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    • Exploring the Post-Apocalyptic World of FalloutFallout offers an immersive escape into a post-apocalyptic world, with realistic role-playing and engaging storylines, and fans can connect on the Triple Click subreddit.

      The Fallout video game series, which immerses players in a post-apocalyptic world, offers an intriguing alternative to going outside. During this episode of Triple Click, the hosts discussed their experiences with the game and its iterations. They also shared their thoughts on the challenges of creating an accurate baby-rocking simulation in a video game. As the show's new venture, they encouraged listeners to spread the word about Triple Click and even offered the option to support the show through Maximum Fun. Additionally, they mentioned the existence of a Triple Click subreddit, where fans can engage in conversations about the podcast. Overall, the Fallout series, with its unique blend of role-playing and post-apocalyptic setting, provides an engaging escape for those seeking adventure beyond their own front doors.

    • Answering listener questions and discussing Fallout 76TripleClick podcast team will answer listener questions and share their thoughts on Fallout 76 in an upcoming episode

      The TripleClick podcast team is excited to engage more with their listeners and will be answering listener questions in an upcoming episode. They also clarified some misconceptions from their previous episode about the Last of Us 2 leak and Ring Fit Adventure. The podcast team encourages listeners to send interesting questions for a chance to be featured on the show. They also discussed their hot topic for the week, which is the Fallout video game series, specifically Fallout 76's recent update. The team shared their experiences with the game and reminisced about the early Fallout games from the late 90s. Listeners can look forward to an episode dedicated to answering listener questions and learning more about the TripleClick team's thoughts on Fallout 76.

    • Fallout 3's Release: A Turning Point for the SeriesFallout 3's open-world, post-apocalyptic setting revolutionized the RPG genre, dividing fans and introducing a new generation to the Fallout universe.

      The release of Fallout 3 in 2008 was a significant moment for the Fallout series and its fans. Fallout 3 marked a revival of the license by Bethesda, ten years after the previous games were made by Fargo and crew. This game introduced an open-world, post-apocalyptic setting that was unlike anything seen before in an open-world RPG. For some fans, the change in gameplay style and tone was a welcome surprise, while others felt it was a betrayal of the series' roots. Kirk, who was a Fallout fan, had played the first Fallout but didn't finish it. He was more drawn to fantasy open-world RPGs like Oblivion, which had come out around the same time and had blown people away with its open world. When Fallout 3 was released, he appreciated it for what it was, even though he wasn't fully aware of the series' history or the controversy surrounding its departure from the isometric RPG format. Overall, the release of Fallout 3 was a turning point for the Fallout series, dividing fans and introducing a new generation to the post-apocalyptic world of Fallout. While some saw it as a betrayal, others embraced the change and appreciated the new direction the game took.

    • The Fallout series gained popularity with streamlined story and gameplayThe Fallout series, starting with Fallout 3, became accessible to a wider audience through simplified RPG elements, leading to massive success with games like New Vegas and Skyrim, appealing to both hardcore and casual gamers.

      The Fallout series, starting with Fallout 3, gained massive popularity due to its accessibility to a wider audience. This was achieved through a streamlined story and gameplay that allowed players to explore a vast, immersive world without requiring extensive RPG experience. Fallout 3's success paved the way for even more success with games like New Vegas and Skyrim. The appeal of these games lies in their ability to let players live in the game world, with Fallout New Vegas, in particular, standing out due to its spiritual connection to the original Fallout games. The success of these titles transcended the realm of hardcore gamers, making Bethesda games a must-play for anyone who enjoys an engaging, open-world experience. Despite the occasional technical issues, games like Fallout New Vegas have left a lasting impact on the industry.

    • The importance of giving games a second chanceDon't judge games solely based on initial impressions or popular opinion. Older games may be revisited with new perspective and appreciation, revealing depth and complexity.

      First impressions can be misleading when it comes to video games. Jason shares his experience of initially dismissing Fallout: New Vegas as a subpar game due to its faster pacing and different aesthetic compared to Fallout 3, which he had grown up with. However, upon revisiting the game years later, he discovered its depth and complexity, particularly in its branching storylines and faction interactions. This anecdote highlights the importance of giving games a second chance and not judging them solely based on initial impressions or popular opinion. It also underscores the evolution of gaming standards and how they can influence our perceptions of games. Additionally, the conversation touches on the nostalgia factor and how it can impact our assessment of older games compared to newer ones. Overall, this discussion emphasizes the value of revisiting games and approaching them with an open mind.

    • Disappointing Entry in the Fallout Series for Some PlayersSome players found Fallout 4's user interface, empty faction systems, and lack of meaningful reaction to player choices disappointing, causing them to lose interest in the game.

      Despite the critical acclaim and widespread consensus, some players found Fallout 4, released in 2015, to be a disappointing entry in the Fallout series. The game, which was set in Boston and introduced a new dialogue system, received criticism for its user interface, empty faction systems, and lack of meaningful reaction to player choices. Critics like Patricia Hernandez of Kotaku voiced similar concerns, arguing that the game didn't feel like a true Fallout game. Some players, including the speaker, found the game to lose steam and became disinterested in finishing it due to tedious tasks and a lack of engagement with the game world. Overall, while Fallout 4 was a substantial experience, some players felt that it failed to live up to the standards set by previous Fallout games.

    • Disappointing Departure from RPG RootsFallout 4 focused too much on combat and lacked complex decision-making, while Fallout 76's misleading marketing led to fan frustration

      Fallout 4, while having an intriguing world and innovative features like a dog customization system, felt heavily focused on combat and lacked the complex decision-making and organic storytelling that previous Fallout games were known for. This, coupled with Bethesda's misleading marketing strategy for Fallout 76, which was revealed to be a multiplayer survival game, left fans feeling disappointed and frustrated. The shift towards combat-heavy gameplay and binary decision-making in Fallout 4 was a rough departure from the RPG roots of the franchise, and the lack of communication about Fallout 76's true nature led to significant backlash.

    • Fallout 76's recent update brings NPCs and changes the game experienceThe Wasteland update introduces NPCs, making Fallout 76 feel more like a traditional Fallout game with a guided quest experience, but some players miss the original's sense of isolation

      Fallout 76, despite its lack of NPCs and complex stories, still has an appeal for some players due to its exploration and crafting aspects. However, the recent addition of NPCs through the Wasteland update has significantly changed the game experience, making it feel more like a traditional Fallout game. Previously, the game was known for its loneliness and non-linear storytelling, but now it offers more interaction with NPCs and a more guided quest experience. This change may be appealing to some, but it's hard for those who enjoyed the original's sense of isolation to imagine what the game was like before.

    • Exploring Fallout 76's unique challengesFallout 76's focus on exploration and past events creates a unique gaming experience, but its interface and design may frustrate some players due to issues like character loss and server problems. Some find its differences from previous titles disappointing, while others appreciate its experimental nature and ongoing improvements.

      Fallout 76 presents a unique gaming experience with its focus on exploration and past events, but its interface and design seem to be better suited for a controller rather than a mouse and keyboard setup. This, along with issues like character loss and server problems, can make the game frustrating for some players. The game's identity as Fallout is a subject of debate due to its differences from previous titles and the varying reasons people have for loving the series. The first two original Fallout games hold significant meaning for some gamers due to their generation and associated memories. The game's experimental nature and ongoing improvements may eventually appeal to more players, but its initial quirks and challenges have left some feeling disappointed.

    • A Fanbase Divided: Fallout's EvolutionFans are split over the evolution of Fallout, with some preferring the open-world exploration and complex questlines, while others enjoy the crafting and building aspects introduced in Fallout 76.

      The Fallout series, with its unique blend of ironic tragedy, humor, and retro-futuristic aesthetic, has evolved over the years, with different entries resonating more with some fans than others. For instance, some fans consider Fallout: New Vegas as the peak of the series due to its illusion of choice and big, open world. However, the release of Fallout 76 as an MMO brought about changes, such as the inability for factions to behave as they would in the post-nuclear world, and the focus on crafting and building campsites. While some fans appreciate this new direction, others yearn for the classic Fallout experience with its intricate questlines and consequences. Ultimately, Fallout is a complex franchise that continues to appeal to fans in various ways, whether it's through its retro-futuristic setting, the sense of choice, or the ironic tragedy of a post-apocalyptic world.

    • Disco Elysium: The Game that Captures the Fallout SpiritDisco Elysium's complex narrative and satirical tone best embody the original Fallout games' focus on societal rebuilding and nuanced decision-making.

      Disco Elysium, an isometric top-down RPG with dark humor and complex decision-making, captures the Fallout spirit better than recent Fallout titles like Outer Worlds. The original Fallout games, according to the speakers, were known for their exploration of post-apocalyptic society-building and intricate character interactions, which set them apart from typical post-apocalyptic games. The speakers also noted that Fallout's iconic branding became a defining aspect of the series under Bethesda, but it was the earlier games' focus on societal rebuilding and nuanced decision-making that truly embodied the Fallout spirit. Disco Elysium, with its complex narrative and satirical tone, seems to be the game that best encapsulates this essence.

    • Discussing Opinions on Unconventional ControlsThe importance of sharing and discussing opinions, even on seemingly insignificant topics, leads to valuable conversations and debates.

      The Jackie and Laurie Show and Sawbones offer unique perspectives on their respective fields, with Jackie discussing stand-up comedy and the history of comedy albums, and Sydney and Justin exploring the strange and often misguided history of medicine. During their shows, they share interesting insights and anecdotes that provide entertainment and education. In the latest episode of Sawbones, Sydney and Justin discussed the concept of an "existence test," which involves removing an element from a system to see if it's missed or needed. This concept can be applied to various aspects of life, such as toys in a child's playroom or even video game controls like the mouse wheel. Justin shared his lukewarm take that the mouse wheel should never have been asked to function as a button, as he finds it an ineffective control method. This led to a lively conversation on social media, with some agreeing and others disagreeing. The conversation highlights the importance of sharing and discussing opinions, even if they are considered lukewarm or uncontroversial. Overall, the Jackie and Laurie Show and Sawbones offer valuable insights and perspectives on their respective topics, and encourage listeners to engage in thoughtful discussions and debates.

    • Multifunction buttons in video games can hinder effective gameplayDesigning controller layouts with separate and independent buttons for various functions enhances gameplay experience.

      Multifunction buttons in video games can be ineffective and even frustrating when they are asked to perform tasks that go against their primary function. For instance, the thumbstick is excellent for controlling movement but not ideal for serving as a button for actions like running. Similarly, the mouse wheel is great for scrolling but not for selecting items. The ideal controller layout should allow for separate and independent use of buttons for different functions to enhance gameplay experience. During the discussion, the speaker shared their dislike for games that require pressing down the thumbstick and moving it forward to run, finding it tedious. They also mentioned the run button's history of being tricky in games due to the sacrifice of other functions when used. However, they found an interesting workaround in No Man's Sky, where the run button was placed on the right thumbstick, allowing for independent use without moving the hand. The conversation also touched on the Sims 4, where the speaker discovered the game during a period of unemployment and created Sim versions of themselves. They discussed the importance of designing characters with appropriate personality traits and how the Sims 4 allows for that. Overall, the conversation highlighted the importance of well-designed controller layouts and the impact of multifunction buttons on gameplay experience.

    • Discovering the Charm of The Sims 4The Sims 4 offers unpredictable and entertaining experiences, appealing to a wide audience, and providing endless fun in a magical realism world.

      The Sims 4 is an entertaining and unique simulation game where unexpected and humorous events occur, allowing players to react and adapt in a magical realism world. The speaker discovered the charm of the game after initially making fun of it and found it reminiscent of Far Cry 4 due to its unpredictable nature. Despite its traditional appeal to women, the speaker believes it would be enjoyable for anyone, including himself and his friend Emily, to explore and expand their gaming horizons together. The game's world deviates from reality, creating an amusing contrast and providing endless entertainment.

    • Exploring Thought-Provoking Experiences through Video Games and TelevisionThe Sims and The Plot Against America provide unique perspectives and stories, offering valuable insights and entertainment through thought-provoking experiences in gaming and television.

      Both video games and television shows can provide thought-provoking and engaging experiences, particularly those that tackle heavy subjects. The Sims, with its inclusive and romantic elements, and The Plot Against America, a miniseries about an alternate history of America, offer unique perspectives and stories that resonate with audiences. For Jason, limited gaming time means revisiting familiar games, but he's looking forward to new experiences. The Plot Against America, co-created and written by Ed Burns and David Simon, is a must-watch, with its compelling performances and timely themes, available on HBO and consisting of only six episodes. Overall, these forms of media offer valuable insights and entertainment, making them worth exploring.

    • A comedy and culture podcast by its hostsSupport Triple Click with membership on maximumfund.org for exclusive episodes and original art.

      Triple Click is a comedy and culture podcast created by its hosts. The show features a mix of their humor and insights, with original theme music and art by Tom DJ. Triple Click is part of the Maximum Fund podcast network, and listeners can support the show by becoming members on maximumfund.org. This not only helps keep the podcast running but also grants access to exclusive episodes. Connect with Triple Click online at tripleclickpodcast.com, on Twitter @tripleclickpod, or via email at tripleclick@maximumfund.org. The show is artist-owned and audience-supported, so join the community today!

    Recent Episodes from Triple Click

    Playable Zelda, Metroid Prime 4, And More Big News

    Playable Zelda, Metroid Prime 4, And More Big News

    Kirk, Jason, and Maddy unwind from this year's not-E3 by getting back into it. They talk about the big Xbox showcase, the big Nintendo showcase, and some of the embargoed games they saw at Summer Games Fest, such as Dragon Age: The Veilguard and Star Wars Outlaws.

    One More Thing:

    Kirk: Tactical Breach Wizards

    Maddy: Valorant (new Xbox port)

    Jason: The Spectacular Failure of the Star Wars Hotel (Jenny Nicholson)

    LINKS:

    IGN story on development of Perfect Dark: https://www.ign.com/articles/xboxs-perfect-dark-reboot-is-still-years-away

    Cory Doctorow’s “enshittification” essay: https://pluralistic.net/2023/01/21/potemkin-ai/#hey-guys

    Preorder Jason’s Book! https://www.hachettebookgroup.com/titles/jason-schreier/play-nice/9781538725429/

    Support Triple Click: http://maximumfun.org/join

    Buy Triple Click Merch: https://maxfunstore.com/search?q=triple+click&options%5Bprefix%5D=last

    Join the Triple Click Discord: http://discord.gg/tripleclickpod

    Triple Click Ethics Policy: 

    https://maximumfun.org/triple-click-ethics-policy/

    Triple Click
    enJune 20, 2024

    LIVE from Summer Game(s) Fest in Los Angeles!

    LIVE from Summer Game(s) Fest in Los Angeles!

    LIVE FROM LOS ANGELES... it's Maddy, Jason, and Kirk! The gang talks about what we all saw at Summer Game Fest, what they played, and how much they miss E3. Plus: audience Q&A!

    One More Thing:

    Kirk: Like a Dragon: Infinite Wealth

    Maddy: Dune Part Two

    Jason: Holly (Stephen King)

    GAMES DISCUSSED

    • Civilization VII
      Monster Hunter Wilds
    • Dragon Age: The Veilguard
      WanderStop
    • Metaphor: ReFantazio
    • Fatal Fury: City of the Wolves
    • UFO 50
    • Arranger
    • Building Relationships
    • Stormgate & Battle Aces
    • SpinRhythm XD
    • Slitterhead
    • Alan Wake II: Night Springs

    LINKS:

    Preorder Jason’s Book! https://www.hachettebookgroup.com/titles/jason-schreier/play-nice/9781538725429/

    Support Triple Click: http://maximumfun.org/join

    Buy Triple Click Merch: https://maxfunstore.com/search?q=triple+click&options%5Bprefix%5D=last

    Join the Triple Click Discord: http://discord.gg/tripleclickpod

    Triple Click Ethics Policy: 

    https://maximumfun.org/triple-click-ethics-policy/

    Triple Click
    enJune 13, 2024

    A Guide To Summer Games Fest 2024

    A Guide To Summer Games Fest 2024

    It's time for not-E3 — aka Summer Games Fest — where the video game industry will once again convene on Los Angeles for a week full of game demos, trailers, and exciting reveals. Well... sort of. This week, the Triple Click gang talks about their hopes, expectations, and predictions for the weekend ahead. Plus: don't miss Triple Click live in Los Angeles!

    One More Thing:

    Kirk: Crow Country

    Maddy: My inflatable kayak

    Jason: The Ministry of Time by Kaliane Bradley

    LINKS:

    Oli Welsh on the death of console exclusives: https://www.polygon.com/24166647/aaa-exclusive-games-are-dead-playstation-xbox-multiplatform

    Triple Click LIVE in LA! Saturday, June 8, 6:30PM at the Teragram Ballroom: https://teragramballroom.com/tm-event/triple-click-podcast/

    Preorder Jason’s Book! https://www.hachettebookgroup.com/titles/jason-schreier/play-nice/9781538725429/

    Support Triple Click: http://maximumfun.org/join

    Buy Triple Click Merch: https://maxfunstore.com/search?q=triple+click&options%5Bprefix%5D=last

    Join the Triple Click Discord: http://discord.gg/tripleclickpod

    Triple Click Ethics Policy: 

    https://maximumfun.org/triple-click-ethics-policy/

    Triple Click
    enJune 06, 2024

    Why Are There No Pregnant Video Game Characters?

    Why Are There No Pregnant Video Game Characters?

    Where are all the pregnant video game NPCs? What happens when you grow out of a video game genre? And what's it like to be both friends and professional podcast coworkers? This week, the Triple Click gang opens up the mailbag for some wacky listener questions, and confesses that they're actually all secretly enemies.

    One More Thing:

    Kirk: Ed Wood (1994)

    Maddy: Elden Ring

    Jason: Paper Mario: The Thousand Year Door (Remake)

    LINKS:

    Jason's interview with Jake Solomon: https://www.bloomberg.com/news/newsletters/2024-05-14/game-makers-at-midsummer-studios-look-to-take-on-the-sims

    Lorelei and the Laser Tampon: https://www.polygon.com/gaming/24162613/lorelei-and-the-laser-eyes-tampon-why-reason-item

    Shadow of the Erdtree Miyazaki interview: https://www.famitsu.com/news/202402/22335199.html

    Triple Click LIVE in LA! Saturday, June 8, 6:30PM at the Teragram Ballroom: https://teragramballroom.com/tm-event/triple-click-podcast/

    Preorder Jason’s Book! https://www.hachettebookgroup.com/titles/jason-schreier/play-nice/9781538725429/

    Support Triple Click: http://maximumfun.org/join

    Buy Triple Click Merch: https://maxfunstore.com/search?q=triple+click&options%5Bprefix%5D=last

    Join the Triple Click Discord: http://discord.gg/tripleclickpod

    Triple Click Ethics Policy: 

    https://maximumfun.org/triple-click-ethics-policy/

    Triple Click
    enMay 30, 2024

    Diablo 4 Reborn, Assassin's Creed Racism, And Much More

    Diablo 4 Reborn, Assassin's Creed Racism, And Much More

    Kirk is back and there's much to discuss. This week, the gang does a lightning round of topics, from the fallout of the Xbox shutdowns to Assassin's Creed racism and Hades 2 and the plethora of other killer indie games that have come out this year.

    One More Thing:

    Kirk: Lois McMaster Bujold’s fantasy novels (The Curse of Chalion (2001), Paladin of Souls (2003), The Sharing Knife (2006-9))

    Maddy: Hades 1

    Jason: The Lost Shtetl (Max Gross)

    LINKS:

    Featuring an excerpt from “The Crossroads” by Darren Korb from Hades 2

    Triple Click LIVE in LA! Saturday, June 8, 6:30PM at the Teragram Ballroom: https://teragramballroom.com/tm-event/triple-click-podcast/

    Preorder Jason’s Book! https://www.hachettebookgroup.com/titles/jason-schreier/play-nice/9781538725429/

    Support Triple Click: http://maximumfun.org/join

    Buy Triple Click Merch: https://maxfunstore.com/search?q=triple+click&options%5Bprefix%5D=last

    Join the Triple Click Discord: http://discord.gg/tripleclickpod

    Triple Click Ethics Policy: 

    https://maximumfun.org/triple-click-ethics-policy/

    Triple Click
    enMay 23, 2024

    Triple Play: Animal Well (with Russ Frushtick)

    Triple Play: Animal Well (with Russ Frushtick)

    Animal Well is one of the best video game surprises in recent memory, and we'll be talking about it for years. This week Jason, Maddy, and special guest Russ Frushtick (Polygon, The Besties) give their impressions of the game in three increasingly obsessive phases.

    One More Thing:

    Maddy: Doppelganger by Naomi Klein (she finished it!)

    Jason: Minishoot Adventures

    LINKS:

    Russ's gaming podcast The Besties and his Polygon review of Animal Well

    Triple Click LIVE in LA! Saturday, June 8, 6:30PM at the Teragram Ballroom: https://teragramballroom.com/tm-event/triple-click-podcast/

    Preorder Jason’s Book! https://www.hachettebookgroup.com/titles/jason-schreier/play-nice/9781538725429/

    Support Triple Click: http://maximumfun.org/join

    Buy Triple Click Merch: https://maxfunstore.com/search?q=triple+click&options%5Bprefix%5D=last

    Join the Triple Click Discord: http://discord.gg/tripleclickpod

    Triple Click Ethics Policy: 

    https://maximumfun.org/triple-click-ethics-policy/

    Triple Click
    enMay 16, 2024

    Xbox Mess, Helldivers Debacle, And Hades 2

    Xbox Mess, Helldivers Debacle, And Hades 2

    Kirk is out this week, so Jason and Maddy convene to talk about a grab bag full of topics including the Xbox mess, the Helldivers 2 debacle, and two games they're really enjoying: Hades 2 and Animal Well.

    One More Thing:

    Maddy: Master Chef

    Jason: Demon Copperhead (Barbara Kingsolver)

    LINKS:

    Triple Click LIVE in LA! Saturday, June 8, 6:30PM at the Teragram Ballroom: https://teragramballroom.com/tm-event/triple-click-podcast/

    Preorder Jason’s Book! https://www.hachettebookgroup.com/titles/jason-schreier/play-nice/9781538725429/

    Support Triple Click: http://maximumfun.org/join

    Buy Triple Click Merch: https://maxfunstore.com/search?q=triple+click&options%5Bprefix%5D=last

    Join the Triple Click Discord: http://discord.gg/tripleclickpod

    Triple Click Ethics Policy: 

    https://maximumfun.org/triple-click-ethics-policy/

    Is Nostalgia A Good Thing?

    Is Nostalgia A Good Thing?

    Jason's been playing Eiyuden Chronicle: Hundred Heroes, a game that feels a lot like Suikoden, which made the Triple Click gang wonder: how does nostalgia impact our enjoyment of video games? Can it make games better? Worse? Both at once? Let's discuss!

    One More Thing:

    Kirk: Fiasco (Jason Morningstar)

    Maddy: Hades 2 technical test

    Jason: Girls5eva

    LINKS:

    Triple Click LIVE in LA! Saturday, June 8, 6:30PM at the Teragram Ballroom: https://teragramballroom.com/tm-event/triple-click-podcast/

    Preorder Jason’s Book! https://www.hachettebookgroup.com/titles/jason-schreier/play-nice/9781538725429/

    Support Triple Click: http://maximumfun.org/join

    Buy Triple Click Merch: https://maxfunstore.com/search?q=triple+click&options%5Bprefix%5D=last

    Join the Triple Click Discord: http://discord.gg/tripleclickpod

    Triple Click Ethics Policy: 

    https://maximumfun.org/triple-click-ethics-policy/

    How To Make Good Video Game Lore

    How To Make Good Video Game Lore

    When is video game lore good? When is it bad? This week, the Triple Click gang talks about Skyrim books, Elden Ring item descriptions, Destiny guns, and all the other delectable morsels of plot that exist underneath the stories of video games. 

    One More Thing:

    Kirk: Heavenly Creatures (1994)

    Maddy: Tales of Kenzera: Zau

    Jason: Eiyuden Chronicles

    LINKS:

    Mossbag’s Hollow Knight Lore video: https://www.youtube.com/watch?v=0XDiWYFGGqY

    Triple Click LIVE in LA! Saturday, June 8, 6:30PM at the Teragram Ballroom: https://teragramballroom.com/tm-event/triple-click-podcast/

    Preorder Jason’s Book! https://www.hachettebookgroup.com/titles/jason-schreier/play-nice/9781538725429/

    Support Triple Click: http://maximumfun.org/join

    Buy Triple Click Merch: https://maxfunstore.com/search?q=triple+click&options%5Bprefix%5D=last

    Join the Triple Click Discord: http://discord.gg/tripleclickpod

    Triple Click Ethics Policy: 

    https://maximumfun.org/triple-click-ethics-policy/

    What's The Deal With: Stardew Valley

    What's The Deal With: Stardew Valley

    Eight years after it first came out, Stardew Valley is still getting patches. But what's the deal with this one-man-developed farming simulator? How was it created, and what makes it so appealing? Allow us to explain!

    One More Thing:

    Kirk: Children of the Sun (Steam)

    Maddy: Wingspan (board game version)

    Jason: Fallout (Amazon Prime)

    LINKS:

    Search Engine: “What are we gonna do about all these cats?” https://pjvogt.substack.com/p/whatre-we-gonna-do-about-all-these

    Triple Click LIVE in LA! Saturday, June 8, 6:30PM at the Teragram Ballroom: https://teragramballroom.com/tm-event/triple-click-podcast/

    Preorder Jason’s Book! https://www.hachettebookgroup.com/titles/jason-schreier/play-nice/9781538725429/

    Support Triple Click: http://maximumfun.org/join

    Buy Triple Click Merch: https://maxfunstore.com/search?q=triple+click&options%5Bprefix%5D=last

    Join the Triple Click Discord: http://discord.gg/tripleclickpod

    Triple Click Ethics Policy: 

    https://maximumfun.org/triple-click-ethics-policy/

    Related Episodes

    What's The Deal With: Final Fantasy?

    What's The Deal With: Final Fantasy?

    Why do people love this whole Final Fantasy thing so much? Welcome to What's The Deal With, in which the Triple Click crew explains why something matters. This week, Jason, Maddy, and Kirk explain the history and appeal of one of the most beloved roleplaying video game series ever, from Sephiroth to Noctis and oh so much more.

    The Final Fantasy VII Letters (Kirk Hamilton and Leigh Alexander, Paste Magazine) 

    Solitary Spacecraft (Dante Douglas)

    Five Ways Video Games Make Failure Matter (Kirk Hamilton, Kotaku) 

    What Video Games Assume You Know

    What Video Games Assume You Know
    Welcome to Triple Click, a podcast about video games! On this debut episode, Kirk Hamilton, Maddy Myers, and Jason Schreier introduce themselves and then talk a bit about the language of video games. With tons of people stuck inside and playing games these days, what kind of video game tropes are they learning? What have hardcore gamers learned to take for granted? Why does food always give you health? Plus: the introduction of a weekly segment called One More Thing!