Logo

    leveldesign

    Explore "leveldesign" with insightful episodes like "Maps & World Design in Video Games!", "106: Developing Meaningful Levels with Sean Gorman", "Episode 14 - Video Game and Level Design", "Level Design Lobby - Ep4: Main Menus In Video Games" and "Level Design Lobby - Ep2: Rime's Perspective" from podcasts like ""80-Bit Podsmash", "Game TeaTime Podcast", "The Future of Content podcast", "Level Design Lobby" and "Level Design Lobby"" and more!

    Episodes (6)

    Maps & World Design in Video Games!

    Maps & World Design in Video Games!

    Penguin & Termite discuss the all important aspect of world design in video games, the map! Maps may just be the most important aspect of video game design, but doesn't get a lot of discussion. What does a well designed map convey? What about the absence of them? All this and more...

    https://linktr.ee/80bitpodsmash

    Music:
    Halcyonic Falcon X - Of Rainbows and Unicorns
    http://creativecommons.org/licenses/by-nc-sa/3.0/us/

    106: Developing Meaningful Levels with Sean Gorman

    106: Developing Meaningful Levels with Sean Gorman

    This is the hundred and sixth episode of the GameDev.tv Community Podcast. 

    Sean is a London (UK) based, experienced video game developer with over 4+ years of professional in-house work experience in the games industry; as a Level Designer and prior to that as an Environment Artist, with experience in AAA and Indie game development.

    ​He is currently working as a Level Designer at nDreams in South London.

    "My professional background gives me advantageous and unique perspective on design, with my extensive understanding of both disciplines, developing satisfying, meaningful levels that help marry function with form."

    Twitter: @GormanDev

    Website:https://www.gormandev.com/

    Level Design Lobby: https://gumroad.com/a/100856947

    Lifetime Membership Limited One-Week Deal:
    https://www.gamedev.tv/p/lifetime-membership/?coupon_code=WOWZER&affcode=45216_dezckag6

    Unity Multiplayer Intermediate C# Coding & Networking: https://www.gamedev.tv/p/unity-multiplayer/?product_id=1319848&coupon_code=JAN21&affcode=45216_dezckag6

    Unreal C++ Course:

    https://www.gamedev.tv/p/unreal-engine-c-developer-4-22-learn-c-and-make-video-games/?product_id=1319848&coupon_code=JAN21&affcode=45216_dezckag6

    Unreal VR Course:

    https://courses.gamedev.tv/p/unrealmultiplayer/?product_id=1319848&coupon_code=JAN21&affcode=45216_dezckag6

    Unreal Multiplayer Course:

    https://courses.gamedev.tv/p/unrealvr/?product_id=1319848&coupon_code=JAN21&affcode=45216_dezckag6

    Unity 3D Course:

    https://courses.gamedev.tv/p/complete-unity-developer-3d/?product_id=1319848&coupon_code=JAN21&affcode=45216_dezckag6

    Unity 2D Course:

    https://courses.gamedev.tv/p/complete-unity-developer-2d/?product_id=1319848&coupon_code=JAN21&affcode=45216_dezckag6

    Unity RPG Course:

    https://courses.gamedev.tv/p/unity-rpg/?product_id=1319848&coupon_code=JAN21&affcode=45216_dezckag6

    Blender Course:

    https://www.gamedev.tv/p/blender/?product_id=1319848&coupon_code=JAN21&affcode=45216_dezckag6

    Blender Character Course:

    https://www.gamedev.tv/p/blender-character-creator-2/?product_id=1319848&coupon_code=JAN21&affcode=45216_dezckag6


    GameDev.tv Official Podcast

    Enjoy the Podcast!

    Support the show

    Level Design Lobby - Ep4: Main Menus In Video Games

    Level Design Lobby - Ep4: Main Menus In Video Games

    Taking a deep dive into opening menu designs, how sadly most games do not take full advantage of this moment. I will give great examples of games which use these in many exciting ways. Seeing how we as an industry can grow, how we can take inspiration from these examples.

    Please subscribe to support the podcast.
    ----
    Twitter: https://twitter.com/MaxPears
    Website: http://www.maxpears.com/
    ----
    iTunes: https://goo.gl/RDWSmX
    YouTube: https://goo.gl/2pdpjg
    SoundCloud: https://goo.gl/9pb4DW

    Level Design Lobby - Ep2: Rime's Perspective

    Level Design Lobby - Ep2: Rime's Perspective

    In this episode, Max will be breaking down how to use ‘Perspective’ in level design. How it can be used well and poorly. The main example throughout this podcast will be ‘Rime’ in particular how they used perspective in their HUB level design.

    Please Subscribe
    ----
    Rime: https://goo.gl/uody4Q
    ----
    Twitter: https://twitter.com/Maxpears
    Website: http://www.maxpears.com/

    Please subscribe on youtube: https://goo.gl/mGqkv7

    Please subscribe on SoundCloud: https://soundcloud.com/user-576014352