Podcast Summary
Personal stories and love for video games: The hosts shared their personal experiences and expressed their passion for video games, encouraging listeners to become Maximum Fun members for bonus content
The hosts of Triple Click, Jason Schreyer, Kirk Hamilton, and Maddie Myers, shared stories from their personal lives during a recent episode. Jason and Maddie discussed Maddie's wedding and the unique touch of providing snacks for guests at the end of the night. Kirk shared an experience of an out-of-body moment during the recording. The hosts also mentioned their love for video games and the great year it has been for the industry. They reminded listeners that Triple Click is a listener-supported podcast and encouraged becoming a Maximum Fun member for bonus episodes, including a deep dive into The Legend of Zelda: Tears of the Kingdom. The hosts also thanked their listeners for their support. Despite the personal stories, the hosts kept the vibes light and fun, making for an enjoyable episode.
Exploring Video Games with Children: Parents can introduce video games to children at any age, and playing together can help foster a love for gaming
Discovering and introducing video games to children can be a rewarding experience, even as parents face reduced gaming time with the arrival of new family members. Jason shared that his daughter, who is about to turn 4, has shown interest in games like Super Mario, but hasn't fully grasped the concept yet. Kirk, who has older nieces, shared that their influence and exposure to various games led them to become avid gamers. They emphasized that there's no ideal age to introduce children to games, and it can depend on their individual interests and development. The Triple Click team encourages parents to explore games together with their children and find age-appropriate titles to help foster a love for gaming.
Exploring The Legend of Zelda: Breath of the Wild with kids: Encouraging kids' exploration and learning through open-ended games like Zelda, while setting boundaries to prevent extended playtime.
Children's fascination and engagement with video games, particularly The Legend of Zelda: Breath of the Wild, can be quite profound. The game's open-ended nature and the wealth of online resources allow children to explore and learn at their own pace, fostering a sense of adventure and discovery. However, this can also lead to a desire to play for extended periods, which may require parents or guardians to set boundaries. The age at which children start getting into games can vary, but having an older sibling or relative to help onboard them can be beneficial. The dynamics of how children play can also differ significantly based on their individual personalities. Overall, introducing children to games can provide a rich and engaging experience, but it's important to strike a balance between allowing them to explore and setting appropriate limits.
Playing video games with a sibling or peer can influence and empower a child's interest: Sharing games, learning, and healthy competition create memorable experiences and deeper connections to gaming
Having a sibling or a peer who plays video games can significantly influence and empower a younger child's interest in gaming. Sharing games, learning from each other, and healthy competition can create memorable experiences and foster a deeper connection to the medium. The age difference between siblings can also impact the types of games they engage with, as well as when they start playing. For instance, younger siblings might begin gaming earlier due to observing and learning from their older sibling. The conversation around screen time and gaming has evolved, and parents' attitudes towards allowing young children to play games have become more flexible. Games like Pokemon, which were popular during the middle school era, fostered social connections and created a sense of community among players. While there are various gaming platforms and genres, the shared experience of playing games with a sibling or a peer can leave a lasting impact.
Video games as social spaces for kids: Parents should monitor their kids' games for potential addictive elements and be aware that screen time includes all forms of entertainment.
Video games have evolved into more than just entertainment; they have become social spaces for kids. Jason and Jesse shared their experiences of how Roblox functions as a social platform for children today, similar to how Instant Messenger was used in the past. As parents, it's essential to be aware that screen time includes all forms of entertainment and monitor which games our kids engage with. The current generation, Gen X and millennials, are the first to raise kids while also being avid gamers. This means being mindful of potential addictive elements in games, which have been a concern since the arcade era. Carl, a listener, shared his enjoyment of old Kotaku Split Screen episodes and brought up the topic of minor mechanics in games that could be expanded into full games. Jason, Jesse, and Kirk discussed their favorite examples, such as the exploration and snooping mechanics in Deus Ex Mankind Divided and the immersive sim, Shadows of Doubt. Tears of the Kingdom was also mentioned due to its vast array of games within a game, like unlocking all the light roots in the depths.
Exploring the depths of maximalist games: Maximalist games offer a wealth of experiences through exploration and discovery, starting with one concept and expanding into something much more complex and intricate.
Maximalist games, which offer a multitude of different experiences, can provide immense pleasure and satisfaction through exploration and discovery. These games often start with one mechanic or concept, but then expand and evolve into something much more complex and intricate. The speaker's love for games like Metroid and the recently discovered Dave the Diver illustrates this idea. Metroid offers a sense of exploration and discovery, while Dave the Diver starts as a fishing rogue-like game but then adds layers of sushi making, restaurant management, photography, and more. Another example given is the first act of Inscryption, which could have been a standalone deck-building rogue-like game. Final Fantasy mini games, such as Triple Triad and Blitzball, are also mentioned as examples of maximalist games that offer unique and engaging experiences. Overall, maximalist games provide a rich and satisfying experience by offering a multitude of different mechanics and experiences, each of which could be its own game.
Speakers share their love for mini games in video games: Mini games in video games can add depth and enjoyment, but too many can be overwhelming. Speakers fondly remember games like Mass Effect 2's probe game and indie lock picking mini games. They also discuss potential SNES Switch games and hope for backward compatibility.
The discussion revolved around the topic of mini games in video games, with the speakers expressing their fondness for certain mini games, such as the probe game in Mass Effect 2 and the lock picking mini games in an indie game. They also shared their feelings of being overwhelmed by the excessive amount of mini games in some games, making them feel like they were eating too much of a good thing. The speakers also speculated about the potential lineup for the rumored Super Nintendo Switch, suggesting a full Metroid lineup and the possibility of a new Mario or Zelda game as potential launch titles. They also expressed their hope for backward compatibility with the new console.
Nintendo's Fall 2024 Lineup: New and Updated Games: Nintendo is planning major updates and potential remakes for popular Switch games like Tears of the Kingdom, 3D Mario, Mario Kart, Smash Brothers, and older titles like Metroid and Zelda. These updates may include enhanced graphics, more complex devices, and higher frame rates and resolutions.
During the fall of 2024, Nintendo might release major updates or remakes for some of their most popular games on the Switch. These could include new versions of "Tears of the Kingdom" with enhanced graphics and more complex devices, a new 3D Mario game, a new Mario Kart title, and a potential new Smash Brothers game. Additionally, Nintendo may focus on remakes or remasters of older games, such as Metroid or Zelda titles, to make them more accessible and enjoyable for modern audiences. These updates and remakes could potentially run at higher frame rates and resolutions, providing an improved gaming experience. Overall, Nintendo's lineup for the Switch's next release could include a mix of new and updated games, catering to both longtime fans and new players.
Quietly practicing a wind instrument like saxophone: Consider electric saxophones or MIDI controllers for silent practice. Experiment with mouthpieces and embouchures for a jazzy tone.
Practicing a wind instrument like saxophone quietly without waking anyone up is a challenge due to the complexity of the instrument. Saxophones have multiple holes and there aren't effective mute solutions that don't affect the low notes or the overall tone. However, an alternative solution is to consider using an electric saxophone or a MIDI controller, such as the Roland Aerophone, which allows silent practice with headphones. As for achieving a more colorful, jazzy tone like Kirk's, it's essential to experiment with different mouthpieces and embouchures. For instance, using a more open mouthpiece and focusing on the lower lip can help improve the tone. Additionally, exploring video games with cool cities offers a rich and immersive experience, allowing players to discover new places and meet various characters.
Designing Alive and Engaging Video Game Cities: Effective city design in video games includes avoiding dead-end alleyways, populating with diverse NPCs, incorporating historical context, and creating immersive narratives to make players feel connected.
Well-designed video game cities, like Liberty City in GTA 4, feel alive and engaging, unlike poorly designed ones that feel like computer programs. The design elements that make a city feel alive include a lack of dead-end alleyways, a large number of NPCs with distinct personalities, and a sense of history and narrative. For example, Liberty City allows players to evade police in a thrilling chase, while Disco Elysium's narrative-driven design makes it feel like a place where diverse people live. These elements create immersive experiences that make players feel connected to the virtual world. Additionally, the importance of historical context and attention to detail in city design cannot be overstated, as it adds depth and authenticity to the virtual environment.
Cities in Video Games: Enhancing Storytelling and Immersion: Cities in video games offer beautiful environments and serve narrative functions, enhancing storytelling and immersion. Examples include Saint Denis in Red Dead Redemption 2 and Midgar in Final Fantasy 7, which highlight contrasts and create immersive experiences.
The historical and visual representation of cities in video games can greatly enhance the player's experience. Cities like Saint Denis in Red Dead Redemption 2 and Midgar in Final Fantasy 7 are excellent examples of this, as they offer not only beautiful and well-realized environments but also serve narrative functions that add depth to the game's story. The contrast between the wilderness and the urban civilization in Red Dead Redemption 2, for instance, highlights the unstoppable march of progress and its destructive consequences. Similarly, the design of Midgar in Final Fantasy 7, with its distinct layers of haves and have nots, creates a visually striking and immersive experience. 4X strategy games like Civilization and Paradox are also worth mentioning for their intricate city-building mechanics and historical accuracy. Overall, the representation of cities in video games can significantly contribute to the game's storytelling and immersion.
Favorite Video Games: A Passionate Discussion: Participants shared their fondness for strategy and role-playing games, with Sid Meier's Colonization and Civilization 5 being mentioned. They also expressed excitement for trying out Crusader Kings and praised Chance of Senar as a standout title of the year.
The speakers in this discussion share a passion for video games, particularly strategy and role-playing titles, and have fond memories of specific games that have left lasting impressions on them. Sid Meier's Colonization and Civilization 5 were mentioned as favorites, with Civilization 5 being particularly addictive despite causing physical discomfort. The speakers also expressed interest in trying out Crusader Kings, despite never having played it before. The conversation touched upon the excitement of discovering new games and the enjoyment of immersive, complex gaming experiences. Chance of Senar, a recently discovered game about language, was highlighted as a standout title of the year with its beautiful art style and unique gameplay mechanics. Overall, the discussion showcases the enthusiasm and dedication of gamers in exploring new and old titles, and the enduring appeal of video games as a form of entertainment.
Explore a Tower of Languages in 'Chance of Senar': Discover new languages, translate glyphs, and unravel intricate puzzles in this hidden gem puzzle-adventure game.
"Chance of Senar" is an intriguing puzzle-adventure game where players navigate a world filled with glyphs and languages, translating them to progress. The game is structured like a tower, with each new area introducing a new language. Players use a notebook to record their findings and guesses, piecing together the meanings as they explore. The game is reminiscent of the myth of the Tower of Babel, where people spoke one language but were split into different nations speaking their own languages. The music is praised as phenomenal, making "Chance of Senar" a great palate cleanser between larger RPGs. Despite having a poor name, it's recommended as a hidden gem of the year, akin to games like "Return of the Obra Dinn," "Outer Wilds," and "Baba Is You." Though some may have found "Tunic" underwhelming, "Chance of Senar" builds upon that concept with added combat and intricate puzzles.
Exploring the Creation of Karotica with Digital Eclipse: The Making of Kurotika is a documentary that delves into the origins of Jordan Mechner's groundbreaking 1984 game, Karotica, featuring interviews with industry experts and a segment on the music theory and sounds used in the game.
The Making of Kurotika, a new project by Digital Eclipse, provides an educational and engaging look into the creation of Jordan Mechner's groundbreaking 1984 game, Karotica. Mechner, who worked closely with his father Francis Meckner on the project, composed the music for the game, and the father-son duo's collaboration is highlighted in the documentary. The project includes interviews with famous video game people discussing the game's influence and a 20-minute segment featuring the speaker explaining the music theory and sounds used in the game. The Making of Kurotika offers a unique insight into the early days of video game development and the simple yet innovative ways developers like Mechner pushed boundaries to create engaging experiences. The project is a must-watch for anyone interested in video game history and the stories behind the games that shaped the industry.
Exploring the creation of a classic video game and a thought-provoking book: The 'Making of Karateka' documentary showcases the challenges and triumphs of creating a classic video game, while 'Chain the Gang All Stars' offers a provocative exploration of themes in a dystopian world through its innovative storytelling structure.
The documentary "Making of Karateka" offers a unique perspective on video game history by allowing viewers to interact with multiple versions of the game. During its creation, the team faced challenges in implementing music and motifs, but they were able to overcome these obstacles through collaboration and innovation. The documentary also highlights the significance of video games as a medium for interactive storytelling and history education. Additionally, Nana Kwame Adjin Brenya's book "Chain the Gang All Stars" offers a thought-provoking exploration of themes such as brutality, normalization of violence, and the exploitation of marginalized communities. The book's structure as a series of interconnected short stories may be jarring for some readers, but it effectively conveys the harsh realities of the dystopian world it portrays. Overall, both the documentary and the book provide unique and impactful insights into their respective fields.
Unconventional science fiction with engaging writing and vivid violence: This nonlinear book offers a unique perspective on its world through beautiful writing and intriguing world-building, despite making it difficult to follow one character's journey.
"Chain Gang All Stars" is an unconventionally structured science fiction book with engaging writing and vivid violence. The narrative jumps between perspectives of protesters and fans, creating an intriguing world but making it difficult to follow one character's journey. If you enjoy science fiction and don't mind the nonlinear storytelling, this book is worth checking out. It's beautifully written and offers a unique perspective on its world. Despite some wishes for a more character-driven narrative, the book's strength lies in its world-building. Overall, "Chain Gang All Stars" is a well-written and visually engaging read.