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    Explore "animate" with insightful episodes like "Introduction to Sprite Kit with Swift 3 – Part 4 – Action Groups / Sequences and Run Blocks", "Build an iMessage App Part 6 – Customizing the Emoji Picker and Adding an Image Container", "Introduction to Sprite Kit with Swift 3 – Part 3 – Introducing SKActions and Detecting Touches", "Introduction to Sprite Kit with Swift 3 – Part 2 – Adding a Player with Physics Properties" and "Build an iMessage App Part 5 – Adding the Second UIPickerView" from podcasts like ""CartoonSmart Tutorials", "CartoonSmart Tutorials", "CartoonSmart Tutorials", "CartoonSmart Tutorials" and "CartoonSmart Tutorials"" and more!

    Episodes (100)

    Introduction to Sprite Kit with Swift 3 – Part 4 – Action Groups / Sequences and Run Blocks

    Introduction to Sprite Kit with Swift 3 – Part 4 – Action Groups / Sequences and Run Blocks
    Introduction to Sprite Kit with Swift 3 – Part 4 – Action Groups / Sequences and Run Blocks In this video, we’ll continue working with SKActions, by changing the previous lesson’s walk actions into a sequence of actions. This will allow you to run code at the end of a sequence. In this example, when the player begins walking we’ll […]

    Introduction to Sprite Kit with Swift 3 – Part 3 – Introducing SKActions and Detecting Touches

    Introduction to Sprite Kit with Swift 3 – Part 3 – Introducing SKActions and Detecting Touches
    Introduction to Sprite Kit with Swift 3 – Part 3 – Introducing SKActions and Detecting Touches In this video tutorial, we’ll continue where we left off in the last video and run SKActions on our player. We’ll work both with programmatically setup SKActions as well as Actions created using the Timeline in the Scene Editor. Then we’ll work with detecting […]

    Introduction to Sprite Kit with Swift 3 – Part 2 – Adding a Player with Physics Properties

    Introduction to Sprite Kit with Swift 3 – Part 2 – Adding a Player with Physics Properties
    Introduction to Sprite Kit with Swift 3 – Part 2 – Adding a Player with Physics Properties In this video tutorial we’ll jump right in by adding player art assets to the game, then use them in our Sprite Kit Scene file by setting physics properties on an SKSpriteNode. We’ll tinker with some of the physics, then look at how […]

    Sets / Set Collections in Swift (Episode 31)

    Sets / Set Collections in Swift  (Episode 31)
    This Swift video tutorial we'll talk about creating Set collection variables. Sets are similar to arrays, but are unordered collections. You can check if a set contains an element using the .contains property. You can add or remove to a Set using .insert and .remove . You iterate through a set collection using a for loop. You can also compare collections using .isSubsetOf , .isSupersetOf , .isDisjointWith .

    Ternary Conditional Operators in Swift 2 (Episode 28)

    Ternary Conditional Operators in Swift 2 (Episode 28)
    Ternary Conditional Operators in Swift 2.2 (CartoonSmart Video Tutorial Podcast 28) This video tutorial we’ll talk about how to shorthand some if…else statements with the ternary conditional operators. With a bool variable you can quickly make a value equal something based on two conditions. For example… let someVar = question ? answer1 : answer2 , where question is a bool […]