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    What's The Deal With: Grand Theft Auto V

    enMarch 17, 2022
    What are the main themes discussed in this podcast episode?
    How do the hosts feel about Grand Theft Auto 5?
    What concerns did listener Nikkita express in her email?
    How does the game reflect Gen Xers' viewpoints from 2013?
    What distinguishes the different types of opacity in video games?

    Podcast Summary

    • Exploring Grand Theft Auto 5 with Three CharactersThe Triple Click podcast offers engaging discussions on video games and social issues, encouraging listeners to support independent media through Maximum Fund.

      Learning from this week's Triple Click podcast is the unique experience of playing Grand Theft Auto 5 with three main characters. The hosts, Kirk Hamilton, Maddie Myers, and Jason Shire, discussed the game's relevance nine years after its release and shared their personal experiences. They also encouraged listeners to support independent media through Maximum Fund. A listener named Nikkita shared a heartfelt email expressing gratitude for the podcast and asking for help in amplifying the voices of those affected by the humanitarian crisis in Ukraine due to the ongoing conflict with Russia. The podcast continues to provide insightful discussions on video games and important social issues.

    • Nikita talks about Ukraine crisis and aid, then shifts to GTA 5Nikita discussed Ukraine's crisis and requested help, pivoted to GTA 5's success with 100M copies sold and $6B revenue

      During the discussion, the speaker, Nikita, shared the ongoing crisis in Ukraine and the need for international help. He specifically asked for support in creating a no-fly zone, although acknowledging TripleClick's limited capabilities. Instead, they offered a link for donations to Ukrainian refugees. The conversation then shifted to the topic of Grand Theft Auto 5 (GTA 5), which recently came out on PS 5 and Xbox Series X. GTA 5, first released in 2013, has become the biggest entertainment property of all time with over 100 million copies sold and $6 billion in revenue. The speakers shared their personal experiences with the game, appreciating its emergent and interactive features, as well as its impressive sound design and immersive world.

    • The Divisive Nature of Grand Theft Auto 5Some find GTA5's nihilistic world and hateful characters exhausting, while others enjoy its open world design and multiple characters. The game's long length and unappealing world have deterred some players from finishing it.

      Grand Theft Auto 5, despite being a cultural phenomenon, is a game that some find exhausting and unpleasant due to its nihilistic and alienating nature. While some appreciate its open world design and multiple character system, others find the world and its inhabitants deeply unpleasant. The game, set in a seedy version of Los Angeles, is filled with hateful and marginalized characters, making it an unlikely source of fun for players. The game's point of view, which presents everything as bad, may have been a product of the Gen Xers' nihilistic viewpoint in 2013, but it feels outdated and even disturbing in today's context. Some players, like the speakers in this conversation, have played the game for hours but never finished it due to its long length and unappealing world.

    • Grand Theft Auto V's online component contributed to its cultural phenomenon statusReleased in 2013, GTA V's success came from its single-player story and online mode, allowing players to engage in an anarchic multiplayer experience and tap into the zeitgeist of the time.

      Grand Theft Auto V, despite being released in 2013, showcased the early signs of online trolling and internet culture that would become more prevalent in the years to come. The game's tone, filled with nihilism, homophobia, and transphobia, was a reflection of the exhaustion and cynicism of the time. However, what truly made Grand Theft Auto V a cultural phenomenon was its online component, Grand Theft Auto Online. This feature allowed players to engage in an anarchic multiplayer experience that perfectly fit the game's juvenile and cynical tone. The success of Grand Theft Auto V can be attributed to both its single-player story and its online mode, with the latter being a major draw for players who wanted to hang out with friends and cause chaos in a virtual world. The game's enduring popularity is a testament to its ability to tap into the zeitgeist of the time and provide an entertaining experience for millions of players.

    • GTA Online: A Unique Blend of Serious and RidiculousGTA Online offers a unique gaming experience with a blend of serious and ridiculous elements, including criminal activities, comedic communities, and rules-defying systems.

      The Grand Theft Auto (GTA) series, specifically GTA Online, offers a unique blend of serious and ridiculous elements. While the games are known for their violence and criminal activities, there are also communities and servers that add a comedic and inclusive twist. These servers, built on the framework of GTA, create their own rules and stories, making the game experience more engaging and enjoyable. The tone of GTA oscillates between serious and ridiculous, with elements like aliens, explicit conversations, and ridiculous characters adding to the overall fun and nihilistic spirit of the game. The game's systems are designed to encourage breaking the law, but it's interesting when players choose to follow the rules instead. GTA Online, and the GTA series as a whole, offers a unique gaming experience that balances serious and ridiculous elements, making it a standout in the gaming industry.

    • Exploring Grand Theft Auto V's rich, dynamic worldGrand Theft Auto V's world offers more than just law-breaking mayhem, with engaging systems, character interactions, and the freedom to explore, making it a standout example of open-world gaming.

      Grand Theft Auto V offers a rich, dynamic world that goes beyond the typical law-breaking mayhem. The game's enticing systems can be engaging, but the simple pleasure of exploring the world and experiencing its intricacies can be even more captivating. Innovative features like adaptive dialogue and character interactions, as well as the ability to switch between characters at any time, add depth and replayability to the game. These elements, combined with the game's impressive sound design and attention to detail, make Grand Theft Auto V a standout example of open-world gaming.

    • The Evolution of GTA and the Challenges of Maintaining SatireGTA V's absence is due to its large scope and evolving cultural landscape, making it challenging for Rockstar to maintain its satirical edge. Red Dead 2 offers a rich and immersive experience while fans wait for GTA 6's adaptation to the current climate.

      The Grand Theft Auto (GTA) series, specifically GTA V, which has been absent for nearly a decade, was once a yearly release from Rockstar. However, the games have grown in scope and size, requiring larger teams and more resources to develop. This shift in development process, coupled with the ever-evolving cultural landscape, makes it challenging for GTA to maintain its relevance and satirical edge. Red Dead 2, on the other hand, is a more modern and ambitious game that offers a rich and immersive experience. While fans eagerly await GTA 6, it remains to be seen how the game will adapt to the current social and political climate. In essence, the absence of a new GTA title is a testament to the evolving nature of game development and the challenges of maintaining satire in an ever-changing world.

    • The allure of open world games lies in their blend of interactivity and emergenceOpen world games like GTA offer unique experiences through their blend of interactivity and emergence, creating a sense of mystery and magic, but achieving this level of complexity requires significant resources

      The open world experience in games like Grand Theft Auto (GTA) offers a unique blend of interactivity and emergence, creating a sense of mystery and magic that keeps players engaged. The opaque nature of these systems, where players are unsure if events are scripted or organic, adds to the allure. However, achieving this level of technological complexity and illusion requires significant labor and resources, leaving some feeling ambivalent about the process. The appeal of this type of opacity lies in the constant advancement of computational power and the complex systems it enables, but other types of opacity, such as those found in games like Elden Ring, are driven by design and storytelling rather than technology. Ultimately, the appeal of these different types of opacity comes down to personal preference.

    • Mission Design in Grand Theft Auto vs Saints RowGrand Theft Auto's mission-focused design creates immersion but requires significant resources, while Saints Row offers a more open-ended approach with satire and experimentation.

      The mission design in games like Grand Theft Auto, where players focus on one mission at a time, creates a sense of immersion and mystery that is hard to replicate. This approach requires a massive amount of effort and resources, but it can result in games that leave a lasting impact. However, the speaker expresses ambivalence towards this design due to the labor-intensive process. Saints Row, a game that parodies GTA, offers an alternative approach. Saints Row allows players to create their own character and roam freely in an absurd world, with elements of satire and goofiness. The series has experimented with different genres, from superhero to musical, reflecting the challenges of pushing boundaries in game design. Ultimately, the speaker suggests that creating a successful game like GTA in today's industry might involve starting over and creating something entirely new. The Saints Row series, with its unique take on open-world gaming, serves as an interesting counterpoint to the Grand Theft Auto franchise.

    • The Evolution of Grand Theft Auto: From Grounded to SatiricalGTA 5 took a more satirical approach to differentiate from GTA 4's grounded style. Departure of key figures may lead to new themes and approaches in future installments.

      The development of Grand Theft Auto (GTA) series by Rockstar Games has been marked by constant evolution and differentiation from their previous titles. When GTA 4 took a more grounded and realistic approach, Rockstar responded by going in the opposite direction with GTA 5, which was more cynical and satirical. The departure of key figures like Dan Houser, the lead writer on GTA 5, and Leslie Benzies, a top producer, from the company is expected to significantly impact the future of the series, potentially leading to new themes and approaches. While it's unclear what direction GTA 6 will take, it's likely to be different from its predecessors due to the changing team dynamics and the evolving cultural context.

    • Appreciation for immersive gaming experiences in Red Dead Redemption 2 and GTA 5Speakers value depth and social interactions in games like RDR2 and GTA5, and suggest improvements for online modes in future titles.

      The speakers express a strong appreciation for the depth and immersive experiences offered by games like Red Dead Redemption 2 and Grand Theft Auto 5, particularly their online modes. They note that Rockstar Games has the potential to build on the success of GTA 5 by improving the online infrastructure from the start. The speakers also share their personal preferences for certain game genres and discuss the role of social interactions in keeping players engaged. They speculate about the possibility of GTA 6 being an online-only game and suggest that more role-playing opportunities could enhance other games like Destiny. Overall, the conversation highlights the importance of engaging storylines, immersive worlds, and social connections in keeping players invested in video games.

    • From Juvenile to Mature: The Evolution of 'My Brother, My Brother and Me'The McElroy brothers' podcast has grown from a crude humor show to a more refined listening experience, with Maximum Fun also offering a Star Trek review podcast for 'nerds'. Recent enjoyment of 'Turning Red' showcases the hosts' growth and the film's exploration of immigrant experiences, self-discovery, and puberty metaphors.

      The McElroy brothers' podcast "My Brother, My Brother and Me" has evolved from a juvenile show filled with crude humor to a more refined and enjoyable listening experience for older audiences. Maximum Fun, the network that hosts the show, also offers "The Greatest Generation," a Star Trek review podcast for "nerds." The speaker expresses pride in the hosts' growth and shares his recent enjoyment of the Pixar movie "Turning Red," which he found to be a return to form for the animation studio after a few lackluster releases. He appreciates the film's exploration of immigrant experiences, self-discovery, and the metaphorical representation of puberty and adolescence.

    • Discovering Unique Experiences in 'Turning Red' and 'Horizon Forbidden West'Both 'Turning Red' and 'Horizon Forbidden West' provide unique, engaging experiences with relatable characters and fresh perspectives. In 'Turning Red,' a teenager transforms into a red panda, while 'Horizon Forbidden West' features a traveling theater troupe in Las Vegas. Both offer memorable moments and are worth exploring.

      Both "Turning Red" and "Horizon Forbidden West" offer unique and engaging experiences, showcasing the depth and realism of their characters. In "Turning Red," a teenager discovers a family curse that transforms her into a red panda, surrounded by a funny and relatable vibe. Directed by Domee Shi, the film boasts top-tier talent and is available on Disney Plus. On the other hand, "Horizon Forbidden West" features the Las Vegas section, where a traveling theater troupe exhibits realistic human behavior and curiosity, creating a standout experience. The characters' experiments and inventions, like the diving mask, add depth and make the game more enjoyable. Both media offer fresh perspectives and memorable moments, making them worth checking out.

    • Exploring the underwater world in Horizon Forbidden WestThe underwater level in Horizon Forbidden West offered a fun and immersive experience with unique enemy design, cool audio logs, and an exciting boss fight.

      The underwater level in the video game Horizon Forbidden West provided a refreshing and enjoyable experience, despite initial skepticism. The stealth sections were more about exploration than challenge, and the cool audio logs added to the overall fun. The enemy design was unique, and the boss fight was exciting. The speaker also appreciated the inspiration and emphasis on storytelling and art in the game, which reminded him of the novel Station 11. He also mentioned his enjoyment of a lesser-known strategy RPG called Triangle Strategy, which stands out for its fast-paced gameplay and engaging political intrigue. Overall, these gaming experiences showcased the power of immersive worlds and compelling narratives.

    • A strategic conversation simulator with a blend of visual novel, strategy RPG, and political dramaTriangle Strategy is a unique game that focuses on strategic conversations and moral dilemmas, offering multiple endings and a deep tactical battle system.

      "Triangle Strategy" is a unique blend of visual novel, strategy RPG, and political drama. Players are faced with branching narratives and tough moral dilemmas, requiring them to convince their team to support their decisions. The game features multiple endings and only one battle per chapter, making it more of a strategic conversation simulator than a traditional RPG. Despite the main character being described as dull, the intriguing story and engaging characters make up for it. The tactical grid-based battle system is also praised for its depth and strategy. Overall, "Triangle Strategy" offers a captivating narrative experience with a well-executed battle system.

    Recent Episodes from Triple Click

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    Preorder Jason’s Book! https://www.hachettebookgroup.com/titles/jason-schreier/play-nice/9781538725429/

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    Buy Triple Click Merch: https://maxfunstore.com/search?q=triple+click&options%5Bprefix%5D=last

    Join the Triple Click Discord: http://discord.gg/tripleclickpod

    Triple Click Ethics Policy: 

    https://maximumfun.org/triple-click-ethics-policy/

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    MADDY:
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    ------------

    Featuring musical excerpts from Tetris (Russian trad.) and Quest for Glory IV: Shadows of Darkness (Aubrey Hodges)

    Join the Triple Click Discord: http://discord.gg/tripleclickpod

    Triple Click Ethics Policy: https://maximumfun.org/triple-click-ethics-policy/

    Triple Click
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    One More Thing:

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    LINKS:

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    Writing Tools by Roy Peter Clark

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    Preorder Jason’s Book! https://www.hachettebookgroup.com/titles/jason-schreier/play-nice/9781538725429/

    Support Triple Click: http://maximumfun.org/join

    Buy Triple Click Merch: https://maxfunstore.com/search?q=triple+click&options%5Bprefix%5D=last

    Join the Triple Click Discord: http://discord.gg/tripleclickpod

    Triple Click Ethics Policy: 

    https://maximumfun.org/triple-click-ethics-policy/

    Triple Click
    enJuly 11, 2024

    Related Episodes

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    February 20, 2017: When Live Gives You a BFG

    February 20, 2017: When Live Gives You a BFG
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