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    27: How Video Games Can Make Us SuperBetter

    enOctober 11, 2015

    Podcast Summary

    • Games as essential tools for happier, healthier livesGames can improve real lives, solve problems, bring joy, and promote personal growth and resilience

      Games are not a mere distraction but an essential part of leading happier, healthier lives. According to game designer and author Jane McGonigal, the opposite of play is not work, but depression. Her research shows that games can help improve real lives and solve real problems. McGonigal's books, "Reality Is Broken" and "SuperBetter," and her popular TED Talks, have reached millions of people and inspired many to embrace the power of games. Her game, SuperBetter, has helped over 400,000 people tackle health challenges. The immersive experience of playing games can lead to feelings of joy, engagement, and a sense of accomplishment, making them an effective tool for personal growth and resilience. So, instead of viewing games as a distraction, consider them as valuable tools for enhancing your life.

    • Using game design principles to overcome challengesApplying game elements like setting goals, earning points, and turning obstacles into opportunities can lead to better problem-solving, increased resilience, and overall happiness.

      Author Jane McGonigal's personal experience of recovering from a traumatic brain injury inspired her to apply game design principles to improve her own life and overcome challenges. She believes that incorporating game elements, such as setting goals, earning points, and turning obstacles into opportunities, can lead to better problem-solving, increased resilience, and overall happiness. McGonigal's own story of using this approach to recover from her injury, train for a marathon, and successfully undergo IVF treatment demonstrates the power of a gameful mindset. By embracing challenges as opportunities for growth and adopting a new identity, McGonigal was able to transform her circumstances and find joy in the process. This approach, as outlined in her book "SuperBetter," can be applied to anyone facing adversity or seeking to improve their lives.

    • Games like SuperBetter help tackle challenges including depression, anxiety, chronic illness, chronic pain, and PTSDGames such as SuperBetter can foster post-traumatic and post-static growth, leading to increased resilience and a better understanding of priorities through experiences that challenge us significantly

      Games like SuperBetter can be used to tackle various challenges, including depression, anxiety, chronic illness, chronic pain, and PTSD. PTSD is a form of post-traumatic growth, where individuals come out stronger after experiencing trauma. Post static growth, a term coined by Anne Marie Rippey, refers to growth that comes from chosen experiences that challenge us significantly, such as training for a marathon or writing a book. These experiences can lead to similar benefits as trauma, including increased resilience and a better understanding of priorities. SuperBetter, a game designed to help people tackle real-life challenges, has been effective in generating both post-traumatic and post-static growth.

    • The importance of challenges in personal growth and lifeChallenges can lead to personal growth and a greater sense of meaning, as seen in philosophy, psychology, and game design. Designers aim to provide optimal challenges for flow in gaming, while real-world goal games require a well-designed challenge curve.

      Challenges and experiences that come from difficult situations, such as trauma, can lead to personal growth and a greater sense of meaning in life. This is in line with philosophical theories suggesting that people have an inherent desire to be challenged and to overcome obstacles. In the context of gaming, game designers aim to provide players with challenges that are not too easy or too hard, allowing them to experience the optimal state of flow. When designing games for real-world goals, the challenge curve is crucial to ensure players can progress and meet challenges as their skills improve. Ultimately, the importance of challenges and experiences that push us beyond our comfort zones is a common theme across various fields, from philosophy to psychology and game design.

    • Designing effective games for personal growth and productivityGames can improve skills, mood, and decrease anxiety and depression in short sessions, but excessive gaming can lead to negative effects. Find the right game for your goals and balance gaming with real-life objectives.

      Effective use of games, whether it's designing a game to help people write a book or playing games for personal growth, lies in the quality of the experience and the purpose behind it. A game designer's role is to create an environment that supports and challenges individuals to improve their skills and abilities to meet their goals. The benefits of gaming, such as decreased depression, anxiety, and improved mood, can be achieved in as little as 20 minutes, three times a week. However, excessive gaming, especially over 3 hours a day, can lead to negative effects like depression, anxiety, social isolation, and decreased performance at work or school. Therefore, it's essential to find the right game at the right time and balance gaming with real-world goals. The key is to ensure that the gaming experience is engaging, challenging, and purposeful.

    • Understanding the impact of different types of video games on social connectivity and well-beingResearch on video games' effects on social life and well-being varies, with some studies suggesting negative impacts of violent games and others highlighting social affiliation and resilience benefits. Access to scientific findings is limited, and it's crucial to recognize the nuances of different types of games.

      Not all forms of play, including video games, are created equal when it comes to social connectivity and overall well-being. While some studies suggest that spending too much time playing violent video games can have negative effects, other research indicates that certain features of games can actually improve social affiliation and build resilience. However, much of this research is inaccessible to the general public due to academic firewalls. The author of the book is on a mission to make this research more accessible, as over a billion people worldwide spend an average of one hour a day playing video games, yet less than 1% have access to the scientific findings that can help them lead happier, healthier lives. It's important to recognize the nuances of different types of games and their specific features, rather than making blanket statements about the impact of gaming on social life and well-being.

    • Assessing Creativity with Games: Beyond the Torrance TestThe Torrance test, while valuable, has limitations in measuring lifelong creativity. Passion and self-image at a young age are better predictors.

      While games can help build resilience and psychological flexibility, the field of studying the impact of games on creativity could benefit from more advanced measures than the Torrance test of creativity. This test, though not useless, only measures a small part of creativity and its predictive power for lifelong creativity has been surpassed by other factors. E. Paul Torrance, the creator of the test, found that the best predictor of lifelong creativity was the extent to which kids fell in love with a future image of themselves when they were young. This discovery, made through listening to people and observing their themes, highlights the importance of nurturing individual passions and ideas, even when facing opposition.

    • Early experiences shape future successRecognizing and nurturing early passions can lead to unexpected career paths and valuable contributions to society.

      Early experiences and interests, even those seemingly unrelated to one's future career, can provide valuable insights into potential areas of achievement and contribution to society. This idea was highlighted in a discussion about studies showing a correlation between video game play and increased creativity, with no specific genre of game being a prerequisite. The speaker also shared a personal story about how her love for making up games and giving speeches as a child led her to a successful career in creating unusual games and giving talks. This illustrates the importance of recognizing and nurturing our early passions, even if it takes time to discover how they fit into our future lives.

    • Approaching life's challenges with a game designer's perspectiveUsing gaming elements to teach resilience, goal achievement, and learning strategies can lead to improved mental health outcomes.

      Everyone has unique passions and interests that may require inventing a new career or role in society. This creativity and innovation is essential. Jane McGonigal, the creator of the game "SuperBetter," emphasizes this concept. While "SuperBetter" is often described as a game, McGonigal clarifies that it's a mindset intervention that uses gaming elements to teach resilience, goal achievement, and learning strategies. The game's definition of a game, influenced by philosopher Bernard Suits, is an unnecessary obstacle that provokes curiosity and creativity. "SuperBetter" is a method for approaching everyday challenges with a game designer's perspective, leading to improved mental health outcomes, such as reduced depression, anxiety, and increased optimism, self-efficacy, and social support. The study supporting these findings included participants with and without treatment for clinical depression.

    • Surpassing Normalcy: The Power of SuperBetterSuperBetter, a resilience-building method, significantly improves mood and life satisfaction for those dealing with depression and trauma, helping them to become a better version of themselves.

      The use of the SuperBetter method, whether in conjunction with therapy, medication, or on its own, led to significant improvements in mood and life satisfaction for individuals dealing with depression, as well as those experiencing traumatic events. This method goes beyond typical resilience and coping mechanisms, aiming to help individuals not just return to their previous state, but to become a better version of themselves, a "super better" version. The name SuperBetter was inspired by this idea of surpassing normalcy and embracing growth after trauma. The method's positive impact extends beyond treating depression and anxiety, and is a reminder that even in the face of adversity, individuals have the potential to thrive and grow.

    • Games and game design can contribute to a meaningful lifeThrough research and personal stories, the speaker shows how games can activate core psychological needs, improve various aspects of life, and help individuals discover their sense of purpose and meaning.

      Games and game design are not just for entertainment or a way to pass the time, but they can also activate core psychological needs and contribute to a meaningful and purposeful life. This connection was discovered by the speaker through her research in psychology and observation of game design. The speaker's book, "Reality Is Broken," includes personal stories of people who have experienced growth through using games to improve various aspects of their lives, from overcoming insomnia to finding a new spark in life. The book also includes exercises and rules, such as creating a secret identity, to help individuals get the most out of each day and discover who they truly want to be. The speaker found these exercises personally helpful and enjoys hearing about people's secret identities as a window into their desires and aspirations. Overall, the speaker's research highlights the potential of games and game design to positively impact emotional and mental well-being, and to help individuals connect to their own sense of purpose and meaning.

    • Finding unexpected personal growth through 'epic wins'Unexpected achievements, or 'epic wins,' can lead to significant personal growth. Look for positive outcomes and focus on what matters most to foster growth.

      An "epic win" is a meaningful and unexpected achievement that leads to personal growth. This concept, introduced in the SuperBetter game, refers to moments or outcomes where individuals feel they have transcended their old abilities or limitations, resulting in a stronger, braver, and happier version of themselves. These epic wins often cannot be planned at the start of a journey, and it's essential to look for positive outcomes that weren't possible before. Additionally, focusing on what matters most and giving yourself permission to pursue it can lead to significant personal growth. It's important to remember that living life as a game, where we consciously choose to participate, can be an effective way to foster personal growth. However, it's crucial to avoid manipulating others without their consent, as in the case of the Pickup Artist community. The SuperBetter community, which promotes this concept, is diverse, and individuals from various backgrounds have benefited from its practices.

    • The Reach and Diversity of Video GamesFrom young to old, various genres, and potential for treating severe conditions, video games offer a unique platform for growth and improvement.

      Video games have a wider reach and diversity than one might initially think. With a demographic ranging from young teenagers to centenarians, and encompassing various genres from bridge to Tetris, the mindset of adapting and practicing can be applied to any game. Scott Kaufman also expressed his goal to see a game developer win a Nobel Peace Prize, believing in the potential of video games to effectively treat severe pain, anxiety, depression, and PTSD, even surpassing the capabilities of pharmaceuticals. Ultimately, Kaufman emphasized the importance of living a life true to your dreams, no matter the obstacles, as the greatest benefit of getting stronger, happier, and brader.

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