Logo

    Nintendo's Origins

    enMarch 16, 2023
    What market share did Nintendo achieve globally?
    How did Nintendo resuscitate the video game industry?
    What role did third-party licensing play in Nintendo's success?
    How did Nintendo counter the gray market for games?
    What marketing strategies did Nintendo implement for success?

    Podcast Summary

    • The Incredible Rise of Nintendo in Revitalizing Video Game IndustryNintendo's unique approach and contributions to the video game industry paved the way for its widespread popularity and success, making it a story worth exploring.

      Nintendo revolutionized the video game industry, achieving 95% global market share and dominating the multibillion-dollar industry, which was left for dead. The rise of video games and the rise of Nintendo is an incredible innerwoven global tale. Nintendo of America wouldn't have happened without Nintendo Japan, and Nintendo of Japan would not be what it is without Nintendo of America. The story of Nintendo is of how Nintendo single-handedly resuscitated this industry, and it's an incredible history worth exploring.

    • The Foundation of the Video Game IndustryNolan's entrepreneurial spirit, combined with background in arcades and electrical engineering, laid the groundwork for the video game industry to take off as technology became cheaper and people became more interested in escapist fantasy worlds.

      Nolan's entrepreneurial spirit and background in arcades led him to create the first commercialized programmed video arcade game in history, based on the game Spacewar!. Along with fellow Ampex employee Ted Dabney, he founded Syzygy, later renamed Atari. However, it was not profitable and the required amount of silicon was still too expensive. Consumers in America were not ready for space games yet. But as technology became cheaper and people became more interested in entering escapist fantasy worlds, video games became a huge industry. Nolan's background in carnivals and electrical engineering, combined with the innovation of Silicon Valley, set the foundation for the video game industry we know today.

    • Designing High-Functionality Technology at an Affordable CostA simple idea can become a successful innovation, even if it's not originally intended for that purpose. Creating a new market takes time and understanding the job the product fulfills is crucial to its success.

      In order to make technology affordable and cost-effective, it was important to design systems with the highest amount of functionality with the fewest number of chips. The first home video game console, Magnavox Odyssey, was invented by Magnavox as a gee whiz device that they could have their sales reps in their stores around the country demonstrate to consumers to help them sell TVs. However, it accidentally became a huge success despite Magnavox's failure to market it properly. This goes to show that sometimes, before a category is created, you don't know how to describe the job to be done of the very first product in the category, and it may take time for a market to be recognized and developed.

    • How Pong became the game that changed everything.Simple yet relatable concepts can create mass market success, as seen with the success of Pong and the emergence of the arcade game and personal computer industries. Accessibility is key, even without a story.

      The creation of Pong by Atari was initially a proof of concept game, but it ended up becoming a mega hit due to its simplicity and relatability. The game became an immediate success in bars and arcades, leading to the emergence of the arcade video game industry. By the late 70s, the arcade game market was worth $5 billion per year, surpassing even movies and music. The success of Pong also led to the creation of additional video game consoles and the personal computer industry, which all stemmed from that one moment. The success of Pong was a perfect example of a hack to get a new technology into the mass consumer market and the power of accessibility without needing a story.

    • The Success of Atari in the Home Video Game BusinessAtari's release of the VCS (2600) in 1977 became a smash hit, selling over a million units in the first year and doubling sales every year for the next three years. The use of swappable game cartridges and building an install base became key factors in their success.

      The shift from arcade to home video game business was capital-intensive and required retailers and marketers to build demand. Atari sold the company to Warner Brothers in 1976. In 1977, they release VCS, which gets renamed the 2600. It's a smash hit selling a million units in the first year, and then sales double every single year for the next three years. Swappable game cartridges became popular as toys and informed business models for decades to come. Ataris' profits surged in the software industry. Atari's success was mimicked by other toy companies and media companies. The importance of having an install base to make money on games was realized by Atari.

    • The Cautionary Tale of the Home Video Game IndustryOversaturation, lack of consolidation, and chasing profit at any cost led to the downfall of the home video game industry in the 80s. Consolidation and ecosystem effects are crucial for long-term success.

      The rise and fall of the home video game industry in the 80s is a cautionary tale of oversaturation and lack of consolidation. The huge rush of competition resulted in a flood of low-quality games that made a quick profit. This created an unsustainable market, and within two years the industry experienced a 97% drop in market size. The companies that risked capital were hit the hardest, with many experiencing heavy losses. This highlights the importance of consolidation in creating an ecosystem effect that leads to network effects for success. The rise and fall of the home video game industry is a reminder that chasing profit at any cost can lead to long-term failure.

    • The Profitability of the Home Video Game IndustryFocus on creating a good product that customers love, rather than worrying about competitors. The true competition is with the status quo.

      The video game industry, specifically the home video game industry, has an incredible business model with high product market fit and demand for good games. Video games are software that is media, making it a highly profitable industry. There are zero marginal costs to make another copy of the game and zero distribution costs as games can be shipped over the internet. Nintendo is an example of a company that utilized this business model and achieved success. It is important for founders to focus on building a good product that customers love, rather than worrying about competitors who are often irrelevant. The actual competition is not with other firms but with the status quo.

    • Don't overlook the importance of adoption in growing your business.Focus on delivering a quality customer experience rather than worrying about competition, and tap into universal appeal to widen your market.

      Competition is not always the biggest challenge; lack of adoption can be a major obstacle too. Even if there is a dominant provider in your space, there is still lots of room for you to grow as long as the market is big. Even seasoned entrepreneurs make the mistake of focusing too much on their competition rather than on making the customer experience good. Nintendo's success in entering the gaming market can be attributed to their observation that high-quality games have universal appeal. Despite a strict effort to eliminate Western influence from Japanese society, the allure of playing games and gambling for money was too strong to resist, leading to the development of a substitute parallel track called the Hanafuda cards.

    • Nintendo's early history and the role of the Yakuza in their success.Nintendo's success was due to their ability to navigate through difficult situations and capitalize on opportunities, even if they seemed risky. It's important to have a strong distribution capability and a good understanding of what will resonate with customers.

      Nintendo started as a playing card manufacturer and became successful by catering to their biggest customer, the Yakuza, who ran gambling parlors and casinos across Japan. Despite the risks of having organized crime as their main customer, Nintendo developed a strong distribution capability and gained power in the market by navigating this successfully. Nintendo's early history also involved a complicated family dynamic, as the company had no male heirs to take over the business until Hiroshi Yamauchi was born. Despite his youth and lack of experience, Yamauchi developed a killer instinct for what games would be successful, which would prove valuable in the future success of Nintendo.

    • Nintendo's Creative Evolution: From Playing Cards to Profitable Toy CompanyBy licensing Walt Disney characters and using the scarcity of their branded cards to gain power over distributors, Nintendo was able to establish itself as a profitable toy company. Their success was due to a combination of shrewd leadership, innovative talent and foresight.

      Nintendo transformed itself from a card-making company to a Japanese toy company by licenscing Walt Disney characters and putting them on playing cards; drafting off the Disney brand, they started licensing other kids toys to sell in Japan, and then demanded the retailers to carry not only the Disney toys but also the Nintendo branded toys; the scarcity of Disney branded cards helped gain power over the distributors, and now they have a reason to be in stores and have those relationships; this resulted to Nintendo becoming a very profitable toy company by the late 60s, early 70s, and their success is attributed to Yamauchi's sixth sense for products and talent, such as Gunpei Yokoi who designed the Gameboy and the Virtual Boy.

    • How Nintendo's Failed Business Venture Led to the Creation of Their First Video Game ConsoleNintendo's success in the video game industry can be traced back to their innovative investment in indoor shooting ranges and development of light gun technology for arcades, which eventually led to the creation of their first home console.

      Nintendo initially invested in failed bowling alleys and turned them into indoor shooting ranges, which led to the company entering the arcade business. Creating light gun ranges not only made Nintendo good at exporting technology to North America and Europe, but it also allowed them to build a relationship with Magnavox, leading to the creation of the Color TV-Game 6, their very first home video game console. The success of the Color TV-Game consoles transformed Nintendo and led the company to become a Japanese video game business. The engineers at Nintendo created a clever invention with the light gun, allowing it to function without shooting actual bullets or lasers.

    • Nintendo's Long-Term and Innovative Approach to Console DevelopmentNintendo's focus on quality, strategic innovation, and taking a longer-term view paid off with the iconic and beloved NES, setting the standard for future gaming technology.

      Nintendo took a long-term and different approach to game console development compared to competitors, focusing on creating a high-quality, profitable, and unique product. They also took advantage of technology innovation, with the benefit of Moore's Law, and pioneered new markets through their Game and Watch business. Emphasis was on R&D2 team's work for years to create a truly amazing programmable ROM cartridge console like the Atari 2600 ahead of their competitors by at least a year. This approach paid off, and the NES became an iconic and beloved console, setting the standard for future gaming technology. This shows the value of taking a longer-term view, focusing on quality, and strategic innovation for sustained success and market differentiation.

    • Nintendo's Early Success and Expansion into the American MarketBy investing in research and development and finding success in the arcade industry, Nintendo was able to expand into America and establish their own distribution, demonstrating the importance of adapting to market demands and investing in innovation.

      Nintendo's success in the late 70s and early 80s in Japan enabled them to finance their R&D teams and focus on making arcade titles and find out what games are great to eventually unleash them on their next generation console. They also aimed to get a foothold in the American market to have their own distribution and not get commoditized. Yamauchi's son-in-law, Minoru Arakawa, was sent to set up Nintendo of America, despite not wanting to work for Nintendo, to enable revenue. Vanta, by automating up to 90% of the work required for important compliance standards, enables companies of all sizes to achieve these standards and get customers they want to sell to way faster and for way less cost.

    • Nintendo's Innovations and Risk-Taking Strategies for Success in AmericaBy avoiding copying the success of others and trusting their team, Nintendo found their own fun products, leading to success in the American market.

      Nintendo's success in America came from being inventive and taking risks. They learned from their failure of copying something hot like Space Invaders and never did it again. Instead, they discovered their own fun products. Minoru convinced Yamauchi to send a knockoff of Space Invaders to America, but by the time it arrived, the mania for the game had peaked and died. Nintendo of America was left with 2000 unsold Radar Scope cabinets. This failure convinced them that copying others' success was not the way forward. Yamauchi's promise to let Minoru run things his way in America was a big concession, showing the importance of trusting his team.

    • Shigeru Miyamoto's Vision for Games as an Art FormMiyamoto's creative approach to game design, not limited by traditional engineering constraints, revolutionized the industry and proved that games can be a form of art.

      Shigeru Miyamoto, who was not an engineer but a designer, created the game Donkey Kong using the same chips that were on the motherboard of the failed game Radar Scope. This was a constrained problem since he could only use a joystick and a couple of buttons but he was able to create a game that became a huge success, earning hundreds of millions of dollars and saving Nintendo of America from bankruptcy. Miyamoto believed in games as an art form and he brought his genius to game design, which was different from the conventional engineers who were responsible for game design until then. Miyamoto's vision for games as an art form completely changed the gaming industry forever.

    • Miyamoto's Creativity Shapes the Video Game IndustryMiyamoto's innovation with Donkey Kong proved that video games could tell stories and that hardware constraints could lead to game mechanics that stand the test of time.

      Miyamoto revolutionized the video game industry by creating the first narrative-driven game, Donkey Kong, which had a classic three-act story and a wacky, yet simplistic plot. He also innovated by retrofitting Radar Scope's hardware to create a non-shooting game with a unique game mechanic of climbing ladders and avoiding barrels using the same controls. Nintendo moved its company to Seattle, hoping to save the business for Nintendo of America and the CEO's marriage. Despite initial confusion, the game was a success and became a recognizable IP, helping with sales. Miyamoto's creativity and resourcefulness changed the industry's direction by proving that video games could story-tell like books or movies and that hardware constraints could lead to innovation.

    • The Legacy of Super Mario Bros.Super Mario Bros. revolutionized the video game industry by expanding the target audience beyond teenage boys. Naming characters as a sign of gratitude is a tradition at Nintendo, and the game's success paved the way for future console releases.

      Super Mario Bros. was a work of genius designed to be easy to play but hard to master. Despite doubts from senior management, it became a quarter magnet and expanded the target audience for video games beyond teenage boys. The decision to keep the distribution in-house at Nintendo of America was a multibillion-dollar correct decision that re-earned Yamauchi's trust. Naming the protagonist Mario and his girlfriend Pauline was a thank you to the warehouse manager who took the heat from the landlord, Mario Segale. Nintendo has a history of naming characters as a sign of gratitude. The game's success expanded the total addressable market for video games and paved the way for the much-anticipated console release.

    • Nintendo's Legal Battle Leads to the Birth of Kirby and R&D DivisionHaving great legal and antitrust lawyers is crucial when dealing with dominant global entities. The value of talented and creative game designers like Shigeru Miyamoto is significant and integral to a company's success.

      Nintendo's legal victory in the trademark case against MCA Universal led to the creation of the beloved character 'Kirby' and opened the door for Shigeru Miyamoto to continue creating successful games, leading to the creation of a separate R&D division at Nintendo. The case highlighted the importance of having great legal and antitrust lawyers when dealing with dominant global entities. Yamauchi understood the value of talented and creative game designers like Miyamoto, and their work was worth many multiples of what other game designers made. Miyamoto's success was not a fluke, and his games were integral to Nintendo's success, leading to the creation of the Famicom and Super Mario Brothers, cementing Nintendo's place in the gaming industry.

    • Nintendo's Approach to Game Design and InnovationNintendo prioritized fun over everything else and recognized the value of talented creators, resulting in innovative technology and a unique approach to game design that has influenced the industry for decades.

      Nintendo's approach to game design, led by Miyamoto, was to prioritize fun over everything else and build around that core mechanic. Yamauchi recognized Miyamoto as a genius and valued finding the handful of people who have what it takes to create the best games. Nintendo's success was also built on innovation, such as their development of a specialized GPU within their console, the NES, which was likely the first of its kind. With all the pieces coming together - games, IP, talent, distribution, and technology - Nintendo was poised for success, and their unique approach to game design would influence the industry for decades to come.

    • Nintendo's Invention and Application of Cheaper Technology for Greater Gaming GraphicsNintendo's innovative philosophy of lateral thinking and cost-saving measures allowed for the creation of a powerful and successful console using cheaper technology. Their dedication to inventive computing chips allowed for continued competitiveness and success in the gaming industry.

      Nintendo's innovation in using cheaper technology to achieve graphical capability years beyond its competitors, combined with the marriage between the circuitry in the console and cartridge, allowed for accurate ports of arcade games and the creation of fun experiences without expensive hardware. Their philosophy of lateral thinking of seasoned technology was applied to cost-saving measures like the PPU, a slightly customized MOS Technology 6502 CPU, and the Game and Watch. Nintendo's broader ambitions with the Famicom led to the creation of a powerful console successful in Japan and eventually, the world. Their utilization of innovative computing chips on cartridges for games like Super Mario 3 and Zelda kept the Famicom and NES competitive, showing their continued dedication to inventive, cost-effective technology.

    • How Nintendo's Risky Move Led to the Revival of Home Consoles in the USTaking risks and finding innovative ways to enter new markets can lead to great success, even when faced with uncertain markets and hesitation from others.

      In the 80s, Nintendo's Famicom became an enormous success in Japan, selling nearly 20 million units and reaching almost 50% penetration into the market with only 38 million households. Meanwhile, the US had 90 million households, with a higher GDP per capita and a market that was previously worth billions suddenly reduced to $100 million. Despite the uncertain US market, Yamauchi overruled Arakawa's hesitation and partnered with Atari to distribute the Famicom in North America and worldwide, except for Japan. This move ultimately led to the launch of the NES and the revival of the home console market. This shows that sometimes taking risks and finding innovative ways to enter new markets can lead to great success.

    • Nintendo's Success Through TimingWaiting for the right time to launch a product can lead to success, as it allows for preparation and building a strong brand and customer relationships. Timing can make or break a company's success in the industry.

      Timing is everything. Nintendo was able to weather the storm of the video game crash and become a dominant player in the industry by waiting to launch the NES in the US. The two years between 1983 and 1985 allowed them to build up a library of amazing games and make billions of dollars in profit. The high attach rate of 11-12 games per console and the reasonable price of game cartridges provided a cash flow spigot for the company. Arakawa's decision to delay the launch of the NES in the US was a wise one and allowed Nintendo to build a strong brand and a direct relationship with customers and retailers. By waiting for the right timing, Nintendo was able to become a leader in the video game industry.

    • Nintendo's Third-Party Licensing and Gray MarketNintendo's strategy of increasing licensing fees and manufacturing cartridges helped them gain control over publishing, while the lockout chip in the NES hardware prevented the gray market and played a crucial role in maintaining their ecosystem of publishing.

      Nintendo's third-party licensing was pivotal to their success in the video game console industry, and Yamauchi utilized the same model as Atari, with initial royalties of 20%. Subsequently, Nintendo increased the licensing fees to 30% and became sole manufacturers of cartridges, thus gaining control of publishing on its platform. However, an unofficial 'gray market' for games emerged in Japan, led by companies like Hacker International, who manufactured and sold unlicensed cartridges. Nintendo countered this by engineering a lockout chip in the NES hardware and software, which needed to handshake with specific chips in the cartridges for the new systems in America, effectively blocking any unapproved cartridges. This move played a crucial role in maintaining Nintendo's control over their ecosystem of publishing and preventing a video game crash in the US.

    • Nintendo's Genius Marketing Strategy and App Store's SuccessGood marketing strategies can stand the test of time and be applied to different industries. Being ahead of your competitors and having a great product is not enough; legal innovations can make a great impact too.

      Nintendo of America's marketing strategy with the Nintendo Seal of Quality and limiting the number of games third-party developers could make per year was a genius move. They also came up with the first store within a store concept, World of Nintendo, which helped them merchandise their product effectively. Apple borrowed these strategies from Nintendo and made it a success with the App Store. This is proof that good marketing strategies can stand the test of time and be applied to different industries. The Famicom's success lies on being ahead of its competitors and having a great device that everyone wanted. Nintendo of America did not stop there, and they had legal innovations that made them a lot of money, which was allowed at the time since it was a dead industry.

    • Nintendo's Innovative Retail Strategy Leads to Billion Dollar RevenueNintendo's strategic supply and demand management, along with their scarcity tactic in game production, increased demand and made the NES a highly coveted console. This unique approach resulted in massive revenue for the company.

      Nintendo's success in the American market was attributed to their strategic supply and demand management, as they rationed product to create the illusion of scarcity and increase demand. They also took a page out of Disney's book by keeping most of their game catalog out of production most of the time, making it hard to get a game unless it's new. This innovative approach created an object of desire that was difficult to acquire and turned the NES into the hottest console in the market. Nintendo's retail strategy allowed them to sell 7 million NES units and 33 million game packs in America in 1988, creating a billion dollars in console revenue and another $1 billion in software revenue.

    • How Nintendo of America's Customer Relationship Led to SuccessBy prioritizing customer service and creating engaging content, Nintendo of America built a strong brand and profitable business. A fun work culture and employee perks also contributed to the company's success.

      Nintendo of America's direct relationship with customers was a major factor in their success. They offered free game counseling via toll-free phone line, which was manned by hundreds of employees, and answered every letter they received from children asking for help and thanking Nintendo. They also started Nintendo Power, a monthly magazine that reached a circulation of 6 million and generated $120 million in subscription revenue. Nintendo Power not only built brand affinity but also helped sell games through game previews and secrets. Nintendo's culture was also affected by their success, with employees enjoying amazing perks and a fun work environment. All these factors combined made Nintendo of America a highly profitable enterprise.

    • Nintendo's Success and Global Monopoly in the Gaming IndustryNintendo's direct relationship with customers and ability to build hype around their intellectual property, combined with their focus on R&D and manufacturing, led to a global monopoly in the gaming industry and profits that surpassed major movie studios and TV networks.

      Nintendo's success in building hype around its media properties and intellectual property, combined with their direct relationship with customers, led to a six million-plus CRM of people who bought Nintendo. With $1.84 billion in revenue and $217 million in earnings in fiscal 89, they did 12%-ish net income margin, which is good, but not as good as big tech companies today. Although there were real expenses in R&D and manufacturing, operating margins were more in the 30%-ish range. Nintendo's success was so great that in 1992, their profits surpassed all major movie studios and television networks combined. The NES sold 62 million consoles worldwide, and Nintendo built an impressive global monopoly in the industry, reviving and rescuing it from death's door.

    • Selling Your Software Business? Take a Look at TinyTiny is a great option for entrepreneurs looking to sell a software business, as it allows them to focus on operations while cleaning up their cap table and retaining some upside. And, as AOL's history shows, innovation and partnerships can lead to incredible success.

      Tiny, a company that reinvests cash flow from owned businesses to grow and expand, is an ideal place to sell a thriving software business on the internet. It offers an opportunity to focus on operating the business, cleaning up cap tables, and having some upside left while selling a majority of the business to Tiny. AOL was originally formed as Control Video Corporation and offered an online game service called GameLine for the Atari 2600. It paved the way for temporary game downloads and caching high scores, eventually emerging as America Online. John Carmack, a genius identified by Yamauchi, developed the port for the first level of Super Mario Brothers 3 that id Software presented to Nintendo in 1990, leading to a massive success story.

    • Nintendo's Dominance in Video Game Industry and Carmack's Role in PC Gaming DevelopmentNintendo's success comes from its large user base and attracting more developers, while Carmack's innovation expanded PC gaming capabilities and his rejected Super Mario demo led to iconic games like Doom and Quake.

      Nintendo's power in the video game industry comes from its scale economies, fueled by its vast install base of users which makes building on its system more valuable to developers. The two-sided network effect also plays a role as more users attract more developers and vice versa. Carmack's software development that enabled generic PCs to do side-scrolling graphics like the NES was incredible because regular PCs only had a CPU, they couldn't do this. He created a demo version of Super Mario Brothers 3 for the PC and showed it to Nintendo, but Nintendo turned it down to promote console sales. Nintendo's decision not to have Mario available on PC led Carmack and Romero to create Commander Keen, Wolfenstein 3D, Doom, and Quake.

    • Nintendo's Success FactorsNintendo's success in hardware platforms comes from leveraging their large install base for new platforms, investing in superior hardware, and Miyamoto's ability to turn creative game concepts into fun experiences.

      Nintendo's success in the hardware platform and their ability to leverage a large install base for a new platform is linked to both scale economies and network economies. Console R&D is not a scale economy because you can't amortize the cost of the new console. Nintendo has whiffed on a really important lesson of backward compatibility at every early generation. Miyamoto's process power is absolutely process power because he can weed out things that aren't fun and turn an unbelievably creative game concept into fun. Zelda: Breath of the Wild was amazing at re-envisioning the open-world games which were dead. Nintendo has counter-positioned themselves with the concept of not being about the fastest and newest, where they invest an enormous fixed cost in developing a superior hardware platform.

    • The Keys to Nintendo's SuccessNintendo's formula for success involves counter positioning, differentiation, perfect timing, and focusing on high-quality games with strong intellectual property, all while reassurring parents about content safety. Their universal character appeal and Miyamoto's genius level design drive their industry dominance.

      Nintendo's success can be attributed to various factors such as counter positioning, differentiation, perfect timing, and having cornered resources, network economies, scale economies, and process power. Nintendo's brand power is relatively weak, but they have strong IP and their seal of quality reassures parents of appropriate content for their kids. Mario's character is perfect for casual gaming and has a universal appeal. Nintendo offers a small number of high-quality games instead of a large number of mediocre games, making them unique in the market. They were able to achieve 95% global market share in the video game industry. Miyamoto's world-building and genius in making each level of Mario fresh and new every time contributed to Nintendo's success.

    • Nintendo's Winning Formula: Quality Products and Tight Control Over EcosystemNintendo's focus on creating high-quality, exclusive IP and maintaining control over distribution channels led to their success. Balancing product quality and control is crucial in building a successful business.

      Nintendo's success can be attributed to their focus on creating and maintaining high-quality, exclusive IP such as Mario, which became a universally recognized mascot. They also prioritize control over their ecosystem and distribution channels, and put a strong emphasis on the quality of their products. This is encapsulated in their unofficial slogan, 'The name of the game is the game'. By marrying both aspects of product and distribution, Nintendo was able to achieve a 95% global market share, making them a perfect case study for the importance of balancing quality and control in business.

    • Nintendo's Success Story: The Importance of Timing and Execution in BusinessNintendo's success in capturing 95% of the global video games market highlights the significance of timing, market addressability, and flawless execution in becoming a market leader with significant market share.

      Nintendo's perfect timing in entering the global video games market allowed them to capture 95% of it, making it a highly successful company with a market cap of $15 billion in 1990. Despite under-regulation and being overlooked as a business story, its success remains undeniable, and its shareholder value would have been highly favorable during the 20 year span from the 70s to 90s. Nintendo's journey reflects the importance of timing, market addressability, and perfect execution in business success, as they were able to take advantage of the growth of the video games industry to become a market leader with significant market share.

    • Lessons from Nintendo's rise and fallExecution problems and changes in the industry can cause unexpected outcomes. Understanding the similarities and differences between converging industries can provide valuable insights for investors.

      Nintendo had a complete masterclass in business strategy and execution during the period of 1970-1990, but failed to stay on top of the growing gaming industry due to unforced errors, black swan events, and a changing world. As an investor, it's important to understand that numbers can tell one story, but execution problems or unforeseen changes can lead to different outcomes. Everything, Everywhere, All at Once is an exceptional movie that showcases state-of-the-art software used in VFX-heavy production. The converging industries of video games, music and movies are using similar technology, but video games require active participation from the audience. Michael Lewis interviews offer fascinating deep-cut stories on business and beyond, providing valuable insights for investors.

    • Why YouTube Premium and Acquired LP Program are Worth the InvestmentInvest your money in services like YouTube Premium and the revamped Acquired LP Program to save time and access high-quality content without unwanted ads. Join the community of like-minded individuals on Acquired Slack and receive valuable insights from the Resonant Arc podcast.

      YouTube Premium can be worth its cost as it saves your time by skipping ads. Watching ads means you are valuing your time zero, even though low-quality ads are irrelevant to you. Acquired LP program is revamped and inspired by the Resonant Arc video game podcast, where LPs can vote on topics covered on the show. LPs can also join Acquired Zoom calls and Slack community. The podcast is full of interesting and valuable content, which can be accessed through ACQ2. Also, merch is available at acquired.fm/store. The Acquired Slack community is similar to Nintendo Power and is a great platform to discuss episodes with smart and thoughtful people.

    Recent Episodes from Acquired

    Chase Center + Summer Update

    Chase Center + Summer Update

    Summer greetings from Acquired! Two items for this “mini-episode”:

    1. Tickets are now available for our live show at Chase Center in San Francisco, with special guests including Mark Zuckerberg (!). The show is Tuesday, September 10th, with doors opening at 5 PM for an hour of mingling with other listeners before the show starts at 6 PM. Huge thank you to the J.P. Morgan Payments team for being our incredible partner in making this happen. Tickets are almost gone so make sure you grab one ASAP — you don’t want to miss this night! https://acquired.fm/sf

    2. We also figured this is a good excuse to update you all on the state of Acquired — after an incredible first half of the year (including WSJ’s profile of the show) we are taking the rest of the summer off to recharge, parent our young children, and prepare for the big night in September. We hope you’re having a great summer, and we’ll see you live in the fall!

    Carve Outs:

    More Acquired:

    ‍Note: Acquired hosts and guests may hold assets discussed in this episode. This podcast is not investment advice, and is intended for informational and entertainment purposes only. You should do your own research and make your own independent decisions when considering any financial transactions.

    Microsoft Volume II

    Microsoft Volume II

    In 1999, Microsoft became the most valuable company in the world. And in 2019, Microsoft became the most valuable company in the world, again. But… what happened in the twenty years in between? The answer, as we discovered in our research, is probably not what you think.

    In this episode we explore and analyze the browser wars and the DOJ case, Windows XP through 8, Surface, Xbox, search, Yahoo!, Bing, the iPhone, Nokia, mobile, social, Facebook… and oh yeah, a little thing called Azure and the enterprise — which ended up becoming so big that no failures mattered. Tune in for Microsoft, Volume II.

    Chase Center Live Show in SF:

    • Sign up here to for the pre-sale list before tickets are available to the public. See you there!!

    Sponsors:

    Many thanks to our fantastic Season 14 partners:

    Links:

    Carve Outs:

    More Acquired:

    Note: references to Fortune in ServiceNow sponsor sections are from Fortune ©2023. Used under license.

    ‍Note: Acquired hosts and guests may hold assets discussed in this episode. This podcast is not investment advice, and is intended for informational and entertainment purposes only. You should do your own research and make your own independent decisions when considering any financial transactions.

    Starbucks (with Howard Schultz)

    Starbucks (with Howard Schultz)

    Starbucks. You’d be hard pressed to name any brand that’s more ubiquitous in the world today. With nearly half a billion global customer purchases per week across its stores and 3rd party retail channels, a significant portion of the human population gets their daily fix in the green and white paper cup. (Including our own Ben Gilbert who famously enjoys his daily spinach feta wrap. :)

    But it wasn’t always this way. Long before the frappuccinos and the PSLs and the cake pops, Starbucks was just a small-time Seattle roaster that only sold beans — and was started not by Howard Schultz but rather the guys who later ran Peet’s (!). Starting from six tiny stores when Howard took over in 1987, this quirky coffee company named after a character from Moby Dick has scaled to nearly 40,000 locations worldwide.

    Today, in a first for Acquired, the protagonist himself joins us as a third cohost to tell the whole story of Starbucks. And Howard is in the perfect moment to do this — after three separate stints as CEO he’s now retired, off the board of directors, and in his own words “not coming back.” So place a mobile order (or not! as you’ll hear Howard speak about), sit back with your own favorite Starbucks items, and enjoy.

    Sponsors:

    Many thanks to our fantastic Season 14 partners:

    The Biggest Thing We’ve Ever Done:

    Links:

    More Acquired:

    ** Future capabilities of biometric payments are under development; features and timelines are subject to change at the bank’s sole discretion.*


    Note: references to Fortune in ServiceNow sponsor sections are from Fortune ©2023. Used under license.


    ‍Note: Acquired hosts and guests may hold assets discussed in this episode. This podcast is not investment advice, and is intended for informational and entertainment purposes only. You should do your own research and make your own independent decisions when considering any financial transactions.

    Microsoft

    Microsoft

    Microsoft. After nearly a decade of Acquired episodes, we are finally ready to tackle the most valuable company ever created. The company that put a computer on every desk and in every home. The company that invented the software business model. The company that so thoroughly and completely dominated every conceivable competitor that the United States government intervened and kneecapped it… yet it’s STILL the most valuable company in the world today.

    This episode tells the story of Microsoft in its heyday, the PC Era. We cover its rise from a teenage dream to the most powerful business and technology force in history — the 20-year period from 1975 to 1995 that took Bill and Paul from the Lakeside high school computer room to launching Windows 95 alongside Jay Leno and the Rolling Stones. From BASIC to DOS, Windows, Office, Intel, IBM, Xerox PARC, Apple, Steve Jobs, Steve Ballmer… it’s all here, and it’s all amazing. Tune in and enjoy… Microsoft.

    Sponsors:

    Many thanks to our fantastic Season 14 partners:

    Links:

    Carve Outs:

    More Acquired:

    Note: references to Fortune in ServiceNow sponsor sections are from Fortune ©2023. Used under license.


    ‍Note: Acquired hosts and guests may hold assets discussed in this episode. This podcast is not investment advice, and is intended for informational and entertainment purposes only. You should do your own research and make your own independent decisions when considering any financial transactions.

    Renaissance Technologies

    Renaissance Technologies

    Renaissance Technologies is the best performing investment firm of all time. And yet no one at RenTec would consider themselves an “investor”, at least in any traditional sense of the word. It’d rather be more accurate to call them scientists — scientists who’ve discovered a system of math, computers and artificial intelligence that has evolved into the greatest money making machine the world has ever seen. And boy does it work: RenTec’s alchemic colossus has posted annual returns in the firm’s flagship Medallion Fund of 68% gross and 40% net over the past 34 years, while never once losing money. (For those keeping track at home, $1,000 invested in Medallion in 1988 would have compounded to $46.5B today… if you’d been allowed to keep it in.) Tune in for an incredible story of the small group of rebel mathematicians who didn’t just beat the market, but in the words of author Greg Zuckerman “solved it.”

    Sponsors:

    Many thanks to our fantastic Season 14 partners:

    Links:

    Carve Outs:

    More Acquired:

    Note: references to Fortune in ServiceNow sponsor sections are from Fortune ©2023. Used under license.


    ‍Note: Acquired hosts and guests may hold assets discussed in this episode. This podcast is not investment advice, and is intended for informational and entertainment purposes only. You should do your own research and make your own independent decisions when considering any financial transactions.

    Hermès

    Hermès

    In luxury, there’s Hermès… and there’s everyone else. Stewarded by one French family over six generations, Hermès sells the absolute pinnacle of the French luxury dream. Loyal clients will wait years simply for the opportunity to buy one of the company’s flagship Birkin or Kelly bags. Unlike every other luxury brand, Hermès:

    • Doesn’t increase supply to meet demand (hence the waitlists)
    • Doesn’t loudly brand their products (IYKYK)
    • Doesn’t do celebrity endorsements (stars buy their bags just like everyone else)
    • Doesn’t even have a marketing department! (they barely advertise at all)

    And yet everyone knows who they are and what they represent. But, despite all their iconoclasm, this is not a company that’s stood still for six generations. Unbeknownst to most, Hermès has completely reinvented itself at least three times in its 187-year history. Including most recently (and most dramatically) by the family’s current leaders, who responded to LVMH and Bernard Arnault’s 2010 takeover attempt by pursuing a radical strategy — scaling hand craftsmanship. And in the process they turned the company from a sleepy, ~$10B family enterprise into a $200B market cap European giant. Tune in for one incredible story!

    Sponsors:

    Many thanks to our fantastic Season 14 partners:

    Links:

    Carve Outs:

    More Acquired:

    ‍Note: Acquired hosts and guests may hold assets discussed in this episode. This podcast is not investment advice, and is intended for informational and entertainment purposes only. You should do your own research and make your own independent decisions when considering any financial transactions.

    Novo Nordisk (Ozempic)

    Novo Nordisk (Ozempic)

    Last year Novo Nordisk, the Danish pharmaceutical company behind Ozempic and Wegovy, overtook LVMH to become Europe’s most valuable company. And the pull for Acquired to finally tackle healthcare (18% of US GDP!) became too strong for us to resist. While we didn’t know much about Novo Nordisk before diving in, our first thought was, “wow, seems like these new diabetes and obesity drugs mean serious trouble for big insulin companies.”

    And then… we realized that Novo Nordisk IS the big insulin company. And in a story befitting of Steve Jobs and Apple, they’d just disrupted themselves with the drug equivalent of an iPhone moment. Once we dug further, we quickly realized this company has it all: an incredible 100+ year history filled with Nobel Prizes, bitter personal rivalries, board room dramas, a generation-defining silicon valley innovation, lone voices persevering against all odds — and oh yeah, the world’s largest charitable foundation at its helm. Tune in for one incredible story!

    Sponsors:

    Many thanks to our fantastic Season 14 partners:

    More Acquired:

    Links:

    Carve Outs:

    ‍Note: Acquired hosts and guests may hold assets discussed in this episode. This podcast is not investment advice, and is intended for informational and entertainment purposes only. You should do your own research and make your own independent decisions when considering any financial transactions.

    Holiday Special 2023

    Holiday Special 2023

    Ben has some big news. Actually, double big news! On what has become a holiday tradition here at Acquired, we cozy up to the fire to do our annual review of the show “in public”. We reflect on what can only be described as an absolutely mind-blowing 2023 (LVMH! Jensen! Costco! Charlie! Half a million plus listeners!) and look ahead to some big things cooking for 2024. Plus as always, we wrap with extended carve outs (joined this year by some surprise guests) for anyone still shopping for those holiday perfect gifts.

    Huge thank you to everyone for making 2023 an amazing year again here in Acquired-land, and cheers to even greater things to come in 2023!

    Sponsors:

    Thanks to our fantastic partners, any member of the Acquired community can now get:

    More Acquired!:

    Links / Extended Carve Outs!

    ‍Note: Acquired hosts and guests may hold assets discussed in this episode. This podcast is not investment advice, and is intended for informational and entertainment purposes only. You should do your own research and make your own independent decisions when considering any financial transactions.

    Visa

    Visa

    To paraphrase Visa founder Dee Hock, how many of you know Visa? Great, all of you. Now, how many of you know how it started? Or, for that matter, who started it? Who runs and governs it? Where is it headquartered? What’s its business model?

    For the 11th largest market cap company in the world, Visa’s history and strategy is almost shockingly unknown. A huge portion of the world’s population uses their products on a daily basis (you might say Visa is… everywhere people want to be), but very few know the amazing story behind how that came to be. Or why Visa continues to be one of the most incredible and incredibly durable business franchises of all-time. (50%+ net income margins!! On $30B of revenue!) Today we do our part to change that. Tune in for one heck of a journey.

    Sponsors:

    Thanks to our fantastic partners, any member of the Acquired community can now get:

    More Acquired!:

    Links:

    Carve Outs:

    ‍Note: Acquired hosts and guests may hold assets discussed in this episode. This podcast is not investment advice, and is intended for informational and entertainment purposes only. You should do your own research and make your own independent decisions when considering any financial transactions.

    Charlie Munger

    Charlie Munger

    We sit down with the legendary Charlie Munger in the only dedicated longform podcast interview that he has done in his 99 years on Earth. We’ve gotten to have some special conversations on Acquired over the years, but this one truly takes the cake. Over dinner at his Los Angeles home, Charlie reflected with us on his own career and his nearly 50-year partnership at Berkshire Hathaway with Warren Buffett. He offered lessons and advice for investors today, and of course he shared his speech on the virtues of Costco once again (among other favorite investments). We’re so glad that we got the opportunity to record and share this with you all — break out your notebooks, tune in, and enjoy the singular wit and wisdom of Charlie Munger.

    A transcript is available here.

    Sponsor:


    More Acquired!:

    ‍Note: Acquired hosts and guests may hold assets discussed in this episode. This podcast is not investment advice, and is intended for informational and entertainment purposes only. You should do your own research and make your own independent decisions when considering any financial transactions.

    Related Episodes

    Qualcomm

    Qualcomm

    Qualcomm, or “Quality Communications” — despite being one of the largest technology companies in the world, few people know the absolutely amazing technological and business history behind it. Seriously, this story is on par with Nvidia, TSMC and all the great semiconductor giants. Without this single fabless company based in San Diego, there’s almost no chance you’d be consuming this episode on whatever device you’re currently listening on — a fact that enables them to earn an incredible estimated $20 for every new phone sold in the world. We dive into this story live at the perfect venue: our first-ever European live show at Solana’s Breakpoint conference in beautiful Lisbon, Portugal! 

    If you want more Acquired, you can follow our public LP Show feed here in the podcast player of your choice (including Spotify!). 

    Links:

    Sponsors:
    Pilot: https://bit.ly/acquiredpilot24
    Statsig: https://bit.ly/acquiredstatsig24
    Crusoe: https://bit.ly/acquiredcrusoe


    ‍Note: Acquired hosts and guests may hold assets discussed in this episode. This podcast is not investment advice, and is intended for informational and entertainment purposes only. You should do your own research and make your own independent decisions when considering any financial transactions.

    Spotify CEO Daniel Ek

    Spotify CEO Daniel Ek

    We sit down with Spotify CEO Daniel Ek live in Stockholm at Spotify’s amazing HQ studio (check out the video version of this episode — which plays natively on Spotify!). This was an incredibly special and timely conversation: for those who haven’t been paying attention over the past few years, after revolutionizing music Spotify has now ALSO completely transformed our own industry in podcasting. Starting from way behind with ~zero market share in 2018, Spotify has now aggregated the listener market and amazingly surpassed Apple as the world’s largest podcast platform — including close to home with the Acquired audience, where it has 60%+ market share among you all!


    We discuss the origins of this “second act” strategy with Daniel, the vision to move from a music company to an audio company, and what’s coming next with Spotify’s entry into Audiobooks. And of course we relive some key moments from the Acquired canon that Daniel was involved in, including his pivotal conversations with Taylor Swift and her team convincing her to come back to streaming following the release of 1984. Tune in!

    ACQ2 Show:

    Links

    Sponsors:
    Pilot: https://bit.ly/acquiredpilot24
    Statsig: https://bit.ly/acquiredstatsig24
    Crusoe: https://bit.ly/acquiredcrusoe

    Note: Acquired hosts and guests may hold assets discussed in this episode. This podcast is not investment advice, and is intended for informational and entertainment purposes only. You should do your own research and make your own independent decisions when considering any financial transactions.

    Stratechery (with Ben Thompson)

    Stratechery (with Ben Thompson)

    Ben Thompson joins Acquired to discuss the business of Stratechery itself and celebrate 10 years (!) of the internet’s best strategy analysis destination. Even beyond Stratechery’s enormous impact itself on business and tech over the years, Ben’s work inspired a whole generation of business content creators — this show very much included — and it was super special for us to give the Acquired treatment to one of our own heroes. We cover the full history of Ben pioneering the subscription internet media business model (indeed SubStack’s seed round pitch was “Stratechery-in-a-box”), and how + why he’s evolved the business since and is now doubling down both on podcasting and a broader vision of the Stratechery Plus bundle… including for the first time content not made by Ben himself! Tune in and enjoy. 

    If you want more Acquired, you can follow our public LP Show feed here in the podcast player of your choice (including Spotify!). 

    Sponsors:
    Pilot: https://bit.ly/acquiredpilot24
    Statsig: https://bit.ly/acquiredstatsig24
    Crusoe: https://bit.ly/acquiredcrusoe


    Links:

    ‍Note: Acquired hosts and guests may hold assets discussed in this episode. This podcast is not investment advice, and is intended for informational and entertainment purposes only. You should do your own research and make your own independent decisions when considering any financial transactions.

    Nvidia Part I: The GPU Company (1993-2006)

    Nvidia Part I: The GPU Company (1993-2006)

    He wears signature leather jackets. He can bench press more than you. He makes cars that drive themselves. He’s cheated death — both corporate and personal — too many times to count, and he runs the 8th most valuable company in the world. Nope, he's not Elon Musk, he’s Jensen Huang — the most badass CEO in semiconductor history. Today we tell the first chapter of his and Nvidia’s incredible story. You’ll want to buckle up for this one! 

    Sponsors:
    Pilot: https://bit.ly/acquiredpilot24
    Statsig: https://bit.ly/acquiredstatsig24
    Crusoe: https://bit.ly/acquiredcrusoe


    This episode has video! You can watch it on YouTube

    PSA: if you want more Acquired, you can follow our newly public LP Show feed here in the podcast player of your choice (including Spotify!).


    Links:

    Carve Outs:

    ‍Note: Acquired hosts and guests may hold assets discussed in this episode. This podcast is not investment advice, and is intended for informational and entertainment purposes only. You should do your own research and make your own independent decisions when considering any financial transactions.

    Uber CEO Dara Khosrowshahi

    Uber CEO Dara Khosrowshahi

    Uber CEO Dara Khosrowshahi dropped by the Acquired studio for an Eats delivery, so we broke out the cameras and asked him to hang out for a wide-ranging conversation. :) We talk about his 20 years working with Barry Diller, starting his career at Allen & Company, how the Uber CEO search process ACTUALLY went down… and oh yeah, the massive transformation that’s happened at Uber over the past few years. When Dara took over the company it was bleeding huge sums of cash, losing share to competitors and embroiled in one of the biggest corporate controversies in recent memory. Fast forward to today and it’s turned cashflow positive while also having tripled revenue to over $30B (on $120B in GMV) and solidified its rideshare dominance in the US. And in perhaps the biggest change, it’s done it all while staying out of the headlines. Tune in!

    ACQ2 Show + LP Program:

    Links

    Sponsors:
    Pilot: https://bit.ly/acquiredpilot24
    Statsig: https://bit.ly/acquiredstatsig24
    Crusoe: https://bit.ly/acquiredcrusoe

    Note: Acquired hosts and guests may hold assets discussed in this episode. This podcast is not investment advice, and is intended for informational and entertainment purposes only. You should do your own research and make your own independent decisions when considering any financial transactions.