Gox in 2013, the largest Fiat on-ramp and exchange at the time.

    Michael (04:43):

    And we went through, one of many that I've experienced now, crypto winters and bear cycles. But my interest was certainly captivated. And I just spent the next couple of years learning as much as I could and by 2015 had made the decision to go full-time crypto. 2016 I launched my first company in the space, which was at the center of the legal cannabis industry in crypto, providing financial solutions there. And it was really through that company, and through a series of acquisitions, that I onboarded two individuals who went on to co-found Star Atlas with me. That's Danny Floyd, who's our chief product officer and Jacob Floyd, who's our chief technology officer. And also, along that path, I got connected with Pablo Queiroga, coincidentally, serendipitously, you might say, in Las Vegas, actually in a coffee shop. Just overheard him having a conversation about one of his ventures that he was working on.

    Michael (05:29):

    And that was in 2018. But really just fast forward a couple of years: 2020, we're in the middle of the pandemic. The company that I had previously founded, called Tokes, things were moving a bit slow. And just given where our passions, interests, and expertise lie, particularly with Jacob, Danny, and myself, who were all working on Tokes at the time, and understanding, seeing the trends that were moving forward across the crypto space, which was predominantly DeFi, NFTs were up-and-coming in a very nascent stage of blockchain gaming. We just felt that we could actually build something bigger and better. And that was the idea of, "Let's bring a AAA MMO to the blockchain." And by the end of that year, Pablo was fully recruited onto the co-founding team as well. And we had our formal debut in January of 2021. And the team is now about 240 people strong.

    Brian (06:18):

    Wow. That is seriously impressive. Like you said, January, 2021, I think you guys were one of the earliest, serious projects that planted your flag on Solana. I'm curious, shifting over to the product now, in addition to being earliest Solana, I think you guys, like you said, you're also early to bringing a AAA game into the blockchain context. In particular, I think you're one of the first major games that is building in Unity Engine 5 and trying to combine that with a crypto world that is normally very web-based. Like you said, you guys are doing some stuff in Canvas and WebGL as well. Can you talk a little bit about that decision to go AAA, to go to the top, Unity Engine 5, and how that implications are for your project?

    Michael (07:00):

    Well, I think one of the valid criticisms that exist in, really from the traditional gaming community, but even within this crypto ecosphere, if you will, is that the gameplay mechanics that were present back at that time and even persist through to this day is that they're relatively simple mechanics: a lot of turn-based games, a lot of card-style games. But more importantly, they emphasized the financial components of the gameplay. The idea of play-to-earn, the emergence of play-to-earn. Emphasizing the ability to earn, instead of emphasizing what we feel is most important, which is creating and entertaining an engaging gameplay environment. And so, making a fun game.

    Michael (07:39):

    And for us, we're extremely passionate about what we're doing. But a large part of that is we're building the game that we want to play as well. This is essentially living the dream, being able to create the product that we will one day be participating in as well. And we're just extremely excited about it.

    Michael (07:56):

    So, the choice at the time was really between Unity and Unreal Engine. Videos were coming out around UE 5, which was not yet released when we started conceptualizing all of this. But there's a couple of pieces of fundamental technology that are coming with UE 5, like Nanite, which is the way that assets are rendered. Polygons are rendered in the game environment. And what is going to be possible in terms of visual fidelity? And so, that was really important, as well as Lumen; is another technology that's new to U E 5, which is the way that light essentially reflects and reacts within the game environment as well.

    Michael (08:27):

    And there's a couple of additional pieces there. But what we saw was the potential to create an immersive digital reality, cinematic quality reality. UE 5 is the next generation of gaming, with or without blockchain. Now, what we are doing, adding the fundamentals of blockchain for true asset ownership for a digital asset native economy and for on-chain mechanics that can initiate ecosystem-wide contributions and development to the gaming product itself; we think that is absolutely incredible and will lead to an explosion of growth over time, beyond just the game product itself. But we just saw UE as the best game engine to build within, especially with the opportunities that were present at the time and into the immediate future.

    Brian (09:08):

    Yeah. Well, I love that philosophy of building a game that you would want to play and then choosing the right tool for the job there. From the Phantom side, we've definitely seen that interest as well. Just from the metrics that we see of who's using Phantom, what they're connecting to, throughout the last year, Star Atlas is always one of the top projects that people are connecting to. And they're wanting to view their ships, they're super excited about this, and I think you guys have a ton of great momentum into building with Unreal here.

    Michael (09:31):

    Big shout out to you guys, if I may just take a moment. Because Phantom came onto the scene. It wasn't the first wallet, but it was, and I think continues to be, the best UI web wallet for the Solana ecosystem. It was already in demand from our users. It was a pretty simple decision for us to integrate. And you guys see the data on your side. We see the data on our analytics. And I think something like 95% of the user base of a couple hundred thousand people across the Star Atlas ecosystem are using Phantom as a wallet. So, big credit to you guys for what you've been able to accomplish there.

    Brian (10:01):

    Oh, thanks. Let's keep it going. Let's get gaming on Solana for... I think there's a lot of folks who are really excited about this. I guess, following on that thread, it's been a really busy summer for you guys, across a lot of different aspects. Can you tell us a little bit about some of this events that you guys have had back in June? Specifically, I've seen a lot of noise around 426; maybe what that is, for some folks who are unfamiliar with that?

    Michael (10:20):

    Sure. Yeah. I guess just to preface it all, I will mention that we've built a lot, as I've said. We have a lot to continue to build. And we have a community that has been cultivated that is very passionate and enthusiastic, but that also we need to cater to. And so, it's very important for us to interact regularly with our community, engage with our community, keep them informed of the process. And this is truly one of the first times in history, I believe, where a large user base and community is getting the backstage access into the actual process of building a game as complex as Star Atlas.

    Michael (10:53):

    And so, a part of that as well is that we're really fostering this ecosystem for collective gameplay. So, guilds: encouraging the gamers to join forces to play across this universe that we're building right now.

    Michael (11:07):

    And so, the first event that we hosted this year was called COPA, the Council of Peace Assembly. And this really was a showcase, a place for guilds to highlight the innovation that they're bringing, their recruiting strategies, their intended methods of engaging with a game, of which there are many. We have 28 different career paths in the game that you can take and many different options for player vs. environment, single-player missions that are all scoped out, from deep space PVP with permanent death and destruction of your assets. And so, how you choose to engage is it's really entirely up to the user; there's plentiful options. But doing so with a community and group of other players is probably going to be to the benefit of everyone involved.

    Michael (11:48):

    And so, we're really looking to cultivate these relationships between members and help guilds recruit and bring more people in and create strong bonds with their members. And Council of Peace Assembly was an event that was dedicated exclusively to the guilds.

    Michael (12:01):

    We sent out a request to all the guilds across our ecosystem. We had 39 submissions from groups that wanted to present their vision for participation in Star Atlas. We had to narrow that down, so we selected 15, based on a set of criteria of presentation materials. And then we hosted an all-day event. We brought in some friends and family and existing partners and some new partners. Relationship with iBUYPOWER, which is one of the largest PC manufacturers in the world, for some custom-branded Star Atlas gear. We actually gave away a top of the line, 3090 Ti-equipped PC to one community member. It was an absolute beast of a machine. I'm kind of jealous, envious that I couldn't win it myself. But-

    Brian (12:40):

    Yeah. Yeah, right.

    Michael (12:42):

    ... great PC. But in any event, the whole point is it was a eight-hour event. 15 different guilds presented, and we had some activities in between and sidetracks that people could participate in. But it was these guilds just presenting, again, their intended approach to Star Atlas, whether that's playing the game, creating a business, creating technology, and how they want to recruit and actually play.

    Michael (13:02):

    Moving forward, just towards the end of July, we hosted our first product launch event. And that was called 426 Live. And this is something that is a bit memetic. I won't go too deep into the background of it but in working with the community so closely and trying to provide as much information as possible to them about anticipated timelines for product rollouts, we often refer to the next release coming in four to six weeks. Didn't always or frequently hit those timelines. And so therefore, four to six just became the community meme whenever a projected target date was released.

    Michael (13:39):

    And so, we just embraced that. And we've launched the 426 Live. And we think it's really appropriate, just given we had real products coming out. So, on this last one, we rolled out a brand new marketplace program as I described earlier. And one of the biggest releases of the year so far is the official rollout of the Start Atlas Dow. Baseline functionality of the platform with locking in emissions, using the Tribeca framework as part of that overall suite. We launched a Web 3.0 affiliate program; referral program for people that are bringing new members in. We call that Star Path. And then we also, again, solidified the relationship with IBP, iBUYPOWER. And we do have options available now for people to go out and buy Star Atlas-branded PCs, mouse pads, headphones, peripherals. And just really cool to see this Star Atlas-branded gear. And that whole relationship, by the way, just came about because King, the representative there, happened to be a member of our community. And he's just really excited about what's going on across Star Atlas and wanted to get us involved.

    Brian (14:34):

    I can't think of another project, I don't think, that has this level of a rabid fan base that wants to be engaged in this key decision-making at this kind of a level. You mentioned a lot here, between all the guilds and the conferences you had around that and the 39 guilds wanting to all present their vision here and the referral programs you guys have; now also, Star Atlas Dow. Let's focus a little bit on the Dow in particular. What is this Dow? What impacts in decision-making do they have on the game as a whole? And who can participate in this? Can I just come in one day and show up? What are the mechanics to this Dow?

    Michael (15:08):

    Yeah, I think the concept of Dow's decentralized autonomous organizations, in general, are pretty radical in ideology and what they propose. I would say, even more so in the case of Star Atlas. Here we are, spending enormous time and resources in creating out and building out intellectual property in the form of a gaming product, with the sole intention of taking this ecosystem. And it really does emerge into, as I said earlier, immersive digital environments; the idea of the metaverse. The idea of a place where people can go outside of reality. They can get themselves involved in social aspects and work in education, in commerce; do your shopping there. All things that you can do online today, I think, in some way, are going to live in the metaverse.

    Michael (15:50):

    I think it will displace a lot of industry. And I think gaming is one of the core applications there. But we're taking this idea of building the centerpiece of all of that, the gaming product and the ecosystem, and ultimately transitioning control over to the Dow. Which again, in my opinion, very radical proposal to essentially just transfer all of the value that's been created.

    Michael (16:08):

    In terms of who can participate, this is, I think, a pretty commonplace model. We have a governance token. It's called POLIS. It's actually a dual token ecosystem. Atlas is our in-game transactional currency, and POLIS is the governance token. But anybody, of course, can acquire POLIS and participate in the Dow. And what I would extend that beyond is, what we've released now is really the universal Dow, the pinnaculum Dow. This is the top level of a hierarchical structure.

    Michael (16:35):

    There are elements within the game, within the lore, where political strategy becomes important. And that's at the faction level, it's at the regional level, and it's at the local level. And you can think of this as a county, city, state, federal government, if we were to think of it in modern context of the way that politics is structured. And so, there are gameplay elements that will be influenced. And then there's really the universal Dow, which is just released. And that is to govern the future of Star Atlas itself.

    Michael (17:03):

    Now, while I think that this is a paradigm shift and almost antithetical to the way that most companies are built, I also fundamentally embrace fully the idea that significantly more value can be created through these decentralized ecosystems, by opening the pathways to be bidirectional, as opposed to trying to capture all value, retain all value, and create protective walled gardens around it. This is why layer one protocols are succeeding. This is why Solana is succeeding. The idea that you can create primitives in a base layer protocol, that other people can build on top of, is mutually beneficial. It's symbiotic. And we want to do the same thing with the metaverse.

    Michael (17:43):

    And so, that's really the idea. That's the vision. We take the idea of the gaming product that attracts people in, it builds this digital society. And then many different functions, features applications, programs, and economies can be built on top of, around it, and tangential to it.

    Michael (17:58):

    And so, that's where we're going with this. Now, this is not a short path. America wasn't founded in a day either. So, we have an ethos and a philosophy behind the path to decentralization and how we get from a point where a lot of the content is directed and governed by us, as a more centralized entity at Automata, to one in which Automata is really just a contractor to the Dow. We actually work for the community. We work for the Dow itself. And the Dow is making decisions. Final point I'll make here is that it's specifically because of this philosophy that I think a product like Star Atlas has an indefinite and perpetual life cycle. Because now you're not reliant on the studio to build the 2.0 version and the 3.0 version. It can actually be something that is constantly evolving over time by every contributor around the world that wants to participate in this.

    Brian (18:49):

    Yeah. I love that analogy to a layer one blockchain. That opened up my eyes originally, with seeing that anyone from community could just open a GitHub issue and, if they were technical enough, share their vision on how this could improve. And Solana's very open to that. And seeing you guys also position yourself in that way, I think, is really cool, especially as it relates to a AAA game. It's turning the whole industry on its head there.

    Brian (19:09):

    So we deep dove a little bit into Dow. You also mentioned a couple other components that you guys have live today, being Star Path. Also your new marketplace. How can end users today interact with the Star Atlas ecosystem, as far as those two respects? And is there anything else that they should be aware of as far as interacting with the Star Atlas ecosystem today?

    Michael (19:26):

    Well, first and foremost, I encourage everybody to be informed and educated on what we're doing, what the vision is, what the road ahead looks like. Because I emphasize this all the time. It is a very long journey ahead. We have many years of development. However, our philosophy to development releases is also not conforming to that of a traditional studio. So, we're not building the whole game for 10 years, in isolation, and then rolling that out. We're rolling out components. And I'll speak to one of those in just a moment. But first things first, I would encourage people to read through our white paper, read through our economics paper, read through our quarterly State of the Economy report that was published last month. And also, go check out some of our cinematics, some of our studio trailers, some of our in-engine trailers. It'll really give you a sense of the quality that we're developing too, and what the lore and story behind this is.

    Michael (20:15):

    So, that's the first thing. Once people are comfortable with that, options do exist to purchase ships on our marketplace. That's the predominant asset that's out right now, even though land and crew members and components and buildings and structures and all of these things will be available in the future. But for now, the ships are the core asset that people can purchase. They can do that through our marketplace. And it was important for us to get the first, even if simplistic, admittedly simplistic, gaming feature out, which we did on December 17th of last year.

    Michael (20:42):

    And we call that SCORE, or Faction Fleet. Score is Ship Commissions on Remote Expeditions. But Faction Fleet. And this is a utility driver for those assets that people have already purchased. It's a way to support your faction through sending or loaning your ships out to the faction, is the story behind it.

    Michael (20:59):

    And the player is responsible for managing a set of four different resources. And to the extent that they are keeping those restocked, then the play-to-earn economy is actually activated. So, those players are earning Atlas today. That's one thing you can do.

    Michael (21:12):

    I would also encourage everybody to get in Discord because a lot of conversation and strategy and guild formation and guild recruiting, these things are all taking place right now. A lot of speculation around what gameplay mechanics are going to look like, but the Automata team are there as well. And we're interacting frequently and giving guidance and feedback and giving just our current thinking on state of affairs. But going forward, the timing of this podcast is fortuitous. Going forward, very soon, we'll make some announcements around the next 426 Live event for this year.

    Michael (21:43):

    And I don't want to reveal exactly what's going to be announced there, but people do know that we have a couple of things in the pipeline, which includes the first Unreal Engine client. And that's called the Showroom. And this is the first time you'll have access to a downloadable client. You can run it on your PC, enter into the Unreal Engine-immersive world, summon your ships, inspect your ships, walk around them, see them at scale. And for anyone that's seen our videos and trailers related to Showroom, I'm sure they can attest to this. But seeing something like a Pure Sex 4, which is a two meter-long air bike, essentially. It's like a hovering motorcycle. Next to some of our largest ships, the Commander class ships that are 300, 400, 700 meters long, you get a real sense of the value of the asset that you've purchased and what it's going to be capable of in-game.

    Michael (22:30):

    So, that's up and coming. A new locking mechanism for Atlas, which provides benefits to the marketplace. And last thing I'll add here is, we've also been spending quite a bit of time developing the underlying story behind Star Atlas. And we do have a couple of releases this year, including a graphic novel, which is a comic book format, comic book style, written media that tells the story of Star Atlas before the current era, at least in-game current era, as well as an upcoming podcast sometime this year, which is a storytelling podcast. Not interview style, but it's a storytelling-style podcast that speaks to another aspect, another region in the Star Atlas universe. So, a lot of exciting things up and coming. But I think join the community and read through some of the materials and just have a good time with us in Discord.

    Brian (23:19):

    That sounds great. I won't press you for any more spoilers there. We'll wait for the next 426 event. The showroom in particular sounds really exciting. I'm stoked about that. Zooming out now, a little bit longer-term view, you've spoken a little bit about this in your guys' role in merging the AAA gaming and the Web 3.0 worlds, but how do you see these two worlds, that are pretty separate today, converging? And how do you see Star Atlas' place in both of those?

    Michael (23:44):

    Well, as a long-time gamer, I see immense value in Web 3.0 gaming, not only for the true asset ownership, not only for the play-to-earn, but again, this idea that you can mutually benefit through co-creation of some idea. I think it's enormous. That, in and of itself, is a paradigm shift that traditional studios would need to get comfortable with. The idea that, "Hey, maybe it makes sense actually for you not to create and retain all of the value, but share in that value and enable a community to co-create that value with you." I think that that is going to be a challenge for almost every traditional business, not just studios, for that matter. Moving into the era of decentralized governance and Dows, and again, Web 3.0, just broadly speaking.

    Michael (24:28):

    But again, referring to being a longtime gamer and spending probably tens of thousands of hours in games over my life, it's great to be able to recapture some of that valued, even just through the asset ownership itself or through the account progression, as opposed to being inherently restricted and prohibited from being able to turn around and sell gold that you've farmed or sell a character that you've leveled up. We actually encourage that. We want to facilitate that. You created the value; you get to keep it.

    Michael (24:57):

    So, I think Web 3.0 Gaming is absolutely the future. I think that incorporating elements like NFTs and cryptocurrency-based assets into the gameplay add an enormous amount of value. I think for blockchain in general, gaming is going to be a massive contributor to mass adoption of blockchain and cryptocurrency. I think one of the big issues with crypto today is that it's great at attracting the speculator. Anytime you have a high volatility environment, people that have the risk tolerance will enter into the ecosystem to try to capture some portion of that.

    Michael (25:30):

    DeFi was a good step, by the way, in more utility-driven functionality, although still a large speculative component. Gaming is different. Gaming is the entertainment value. You cannot overlook the utility. In economic terms, you cannot overlook the utility that is derived by a sense of escapism when joining a game environment. Now, whether or not blockchain was a part of that and whether or not play-to-earn was a part of that, if you create a great product, if you create a great game, people will come to play it. And so now, what we're doing is focusing on that great gameplay and that escapism that people desire out of engaging in video games, but then also enhancing that and saying, "Look, if you want to take it a step further, you can actually derive true financial benefit from this as well. And that's a component that you can layer into your gameplay strategy or not. Play as simple as you want or as complex as you want."

    Michael (26:20):

    But I do want to emphasize this idea of, really, development methodology that we use across Star Atlas, which is actually abstracting logic from a game engine and building that logic on the blockchain, using smart contracts. And this exposes the world to the whole idea of permissionless systems and censorship resistance and self-sovereign ownership of assets. The true inception of this philosophy was with the creation of Bitcoin, 12 years ago now, I guess, or 13 years ago. And so, because we're taking game logic, like in the case of Faction Fleet, all of your resource management is done on chain. There are already guilds out there that are creating their own programs, in their own UI, that interfaces with ours and interacts with that and adds more utility to our players. Now, our players can go use a third-party service. And there was no contractual relationship between us and that provider.

    Michael (27:14):

    So, the idea that you can initiate this type of innovation, because we're using blockchain as, really, the backend server technology, to me just creates enormous potential for growth. So, I think it's definitely the future. I think the way that we're doing things at Automata, and for Star Atlas, really attempt to capture all of the potential value. Humbly, I feel that we've been leaders in the space, that we have presented a big vision. But I also feel that we've executed well to date. And we will continue to do so. And we will continue to be leaders, not only on Solana, but across blockchain and Web 3.0 in its whole.

    Brian (27:50):

    That's awesome. I think that's a great way to wrap things up here. I agree. I think the Solana space is lucky to have you guys as pioneers in pushing forward AAA gaming on Solana. One question we always love to ask anyone, at the end of our discussion here, is: who is a builder that you admire in the Solana ecosystem?

    Michael (28:09):

    I almost don't want to answer the question just because picking out one is so difficult. I think, realistically, what we've seen on Solana is, in and of itself, an explosive growth, a Cambrian explosion of innovation. Especially thinking about the early days in the late 2020 and the early '21, where we had to build a lot of the tools that we needed ourselves. And how so many tools are coming online. And you and I were chatting, just before this, about the Solana summer camps and the hackathons and 18,000 submissions to the latest summer camp for project proposals.

    Brian (28:42):

    Pretty unreal.

    Michael (28:43):

    It is absolutely unreal. So, it's very difficult to isolate one. I think what Metaplex is doing is phenomenal because they're developing some of those same primitives that I'm referring to, that we're actually developing as well, in a different capacity. Magic Eden has done a fantastic job with the marketplace and with the NFT and the PFP drops and cultivating an environment for NFT purchases for industries like gaming as well. So, I think they're doing great. I'd be remiss if I didn't mention Phantom. You guys are awesome. So, maybe I'll just close with that and say I absolutely am thrilled about the Solana ecosystem. Any challenges that we are facing, I am sure, are short-term. And I think Solana's done amazing job, just cultivating a great environment for warm, welcome developers and great innovation.

    Brian (29:26):

    I couldn't agree more. Michael Wagner, thanks so much for coming on the show. It's a really great discussion. You mentioned a lot throughout here about how folks could get engaged with Star Atlas. Make sure you join the Discord, join the website. Any closing thoughts here?

    Michael (29:38):

    No, that's it. But please do stay tuned. Our 426 Live event is coming up soon. I didn't even mention it, but we have this web client that's coming out this year as well. And we'll probably speak to that at the 426 Live event. We're pretty much @staratlas on any of the socials or staratlas.com. And you can find all the links there. But yeah, I look forward to meeting some new people in our community soon.

    Brian (29:58):

    Yeah, we'll have to have you back on to talk about that web-based environ and more exciting announcements for 426. Thanks so much, Michael.

    Michael (30:05):

    Thank you, Brian.

    Aranyadeb - The Phantom, and Indrajal comics | বাঙালির প্রিয় অরণ্যদেব | Bangla Podcast - Shonona

    Aranyadeb - The Phantom, and Indrajal comics | বাঙালির প্রিয় অরণ্যদেব | Bangla Podcast - Shonona

     ১৯৬৬ নাগাদ বাংলায় এসে গিয়েছিল ইন্দ্রজাল কমিক্স। আর ইন্দ্রজালের এদেশে পা রাখা অরণ্যদেবের হাত ধরেই। প্রথম ৩২টি পর্বই ছিল বেতালের। পরে একে একে এসেছিলেন ম্যানড্রেক, ফ্ল্যাশ গর্ডন, রিপ করবিরা। বাংলায় অরণ্যদেব এবং ম্যানড্রেকের জনপ্রিয়তা পৌঁছায় তুঙ্গে। এই সেদিন অবধিও অরণ্যদেব এবং ম্যানড্রেকের কমিক্স ছাপত কিছু নামী বাংলা সংবাদপত্র। এখনও কয়েক প্রজন্মের কাছে ফ্যান্টম বা বেতাল এক নষ্টালজিয়ার নাম।
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    The Phantom Of Liberty [1974] | Ep. 64

    The Phantom Of Liberty [1974] | Ep. 64

    In this week's episode of SIDEBOOB CINEMA the gang review "The Phantom Of Liberty" [1974] as part of their exploration into the films of Luis Buñuel.

    ---
    ARTICLES AND LINKS DISCUSSED

    The Phantom Of Liberty [1974] Trailer:
    https://www.youtube.com/watch?v=V8h1q7_dVW0&t=55s

    ---
    FOLLOW THE CONVERSATION ON reddit:
    https://www.reddit.com/r/sideboobcinema/

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    SUPPORT THE NEW FLESH
    Patreon:
    https://www.patreon.com/user?u=61455803

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    https://www.buymeacoffee.com/thenewflesh

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    ---
    SIDEBOOB CINEMA produced by Sheila Ehks
    Logo Design by Made To Move: @made.tomove
    Theme Song: Dreamdrive "Good In Red"

    Hoot Gibson's Hangar Vodcast/Podcast S1 E1

    Hoot Gibson's Hangar Vodcast/Podcast S1 E1

    "STS 27 was my was my third launch and it was only the second launch after the Challenger accident. Well, I will never forget, we maneuvered the arm and Mike Mullane was my boom arm operator. So he moved the arm over there and we brought up the television image of the right wing. And I looked at what I was seeing and I said to myself, we are going to die." -Hoot Gibson.

    Thirty-Five years ago, at 9:30 a.m. EST on 2 December 1988, Atlantis rocketed into crystal-blue Florida skies to begin the second shuttle mission in the wake of the Challenger tragedy. Two months earlier, her sister Discovery had brought the fleet back to active service and the task of the five STS-27 astronauts—Commander Robert “Hoot” Gibson, Pilot Guy Gardner and Mission Specialists Mike Mullane, Jerry Ross and Bill Shepherd—was to deploy a classified payload on behalf of the Department of Defense. Although that objective apparently proceeded without significant incident, the mysterious flight of STS-27 earned a place in the history books, when the hands of fate unexpectedly turned against the astronauts and brought them within a hair’s breadth of disaster.

    Hoot’s Hangar, aviation’s premier podcast, hosted by America’s premier aviator, Hoot Gibson. 

    Don’t miss a single episode. Exclusively on Air2AirTV.com and lived on all top podcast directories: Apple Podcasts, Spotify, Google Podcasts, Stitcher, iHeartRadio, TuneIn, Alexa, Overcast, PocketCast, Castro, Castbox, and Podchaser.

    You can also download the audio podcast file. It will appear under the Resources tab on the video player.

    Phantom Of The Paradise [1974]

    Phantom Of The Paradise [1974]

    In this week's episode of SIDEBOOB CINEMA the gang review "Phantom Of The Paradise" [1974]

    ---
    ARTICLES AND LINKS DISCUSSED

    "An assassination live on television coast to coast - that's entertainment."

    "Phantom Of The Paradise" [1974] Trailer:
    https://www.youtube.com/watch?v=N9MIJb0SUAM

    The Unloved Part 12: Phantom Of The Paradise - Roger Ebert:
    https://www.rogerebert.com/streaming/the-unloved-part-twelve-phantom-of-the-paradise

    ---
    FOLLOW THE CONVERSATION ON reddit:
    https://www.reddit.com/r/sideboobcinema/

    ---
    SUPPORT THE NEW FLESH
    Patreon:
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    SIDEBOOB CINEMA produced by Sheila Ehks
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    Grace 'Ori' Kwan - Orca Co-founder, Ep. 4'

    Grace 'Ori' Kwan - Orca Co-founder, Ep. 4'

    Grace 'Ori' Kwan (Orca Co-Founder) joins The Zeitgeist to discuss design at Orca and how she approaches building for the Web3 ecosystem. 

    Show Notes

    00:05 - Intro
    00:39 - Ori’s background / working at IDEO
    04:20 - Human centered design in Crypto
    06:03 - The design process at Orca
    07:37 - Sourcing for UX research
    09:11 - The culture at Orca
    10:28 - Qualitative vs quantitative feedback
    11:55 - Orca’s success
    12:55 - The magic bar
    14:02 - Branding
    14:26 - Whirlpools 
    17:31 - Who is the target user?
    19:07 - Branding in Crypto
    20:50 - Advice for designers looking to crack into Web 3.0
    22:01 - Building a new product at Orca
    23:10 - Climate impact work at Orca
    24:47 - Working with co-founder, Yutaro

    Transcript

    Jisi (00:06):

    Hi, everyone. Welcome to The Zeitgeist, the show where we highlight the founders, developers and designers who are pushing the Web 3.0 Industry forward. I'm Jisi Guo, design lead at Phantom, and I'm incredibly excited to introduce Grace Ori Kwan. Ori is the co-founder of Orca, the most user-friendly decentralized exchange on Solana. Ori, thanks so much for being with us today.

    Ori (00:27):

    Really a pleasure.

    Jisi (00:28):

    Yeah, you are actually in Japan. Am I correct?

    Ori (00:32):

    Yeah, I'm currently in Japan. I usually bounce around a lot, but lucky enough to be here for the spring.

    Jisi (00:37):

    Nice. That's amazing. Tell us a little bit about your background. How did you get exposed to crypto and Web 3.0?

    Ori (00:45):

    It's a funny story, actually. I was never really into crypto for most of my life. In fact, I was one of those people who really didn't care about money in any form besides just using it to survive. But it all really happened during COVID where actually in Tokyo I moved into a shared house, which is pretty common in Tokyo actually, where adults who are looking for a more communal living place will move into this type of shared apartment situation. Right across the hall from me was my co-founder, Yutaro. One thing led to another with COVID and the lockdown. We were all bored, and we were like, "Should we try building something together?" Yutaro was like, "Well, if we're going to build something, I'm only interested if it's crypto," and so it went from there.

    Jisi (01:33):

    Wow. That's insane. That's awesome. How did you start, were there different side projects that you started with, or was Orca the first project that you thought of?

    Ori (01:45):

    It definitely was not. We went in with zero intention of ever starting a company. I think because my background's from Stanford, everyone's like, "Oh, you probably wanted to be an entrepreneur your whole life," but that's totally not the case. I didn't really have that plan. I'd always seen an entrepreneurial lifestyle as very tiring and probably something that I wouldn't be suited for. So it really was just like, "Hey, let's start hacking on some projects on the side." Our first project, which we sometimes joke about was really just a little weekend thing. We made it like a little quiz that told you which crypto you were. It was supposed to be one of those Facebook shareable ones.

    Ori (02:20):

    Then it led to hacking on apps and Ethereum. Then, when defi summer came and the gas fees became really insane on Ethereum, that's when we started really taking notice of the other options available and landed on Solana.

    Jisi (02:34):

    Nice. That's amazing. What crypto were you on that quiz? I'm just curious.

    Ori (02:41):

    I think I was Bitcoin. Yeah. Maybe I was more traditionally minded at the time.

    Jisi (02:47):

    You were the OG. Nice.

    Ori (02:49):

    Yeah.

    Jisi (02:51):

    Yeah. Well, it's pretty nice to chat with you because a lot of people know you as a design founder within crypto, and it seems like there are very few designers within Web 3.0 and you previously even have experience working at IDEO. Could you tell me a little bit about that?

    Ori (03:10):

    For sure, yeah. IDEO was actually a culture shock for me, because I had spent my entire career before that more in engineering-driven places, and I started my career as an engineer. I studied computer science, worked at Coursera, really building fronted applications on the web. Then it was in New York that I started working across design and engineering, this feeling like I wanted to be kind of higher up in the decision-making process, higher up in ensuring that the products we were developing were really going to be useful to people. But at IDEO, it's not entirely a consulting business, but I was working on the consulting side and especially in IDEO Tokyo, that particular office, a lot of it was really about inspiring clients, which is an art in itself.

    Ori (03:56):

    I learned so much about storytelling, about working with different types of clients and people who have very different mindsets and backgrounds, but it was not as much about shipping products that are really used by people every single day. I quickly learned that my passion is creating products that real people are getting real value out of, which led me to crypto, because nobody is here in crypto just to play around or be inspired necessarily. People want results is my sense of the space.

    Jisi (04:30):

    Yeah, for sure. I recently read your op-ed in CoinDesk and it was really interesting. You were talking a lot about bringing human-centered design to crypto. Can you talk a little bit more about that?

    Ori (04:50):

    Yeah. Thank you so much for reading the op-ed. It was actually my first time writing one for this type of magazine, so it was really a fun experience, fun and stressful. But human-centered design, it's a fuzzy thing, but really what I think of it as is focusing on building products that solve needs for people, which sounds so obvious. But when you look at many technology products, especially crypto products, you can really see how the design is accommodating the technology.

    Ori (05:20):

    As an engineer, it's very easy for me to see how "Oh, well the data structure or the data is structured in this way and it's being returned from the API in this way, so let's just build a UI that spits that out with as little effort as possible to transform that into something that humans can actually make sense of, which results in people just thinking crypto is scary and complicated." At the end of the day, what I think human-centered design is about is keeping in touch with humans throughout the entire process, starting your design and product building journey by thinking about something humans need, continually showing your wire frames, your high-fi designs to people, getting their feedback and thinking very deeply about what the type of person you're trying to build for is.

    Jisi (06:04):

    Yeah, that's amazing. That's especially relevant because Orca as a DEX, it's a complicated subject matter, but you're known as one of the most easy-to-use DEXs on Solana and being able to really hone in on the user and make that more approachable is super relevant. Could you talk a little bit about the design process that you use at Orca and how do you get insights into what users are trying to do and to make something that they want?

    Ori (06:36):

    It all starts with interviews. That sounds very formal, but a lot of the time it's really just like my co-worker's friend who happens to really fit the profile of who we're trying to target, and sometimes I like to categorize it this way. For example, we have this friend of a friend like Humphrey, who's a little bit of a Degen, but maybe it doesn't have that many hours a day to spend. So sometimes I'd be like, "Oh, we're designing for a Humphrey right now," or, "We're designing for an Elise right now." So I'll start by like finding the type of people who we think we are trying to cater to and just having a conversation with them.

    Ori (07:08):

    I think the art of design research is something that I've been very blessed to have experience by working at small startups where designers wear every single hat. So it is about asking these open-ended questions to really just understand what really makes people tick? What they're really looking for, and you won't necessarily get that by just showing someone a design. I think starting actually without even a piece of visual to come from is usually where I begin, so it becomes very exploratory, but then it's about distilling the insights from that open-ended conversation, understanding the needs. Then I go into wire framing, talking to people again, getting feedback, and rinse and repeat all the way until we have hi-fi designs that we deem good enough; not perfect, but good enough.

    Jisi (07:54):

    Yeah. It seems like you have identified people that are your target personas and you're able to interview them and maybe even observe them and give feedback directly from them, which is amazing. It feels like it's difficult to do that kind of UX research within crypto because a lot of times users are anonymous or you're not quite sure what cohort they may be in. Are there any tips or tricks that you've had and enable to sourcing for that UX research?

    Ori (08:25):

    I don't hold our candidate sourcing to the same level of fidelity that a very large firm might, because I think it's honestly not necessary. A lot of the types of people that we're looking for are often in our circles, just because maybe I wasn't, but certainly Yutaro and a lot of our team are just in these circles of Degens who love to spend time on this stuff. I think just talking to maybe three to five people usually get a pretty good representative sample, just keeping in mind that everyone carries their own bias and not necessarily trying to identify Humphrey's particular needs and build exactly for those, but more to identify the larger patterns, and also to practice the general design research practices of encouraging the person to speak their mind, encouraging the person to say critical things. I do avoid, I guess, interviewing usually first-degree connections. Someone you're a little bit too good of friends with, I think can affect the results, but someone who is mostly a stranger, but is a friend of a friend is usually fine.

    Jisi (09:33):

    Yeah. I think that really makes sense, and especially when you're building a product that you yourself use, you can do some testing through people within the company or people that are friends of friends, and so that's pretty nice. I'm curious, how have you been able to instill this design culture within Orca as a whole?

    Ori (09:55):

    Yeah. I think that question is actually funny to me in a way, because I think everyone at Orca embraces the ethos of user friendliness and it's something that they're very passionate about, but actually nobody else does design at Orca. I'm the only person who does any of the design, and so in some ways, it's actually a design monoculture, I guess, because it's mostly me, which in some ways, is shocking to me that I could just design this thing and put it out there and people would love it, because it hasn't gone through endless rounds of design review, and there isn't a design boss telling me what I should tweak, which is actually very new to me.

    Ori (10:34):

    I guess what the culture that I've tried to instill, which I think is, you could call it a human-centered design culture as well, is just being accepting of our mistakes and this culture that everything is a trial and error, which I think I really learned actually from my engineering manager at this startup I worked at in New York called Button, where everything he'd do, he'd be like, "Okay, we're just going to try this. It's a two-way door. We'll put it out there for two weeks, and if it doesn't work out, we'll just go back the other way." I try to instill that in everything, and when I share designs with the company, I'm not like, "This is the right way," but I'm like, "This is what we're trying."

    Jisi (11:11):

    When you get that feedback, is it mostly qualitative or quantitative? How do you gauge where to go off from those initial designs?

    Ori (11:23):

    I would say it's mostly qualitative in the past. We're getting more and more quantitative in our analysis, starting to look more at things like daily active wallets, starting to look more at geographic breakdowns, et cetera. But one of the things about DeFi is that there is no KYC, so it's impossible to know in a very precise way what your users are doing. I think for a giant product like Facebook, it makes more sense to get really granular with things like AB testing. But honestly, I think what's carried Orca the farthest is leaning very heavily on intuition and that's something that I believe we'll continue to do.

    Jisi (12:01):

    Yeah. I would imagine it'd be hard to lean on data as well. There's a lot of spikes and changes in those patterns that it's hard to attribute to certain things. More recently, today is the number four exchange across all chains for total volume.

    Ori (12:19):

    It's mind blowing, right? We're-

    Jisi (12:21):

    Yeah.

    Ori (12:21):

    ... what is it, 15? Not even 15 months old and kind of up there. We hit number three, I think, a day or two ago as well, and that's like flipping with Uniswap and PancakeSwap. For someone like me, I couldn't tell you what Ethereum was three years ago. It really goes to show that the space has changed, and I think it's starting to embrace a much wider audience.

    Jisi (12:44):

    It's so amazing, so definitely congratulations there. Also, just daily active users, like it's crossed 100,000 thresholds, so that's amazing as well.

    Ori (12:54):

    Thank you. Yeah. A lot of people, they're asking me, "Where is this spike coming from?" To be honest, in some ways it's like, I just tweeted about this recently, but it's UX in a different sense of developer experience, because I think we've created this SDK that developers find to be very user friendly. We've created this brand through our communications, through our community managers of having great support, and those things are also part of the user-friendly package that builds this brand that people ultimately trust and want to use, including other apps that integrate Orca under the hood.

    Jisi (13:29):

    Yeah, that's definitely true. I think developers are definitely a huge subset of your customer base and providing a good SDK is great design for them. It just adds the flywheel of more users finding Orca through DAP or more adapt or learning about Orca. You mentioned the brand, I think there's a lot of things that you've done really well like having the Magic Bar and making sure that you're showing that this is the best price, just reassuring users, so that's definitely building a lot of brand loyalty there.

    Ori (14:01):

    Thank you. Yeah. It's the most fun part of building a company for me, I think, is actually just building the product that, again, people are using every single day, regardless of whether they know that they're using it or not. Whenever I'm asked, "How did you come up with the Magic Bar? How did you come up with the Fair Price Indicator?" It really was just research either observing people using other AMMs. I remember watching people price compare when using Uniswap and saying, "Why are we making people do this? The point of technology is to automate the things that people don't want to do." So whenever we can do that, I do aim to include that in the product.

    Jisi (14:42):

    Yeah. That's definitely really interesting, because I think if you were to ask someone, they might not have told you that they're doing all these price comparisons, or ask for that feature, but being able to observe them directly, you were able to hone in that they were doing that comparing across prices. Branding it too is super interesting as well.

    Ori (15:03):

    Yeah. Branding, I would say, it's like a hobby. It's my favorite part is naming things of like, "All right, what are we going to call our liquidity mining program? Well, it's a little farming. It's all ocean themes, so let's call it Aquafarms." It's like that's my that's my hobby is coming up with names for things, but it's such a pleasure to actually do it, right?

    Jisi (15:24):

    Yeah. Well tell us a little bit about your new product Whirlpools and concentrated liquidity.

    Ori (15:32):

    I would be very happy to. It's pretty mind-boggling, to be honest, like what on earth is concentrated liquidity, right? It's just like this jargon, but I think at the end of the day, what Whirlpools is really just more advanced AMM technology that the average person doesn't really have to understand, except that it gives better prices on trades. Now, if we're going to peek under the hood and you ask, "Okay, well where do those better prices come from?" Then the answer would be, more efficient deployment of capital from liquidity providers, which is still really jargon-y. So if we peel that back a little bit more, I think what it means is that people who are providing liquidity can choose to provide their liquidity for a particular price range. So on a normal constant product, AMM, liquidity providers are forced to service trades at any price.

    Ori (16:25):

    Regardless of whether one SOL is 100 USDC or one SOL is 500 USDC or 3 USDC, liquidity providers for SOL USDC have to provide those trades. But instead, on a concentrated liquidity pool, like a Whirlpool, you could say, "I'm only going to provide trades when the price is between 100 and 120." Then, if you imagine on that curve before where your liquidity was spread out all across the curve, now all of that liquidity is concentrated in just that 100 to 120 buckets. These buckets in these price ranges are little mini AMMs. So each of these little mini AMMs has more liquidity than if it was across all of them, which allows this liquidity to be more impactful when it comes to providing better prices on trades. Hopefully, that makes sense. I know it's a little abstract.

    Jisi (17:17):

    Yeah, definitely. Seems like you get a much better yield and you have a little bit more leverage with the amount of capital that you can provide by choosing that range. How does Orca help users determine what's the best range to choose?

    Ori (17:32):

    Minimally, I would say. I think this is one thing where we've taken a deliberately moderate path. We don't mandate the price range. We do provide some presets that people can select, because one thing I observed from users on Uniswap v3, which is, of course, the OG concentrated liquidity AMM is that many people, even very sophisticated folks would just get to the point of choosing a price range and then be like, "I don't freaking know," and then just give up. So I think even just giving someone like a reasonable default, it might not be the most optimal, but a reasonable default is pretty good. So we give defaults based on things like volatility over the last 30 days, or over the last X days, which are generally a reasonable place to start. Then we give a very lightweight suggestion of, "With this kind of price range, you'll want to rebalance your position more often, or less often." But ultimately, the folks who are very competitive about it are almost always going to go custom.

    Jisi (18:30):

    Yeah, definitely the presets and having a recommended thing from Orca is definitely really useful. Obviously, concentrated liquidity is something really complex, but Orca is making it more intuitive to understand. How do you find the sweet spot of that kind of abstraction when you're catering to your users that may be more crypto native and some of them may be new to crypto, how do you find the right point to extract complexity and simplify?

    Ori (19:00):

    This is where we come back to that discussion of, "Who's our target user right now?" Our target user for concentrated liquidity is not my dad, very sweet, still doesn't really understand what Orca is; knows it's a coin, not much more. We're not trying to convert people like him to become liquidity providers right now. So when we are thinking about something like Whirlpools, it's folks who maybe have a bit of experience with liquidity provision already on a constant product AMM, all the way to people who have already been very sophisticated market makers on order books, or on concentrated liquidity AMM elsewhere. It's from there that you can imagine, "Okay, what vocabulary does this person who already does constant product AMM provision have? What do we need to teach them in order to get them onto concentrated liquidity?" That's where we have a progressive reveal approach in our UI. Not everybody loves tool tips. I fully admit that they're not elegant or beautiful, but they do serve a purpose of allowing someone to gain extra information when they want it without cluttering the UI.

    Jisi (20:08):

    Yeah, definitely. I think that reassurance and that extra education is pretty important, but it's nice to keep things simple as well. What are some of the biggest challenges you see in crypto in terms of user experience?

    Ori (20:21):

    The biggest challenges I see, well, I think there's two. Actually, one that I'd love to highlight just because we talked about branding already is just the branding of crypto. It's terrible. It's so off-putting, I think, to the average person, like very sci-fi just very complex jargon and terms and mining and proof of what have you. I think all of these very complicated terms and all of these very technology-oriented terms can be very scary for people, and so just overcoming that. Even the name crypto alone, think of the term like digital money versus cryptocurrency.

    Ori (21:01):

    Cryptocurrency is so much scarier, so I think first just getting people over the hurdle into thinking that they're smart enough to use crypto is one thing. Then second, I'd say DeFi has its own set of challenges. Compared to something centralized where there's KYC, there's usually more of an insurance fund for users. With crypto, it's like you're just thrown out into the water and you better swim. If you lose your private key, it sucks to suck. So I think creating a more gradual bridge for people is a huge challenge.

    Jisi (21:34):

    Yeah. That makes sense. It seems like crypto needs to hire its own copywriter or someone in branding, and then also just more education, more, more on ramps to becoming full Degen instead of learning by yourself and making those huge mistakes, but ones that you do remember.

    Ori (21:54):

    Yeah. Even the term Degen, I think, is very telling. It requires such an investment of effort to learn to use this stuff.

    Jisi (22:03):

    Definitely. Yeah. I have a question, there's a lot of designers that are in Web 2.0 and they want to crack into Web 3.0. That was actually one of your points in your op-ed in, in that there are a lot of design patterns or design decisions that were pushed forward by Web 2.0 that could be brought into Web 3.0. I'm curious, what kind of advice would you give to a designer that's looking to crack into Web 3.0 That may potentially have some Web 2.0 experience building?

    Ori (22:31):

    First is to, of course, learn about crypto, Defi, Web 3.0. People will find it a lot easier to onboard you into their Web 3.0 company if you don't have to ask all the questions about the basics, and there's tons of free resources about this nowadays. I'm part of a couple of communities online that really target towards beginners with their educational resources. Your experience as a Web 2.0 designer is incredibly valuable, and I think anyone in the crypto space knows that crypto companies desperately want to hire designers nowadays, but just can't necessarily find them. So I think if you come with a clear interest in breaking into Web 3.0 and also with just a little bit of due diligence, knowing the basic concepts, you'll be pretty much welcome with open arms.

    Jisi (23:18):

    Nice. I'm curious, looking ahead, what are you most excited to build at Orca?

    Ori (23:24):

    Good question. Yeah. I've spent the past couple of months, obviously, building Whirlpools, which is this super technical product. Looking forward, I'd love to spend some time building a much less technical product, or at least a product that looks a lot less technical on the surface; something that could potentially black box some of the complexity and open back up some of these opportunities to people who are maybe just starting out, or maybe just a little bit nervous about dipping their toes into crypto. I don't have very specific plans to share yet, but that's definitely where we're thinking nowadays and I feel like we're in a good position to potentially build out something very different than what you might normally see in Defi.

    Jisi (24:13):

    Nice. Well, that sounds super aligned to the Orca brand and seems like a really good place for orca. Also, dipping your toes is probably a good tagline with the whole ocean theme.

    Ori (24:26):

    Yeah. One day I'm going to run out of ocean puns, but I'm not done yet. 

    Jisi (24:31):

    Speaking of ocean theme, could you talk a little bit about some of the climate impact work that you're doing with Orca?

    Ori (24:38):

    I would love to. The Impact Fund, it's like my child, I suppose. I just really love to see where it's grown into, but it really was the result of just a conversation that I had with Yutaro one day, because I've spent a lot of my career in the past really focused on just impact work; whether that's ed tech or trying to work in FinTech for developing countries, that type of thing. One thing I worried about with crypto is, "Is my time really being spent to make the world a better place?" I've become convinced that building out essential infrastructure for crypto is, in its own way, a good thing. Having influence in this space to try to push it in a positive direction is a good thing, but I wanted something a bit more concrete.

    Ori (25:24):

    When I floated the idea of just directly donating a portion of all of our training fees to charity, I was actually really pleasantly surprised to find that everybody was very much in support of it, like Yutaro, our advisors, even our legal council, they were like, "Yeah, great. I love it," and so we do do that. We donate a portion of every single trade that goes through Orca. A little bit of those fees go to charity and it's over a million dollars accumulated to date, and so we'll be donating those to charities that are focused on climate change and sustainability, which is both what I think is the most pressing problem facing the world today, and something that happens to be very aligned with Orca's marine brand. So it's something I'm very, very proud that we have the opportunity to do.

    Jisi (26:09):

    Yeah, that's amazing. It's definitely super aligned to the brand and definitely a great thing that Orca is pushing as a company for our closing question, who is a builder that you admire in the Solana ecosystem?

    Ori (26:23):

    This is totally a cop out and a shill, but the first thing that comes to my mind really is my co-founder, Yutaro. I think often I get a lot of the spotlight just because, well, I'm much more talkative than he is, and people, I think easy to talk about human-centered design and all that we're at. But he's really the brains behind the operation. And also the one who's invited us all in into crypto. When people ask, "How did you start learning about crypto?" I think back, and I'm like, "I was so lucky that whenever I had any question, I would just ask Yutaro.

    Ori (26:57):

    He would very patiently and excitedly just tell me all about it. He has these deep roots working for the Ethereum Foundation, and so I think those are something that was very respected. In Solana, it's not about this tribal, "It must be Ethereum." "It must be Bitcoin." "It must be Solana," but really more of this holistic look that he has into the ecosystem and where it's going to go. I think the fact that he saw Solana back in September 2020 and said, "This is the place to build," and was absolutely correct just says it all.

    Jisi (27:28):

    Yeah, definitely. We would love to have him on the podcast as well one day. That would be amazing.

    Ori (27:35):

    Yeah, you should totally bring him on. He was also voted in the share house that we live together, best voice mail by our co-living mates. He has a great podcast voice, so I'm sure you'll have a great time talking to him.

    Jisi (27:49):

    I like hearing him in the Orca demo videos.

    Ori (27:54):

    Oh, I'll tell him that. I think he'll be like, "Oh, that's interesting," but actually very happy under the hood.

    Jisi (28:01):

    For sure. All right. Well, thanks so much for coming to the podcast, Ori. It was great to meet you. If you like to check out Orca, you can access the Dex at orca.so and at Twitter @Orca_so. You can find Ori on Twitter @Oritheorca.

    Ori (28:19):

    Thanks so much. This was a really fun conversation.

    Jisi (28:22):

    Yeah, for sure. Thanks so much. Have a great day.

    Ori (28:24):

    You too.

    Jisi (28:25):

    Bye-bye.