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    actualplaypodcast

    Explore " actualplaypodcast" with insightful episodes like "13. SKT - Attack of the 50-Foot Women", "12. SKT - Yakfolk Village", "11. SKT - A Leg to Stand On", "10. SKT - The Spine of the World" and "9. SKT - The Eye of the All-Father" from podcasts like ""1PDnD", "1PDnD", "1PDnD", "1PDnD" and "1PDnD"" and more!

    Episodes (98)

    13. SKT - Attack of the 50-Foot Women

    13. SKT - Attack of the 50-Foot Women

    Mairi made a desperate bid to defeat the Yakfolk in the village atop Mt. Hammerhast. Will it be enough for her to defeat them? And even if she does, what dangers wait her in the bowels of the mountain, now that she has reached Ironslag at last?

    This episode was inspired in part by Storm King’s Thunder

    1PDnD is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC



    12. SKT - Yakfolk Village

    12. SKT - Yakfolk Village

    Newly be-legged, Mairi sets out from Citadel Felbarr toward Mt Hammerhast and the entrance to Ironslag. But to make her way within she must first skirt past the yakfolk farmers on the mountainside. Will she heed the warnings dropped in previous episodes? Or blunder straight into their wooly trap? Is any of this description enticing? Listen to find out!

    This episode was inspired in part by Storm King’s Thunder

    1PDnD is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC

    11. SKT - A Leg to Stand On

    11. SKT - A Leg to Stand On

    Even though this is Single Player Dungeons & Dragons Mairi isn't going to survive on her own. The Great Worm Uthgardt escort her through the Frost Hills and into the Glimmerwood. But just because our girl has won over one clan doesn't mean everyone is cool with her being in their territory.

    This episode was inspired in part by Storm King’s Thunder

    1PDnD is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC



    10. SKT - The Spine of the World

    10. SKT - The Spine of the World

    Mairi's in a tough spot. Stranded on a mountainside and cut off from her friends Mairi must find a way to survive in one of the harshest environments in The Sword Coast. If the cold doesn't kill her, she'll still have to contend with with wild animals and roaming Uthgardt tribes.

    This episode was inspired in part by Storm King’s Thunder

    1PDnD is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC

    9. SKT - The Eye of the All-Father

    9. SKT - The Eye of the All-Father

    With the assistance of unlikely chauffeurs, Mairi and Stevie arrive at last at the Eye of the All-Father, the giant temple, to speak with its Oracle. But more than answers await our heroes inside...

    This episode was inspired in part by Storm King’s Thunder

    1PDnD is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC



    8. SKT - Ravens of the Lost Ark

    8. SKT - Ravens of the Lost Ark

    One relic down, one to go. Mairi and Stevie dust of their hands and head north into the Spine of the World, looking for the Black Raven River and Raven Rock, where the second giant relic is supposedly kept. But this site has not been completely abandoned by the Uthgardt who tend it. Can Mairi not only find the relic but hold on to it and escape with her life?

    This episode was inspired in part by Storm King’s Thunder

    1PDnD is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC


    7. SKT - Journey to the Center of the Mound

    7. SKT - Journey to the Center of the Mound

    Mairi and Stevie finally catch up with Harshnag the Grim, giant giant hunter, er -- a giant hunter who is a giant. He sends them off on a quest to retrieve two Uthgardt Relics and bring them to a temple called the Eye of the All-Father. How hard could that be?

    This episode was inspired in part by Storm King’s Thunder

    1PDnD is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC


    6. SKT - The Maleficent Seven

    6. SKT - The Maleficent Seven

    Mairi's mercies catch up with her as she follows directions from Quoth the Raven to find a gnome in Xantarl's Keep, a roadside fort between Longsaddle and Mirabar. But Mairi soon discovers she's not the only one with business at the keep: The Zhentarim have interest in this gnome as well.

    This episode was inspired in part by Storm King’s Thunder and Mordenkainen's Tome of Foes

    1PDnD is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC



    5. SKT - Long in the Saddle

    5. SKT - Long in the Saddle

    Mairi and Stevie head to the town of Longsaddle in search of a translator for the Dethek runes on the piece of adamantine excavated in Triboar. There they meet a familiar face and, naturally, get into trouble.

    This episode was inspired in part by Storm King’s Thunder

    1PDnD is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC

    4. SKT - Giant

    4. SKT - Giant

    Mairi's in the middle of it right as as we start! Giants, orogs, and axebeaks have launched an attack on Triboar and give her plenty of trouble to choose from. Can Mairi save Trboar before it winds up looking like Red Larch? And what brought these giants to this sleepy town in the first place? It's our 50th episode and it is packed with action and nougat!

    2. SKT - Crazy Train

    2. SKT - Crazy Train

    The Hand of Yartar sold the devastation orb Mairi was searching for and their buyer intends to auction it during a Last Sheaf gala aboard his unique aquatic vessel. How will Mairi get aboard this Gondian gondola? And if she can find her treasure will she be able to get it off without being caught red-handed? If you thought we were "on rails" before, just wait for this caper!

    This episode was inspired in part by Storm King's Thunder

    1PDnD is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC

    1. SKT - Good Times, Bad Times

    1. SKT - Good Times, Bad Times

    After the destruction of Red Larch Mairi and co are lying low in Rundreth Manor, a Harper safe house. But our heroine's problems are far from over. For one thing, there's an adolescent dragon to keep fed and for another, Three Strings has found some intel about the cults of Elemental Evil. It seems a Harper's work is never done. But is Mairi a Harper after all?

    This episode was inspired in part by Storm King's Thunder

    1PDnD is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC

    16. PotA - Ashes to Ashes

    16. PotA - Ashes to Ashes

    With the threat of the elemental cults behind her (and he backside only a little singed), Mairi  might finally be able to wipe the sweat from her brow. But before she can return to Red Larch, she must deal with a new complication in her life: a dragon egg about to hatch. Wyverns will turn into wyrms...

    This episode was inspired in part by Princes of the Apocalypse

    1PDnD is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC

    15. PotA - Burning for You

    15. PotA - Burning for You

    Mairi ventures down "the fiery throat" in pursuit of Ren in a magma-filled gauntlet known as The Weeping Colossus. There's only one elemental prophet left. Will her disco inferno be too hot for Mairi to handle? Or will our plucky urchin close the fire node, destroy the weapons of elemental evil, and save Red Larch and the day? Only one way to find out: it's going to be a FIRE FIGHT!

    This episode was inspired in part by Princes of the Apocalypse

    1PDnD is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC

    14. PotA - Sympathy for the Devil

    14. PotA - Sympathy for the Devil

    After buckling swash with Gar Shatterkeel Mairi, Stevie, and Hot Dog are spat into the Fane of the Eye, a temple central to all four cults of Elemental Evil. Nearly all of the prophets' weapons are in her clutches but an old enemy still stands between Mairi and Ren. It's a showdown with Victorio Cassalanter!

    This episode was inspired in part by Princes of the Apocalypse

    1PDnD is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC

    13. PotA - Drowning Man

    13. PotA - Drowning Man

    Mairi, Stevie, and Hot Dog emerge from the plunging torrents into a cavern battered by rain and filled with pirate ships. The Cult of Elemental Water lurks beneath the depths and their prophet himself, Gar Shatterkeel, aims to stop Mairi and company from reaching the Fane of the Eye. Batten down the hatches, it's time to see what sort of swashbuckler Mairi really is.

    This episode was inspired in part by Princes of the Apocalypse

    1PDnD is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC

    12. PotA - Cold As Ice

    12. PotA - Cold As Ice

    Mairi and new companion Stevie venture to the plunging torrents below Rivergard Keep in search of Hot Dog. Stevie's druidic abilities come in handy and occasionally claw-y...and tentacle-y.

    This episode was inspired in part by Princes of the Apocalypse

    1PDnD is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC

    11. PotA - Don't Fear the Reaper

    11. PotA - Don't Fear the Reaper

    Mairi's dead...again. After a conversation with her patron our fledgling warlock revives mid-cremation. Unless she wants to be the ghost haunting this haunted keep she'll have to escape the belly of the beast. But will she leave Ren in the clutches of elemental cults to save herself?

    This episode was inspired in part by Princes of the Apocalypse

    1PDnD is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC



    10. PotA - Blinded By the Light

    10. PotA - Blinded By the Light

    It's a reunion, kinda! Though Mairi went to Scarlet Moon Hall looking for a familiar face she didn't expect more than one. Now to rescue Ren she'll have to take down Victorio Cassalanter. He already killed her once, he wouldn't kill her again...right?

    This episode was inspired in part by Princes of the Apocalypse

    1PDnD is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC

    9. PotA - Light My Fire

    9. PotA - Light My Fire

    With broomstick in hand --well, hole, and Tymora's blessing, Mairi heads to the Helm at Highsun to grab a well-earned meal. But there's no rest for the wicked and an old friend implores Mairi to return to the hills surrounding Red Larch once more.

    This episode was inspired in part by Princes of the Apocalypse

    1PDnD is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC

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