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    prototypes

    Explore " prototypes" with insightful episodes like "Dominique Kim of The Founder Institute", "Digital Entrepreneur Liz Holland Talks about Sensory Product Design", "Ep. 534 – Innovations in Outdoor Gear: A Conversation with DRAKE", "Web Development Frameworks: Elixir and Phoenix vs. Ruby on Rails with Owen Bickford & Dan Ivovich" and "That's Handi" from podcasts like ""Product in Healthtech", "Invest In Yourself: The Digital Entrepreneur Podcast", "Ducks Unlimited Podcast", "Elixir Wizards" and "GETSOME"" and more!

    Episodes (24)

    Dominique Kim of The Founder Institute

    Dominique Kim of The Founder Institute

    We chatted with Dominique Kim, Managing Director of the Health Tech Accelerator at The Founder Institute. She discusses how FI's global accelerator helps turn even very early stage healthtech ideas into real startups through hands-on support, coaching, and connections with experts and partners.

    Links from the episode:

     

    Dominique Kim: https://www.linkedin.com/in/dominiquekim1/

    Nicole Harris Roberts: https://www.linkedin.com/in/nicolesharris/

    For the full YouTube video: https://youtu.be/r3xd-XQ0y8k

     

    Founder Institute's main website: www.fi.co

    Founder Institute's female founder resources - www.femalefounderinitiative.com

    LA based healthcare accelerator and partner - www.scalehealth.com

     Healthcare VC firm Telosity Ventures, partner & mentor - www.telosity.co

    Global accelerator also partnering with Founder Institute - www.plugandplaytechcenter.com

    InnovatorMD physician tech network, program co-founder - www.innovatormd.com

     

    Product in Healthtech is community for healthtech product leaders, by product leaders. For more information, and to sign up for our free webinars, visit www.productinhealthtech.com.

    Product in Healthtech is community for healthtech product leaders, by product leaders. For more information, and to sign up for our free webinars, visit www.productinhealthtech.com.

    Digital Entrepreneur Liz Holland Talks about Sensory Product Design

    Digital Entrepreneur Liz Holland Talks about Sensory Product Design
    In this episode of "Invest In Yourself: the Digital Entrepreneur Podcast," host Phil Better engages in an insightful conversation with digital entrepreneur and CEO Liz Holland. Join them as they delve into the world of sensory product design, focusing on Liz's creation of the innovative Cozy💤 blanket. Liz shares her personal journey, from her own sensory processing challenges to the meticulous design process that led to the creation of a practical and comforting solution. Discover how Liz's entrepreneurial spirit and vision for global impact drive her to provide tools for managing the nervous system and returning to the center in challenging times. Get inspired by Liz's resilience, vision, and dedication to promoting awareness and action related to sensory processing challenges. Dive into this episode for a refreshing take on entrepreneurship, product design, and the power of investing in oneself.

    Ep. 534 – Innovations in Outdoor Gear: A Conversation with DRAKE

    Ep. 534 – Innovations in Outdoor Gear: A Conversation with DRAKE

    In this episode of the Ducks Unlimited podcast, host John interviews Justin Carpenter, the senior vice president and director of brand strategy at Drake Waterfowl. They discuss the behind-the-scenes process of product development and the great gift options available for Christmas. Justin also shares his recent hunting experiences and the challenges of duck and pheasant hunting in cold weather. Tune in to learn more about Drake Waterfowl's partnership with Ducks Unlimited and their dedication to creating quality products for waterfowl enthusiasts.

    www.ducks.org/DUPodcast

    Web Development Frameworks: Elixir and Phoenix vs. Ruby on Rails with Owen Bickford & Dan Ivovich

    Web Development Frameworks: Elixir and Phoenix vs. Ruby on Rails with Owen Bickford & Dan Ivovich
    On today’s episode, Elixir Wizards Owen Bickford and Dan Ivovich compare notes on building web applications with Elixir and the Phoenix Framework versus Ruby on Rails. They discuss the history of both frameworks, key differences in architecture and approach, and deciding which programming language to use when starting a project. Both Phoenix and Rails are robust frameworks that enable developers to build high-quality web apps—Phoenix leverages functional programming in Elixir and Erlang’s networking for real-time communication. Rails follows object-oriented principles and has a vast ecosystem of plug-ins. For data-heavy CRUD apps, Phoenix's immutable data pipelines provide some advantages. Developers can build great web apps with either Phoenix or Rails. Phoenix may have a slight edge for new projects based on its functional approach, built-in real-time features like LiveView, and ability to scale efficiently. But, choosing the right tech stack depends heavily on the app's specific requirements and the team's existing skills. Topics discussed in this episode: History and evolution of Phoenix Framework and Ruby on Rails Default project structure and code organization preferences in each framework Comparing object-oriented vs functional programming paradigms CRUD app development and interaction with databases Live reloading capabilities in Phoenix LiveView vs Rails Turbolinks Leveraging WebSockets for real-time UI updates Testing frameworks like RSpec, Cucumber, Wallaby, and Capybara Dependency management and size of standard libraries Scalability and distribution across nodes Readability and approachability of object-oriented code Immutability and data pipelines in functional programming Types, specs, and static analysis with Dialyzer Monkey patching in Ruby vs extensible core language in Elixir Factors to consider when choosing between frameworks Experience training new developers on Phoenix and Rails Community influences on coding styles Real-world project examples and refactoring approaches Deployment and dev ops differences Popularity and adoption curves of both frameworks Ongoing research into improving Phoenix and Rails Links Mentioned in this Episode: SmartLogic.io (https://smartlogic.io/) Dan’s LinkedIn (https://www.linkedin.com/in/divovich/) Owen’s LinkedIn (https://www.linkedin.com/in/owen-bickford-8b6b1523a/) Ruby https://www.ruby-lang.org/en/ Rails https://rubyonrails.org/ Sams Teach Yourself Ruby in 21 Days (https://www.overdrive.com/media/56304/sams-teach-yourself-ruby-in-21-days) Learn Ruby in 7 Days (https://www.thriftbooks.com/w/learn-ruby-in-7-days---color-print---ruby-tutorial-for-guaranteed-quick-learning-ruby-guide-with-many-practical-examples-this-ruby-programming-book--to-build-real-life-software-projects/18539364/#edition=19727339&idiq=25678249) Build Your Own Ruby on Rails Web Applications (https://www.thriftbooks.com/w/build-your-own-ruby-on-rails-web-applications_patrick-lenz/725256/item/2315989/?utm_source=google&utm_medium=cpc&utm_campaign=low_vol_backlist_standard_shopping_customer_acquisition&utm_adgroup=&utm_term=&utm_content=593118743925&gad_source=1&gclid=CjwKCAiA1MCrBhAoEiwAC2d64aQyFawuU3znN0VFgGyjR0I-0vrXlseIvht0QPOqx4DjKjdpgjCMZhoC6PcQAvD_BwE#idiq=2315989&edition=3380836) Django https://github.com/django Sidekiq https://github.com/sidekiq Kafka https://kafka.apache.org/ Phoenix Framework https://www.phoenixframework.org/ Phoenix LiveView https://hexdocs.pm/phoenixliveview/Phoenix.LiveView.html#content Flask https://flask.palletsprojects.com/en/3.0.x/ WebSockets API https://developer.mozilla.org/en-US/docs/Web/API/WebSockets_API WebSocket connection for Phoenix https://github.com/phoenixframework/websock Morph Dom https://github.com/patrick-steele-idem/morphdom Turbolinks https://github.com/turbolinks Ecto https://github.com/elixir-ecto Capybara Testing Framework https://teamcapybara.github.io/capybara/ Wallaby Testing Framework https://wallabyjs.com/ Cucumber Testing Framework https://cucumber.io/ RSpec https://rspec.info/

    That's Handi

    That's Handi

    We're excited to share a recording of the Sex in Space podcast interview with Andrew Gurza and Heather Morrison, co-founders of Handi. Handi makes sex toys designed by and for disabled people. The mission behind Handi is that everyone should be able to ‘get off’. Listen in to hear about how Handi came to be, the hands on research behind Handi and how the bendable, flexible design of the Bump'n Joystick has revolutionized the accessibility of pleasure for all.

     

    Show Notes:

     [00:00:17] Introducing the Sex in Space podcast trio and their mission to create a space for discussing sex across all dimensions. [00:00:46] Interview introduction for Andrew Gurza, a queer, disabled porn star who creates sex toys for people with limited hand movement. [00:01:15] Discussion on consent and disabled people's experiences with touch.

     [00:01:46] Transition to Andrew Gurza's interview.

    [00:03:12] Lack of recognition of disabled people as sexual beings and the need for education in this area. [00:04:00] Discussion on the struggle for disabled people to achieve sexual pleasure on their own. 

    [00:04:30] Lack of products specifically designed for disabled people's sexual needs. 

    [00:05:00] Introduction to Handi, a company creating sex toys for disabled people. 

    [00:05:34] Andrew and Heather Morrison, co-founders of Handi, discuss their journey and the origin of the company. 

    [00:06:28] Heather and Andrew's frank conversation that led to the idea of creating sex toys for disabled individuals.

     [00:08:00] Handi's name as a playful way to reclaim the term "handicap" and address the needs of people with hand limitations. [00:08:59] The decision to write a book to share experiences and educate about sex and disability.

     [00:10:00] Launching Handi as a brand during International Masturbation Month. 

    [00:10:39] The process of creating the book "Sex and Disability."

    [00:11:00] Andrew Gurza's Journey as a Disability Consultant

    [00:11:00] Andrew's transition from seeking a traditional job to becoming a freelance disability consultant. [

    00:11:23] Andrew's early work as a disability speaker, writing articles on queerness and disability. [00:11:57] The impact of Andrew's photo shoot for a gay magazine on challenging perceptions of disability and sexuality. 

    [00:13:00] The relevance of disability stories to both disabled and non-disabled individuals. 

    [00:14:00] Andrew's experience reading the book "Sex and Disability" and the roller coaster of emotions it evokes. [00:15:00] The relatability of the book's stories despite different disabilities. 

    [00:15:39] The impact of the book on changing perceptions and educating about disability and ableism.

    [00:16:00] Discussion on Differences and Similarities: 

    [00:16:00] The duality of being the same and different when it comes to sexuality. 

    [00:16:31] The importance of sharing experiences and representation in breaking down societal barriers.

     [00:17:13] The bravery and confidence gained through representing disability and sexuality in media. 

    [00:18:00] Andrew's journey as a freelance disability consultant and speaker. 

    [00:18:29] The global impact of Andrew's work in challenging perceptions of disability and sexuality.

    [00:19:00] Handi's Sex Toy Development Process

    [00:19:00] Collaboration with University to validate the need and create concepts. 

    [00:19:48] Testing concepts with occupational therapists and the disabled community globally. 

    [00:20:59] Sending 10 prototypes to testers for feedback and collaborative refining of the design. 

    [00:21:18] Continuation of testing and validation as they move toward the launch.

    [00:31:19] Heather and Andrew discuss the huggable nature of their sex toy design, which allows for increased intimacy and positive emotional responses in both disabled and able-bodied individuals. They talk about how it breaks the negative cycle of anxiety for people with hand limitations, preventing worries about fatigue or inability to orgasm. 

    [00:31:48] They mention that some users found comfort in the huggable nature of the toy, which helped them overcome anxiety and negative thoughts during self-pleasure. 

    [00:32:22] Heather shares that the design process debunked their assumption about gender preferences in sex toys. They realized that men who thought they didn't like vibration hadn't actually tried it and found that vibration could be a better option for those unable to get an erection. 

    [00:33:00] They discuss the importance of involving disabled people in the design process and how this approach led to unexpected positive consequences in their design. 

    [00:36:23] Heather talks about their plans to have a range of different toys and products to cater to various needs in the market. [00:39:00] Andrew explains how their design provides a comforting, emotional experience beyond just sexual pleasure, leading to a deeper understanding of pleasure-based sexuality.

     [00:43:41] They discuss other companies in the market working on sex toys for disabled individuals, such as Hot Octopus 

    [00:45:11] Andrew shares the importance of communication, consent, and sense education for disabled individuals, especially when dealing with doctors, medical professionals, and caregivers. 

    [00:48:00] They discuss the lack of education around sexuality for disabled teenagers and the need for parents to have open and honest conversations with their children about their bodies and desires. 

    [00:53:00] They emphasize the significance of communication, especially for disabled individuals who need to navigate intimate conversations about their bodies and needs. 

    [00:57:13] The interview concludes with thanks and recommendations to check out Handi's website, book, and podcast.

    Check them out on social media:

    AndrewGurza_ on all social channels:

    Websites:

    AndrewGurza.com

    https://getbumpn.com/  to find the Bump'n Joystick and their Book:The Bump'n Book of Love, Lust & Disability )

    Andrew also has award winning podcast of his own, called Disability After Dark that won gold in the Outstanding Adult Series at the Canadian Podcast Awards.

    https://podcasts.apple.com/ca/podcast/episode-242-acknowledging-disability-is-like-opening/id1151890990?i=1000521820212

    Make sure to check out Sex in Space on all major podcast platforms. For more information about Sex in Space visit www.sexinspace.com

    Reminder to check out our book, available at sexinspace.com/book or simply search for "The Organ Education Forgot" on Amazon.

     

     

     

    Ep. 14 - MVPs

    Ep. 14 - MVPs

    ATSAP U: In today's episode we highlight MVPs or otherwise know as minimal viable products. Listen and learn how building an MVP for your app or software idea can help get you idea off the ground!

    In this episode Antonino also highlights the first ever Pasta Bowl coming September 9, 2022!

    To learn more about the Pasta Bowl event or to register, check out this link here!
    https://www.eventbrite.com/e/pasta-bowl-2022-tickets-380359644937

    Early Bird Promo Code for Pasta Bowl!
    www.eventbrite.com/e/380359644937/?discount=EarlyBird

    Core 3 Group 
    Core 3 Group - Where everything about your business matters.

    Support the show

    If you are a startup or a small to medium sized business looking to develop a custom software application, then you have come to the right place! Visit our website to book a free consultation. See link below!

    https://www.atsapllc.com

    LIVE from WORKBENCHcon 2022: Stuart, Yellow Mug, Inc.

    LIVE from WORKBENCHcon 2022: Stuart, Yellow Mug, Inc.
    LIVE from WORKBENCHcon 2022: Stuart, Yellow Mug, Inc. (Organization Conversation, Episode 13) Stuart, owner of Yellow Mug, Inc., attended his second WORKBENCHcon and joined Richard Grove and Stephanie in the Organization Conversation booth at the show. Stuart described how he started creating furniture as well as commercial prototypes. He discussed his appreciation of the Wall […] The post LIVE from WORKBENCHcon 2022: Stuart, Yellow Mug, Inc. appeared first on Business RadioX ®.

    Launching an Ecommerce Company: Where are we now?

    Launching an Ecommerce Company: Where are we now?

    Today's episode is titled "Where Are We Now." If you were listening in season one, you know that we had some delays in getting our product launched. We're going to talk about where we're at with that, user testing, and we're also going to share a little bit more about what season two has in store.

    Today's Episode Includes:

    • We have a warehouse!
    • Product prototypes
    • User testing
    • Next steps

    Nicolas Benenzon - Digital Empowerment

    Nicolas Benenzon - Digital Empowerment

    In this episode, forward-thinking CEO and Co-Founder at Humand, Nicolas Benenzon talks with us about diving head-first into his first entrepreneurial venture as a 10 year old running a successful gaming server in Argentina, the process of finding a problem he fell in love with, and what building a Human Resources company at 22 taught him about how hard work paired with a strong vision and good intentions is far better than good luck.

    #107: Secrets For Pitching Your Game Ideas To Hasbro with Tanya Thompson

    #107: Secrets For Pitching Your Game Ideas To Hasbro with Tanya Thompson

    Pitching as a toy inventor can be an intimidating process, especially if you’ve never done it before. But what if you could get the inside scoop from an industry executive at a major toy company? Just imagine if someone from, say, Hasbro, told you exactly what pitching to their company is like, step-by-step. Or, if they let you know exactly what they want to see in your sizzle reel. Stop imagining! Because that is what today’s episode is all about.

    Today’s episode features an incredible interview with Tanya Thompson, the Senior Director of Inventor Relations for Hasbro Gaming. Her division sees around 1,500 game submissions per year, so Tanya really knows what works in a pitch and what doesn’t. She shares information specifically on how to pitch directly to Hasbro, but she also shares tips that are useful for pitching to any company, like when to put text in your sizzle, how much information to share about where else you are pitching, and whether or not you need to make a prototype. This episode is a must-listen for anyone, beginner or expert, who wants to gain confidence with pitching or improve their pitching materials using tips from an expert.


    EPISODE CLIFF NOTES

    • Learn how Tanya went from school teacher to toy industry executive [01:01:16]
    • Find out the differences in marketing  between specialty and mass-market games [00:09:20]
    • Learn how pitching games is different than pitching toys [00:13:44]
    • Find out the best time of year to pitch new products to large toy companies [00:17:12]
    • Learn exactly how to pitch directly to Hasbro as a US or international inventor [00:25:44]
    • Find out step-by-step what it is like to pitch to Hasbro, from first contact to optioning the game [00:29:46]
    • Learn what information is important to disclose in your sizzle reel [00:39:04]
    • Find out why prototypes can give you a competitive advantage [00:43:17]
    • Learn exactly what inventor relations executives want to see in your sizzle reel [00:53:51]
    • Find out what e-mail tactics to avoid when reaching out to an inventor relations executive [01:04:58]


    MENTIONED IN THIS EPISODE:

    For the links and resources mentioned in this episode, head over to the episode page at www.thetoycoach.com/107

    Support the show

    🎓 5 Streamlined Steps To Your Next Playful Product Launch in 1 Interactive Masterclass: learn.thetoycoach.com/masterclass

    💡 The Great Toy and Game Idea Bootcamp:
    Visualize, Validate, and Vow to make your toy or game idea real in just 5 days. Register here: learn.thetoycoach.com/bootcamp

    80 Level Round Table: PreviewLabs: Turning Game Ideas Into Playable Prototypes

    80 Level Round Table: PreviewLabs: Turning Game Ideas Into Playable Prototypes

    The Founder of PreviewLabs Bernard François has joined the 80 Level Round Table to discuss PreviewLabs, a company specialized in rapid prototyping with game technology, and explain how they turn game developers' visions into playable prototypes.

    Follow 80 LEVEL on social media:
    https://www.facebook.com/LevelEighty
    https://www.instagram.com/80.lv
    https://twitter.com/80Level 

    Bernard François is the Founder of PreviewLabs

    Twitter: https://twitter.com/brnrd_frncs
    LinkedIn: https://www.linkedin.com/in/bernardfrancois/
    PreviewLabs Website: https://previewlabs.com/
    PreviewLabs Twitter: https://twitter.com/PreviewLabs
    PreviewLabs YouTube: https://www.youtube.com/user/PreviewLabs
    PreviewLabs Facebook: https://www.facebook.com/PreviewLabs/ 

    We are looking for more artists!
    Join 80 LEVEL RFP for free https://80lv.pro/rfp-rt 
    Get your work noticed by some of the biggest and best developers, publishers, and studios in video games today.

    This video is sponsored by Xsolla, a global video game commerce company with a robust and powerful set of tools and services designed specifically for the video game industry: http://xsolla.pro/8023

    S2E41 The Hacksmith | James Hobson

    S2E41 The Hacksmith | James Hobson

     Many of you know James Hobson from his wildly popular YouTube channel Hacksmith Industries. James has a degree in mechanical systems engineering and runs Hacksmith Industries, a company he founded that takes fictional ideas from comics, movies and video games and makes real working prototypes as a way to inspire youth around the world into STEAM fields. A few of the amazing projects he and his team have completed over the years include a working Ironman helmet with heads up display, a half scale Tesla Cybertruck, a functioning light saber, Wolverine claws, Thor’s hammer, an electromagnetic arm bracer for a Captain America shield, and a Batman grappling hook gun…this is not an exhaustive list and there are plenty of other projects I encourage our listeners to check out on his YouTube channel Hacksmith Industries 

    The Being An Engineer podcast is brought to you by Pipeline Design & Engineering. Pipeline partners with medical & other device engineering teams who need turnkey equipment such as cycle test machines, custom test fixtures, automation equipment, assembly jigs, inspection stations and more. You can find us on the web at www.teampipeline.us.  

    About Being An Engineer

    The Being An Engineer podcast is a repository for industry knowledge and a tool through which engineers learn about and connect with relevant companies, technologies, people resources, and opportunities. We feature successful mechanical engineers and interview engineers who are passionate about their work and who made a great impact on the engineering community.

    The Being An Engineer podcast is brought to you by Pipeline Design & Engineering. Pipeline partners with medical & other device engineering teams who need turnkey equipment such as cycle test machines, custom test fixtures, automation equipment, assembly jigs, inspection stations and more. You can find us on the web at www.teampipeline.us

    How Sarah’s Scribbles Went From Viral Comic to Creative Franchise

    How Sarah’s Scribbles Went From Viral Comic to Creative Franchise

    Sarah’s Scribbles has gathered close to 4 million fans on Instagram while Fangs was read over 38 million times. Sarah Andersen, the artist behind both pieces of work shares how she manages her business and creative process. 

    For more on Sarah Andersen and show notes:  https://www.shopify.ca/blog/sarahs-scribbles-merch 

    Tune in to learn: 

    • The key qualities that Sarah looks for in her publishing and business partners
    • The process of turning a viral comic into published books
    • And the way Sarah approaches merch to make it authentic to her audience

    The One About Getting Our Groove Back

    The One About Getting Our Groove Back

    Chris, Darrell, and TC are finally back in the podcasting saddle and ready to talk about their adventures at Camp Launius and the Gamers for Cures 24-hour Board Game Marathon! All this, plus Final Hour, Horrified, barbecue medals, Journeys in Middle-earth, the madness of video games, Tapestry, Era: Medieval Age, getting engaged, Scott Pilgrim, Disney+, Deep Blue, Nemo Rising, and more! 

    Seibertron.com Twincast / Podcast #218 "Jump To Conclusions"

    Seibertron.com Twincast / Podcast #218 "Jump To Conclusions"
    Seibertron.com Twincast / Podcast #218: Jump To Conclusions
    Another episode of the Seibertron.com Twincast / Podcast is ready to break down the latest in Tranformers. The episode begins with audio from the group interview with the Hasbro Transformers brand team at Toy Fair 2019. This is followed by a last round up of the event, with the focus on the experience of attending the event as media personnel. The latest announcement in Takara Tomy's Transformers Masterpiece lineup, MP-18+ Streak, is discussed next. With Masterpiece in mind, talk turns to the Atmos Safari Limited version of Optimus Prime featuring Lebron James' personal brand, with speculation within on just how much the toy will set collectors back on the secondary market. Fascinating Transformers Generation 1 prototypes were shown in the latest issue of Figure King Magazine that warrant a special look. Two listener questions round out the discussion topics, the first about our favorite parts of IDW's first 13 year run of Transformers comics and the next about Transformers toys that don't transform. Bragging Rights circles back in on itself with cast members buying things from other cast members to conclude the episode.

    Ep. 48: Design Thinking for the Blockchain with Dan Elitzer of IDEO CoLab

    Ep. 48: Design Thinking for the Blockchain with Dan Elitzer of IDEO CoLab

    How can the crypto community embrace design thinking? By thinking in terms of prototypes. Rather than waiting until a product is perfect, develop a test version and let it out into the wild. Allowing the community to engage is the best way to learn what works and what doesn’t—and work up to your vision.

    Dan Elitzer is the Blockchain and Digital Identity Lead at IDEO CoLab, IDEO’s research and design network tasked with shaping how emerging technologies will affect our world. Dan has spent his career immersed in entrepreneurship, serving as a consultant to organizations like Community Wealth Partners and KickStart International before becoming the Finance & Operations Officer for the Grameen Foundation. While earning his MBA, Dan co-founded the MIT Bitcoin Club and MIT Bitcoin Project, an initiative to establish MIT as a center of digital currency innovation.

    Today Dan joins us to share how IDEO came to explore emerging technology in the blockchain space. We discuss his introduction to cryptocurrency as well as IDEO CoLab’s current projects. Listen in for Dan’s advice around the application of design thinking to blockchain technology and his definition of success in his role at IDEO.

    The One About Unpub Prime

    The One About Unpub Prime
    In this special episode of The State of Games, Dice, Darrell, TC, and Jessica gather to recount the fun and spectacle of the 7th annual Unpublished Games Festival in Baltimore, Maryland, featuring up and coming games and designers you'll be hearing more about in the future!. All this, plus a design philosophy discussion on why games with combos are so fun, the roll-and-write movement, mad scientists, Coldwater Crown, Fleet: Dicey Waters, horse racing, Richard Launius, the Fleeples, and so much more!

    The One About PrezCon 2016

    The One About PrezCon 2016
    In this jam-packed episode of The State of Games, Dice, Darrell, TC, and Jessica recount all the fun and fellowship at the recent PrezCon gaming convention in Charlottesville, Va. This was Jessica's first convention, so she shares her thoughts and we all dig into a whole mess of games including Blood Rage, Fate of the Elder Gods, Libertalia, Pie Face, Santa's Workshop, and East India Company. All this, plus talk of classics like Yspahan, Alien Frontiers, Fleet, Stone Age, and T.C.'s ugliest cat shirt ever.
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