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    • Maintaining Player Engagement in Long-Term GamesLong-term games can succeed with continuous updates and adaptations, but must keep the game fresh and engage with their player base to remain relevant.

      While the concept of a 10-year game like Destiny may have seemed feasible when it was first introduced, the rapidly evolving gaming industry presents new challenges. The success of games like PUBG, Fortnite, and Apex in the multiplayer shooter genre, and Breath of the Wild and Elden Ring in the RPG genre, have raised the bar for player engagement and experience. However, examples like World of Warcraft, which is still thriving after 20 years, prove that a long-term game can be successful with continuous updates and adaptations. The key is to keep the game fresh and engaging, and to listen to and respond to the feedback of the player base. The hosts of Triple Click discussed various examples of games that have managed to maintain a strong player base over long periods of time, and the importance of innovation and community engagement in keeping these games relevant.

    • Games with constant change and vibrant online communities maintain relevance and growthGames like World of Warcraft, GTA 5, Fortnite, Minecraft, No Man's Sky, and Roblox have continued to thrive due to constant updates, player creations, and interactive online communities.

      While some games can maintain relevance and growth for a decade or more, it's a rare achievement. Games like World of Warcraft, GTA 5, and Fortnite have managed to do so through constant change and the creation of vibrant online communities. World of Warcraft, for instance, kept growing for about 7 years before it started declining, while GTA 5 continues to sell millions of copies every quarter. Fortnite, with its radical changes and metaverse-like features, has become a hub for players to interact and create. Games that rely on player creations, such as Minecraft, No Man's Sky, and Roblox, also benefit from the constant change and the communities that form around them. Player feedback and interaction in external communities, like Discord or Facebook groups, also contribute significantly to the longevity of these games. However, not all games can achieve this level of success, and it's not just about constant change or player feedback. Other factors, like the quality of the gameplay experience and the ability to adapt to new trends, also play a role.

    • Long development cycles of AAA gamesPublishers invest in long development cycles of AAA games due to financial commitment, sunk cost fallacy, and government funding, despite potential risks and negative player sentiment.

      The lengthy development cycles of some AAA games, like Beyond Good and Evil 2, Skull and Bones, and the upcoming Ken Levine project, can be attributed to various factors such as publisher investment, sunk cost fallacy, and government funding in some cases. Despite the financial risks and potential negative player sentiment, publishers continue to invest in these projects due to the significant financial commitment already made. However, it's important to note that not all long-in-development games ultimately get released, as some get canceled along the way. The ongoing trend of game-as-a-service models and market oversaturation adds to the challenges these projects face.

    • Ubisoft's approach to game development: keeping projects alive with large teamsUbisoft keeps large teams on projects, even during delays or cancellations, to maintain potential for release and keep creatives engaged. Well-chosen game names can help build anticipation and generate interest.

      Ubisoft's approach to game development, particularly with high-profile projects like Beyond Good and Evil 2, seems to involve keeping a large team employed even when projects are delayed or canceled. This strategy, driven in part by tax incentives, allows Ubisoft to keep the projects alive and maintain the potential for eventual release, while also keeping creative personnel engaged and employed. However, this approach can lead to a sense of purgatory for creatives involved, as they may feel stuck indefinitely on a project with uncertain outcomes. Another point discussed was the importance of a game's name. Chance of Senar was cited as a potentially problematic name due to its lack of clear meaning or connection to the game. A good game name, on the other hand, should be memorable, evocative, and indicative of the game's themes or genre. Ultimately, a well-chosen name can help build anticipation and generate interest in a game, while a poorly chosen one can confuse or deter potential players.

    • The Power of a Game's NameA clear, memorable, and meaningful name can make a game more memorable and help it stand out in the crowded gaming market.

      A game's name plays a significant role in making it memorable and easy to remember for players. The speaker in this discussion expressed concerns about the name "Chance of Senara," stating that it is hard to pronounce, unmemorable, and lacks a clear meaning. They compared it to other game names, such as "Dredge" and "The Climb," which they considered effective due to their clarity, memorability, and multiple meanings. The speaker also mentioned that names with a soft syllable followed by a hard syllable, like Google and Apple, tend to be more memorable and powerful. They suggested that "Chance of Senara" could benefit from a clearer and more memorable name, such as "Babel" or "Tower of Babel," which would better reflect the game's theme. Overall, the speaker emphasized the importance of a well-chosen name in creating a strong first impression for a game and helping it stand out in the crowded gaming market.

    • Choosing the Right Name for Your Game or PodcastA catchy and memorable name is crucial for a game or podcast's success. Personal finance management involves setting goals and choosing appropriate investment vehicles.

      Choosing a name for a game or a podcast is crucial as it can significantly impact how audiences perceive and remember it. Alliteration and English words are generally easier for English speakers to resonate with. A successful game often has a catchy and memorable name. Personal finance management is an essential skill, and investing is an effective way to grow money over the long term. However, it's crucial to determine your investment goals and choose appropriate investment vehicles accordingly. Short-term goals may require keeping the money in a high-yield savings account, while long-term goals can benefit from investing in mutual funds that track major stock market indices. Avoid gambling or day trading as they can lead to financial losses.

    • Diversifying Your Investments for Long-Term GoalsInvesting in a diversified portfolio over a long-term horizon is beneficial for reaching financial goals like retirement, achieved through mutual funds, retirement accounts, or individual investments. For shorter-term goals, consider 529 funds.

      Investing in a diversified portfolio over a long-term horizon is generally a sound financial strategy, even if it means putting your money in the stock market, which historically has fluctuations. This strategy is especially beneficial for those with a long-term goal, such as retirement, and the willingness to wait for returns. Diversification can be achieved through mutual funds or retirement accounts like a 401k or IRA. For those without an employer-sponsored retirement plan, opening an IRA is an option. Additionally, for those saving for shorter-term goals like college, a 529 fund may be a better choice. Regarding video games, while some older titles may not hold up against modern indie games, the technology to create such games existed decades ago. The difference lies in the creative vision and resources available to developers at the time.

    • The explosion of game development and diversity of gamesAdvancements in technology and accessibility have led to an increase in game developers and unique games, making it essential to discover gems amidst the multitude of options. Innovation comes from the creativity and diverse perspectives of the people behind these games.

      The advancements in technology and accessibility have significantly expanded the number of game developers and the diversity of games being created, leading to a greater likelihood of discovering unique and experimental games. This is in contrast to the past when producing and distributing games was much more difficult and limited to a select few. The combination of people learning from decades of game development and the widespread availability of tools for game creation has resulted in games that would have blown our minds if we played them 30 years ago. The question then becomes, how do we discover these gems among the multitude of games available today? While technology played a role in enabling the creation and distribution of these games, the true innovation comes from the creativity and diverse perspectives of the people behind them.

    • From simple pixel art to movie-quality graphicsThe video game industry has rapidly evolved from basic pixel art to movie-quality graphics, transforming the gaming experience and pushing the boundaries of artistic expression

      The video game industry has undergone significant transformation in a relatively short period of time. When the industry was still in its infancy, film-quality graphics were unattainable due to the high cost of technology. Games were also console-specific, with different versions offering vastly different experiences. Even simple tasks like aiming and moving at the same time were challenging. Compared to other media like movies or music, the timeline of video game advancements is compressed, meaning that showing someone from the late 1990s a modern game would result in a much more impressive reaction than showing them a movie or song from the same time frame. The lack of microphones in music history, for instance, required innovations in acoustics to enable singers to be heard over instruments. Similarly, early video games relied on artists' ability to create visually appealing pixel art, with players filling in the gaps with their imagination. As technology advanced, developers' aspirations grew, and they strove to create games that rivaled the visual quality of movies. However, even in the industry's early days, there was a clear evolution in storytelling and artistic expression. The rapid pace of change in the video game industry is a testament to its youth and the groundbreaking advancements it has achieved in a short period.

    • Technology Advancements in Gaming and MoviesIn the late 2000s, high-profile video games like GTA 3, Halo 1, Final Fantasy 10, and Devil May Cry showcased impressive graphics and storytelling, rivaling or surpassing movies. The games industry's growth continues to push technological boundaries.

      The rapid advancement of technology, particularly in the areas of computing and video games, has led to significant improvements in computer graphics and storytelling. This was evident in the late 2000s when high-profile games like GTA 3, Halo 1, Final Fantasy 10, and Devil May Cry were released around the same time as the critically acclaimed Lord of the Rings trilogy. The games industry has seen incredible growth, making visuals and experiences that rival or even surpass those of movies. Another important topic discussed was the ethics of reporting on leaked information, specifically the Insomniac Games hack. While it's understandable to want to show solidarity with those affected, a reporter's duty is to report on public information, regardless of its source. The challenge lies in determining the newsworthiness of the leaked information and weighing it against potential harm. Ultimately, if the information is publicly available, a responsible reporter will report on it.

    • Reporting sensitive information: Reputable news outlets set their own standardsReputable news outlets determine newsworthiness and report sensitive info, while Fargo's unique anthology series offers captivating stories with common themes

      Despite the challenges of reporting sensitive information, reputable news outlets will set their own standards for newsworthiness and determine what's worth covering. Meanwhile, in a completely different context, the FX anthology series "Fargo" has become a remarkable and unique television phenomenon, with each season offering a new story set in different decades and locations, yet still connected by common themes and elements. Creator Noah Hawley's visionary approach has resulted in a captivating and critically acclaimed series that continues to surprise and entertain audiences.

    • Exploring unique storylines and Coen Brothers-esque style in each Fargo seasonFargo continues to impress with diverse storylines, captivating characters, and consistent Coen Brothers-esque style, showcasing the versatility of the Fargo universe.

      Fargo, a TV show known for its unique storylines and Coen Brothers-esque style, continues to impress with each season, despite occasional departures from the expected formula. Season 4, for instance, introduced a gangster story with a black and white episode inspired by The Wizard of Oz, and Season 5 focused on domestic abuse, showcasing the versatility of the Fargo universe. The directors, including Dana Gonzalez and Donald Murphy, maintain the Cohen House style, while the music and cinematography add to the overall flare. Chris Rock's performance in Season 4 was particularly noteworthy, and the introduction of Juno Temple as a resourceful, dark-past-harboring Minnesota mom in Season 5 added another layer to the show's intrigue. Despite some minor criticisms, the compelling storylines and captivating characters keep viewers engaged and eager for more.

    • Standout TV performances and shows: Ted Lasso, The Watch, and A Little to the LeftJuno Temple's intense Keeley performance in Ted Lasso, Jon Hamm and Brett Goldstein's chilling acts in The Watch, and the calming puzzles of A Little to the Left showcase the talents of their creators and casts, offering a refreshing change from typical TV content.

      The current television shows "Ted Lasso" and "The Watch" are standout series, with Juno Temple's intense performance as Keeley in "Ted Lasso" and the dark themes in "The Watch" led by Jon Hamm and Brett Goldstein. Temple's portrayal of Keeley, despite her entertaining persona, showcases her acting range, while Hamm and Goldstein deliver chilling performances. The Minnesota accent adds an enjoyable layer to the shows, and the recent episodes of "The Watch" featuring both actors together have been particularly impressive. Both shows offer a refreshing change from typical TV content and demonstrate the talents of their casts and creators. Additionally, a mention was made of the video game "A Little to the Left," which, despite its puzzles driving some players like the speaker insane, has gained popularity for its calming and engaging gameplay.

    • Disagreement over the appeal of 'A Little to the Left' gameSome find organizing game 'A Little to the Left' cozy, others find it upsetting due to its unrealistic nature and lack of explanation. Real-life junk drawer organization and perfect order appeal to some.

      The discussion revolved around the game "A Little to the Left," where players organize objects in drawers to fit perfectly. One person found the concept cozy and appealing, while another found it upsetting and maddening due to its unrealistic nature and lack of explanation for certain elements, such as a mysterious tooth. The debate also touched upon the idea of organizing real-life junk drawers and the appeal of perfect organization for some people. Despite the speaker's personal dislike for the game, they acknowledged that others might find enjoyment in it. Additionally, the speaker shared a pet peeve about constant advertisements during everyday activities, such as filling up gas.

    • The Intrusiveness of Ads: Frustrating Daily InterruptionsAds are increasingly interrupting our daily activities, leaving some feeling frustrated and dismayed, questioning their effectiveness and considering alternatives.

      Advertisements have become an unavoidable part of our daily lives, even intruding into spaces where we previously had some control, such as while pumping gas or reading on a Kindle. The speaker shares several recent experiences where ads interrupted their desired activities, leading them to feel frustrated and dismayed. The speaker reflects on this trend, drawing a comparison to a frog slowly acclimating to boiling water, and expresses a desire to create and consume content without the intrusion of ads. The effectiveness of these ads is questioned, with the speaker suggesting potential alternatives such as organic word-of-mouth or podcast associations. Overall, the speaker's experiences highlight the growing prevalence and intrusiveness of advertisements in our lives and the potential impact on our enjoyment of content.

    • The ubiquity of advertising feels intrusive and unwelcomeAds on various platforms can be frustrating and blur the line between organic and sponsored content, raising concerns about financial motivations and respect for consumers' time and attention.

      The ubiquity of advertising in our daily lives, from TV and streaming services to airplanes and e-readers, has reached a point where it feels intrusive and unwelcome for many people. The speaker expresses frustration with the increasing number of ads, especially those that are difficult to avoid, such as those on Cheddar, streaming services, and even airplane PA systems. The effectiveness of these ads is questionable, and organic recommendations from trusted sources, like influencers, are often more persuasive. However, the line between organic and sponsored content can be blurred, leading to a dystopian feeling of being constantly bombarded with ads. The speaker also expresses concern about the financial motivations behind these advertising strategies, particularly in industries that are struggling financially. Overall, the discussion highlights the need for a more thoughtful approach to advertising that respects consumers' time and attention while also providing value.

    • Growing frustration with intrusive adsConsumers are increasingly intolerant of ads and some are willing to pay to avoid them, but the line between acceptable and intrusive is shifting. Supporting worker-owned cooperatives and podcast networks can provide ad-free content.

      Consumers are increasingly frustrated with the intrusion of ads in their digital experiences, whether it's on their TV home screens, Kindle e-readers, or even in the back of taxis. Some people are willing to pay extra to get rid of ads, but the line between acceptable and intrusive advertising is constantly being pushed. The fear of a future where ads are everywhere, even in our augmented reality glasses, is a common concern. Despite this, there are still ways to enjoy ad-free content, such as supporting worker-owned cooperatives and becoming a member of podcast networks like Maximum Fun. Ultimately, it's up to consumers to vote with their wallets and make their preferences known to companies. In the words of Triple Click, "No ads. By nobody. By listeners like you."

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    Buy Triple Click Merch: https://maxfunstore.com/search?q=triple+click&options%5Bprefix%5D=last

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    https://maximumfun.org/triple-click-ethics-policy/

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    Triple Click LIVE in LA! Saturday, June 8, 6:30PM at the Teragram Ballroom: https://teragramballroom.com/tm-event/triple-click-podcast/

    Preorder Jason’s Book! https://www.hachettebookgroup.com/titles/jason-schreier/play-nice/9781538725429/

    Support Triple Click: http://maximumfun.org/join

    Buy Triple Click Merch: https://maxfunstore.com/search?q=triple+click&options%5Bprefix%5D=last

    Join the Triple Click Discord: http://discord.gg/tripleclickpod

    Triple Click Ethics Policy: 

    https://maximumfun.org/triple-click-ethics-policy/

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    Triple Click LIVE in LA! Saturday, June 8, 6:30PM at the Teragram Ballroom: https://teragramballroom.com/tm-event/triple-click-podcast/

    Preorder Jason’s Book! https://www.hachettebookgroup.com/titles/jason-schreier/play-nice/9781538725429/

    Support Triple Click: http://maximumfun.org/join

    Buy Triple Click Merch: https://maxfunstore.com/search?q=triple+click&options%5Bprefix%5D=last

    Join the Triple Click Discord: http://discord.gg/tripleclickpod

    Triple Click Ethics Policy: 

    https://maximumfun.org/triple-click-ethics-policy/

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    Preorder Jason’s Book! https://www.hachettebookgroup.com/titles/jason-schreier/play-nice/9781538725429/

    Support Triple Click: http://maximumfun.org/join

    Buy Triple Click Merch: https://maxfunstore.com/search?q=triple+click&options%5Bprefix%5D=last

    Join the Triple Click Discord: http://discord.gg/tripleclickpod

    Triple Click Ethics Policy: 

    https://maximumfun.org/triple-click-ethics-policy/

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    Triple Click LIVE in LA! Saturday, June 8, 6:30PM at the Teragram Ballroom: https://teragramballroom.com/tm-event/triple-click-podcast/

    Preorder Jason’s Book! https://www.hachettebookgroup.com/titles/jason-schreier/play-nice/9781538725429/

    Support Triple Click: http://maximumfun.org/join

    Buy Triple Click Merch: https://maxfunstore.com/search?q=triple+click&options%5Bprefix%5D=last

    Join the Triple Click Discord: http://discord.gg/tripleclickpod

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    https://maximumfun.org/triple-click-ethics-policy/

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    Jay Conner’s Blueprint for Making $78,000 Per Deal Right in His Backyard (Using None of His Own Money)

    Jay Conner’s Blueprint for Making $78,000 Per Deal Right in His Backyard (Using None of His Own Money)

    This week we had the pleasure of interviewing veteran real estate investor Jay Conner. Jay has been buying and selling houses since 2003 in a North Carolina town of only 40,000 people.

    He has rehabbed over 475 houses and been involved in over $118 Million Dollars in transactions. After years of mastering his systems, Jay now profits an average of $78,000 per deal.

    He has completely automated his Annual 7-Figure business of buying and selling houses to where he only needs to work 10 hours per week.

    His passion today lives in motivating and teaching other Real Estate Investors how to raise private money without every asking for Money. As a result, Jay has consulted with over 2,000 Real Estate Investors on a one-on-one basis.

    Throughout the episode we discuss the strategies and systems he has implemented to help others as they get into the business. Make sure to bring your pen and paper as this episode is filled with golden nuggets!

    TPP071: Long term property predictions

    TPP071: Long term property predictions

    This week we laid ourselves open to looking very daft indeed by making some long-term property predictions based on the 18-year property cycle that we introduced in Episode 69. The beauty of the cycle is that while no two cycles are ever quite the same, it’s a great framework for guiding your own thinking and […]

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    Test Plan Live! Pt. 2

    Test Plan Live! Pt. 2

    In this episode, Ariel Smith (Senior Test Lead at Bungie), Chelsea Curran Adams (Senior QA Manager at Epic Games), and Sarah Gallardo (Senior DevQA Analyst at Bethesda Game Studios) continue their live creation of a test plan. Using Slither.io as a fictitious example, they discuss timeline, headcount, and testing activities.

    All individuals appearing on the podcast are not doing so as official representatives of their respective companies and the opinions expressed here are their own.