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    video game history

    Explore "video game history" with insightful episodes like "Still Loading #295: Feature Phone Preservation Revisited", "Still Loading #289: Premium Edition Games and Game Preservation w/ Barry Carenza", "The Walking Dead: Saints & Sinners", "Still Loading #266: Secrets of Video Game Consoles w/ Michael Hart" and "Still Loading #252: Feature Phone Preservation" from podcasts like ""Still Loading Podcast", "Still Loading Podcast", "Came to Play", "Still Loading Podcast" and "Still Loading Podcast"" and more!

    Episodes (13)

    Still Loading #295: Feature Phone Preservation Revisited

    Still Loading #295: Feature Phone Preservation Revisited

    About a year ago I was joined by Rockman Cosmo and Naoya Shinota to discuss their efforts in preserving Japanese feature phone games. Since so much time had passed I wanted to bring them back on the show to talk about how their efforts are going, the progress they made in a year and what their goals going forward are.

    I had a wonderful time catching up with them and I can't thank them enough for setting aside more of their time to share what's been going on in their corner of the preservation community.

    Follow Rockman Cosmo on Twitter @RockmanCosmo
    Follow Naoya Shinota on Twitter @NaoyaShinota

    Check out Rockman's recent article over on Hit Save!
    https://hitsave.org/the-state-of-japanese-feature-phone-preservation-in-2023/

    End Song: The Prelude
    Artist: Rifti Beats
    Album: Chocobo & Chill
    https://gamechops.com/chocobo/

    Get Still Loading Podcast merch!
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    Check out the Bit by Bit Foundation!
    https://www.bitbybitfoundation.org/

    Support the Podcast!
    https://www.patreon.com/stillloadingpod

    Still Loading #289: Premium Edition Games and Game Preservation w/ Barry Carenza

    Still Loading #289: Premium Edition Games and Game Preservation w/ Barry Carenza

    It's been a long while since I had an informal chat on the show. Joining me on this episode is co-founder of Premium Edition Games Barry Carenza. We chat about what its like working as a game publisher, his thoughts on the state of video game preservation and we also dive a bit into our thoughts the habits of gamers and how they have evolved over the years. I really enjoyed this more laid back and chill chat so if you enjoyed this kind of thing and would like to see more of it let me know!

    Follow Barry on Twitter HERE

    Check out Premium Edition Games HERE!

    End Song: Micromanagement Failure
    Artist: Ultrasyd
    Album: Chipsters EP Remastered
    https://ultrasyd.bandcamp.com/album/chipsters-ep-remastered

    Check out the Bit by Bit Foundation!
    https://www.bitbybitfoundation.org/

    Support the Podcast!
    https://www.patreon.com/stillloadingpod

    Want to buy some Still Loading merch?
    https://www.teepublic.com/user/still-loading-podcast

    Still Loading #266: Secrets of Video Game Consoles w/ Michael Hart

    Still Loading #266: Secrets of Video Game Consoles w/ Michael Hart

    Video Game history can be such a tough subject to really know where to start with. There is so much out there so how can somone who is interested know where to start? This week I am joined by game developer and author Michael Hart to talk about his recently release book "Secrets of Video Game Consoles" which I personally think is a good starting point to learn about game history. I spoke to Michael about why he wanted to write the book, what challenges he faced in researching it, his gaming memories and much more!

    Find Michael's Book HERE!

    Find Michael on YouTube HERE!

    End Song: Honeylune Ridge
    Aritst: Helynt
    Album: Mario & Chill 2
    https://gamechops.com/mario-and-chill-2/

    Check out the Bit by Bit Foundation!
    https://www.bitbybitfoundation.org/

    Support the Podcast!
    https://www.patreon.com/stillloadingpod

    Want to buy some Still Loading merch?
    https://www.teepublic.com/user/still-loading-podcast

    Still Loading #252: Feature Phone Preservation

    Still Loading #252: Feature Phone Preservation

    This episode of Still Loading dives into a little known aspect of video games called feature phone gaming. Feature phones were cell phones in Japan that had a lot of exclusive games and content from some of your favorite franchises such as Kingdom Hearts and Final Fantasy! I'm joined by game preservationists Rockman Cosmo and Naoya Shinota to discuss this area of gaming and what they are doing to preserve this near dead era of gaming. This is an episode you will NOT want to miss.

    Follow RockmanCosmo and Naoya Shinota on Twitter!

    End Song: Fanfare
    Artist: Mykah
    Album: Triple Triad
    https://gamechops.com/triple-triad/

    Check out the Bit by Bit Foundation!
    https://www.bitbybitfoundation.org/

    Support the Podcast!
    https://www.patreon.com/stillloadingpod

    Want to buy some Still Loading merch?
    https://www.teepublic.com/user/still-loading-podcast

    S1E22: Luigi’s Mansion, Pikmin, Mario Sunshine, and Windwaker

    S1E22: Luigi’s Mansion, Pikmin, Mario Sunshine, and Windwaker

    While the Gamecube was not the abject financial failure the Dreamcast was for Sega, it was a low point in the company's sterling history. Just what was it that didn't connect with people about the Gamecube and even Nintendo's flagship franchises of Mario and Zelda? This week on Gameography we look at Miyamoto's works on the Gamecube with Luigi's Mansion, Pikmin, Super Mario Sunshine, The Legend of Zelda: Windwaker, and The Legend of Zelda: Four Swords Adventure.

    The post S1E22: Luigi’s Mansion, Pikmin, Mario Sunshine, and Windwaker first appeared on Gameography Podcast.

    S1E21: The Gamecube

    S1E21: The Gamecube

    Codenamed project Dolphin, the Gamecube was developed along the same assumptions that led to the N64. They wanted the most powerful console and the most entertaining games, but with burgeoning competition from Microsoft and themselves having lost decisively to Sony in the previous generation, could Nintendo and the Miyamoto school of design win back the hearts and wallets of the world? This week on Gameography, we begin our look at the Gamecube, Nintendo's deal to sell Rare, Miyamoto's thoughts on GTA and more!

    The post S1E21: The Gamecube first appeared on Gameography Podcast.

    S1 Ep. 20: The Legend of Zelda: Majora’s Mask Part 3

    S1 Ep. 20: The Legend of Zelda: Majora’s Mask Part 3

    This week we finish our discussion of Majora's Mask with a lively debate over what is the better game: Majora's Mask or Ocarina of Time. We also give our theories as to what the game means and is trying to convey and get into a lengthy Jungian analysis of the game's symbolism.

    The post S1 Ep. 20: The Legend of Zelda: Majora’s Mask Part 3 first appeared on Gameography Podcast.

    S1 Ep. 19: The Legend of Zelda: Majora’s Mask Part 2

    S1 Ep. 19: The Legend of Zelda: Majora’s Mask Part 2

    This week as we continue to explore Majora's Mask we turn our attention to the main quest. The game explores characters and cinematography in a new way for the series and the medium in general. We're talking Dekus, Gorons, Zoras, and Majora's Mask's second defining mechanic, using masks to transform. Putting on the masks is a horrifying process, indicative of the Lynchian feel of the game. Join us as we go even deeper into the mystery of Termina and Majora's Mask!

    The post S1 Ep. 19: The Legend of Zelda: Majora’s Mask Part 2 first appeared on Gameography Podcast.

    S1 Ep. 18: The Legend of Zelda: Majora’s Mask Part 1

    S1 Ep. 18: The Legend of Zelda: Majora’s Mask Part 1

    This week, considered by many the black sheep of the Zelda franchise, and by others one of the best games of all time, Majora's Mask! We dive into the breakneck development cycle of the game which was to be developed in one year. This led to the reuse of many assets including whole NPCs and songs, which only heightens the strange dissonance the player feels in the land of Termina. Then we get into the signature clockwork town mechanic of the game and how it works and doesn't work some 20 years later.

    The post S1 Ep. 18: The Legend of Zelda: Majora’s Mask Part 1 first appeared on Gameography Podcast.

    S1 Ep. 17: The Legend of Zelda: Ocarina of Time Part 2

    S1 Ep. 17: The Legend of Zelda: Ocarina of Time Part 2

    This week we continue our look at the development of Ocarina of Time, including the origins of Young Link, cut-content from unreleased versions of the game, and much more! We also take a deeper look at one of the best soundtracks in video game history, why Ocarina of Time is the most Miyamoto game of them all, and revolutionary cinematic gameplay.

    The post S1 Ep. 17: The Legend of Zelda: Ocarina of Time Part 2 first appeared on Gameography Podcast.

    S1 Ep. 16: The Legend of Zelda: Ocarina of Time Part 1

    S1 Ep. 16: The Legend of Zelda: Ocarina of Time Part 1

    First revealed in 1995 as a simple tech demo, Zelda 64 grew into a monster project with five directors and Shigeru Miyamoto overseeing them all. This week on Gameography we learn about the origins of The Legend of Zelda: Ocarina of Time as a first-person game, and as a 64DD (Disc Drive) game. We are joined this week by Andy and Ocarina of Time speedrunner Zack to talk about our childhood memories of the game.

    The post S1 Ep. 16: The Legend of Zelda: Ocarina of Time Part 1 first appeared on Gameography Podcast.