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pillars of eternity
Explore " pillars of eternity" with insightful episodes like "Episode 285: Your Friendly Neighborhood Podcast", "Episode 258: Baldur's Gate 3 | Video Game Review | Normies Like Us Podcast", "DDG Episode 180: Xbox Games Showcase + Starfield Direct", "EG Presents 237: The Great Video Game Draft of 2020" and "Lamer Emblem! Fire Emblem : 3 Houses, Escape Rooms, PoE on Switch, Loot Boxes Dying, Outer Worlds Preview, and Do Games Cause Violent Behavior?" from podcasts like ""Nick's Nerd News", "Normies Like Us", "Digital Days Gaming", "Emergent Gamer Podcast" and "Lamer Gamers Podcast"" and more!
Episodes (9)
Episode 258: Baldur's Gate 3 | Video Game Review | Normies Like Us Podcast
DDG Episode 180: Xbox Games Showcase + Starfield Direct
The Xbox Games Showcase and Starfield Direct was on Sunday so lets dive in!
So much to cover including, 40 minutes of Starfield, first look at Fable and Massive’s Star Wars game, Star Wars Outlaws.
Opening song is Deja Vu by Popskyy - https://popskyy.bandcamp.com/
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EG Presents 237: The Great Video Game Draft of 2020
Lamer Emblem! Fire Emblem : 3 Houses, Escape Rooms, PoE on Switch, Loot Boxes Dying, Outer Worlds Preview, and Do Games Cause Violent Behavior?
The Lamer Gamers talk about Fire Emblem, Escape Rooms, Pillars of Eternity on Switch, Loot Boxes are getting a change, Switch Lite, Outer Worlds, Fake News, Rumors, Walmart Policy Changes for Videogames, and Do Games Cause Violent Behavior?
Ep 43 - XCOM2: WOTC “drive that sectopod like you stole it”
Versatility confuses and enrages many people. I leave it to you to determine the throughline
Dragons of cornwall
Long war was great but it ruined my whole life forever.
Deeper experience meaning more like xcomEW
Have HUE heard of HUE
Hahaowenmadeastarsjoke. Please finish your joke
I don’t know, I like the word bitch.
VVVVVV is from the era of vidya where difficulty=aesthetic
Sports teams should pay for their own fucking stadiums
Poor young keynan has to learn things the hard way, just like everyone
No water in moats plz
COMMANDER
Fuck owen
Ksp ui changes
Totally accurate battle sim went early access
INSTANTLY into stupid videogame timeline stuff for xcom 2
My tygan impression is ON POINT
I am confused between LONG WAR and EW
The scout in Lw1 is what taught me to be less dumb
We talk about the narrative dynamics of the strategy layers of x1 vs x2
Lightsaber fever!
Owen sold some corpses he shouldn't have and it was some problems
Pistolmancer.
We talk about builds. Its gets pretty crunchy but we try to keep it about feel.
Reapers: way OP. templars: OP with bladestorm. Skirmishers: weird power curve.
Stocks are OP
Basic xcom is all about making stuff more consistent
Sparks with bluescreen rounds chef noise
TLP loading screen music discussion
Reinforce the stories in the tactical play
Keynan goes full master blaster in owens campaign
Aesthetics of aliens conversation
Steal from story generation games plz xcom
It is hard to make being sniped at fun
Mechtroopers aren’t sparks, we know
Landmark theme park missions
Spy mission/extraction mission drama/story generation
Bad standards
4 payday 2
Can’t shout out voice packs enough
3 spelunky
1 FNV
4 TIE FIGHTER
2 Alpha centauri
I looked it up, he was using saccharin wrong
What was the ethereals plan?
Guybrush threepwood cannot die. He is a jinx
Exalt is capitalism
Pillars of xcom should exist
APE OUT
Ashly Burch & Kate Dollarhyde
Ashly (actress, writer, and singer, who's acted in such games as Borderlands 2, Mortal Kombat X, Life is Strange, and Horizon Zero Dawn, and has written for Rocket Jump, Adventure Time, and Glitch Techs) and Kate (writer of speculative fiction, with her stories appearing in Beneath Ceaseless Skies, Gamut, and Lamplight, and currently the co-Editor in Chief of the online magazine Strange Horizons as well as a narrative designer at Obsidian Entertainment working on Pillars of Eternity 2: Deadfire) are here to talk fan fiction, writing processes, letting your work breathe vs brute forcing it, whether games need their stories to be great or not, dealing with bad notes, voice acting and having too much or too little info to work with when you go into the booth, staying true to an IPs voice while also bringing your own, writing as a fan, ways to handle the problem of crafting stories when players might not be paying attention to/remembering key information, making players feel helpless, and much more!
Our Guests on the Internet
Ashly's Twitter, Website, and OK K.O.! Let's Be Heroes.
Stuff We Talked About
The Science and Entertainment Exchange
Fueling the 'Pyre' With Supergiant Games' Greg Kasavin
Epistle 3 Jam (Half-Life 3 Game Jam)
Epistle 3 by Marc Laidlaw
Our theme music was composed by 2Mello, and our logo was created by Lily Nishita.
Matthew Burns & Carrie Patel
Matthew (writer, composer, and game developer on titles including the Call of Duty and Halo series, Destiny, The Infinifactory, The Arboretum, The Writer Will Do Something, and TIS-100) and Carrie (narrative designer on Pillars of Eternity, writer of The Buried Life and Cities and Thrones) join us this week to talk about maintaining your writing momentum, outlining, the writing process at Obsidian, Large Teams and the Problems they Cause, creating a Total Work of Art in video games, offering decisions that lead to chokepoints, motivating players with different play styles, the negative space that defines players’ experiences, how The Writer Will Do Something came about, that part of the meeting when everybody turns to look at you, when gameplay doesn't trump story, the linearity of relationship portrayals in games today, and should creators ever be involved in the post-release discussion.
Our Guests on the Internet
Matthew's Twitter and Website.
Stuff We Talked About
The Expanse by James S. A. Corey
My Brilliant Friend: Neapolitan Novels by Elena Ferrante
St. Lucy's Home for Girls Raised by Wolves by Karen Russell
Perdido Street Station by China Mieville
Our theme music was composed by 2Mello, and our logo was created by Lily Nishita.