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    106

    Explore " 106" with insightful episodes like "Where physical security meets cyber security. (hackerhotel2024)", "Where physical security meets cyber security. (hackerhotel2024)", "Where physical security meets cyber security. (hackerhotel2024)", "Where physical security meets cyber security. (hackerhotel2024)" and "Energi, introversion og ekstroversion" from podcasts like ""Chaos Computer Club - recent events feed", "Chaos Computer Club - recent audio-only feed", "Chaos Computer Club - recent events feed (high quality)", "Chaos Computer Club - recent events feed (low quality)" and "Misforstået"" and more!

    Episodes (57)

    Where physical security meets cyber security. (hackerhotel2024)

    Where physical security meets cyber security. (hackerhotel2024)
    Critical infrastructure like data centers needs to be well protected. While there is lots of cyber security knowledge around at Hacker Hotel, in this talk we want to share knowledge on the physical security side of protection. Physical security measures are mostly controlled by PLC's. Thus physical security bears cyber risks as well. The talk will cover: How are physical security measures designed? How do you create stand-off distance? (airgap) How are physical security measures pen-tested? What controllers / PLCs and converters are used? (IP, RS-485:IP) The presentation will contain practical examples and crash test movies. about this event: https://pretalx.hackerhotel.nl/hackerhotel-2024/talk/9FQXNF/

    Where physical security meets cyber security. (hackerhotel2024)

    Where physical security meets cyber security. (hackerhotel2024)
    Critical infrastructure like data centers needs to be well protected. While there is lots of cyber security knowledge around at Hacker Hotel, in this talk we want to share knowledge on the physical security side of protection. Physical security measures are mostly controlled by PLC's. Thus physical security bears cyber risks as well. The talk will cover: How are physical security measures designed? How do you create stand-off distance? (airgap) How are physical security measures pen-tested? What controllers / PLCs and converters are used? (IP, RS-485:IP) The presentation will contain practical examples and crash test movies. about this event: https://pretalx.hackerhotel.nl/hackerhotel-2024/talk/9FQXNF/

    Where physical security meets cyber security. (hackerhotel2024)

    Where physical security meets cyber security. (hackerhotel2024)
    Critical infrastructure like data centers needs to be well protected. While there is lots of cyber security knowledge around at Hacker Hotel, in this talk we want to share knowledge on the physical security side of protection. Physical security measures are mostly controlled by PLC's. Thus physical security bears cyber risks as well. The talk will cover: How are physical security measures designed? How do you create stand-off distance? (airgap) How are physical security measures pen-tested? What controllers / PLCs and converters are used? (IP, RS-485:IP) The presentation will contain practical examples and crash test movies. about this event: https://pretalx.hackerhotel.nl/hackerhotel-2024/talk/9FQXNF/

    Where physical security meets cyber security. (hackerhotel2024)

    Where physical security meets cyber security. (hackerhotel2024)
    Critical infrastructure like data centers needs to be well protected. While there is lots of cyber security knowledge around at Hacker Hotel, in this talk we want to share knowledge on the physical security side of protection. Physical security measures are mostly controlled by PLC's. Thus physical security bears cyber risks as well. The talk will cover: How are physical security measures designed? How do you create stand-off distance? (airgap) How are physical security measures pen-tested? What controllers / PLCs and converters are used? (IP, RS-485:IP) The presentation will contain practical examples and crash test movies. about this event: https://pretalx.hackerhotel.nl/hackerhotel-2024/talk/9FQXNF/

    Energi, introversion og ekstroversion

    Energi, introversion og ekstroversion

    Episode 106: Kender du det at føle dig drænet for energi?  Energi er den benzin vi kører på og derfor er det vigtigt for vores velbefindende at få defineret, hvad der giver os energi og hvad der dræner os for energi - og det er det vi taler om i dag. Vores udgangspunkt for snakken er at definere ekstroversion og introversion. I episoden taler vi også om grænsesætning og det har vi tidligere lavet episoder om og dem linker vi til her og her

    Referencer:

    Musik: Yuiliana Wijaya fra Yuliana Music Studio 

    Følg os eventuelt på Misforståetpodcast på Instagram
    Og endnu vigtigere T A K fordi du lytter med.
    Venlig hilsen Laura og Pia fra Misforstået-podcast

    Aus neu mach' alt: Mini-Retro-Arcade auf ESP32-Basis (gpn21)

    Aus neu mach' alt: Mini-Retro-Arcade auf ESP32-Basis (gpn21)
    Mit Hilfe von Arduino-IDE, Lötkolben, 3D-Drucker und Lasercutter wird aus einer preisgünstigen ESP32-Entwicklungsplatine und einem kleinen TFT-Bildschirm ein voll funktionsfähiger Open-Source-Spielautomat im Miniformat. Mit geringem Stromverbrauch, einer simplen Bedienung und vor allem einer alltagstauglichen Robustheit empfiehlt sich der Galagino-Arcade-Automat als unterhaltsames Schreibtisch-Gadget. Mini-Arcade-Automaten gibt es viele. Die kommerziellen Automaten sind in der Regel billige Plastikkonstruktionen mit eher halbherzig nachprogrammierten Klassikern. Auch Selbstbauanleitungen auf Raspberry-Pi-Basis gibt es einige, aber Stromverbrauch, längliche Boot-Zeiten und inzwischen auch heftige Preise trüben den Spass deutlich. Warum also nicht den wesentlich billigeren ESP32 nehmen? Und wie funktioniert überhaupt so eine Emulation und wie aufwändig ist das? Die zwei 240Mhz-Cores des ESP32 sollten doch locker für eine saubere Galaga-Emulation reichen ... oder? Ganz so einfach ist es nicht. Was überhaupt hinter so einer Emulation steckt, wo bei der Umsetzung die Fallstricke lagen und wie man neben Galaga auch Pac-Man und Donkey Kong auf einem 3-Euro-Mikrocontroller zum Leben erweckt wird in diesem Vortrag beschrieben. Neben der Software und dem typischen Breadboard-Aufbau der Hardware wird es aber auch um ein passendes Mini-Arcade-Gehäuse gehen. Ein passender Mini-Joystick aus dem 3D-Drucker sowie ein lasergeschnittenes Holzgehäuse verpassen dem Emulator eine angemessene Hülle. Ein kurzer RGB-LED-Streifen bildet das "Marquee" und erzeugt zum Spielgeschehen passende Lichteffekte. Das Sahnehäubchen ist der Akku aus einer ausgeschlachteten Einweg-Vape, der statt wie sonst im Müll zu landen für gut drei Stunden kabellosen Galagino-Spass gut ist ... im Gerät per USB wiederaufladbar natürlich. Alle Source-Codes, CAD-Vorlagen, Verdrahtungsschema etc. gibt es zum Download unter http://github.com/harbaum/galagino about this event: https://cfp.gulas.ch/gpn21/talk/PUS7MB/

    Aus neu mach' alt: Mini-Retro-Arcade auf ESP32-Basis (gpn21)

    Aus neu mach' alt: Mini-Retro-Arcade auf ESP32-Basis (gpn21)
    Mit Hilfe von Arduino-IDE, Lötkolben, 3D-Drucker und Lasercutter wird aus einer preisgünstigen ESP32-Entwicklungsplatine und einem kleinen TFT-Bildschirm ein voll funktionsfähiger Open-Source-Spielautomat im Miniformat. Mit geringem Stromverbrauch, einer simplen Bedienung und vor allem einer alltagstauglichen Robustheit empfiehlt sich der Galagino-Arcade-Automat als unterhaltsames Schreibtisch-Gadget. Mini-Arcade-Automaten gibt es viele. Die kommerziellen Automaten sind in der Regel billige Plastikkonstruktionen mit eher halbherzig nachprogrammierten Klassikern. Auch Selbstbauanleitungen auf Raspberry-Pi-Basis gibt es einige, aber Stromverbrauch, längliche Boot-Zeiten und inzwischen auch heftige Preise trüben den Spass deutlich. Warum also nicht den wesentlich billigeren ESP32 nehmen? Und wie funktioniert überhaupt so eine Emulation und wie aufwändig ist das? Die zwei 240Mhz-Cores des ESP32 sollten doch locker für eine saubere Galaga-Emulation reichen ... oder? Ganz so einfach ist es nicht. Was überhaupt hinter so einer Emulation steckt, wo bei der Umsetzung die Fallstricke lagen und wie man neben Galaga auch Pac-Man und Donkey Kong auf einem 3-Euro-Mikrocontroller zum Leben erweckt wird in diesem Vortrag beschrieben. Neben der Software und dem typischen Breadboard-Aufbau der Hardware wird es aber auch um ein passendes Mini-Arcade-Gehäuse gehen. Ein passender Mini-Joystick aus dem 3D-Drucker sowie ein lasergeschnittenes Holzgehäuse verpassen dem Emulator eine angemessene Hülle. Ein kurzer RGB-LED-Streifen bildet das "Marquee" und erzeugt zum Spielgeschehen passende Lichteffekte. Das Sahnehäubchen ist der Akku aus einer ausgeschlachteten Einweg-Vape, der statt wie sonst im Müll zu landen für gut drei Stunden kabellosen Galagino-Spass gut ist ... im Gerät per USB wiederaufladbar natürlich. Alle Source-Codes, CAD-Vorlagen, Verdrahtungsschema etc. gibt es zum Download unter http://github.com/harbaum/galagino about this event: https://cfp.gulas.ch/gpn21/talk/PUS7MB/

    Aus neu mach' alt: Mini-Retro-Arcade auf ESP32-Basis (gpn21)

    Aus neu mach' alt: Mini-Retro-Arcade auf ESP32-Basis (gpn21)
    Mit Hilfe von Arduino-IDE, Lötkolben, 3D-Drucker und Lasercutter wird aus einer preisgünstigen ESP32-Entwicklungsplatine und einem kleinen TFT-Bildschirm ein voll funktionsfähiger Open-Source-Spielautomat im Miniformat. Mit geringem Stromverbrauch, einer simplen Bedienung und vor allem einer alltagstauglichen Robustheit empfiehlt sich der Galagino-Arcade-Automat als unterhaltsames Schreibtisch-Gadget. Mini-Arcade-Automaten gibt es viele. Die kommerziellen Automaten sind in der Regel billige Plastikkonstruktionen mit eher halbherzig nachprogrammierten Klassikern. Auch Selbstbauanleitungen auf Raspberry-Pi-Basis gibt es einige, aber Stromverbrauch, längliche Boot-Zeiten und inzwischen auch heftige Preise trüben den Spass deutlich. Warum also nicht den wesentlich billigeren ESP32 nehmen? Und wie funktioniert überhaupt so eine Emulation und wie aufwändig ist das? Die zwei 240Mhz-Cores des ESP32 sollten doch locker für eine saubere Galaga-Emulation reichen ... oder? Ganz so einfach ist es nicht. Was überhaupt hinter so einer Emulation steckt, wo bei der Umsetzung die Fallstricke lagen und wie man neben Galaga auch Pac-Man und Donkey Kong auf einem 3-Euro-Mikrocontroller zum Leben erweckt wird in diesem Vortrag beschrieben. Neben der Software und dem typischen Breadboard-Aufbau der Hardware wird es aber auch um ein passendes Mini-Arcade-Gehäuse gehen. Ein passender Mini-Joystick aus dem 3D-Drucker sowie ein lasergeschnittenes Holzgehäuse verpassen dem Emulator eine angemessene Hülle. Ein kurzer RGB-LED-Streifen bildet das "Marquee" und erzeugt zum Spielgeschehen passende Lichteffekte. Das Sahnehäubchen ist der Akku aus einer ausgeschlachteten Einweg-Vape, der statt wie sonst im Müll zu landen für gut drei Stunden kabellosen Galagino-Spass gut ist ... im Gerät per USB wiederaufladbar natürlich. Alle Source-Codes, CAD-Vorlagen, Verdrahtungsschema etc. gibt es zum Download unter http://github.com/harbaum/galagino about this event: https://cfp.gulas.ch/gpn21/talk/PUS7MB/

    Aus neu mach' alt: Mini-Retro-Arcade auf ESP32-Basis (gpn21)

    Aus neu mach' alt: Mini-Retro-Arcade auf ESP32-Basis (gpn21)
    Mit Hilfe von Arduino-IDE, Lötkolben, 3D-Drucker und Lasercutter wird aus einer preisgünstigen ESP32-Entwicklungsplatine und einem kleinen TFT-Bildschirm ein voll funktionsfähiger Open-Source-Spielautomat im Miniformat. Mit geringem Stromverbrauch, einer simplen Bedienung und vor allem einer alltagstauglichen Robustheit empfiehlt sich der Galagino-Arcade-Automat als unterhaltsames Schreibtisch-Gadget. Mini-Arcade-Automaten gibt es viele. Die kommerziellen Automaten sind in der Regel billige Plastikkonstruktionen mit eher halbherzig nachprogrammierten Klassikern. Auch Selbstbauanleitungen auf Raspberry-Pi-Basis gibt es einige, aber Stromverbrauch, längliche Boot-Zeiten und inzwischen auch heftige Preise trüben den Spass deutlich. Warum also nicht den wesentlich billigeren ESP32 nehmen? Und wie funktioniert überhaupt so eine Emulation und wie aufwändig ist das? Die zwei 240Mhz-Cores des ESP32 sollten doch locker für eine saubere Galaga-Emulation reichen ... oder? Ganz so einfach ist es nicht. Was überhaupt hinter so einer Emulation steckt, wo bei der Umsetzung die Fallstricke lagen und wie man neben Galaga auch Pac-Man und Donkey Kong auf einem 3-Euro-Mikrocontroller zum Leben erweckt wird in diesem Vortrag beschrieben. Neben der Software und dem typischen Breadboard-Aufbau der Hardware wird es aber auch um ein passendes Mini-Arcade-Gehäuse gehen. Ein passender Mini-Joystick aus dem 3D-Drucker sowie ein lasergeschnittenes Holzgehäuse verpassen dem Emulator eine angemessene Hülle. Ein kurzer RGB-LED-Streifen bildet das "Marquee" und erzeugt zum Spielgeschehen passende Lichteffekte. Das Sahnehäubchen ist der Akku aus einer ausgeschlachteten Einweg-Vape, der statt wie sonst im Müll zu landen für gut drei Stunden kabellosen Galagino-Spass gut ist ... im Gerät per USB wiederaufladbar natürlich. Alle Source-Codes, CAD-Vorlagen, Verdrahtungsschema etc. gibt es zum Download unter http://github.com/harbaum/galagino about this event: https://cfp.gulas.ch/gpn21/talk/PUS7MB/

    Fazlul Kabir for Mayor. Plus, Trump, Nashville Shooting, and a 106yo Cover Girl.

    Fazlul Kabir for Mayor. Plus, Trump, Nashville Shooting, and a 106yo Cover Girl.

    This episode... hear from Fazul Kabir, College Park City Councilmember and mayoral candidate, as we discuss local politics, the Patrick Wojahn scandal. Also, in hot topics, desensitization to school shootings, Trump's $4M fundraising after indictment, and a 106-year-old Vogue Philippines cover model.

    Follow us on Twitter @TLSLiveShow and use the hashtags #CollegeParkMD, #FazulKabir, and #KabirCares to join the conversation. Learn more about Fazul Kabir's campaign at https://www.kabircares.org/

    #PodzNetwork

    www.PODZNetwork.com 

    Support the show

    PODZnetwork.com
    TLSShow.com

    Sifteo Cubes: Resurrecting a legend (emf2022)

    Sifteo Cubes: Resurrecting a legend (emf2022)
    In 2009 a TED Talk by David Merrill showed small interactive tiles that talked to each other; an MIT “what if” project from their media lab. Little IoT devices that brought computers, toys and board game pieces together. In 2011(version one) and 2012 (version 2) a commercial version, Sifteo Cubes, was released, but I was unaware, thinking the dream prototype was just that, a dream not a reality. They passed me by… In 2014, the v2 software was open sourced - the inevitable precursor to failure - and the company bought by Drone/Robotics developer for the obvious design skills of the Sifteo team; they had, after all, reverse engineered and reapplied wireless keyboard controllers into one of the coolest toys ever! So, I came to them late. Too late. By 2015, the server the control software required, along with the online marketplace for the dozen or so games that were made, were long gone. The Sifteo cubes I’d just (re)discovered from a desperate eBay sale were now just useless, battery powered bricks. And they didn’t even click together! But I was stubborn. I wanted them to work. These little marvels of engineering and educational design. I had some of the software, a couple of the games, and none of the knowledge. Here’s how I managed to resurrect a legend, who I met, what some of them stole from me, and what I learned on the way about this event: https://c3voc.de

    Sifteo Cubes: Resurrecting a legend (emf2022)

    Sifteo Cubes: Resurrecting a legend (emf2022)
    In 2009 a TED Talk by David Merrill showed small interactive tiles that talked to each other; an MIT “what if” project from their media lab. Little IoT devices that brought computers, toys and board game pieces together. In 2011(version one) and 2012 (version 2) a commercial version, Sifteo Cubes, was released, but I was unaware, thinking the dream prototype was just that, a dream not a reality. They passed me by… In 2014, the v2 software was open sourced - the inevitable precursor to failure - and the company bought by Drone/Robotics developer for the obvious design skills of the Sifteo team; they had, after all, reverse engineered and reapplied wireless keyboard controllers into one of the coolest toys ever! So, I came to them late. Too late. By 2015, the server the control software required, along with the online marketplace for the dozen or so games that were made, were long gone. The Sifteo cubes I’d just (re)discovered from a desperate eBay sale were now just useless, battery powered bricks. And they didn’t even click together! But I was stubborn. I wanted them to work. These little marvels of engineering and educational design. I had some of the software, a couple of the games, and none of the knowledge. Here’s how I managed to resurrect a legend, who I met, what some of them stole from me, and what I learned on the way about this event: https://c3voc.de

    Sifteo Cubes: Resurrecting a legend (emf2022)

    Sifteo Cubes: Resurrecting a legend (emf2022)
    In 2009 a TED Talk by David Merrill showed small interactive tiles that talked to each other; an MIT “what if” project from their media lab. Little IoT devices that brought computers, toys and board game pieces together. In 2011(version one) and 2012 (version 2) a commercial version, Sifteo Cubes, was released, but I was unaware, thinking the dream prototype was just that, a dream not a reality. They passed me by… In 2014, the v2 software was open sourced - the inevitable precursor to failure - and the company bought by Drone/Robotics developer for the obvious design skills of the Sifteo team; they had, after all, reverse engineered and reapplied wireless keyboard controllers into one of the coolest toys ever! So, I came to them late. Too late. By 2015, the server the control software required, along with the online marketplace for the dozen or so games that were made, were long gone. The Sifteo cubes I’d just (re)discovered from a desperate eBay sale were now just useless, battery powered bricks. And they didn’t even click together! But I was stubborn. I wanted them to work. These little marvels of engineering and educational design. I had some of the software, a couple of the games, and none of the knowledge. Here’s how I managed to resurrect a legend, who I met, what some of them stole from me, and what I learned on the way about this event: https://c3voc.de

    Sifteo Cubes: Resurrecting a legend (emf2022)

    Sifteo Cubes: Resurrecting a legend (emf2022)
    In 2009 a TED Talk by David Merrill showed small interactive tiles that talked to each other; an MIT “what if” project from their media lab. Little IoT devices that brought computers, toys and board game pieces together. In 2011(version one) and 2012 (version 2) a commercial version, Sifteo Cubes, was released, but I was unaware, thinking the dream prototype was just that, a dream not a reality. They passed me by… In 2014, the v2 software was open sourced - the inevitable precursor to failure - and the company bought by Drone/Robotics developer for the obvious design skills of the Sifteo team; they had, after all, reverse engineered and reapplied wireless keyboard controllers into one of the coolest toys ever! So, I came to them late. Too late. By 2015, the server the control software required, along with the online marketplace for the dozen or so games that were made, were long gone. The Sifteo cubes I’d just (re)discovered from a desperate eBay sale were now just useless, battery powered bricks. And they didn’t even click together! But I was stubborn. I wanted them to work. These little marvels of engineering and educational design. I had some of the software, a couple of the games, and none of the knowledge. Here’s how I managed to resurrect a legend, who I met, what some of them stole from me, and what I learned on the way about this event: https://c3voc.de

    #106 El Mantra Que Me Liberó Del Estrés

    #106 El Mantra Que Me Liberó Del Estrés

    Probablemente te hayas sentido estresada, con ansiedad, aturdida y con muchas cosas que hacer en algún momento de tu vida, ¿verdad, Manifestadora? No te preocupes, es muy común. Por eso, en el episodio de hoy, hablo precisamente de esto para que podamos liberarnos de una vez por todas de esta sensación que nos limita. 
    Te descubro el mantra que me ayuda a mí. 

    Estos son algunos de los mensajes clave que escucharás en el episodio: 

    - La importancia de centrarnos en el “aquí y ahora”. 

    - Cómo utilizar palabras simples nos da poder y calma. Es importante conectar con la vibración de nuestras palabras sin meternos más frustración. Por eso, lo simple funciona en este momento de estrés. 

    - La importancia de decir estas palabras en voz alta para que nuestra voz se escuche más que nuestros pensamientos.

    No te desvelo más, Manifestadora. Te animo a que cojas tus cascos, salgas a pasear, escuches el podcast y hagas tuyo este mantra para decirle adiós al estrés. 

    Cuéntame, ¿te ha servido?

    EP 106: Hans Florine — Speed Climbing on ‘The Nose’, Big Wall Tips, and the Evolution of Speed Climbing Competitions

    EP 106: Hans Florine — Speed Climbing on ‘The Nose’, Big Wall Tips, and the Evolution of Speed Climbing Competitions

    Hans Florine has held the speed record on ‘The Nose’ on El Capitan 8 separate times. He has climbed the route 112 times, with 100+ people. He loves ‘The Nose’ so much, he wrote a book about it. We talked about winning the first International Speed Climbing Championships in 1991, his earliest ascents of El Cap, top 3 big wall efficiency tips, and the value of doing hard things.

    Check out PhysiVantage:

    physivantage.com (link includes 15% off coupon)

    Use code "NUGGET15" at checkout for 15% off your next order!

    Check out Crimpd!

    crimpd.com

    Or download the Crimpd app! (Available for iOS and Android)

    We are supported by these amazing BIG GIVERS:

    • Bryan Fast, Leo Franchi, Michael Roy, David Lahaie, Robert Freehill, Jeremiah Johnson, and Scott Donahue

    Become a Patron:

    patreon.com/thenuggetclimbing

    Show Notes:  

    thenuggetclimbing.com/episodes/hans-florine

    Nuggets:

    0:05:29 – Why Hans uses “exacting time” to schedule things, and respecting other people’s time

    0:11:24 – Being a chameleon when traveling

    0:12:52 – 182 laps up El Cap, and 112 ascents on ‘The Nose’

    0:14:37 – Hans’ first speed climbing World Cups, and the first climbing World Championship in Frankfurt, Germany in 1991

    0:24:34 – How European culture shaped Hans’ perception, and receiving international recognition for holding the speed record on ‘The Nose’

    0:27:55 – Patron question from Ana: What are Hans’ thoughts on the evolution of speed climbing competitions, and different formats?

    0:34:37 – Hans’ first trip up El Cap via the Salathe in 1986

    0:41:09 – His first failed attempt on ‘The Nose’, and going for the speed record with Steve “Shipoopoi” Schneider

    0:48:15 – Hans’ favorite Peter Croft story

    0:50:37 – A question from Craig DeMartino, and what it is about ‘The Nose’ that captivates Hans

    0:54:02 – Some failure stories on ‘The Nose’

    0:57:57 – How the Stove Legs got their name, and the haul cart with wheels

    1:02:05 – Wrapping up the story of the first speed record with Steve Schneider

    1:06:40 – Developing an obsession with the speed record on ‘The Nose’

    1:12:16 – Biggest logistical and tactical improvements in speed climbing ‘The Nose’

    1:19:04 – Writing the book on speed climbing, and going for the speed record with Alex Honnold

    1:25:51 – Patron question from Christoph: Top 3 tricks for being efficient on a big wall route?

    1:34:09 – The Tom Frost story, and how much water to bring on a big wall

    1:37:12 – Hans’ perspective on the current record on ‘The Nose’

    1:45:53 – How fast can The Nose be climbed?

    1:48:03 – Will Hans try for the speed record again?

    1:48:40 – Patron question from Henry: Has Hans’ attitude toward speed climbing changed after his accident? Does speed climbing become less sensible as one gets older?

    1:56:25 – A question from Hazel Findlay, and the award Hans would give her

    1:58:04 – Hans thoughts on free climbing El Cap, and an argument for climbing ‘The Nose’ “as free as can be”

    2:04:49 – Hans’ time focused on onsighting in the 80s and 90s

    2:08:55 – 8a.nu and plans for his time in the Red River Gorge, Kentucky

    2:11:15 – Takeaways from climbing ‘The Nose’ with more than 100 different people

    2:13:22 – Who has affected Hans most in his climbing

    2:16:27 – A message from Craig DeMartino

    2:17:50 – Patron question from Craig: Who is your greatest non-climbing influence and why?

    2:19:31 – Ryan Reynolds

    2:20:14 – Doing hard things, and the DHT Challenge

    2:22:41 – Applying manufacturing experiences to climbing

    2:24:34 – How Hans is making a living now with construction

    2:26:31 – How to connect with Hans, and more about the DHT Challenge

    2:31:17 – What Hans is excited about right now

    2:32:20 – What is next for Hans Florine

    Lone Star 92.5's 'Rock Professor' Ted McKay chats about traditional and internet radio, life after music and his charity work with animals.

    Lone Star 92.5's 'Rock Professor' Ted McKay chats about traditional and internet radio, life after music and his charity work with animals.

    In Dallas today with radio personality Ted McKay, known as 'The Rock Professor' at Dallas rock radio station Lone Star 92.5. Now retired from a successful career in radio (including gigs at WRDU and WZZU in Raleigh, NC), The Professor discusses rock music and audiences; traditional radio and internet radio; life after radio and believe it or not class reunions, all told in his own down to earth style.  He also talks about his volunteer work with animal rescue group Paws In The City in Dallas and his podcast 'Hanging out with Ted McKay'.  Bring along your love of stories and join us for this fun and entertaining episode.


    About the Spotlight Conversations podcast:

    Tune in as I invite friends inside my cozy linoleum free recording studio to talk about all things media - radio, television, music, film, voiceovers, audiobooks, publishing - if guests know media, we're talkin'! Unscripted and nearly always entertaining, each guest gets real about their careers in the entertainment biz; from where they started to how it's going. Join us in my swanky studio where drinks are always on ice; music + media are the conversation starters. New episodes every other Tuesday.

    Social media links, website and more
    here
    Follow and subscribe to my podcast here

    A very special thank you to friends who helped bring the Spotlight Conversations podcast together:
    Booth Announcer: Joe Szymanski ('Joe The Voice Guy')
    Theme Song Composer: Mark Sparrow, SongBird Studios

    Il game-sense approach, dallo studio al campo, con Lorenzo Perretti

    Il game-sense approach, dallo studio al campo, con Lorenzo Perretti

    Oggi parliamo di Game-Sense Approach (GSA) con Lorenzo Perretti, allenatore di calcio giovanile a Manchester e studente all’University Campus of Football Business (UCFB) Etihad Campus.

    Il GSA, italianalmente detto approccio pedagogico del senso del gioco, è una pedagogia di natura sistemica applicata agli sport di invasione sin dagli anni ’60 e evolutasi a partire dai TGfU (Teaching Games for understanding).

    Si contrappone all'approccio tradizionale perché si basa su una pedagogia non lineare nella quale si teorizza che l’atleta apprenda attraverso la sua relazione con l’ambiente. All’interno di questo tipo di approccio l’allenatore è definibile come un facilitatore e un creatore di contesti che possano favorire l’apprendimento. Tali contesti sono quasi sempre simili al gioco: hanno una direzionalità, hanno la presenza di avversari e di compagni (che poi sono i 4 pilastri, ndr).

    In questo episodio Lorenzo metterà alla luce i principi di questo approccio, descrivendone l'esatto opposto: l'approccio tradizionale. Inoltre entreremo nel vivo di uno studio, da lui condotto, in cui sono emerse delle peculiarità importanti di questo approccio dopo un intervista a sette allenatori che utilizzano tale metodologia allenante.

    Lorenzo ci illustrerà i temi emersi da questa ricerca.

    Uno spoiler? Sono emerse molte difficoltà di adattamento a questo approccio da èarte di allenatori e giocatori, soprattutto sotto l’ambito percettivo e cognitivo. Questa problematica sembra essere ancor più grande con gli atleti che hanno già un esperienza pregressa maturata con un approccio di tipo tradizionale.

    Beh, non resta che immergersi nell'episodio!

    PS: puoi trovare la ricerca di tesi qui


    Patching Democracy (rc3)

    Patching Democracy (rc3)
    We introduce the concept of a VAA by example of the well-known "Wahl-O-Mat", talk about the benefits and move on to explain, how to run an election compass for your hometown using the free and open source OpenElectionCompass. A voting advice application is a great way to support elections and democracy as a whole by making the parties or candidates more transparent and comparable. The differences between political parties are often difficult to understand for the voters, especially for first-time voters. To make elections more accessible some countries have started to offer election compasses, or VAAs. Services like these help citizens getting to know the parties or candidates by presenting a carefully chosen collection of political statements. The users and the parties both take position to these statements. Based on this, voters can quickly get a comparison between their own opinions and the positions of the parties. In Germany, this service is implemented by the bpb, the Federal Agency for Civic Education and is called "Wahl-O-Mat". In the Netherlands this concept is called "Kieskompas". Software like this has developed in the early 2000s and evolved ever since. Running such a project offers great value to citizens, the political system and our democracy. It is also very expensive. Implementing an election compass is not only time consuming, but also requires great technical knowledge. Usually, there is no election compass for smaller elections, because hiring software developers is simply out of budget. OpenElectionCompass offers a free alternative – free as in free speech as well as in free beer. The requirements for a voting advice application are very similar, be it for a small or a national election, for an election in Berlin or an election in Brussels. OpenElectionCompass aims to provide a free solution, simple to configure, customize and deploy. By continuously improving our project, we have an advantage over agencies doing this only every few years. And by not developing behind closed doors, we are transparent and open for everyone. This talk will give an introduction to the concept of VAAs by different examples. It will deliver background knowledge about matching algorithms and provide hands-on guidelines on how to run your own election compass using the OpenElectionCompass. How to get started, build a team, develop statements, address parties, configure and deploy the OpenElectionCompass, attract attention and so on. about this event: https://pretalx.rc3.studio/rc3-channels-2020/talk/JULXFF/
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